MostFunGuy

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Apr 25th, 2014
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  1. #on first join:
  2. on join:
  3. if {party.status.%player%} is not set:
  4. set {party.status.%player%} to false #Defines whether or not the player is in a party. 1 is not in a party and 2 is in a party.
  5.  
  6. on quit:
  7. # command "/pleave"
  8. make player execute "/pleave"
  9.  
  10. # command /pinvite <player>:
  11. command /pinvite [<player>]:
  12. permission: party.invite
  13. trigger:
  14. if argument 1 is not set:
  15. send "[Party] Please define a you would like to invite a player."
  16. stop
  17. # if argument 1 is set:
  18. # send "[Party] Request Sent!" to argument 1
  19. # stop
  20. set {party.possible.%argument 1%} to executor
  21. send "[Party] Request sent" to player
  22. send "[Party] Would you like to join %player%'s party?" to argument 1
  23.  
  24. # command /paccept:
  25. command /paccept <player>:
  26. permission: party.accept
  27. trigger:
  28. if {party.possible.%player%} is set:
  29. set {party.status.%player%} to "true"
  30. send "[Party] You have joined %{party.possible.%executor%}%'s party!"
  31. display scoreboard named "<green>Party" to player
  32. make score "%player%" in scoreboard of player 1
  33. move display of player to "sidebar"
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