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- #on first join:
- on join:
- if {party.status.%player%} is not set:
- set {party.status.%player%} to false #Defines whether or not the player is in a party. 1 is not in a party and 2 is in a party.
- on quit:
- # command "/pleave"
- make player execute "/pleave"
- # command /pinvite <player>:
- command /pinvite [<player>]:
- permission: party.invite
- trigger:
- if argument 1 is not set:
- send "[Party] Please define a you would like to invite a player."
- stop
- # if argument 1 is set:
- # send "[Party] Request Sent!" to argument 1
- # stop
- set {party.possible.%argument 1%} to executor
- send "[Party] Request sent" to player
- send "[Party] Would you like to join %player%'s party?" to argument 1
- # command /paccept:
- command /paccept <player>:
- permission: party.accept
- trigger:
- if {party.possible.%player%} is set:
- set {party.status.%player%} to "true"
- send "[Party] You have joined %{party.possible.%executor%}%'s party!"
- display scoreboard named "<green>Party" to player
- make score "%player%" in scoreboard of player 1
- move display of player to "sidebar"
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