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- def updates
- Graphics.update
- Input.update
- @window.update
- if Input.trigger?(:C)
- Sound.play_ok
- @window.goto(100,100,30)
- elsif Input.trigger?(:B)
- Sound.play_cancel
- @window.goto(400,0,30)
- end
- end
- DataManager.init
- @window = Window_Base.new(0,0,100,48)
- updates while true
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