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- Anchor Knight
- Level 4/FIRE/Warrior/Effect
- 1500ATK/600DEF
- If this card is destroyed by an opponent's card and sent to the GY: You can discard 1 card; Special Summon it. You can discard 1-3 cards; inflict 600 damage to your opponent for each. (Quick Effect): You can add 3 cards from your GY to your hand, but you cannot Summon or activate any card effects from your hand for the rest of this turn. You can only use each effect of "Anchor Knight" once per turn.
- Fool Clown
- Level 1/DARK/Spellcaster/Effect
- 0ATK/0DEF
- When this card is Summoned: You can send 3 Level 1 monsters from your hand or Deck to the GY. For the rest of this turn you cannot Special Summon Level 1 monsters from your GY. Once while this card is on the field: If you take effect damage; inflict the same amount of damage to your opponent.
- Rough Exploder
- Level 1/FIRE/Pyro/Effect
- 0ATK/0DEF
- You can banish this card from your GY, inflict 500 damage to your opponent. During the End Phase: If this card is in your Banishment and you control "Fool Clown", you can shuffle this card into the Deck.
- Silent Pain
- Normal Spell
- You can add 1 "Silent Space" or "Silent Torment" from your Deck or Banishment to your hand. During your opponent's Standby Phase: You can banish this card; destroy all monsters your opponent controls, and if you do, inflict 1000 damage to your opponent.
- Silent Space
- Normal Spell
- Return 1 "Silent Pain" or "Silent Torment" from your Banishment to your hand. If this card is in your GY during your opponent's Battle Phase and "Silent Pain" is also in your GY: You can banish this card; destroy 1 monster your opponent controls.
- Silent Torment
- Normal Spell
- Return 1 "Silent Pain" or "Silent Space" from your Banishment to your hand. If this card is in the GY when "Silent Pain" is banished: You can banish this card; inflict 1000 damage to your opponent.
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