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FlacoBey

Untitled

Jan 30th, 2019
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C++ 3.48 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_TANK 8
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_distance.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("Distance");
  44.     kv.SetNum("DistanceForEveryWeapon", 1);
  45.    
  46.     kv.SetNum("weapon_autoshotgun/Damage", 1);
  47.     kv.SetNum("weapon_hunting_rifle/Damage", 1);
  48.     kv.SetNum("weapon_pistol/Damage", 1);
  49.     kv.SetNum("weapon_rifle_ak47/Damage", 1);
  50.     kv.SetNum("weapon_rifle/Damage", 1);
  51.     kv.SetNum("weapon_pumpshotgun/Damage", 1);
  52.     kv.SetNum("weapon_sniper_awp/Damage", 1);
  53.     kv.SetNum("weapon_shotgun_chrome/Damage", 1);
  54.     kv.SetNum("weapon_pistol_magnum/Damage", 1);
  55.     kv.SetNum("weapon_grenade_launcher/Damage", 1);
  56.     kv.SetNum("weapon_shotgun_spas/Damage", 1);
  57.     kv.SetNum("weapon_smg/Damage", 1);
  58.     kv.SetNum("weapon_smg_mp5 /Damage", 1);
  59.     kv.SetNum("weapon_smg_silenced/Damage", 1);
  60.     kv.SetNum("weapon_sniper_military/Damage", 1);
  61.     kv.SetNum("weapon_rifle_sg552/Damage", 1);
  62.     kv.SetNum("weapon_sniper_scout/Damage", 1);
  63.     kv.SetNum("weapon_rifle_m60/Damage", 1);
  64.     kv.SetNum("weapon_rifle_desert/Damage", 1);
  65.  
  66.     kv.ExportToFile(path);
  67.  
  68.     delete kv;
  69. }
  70.  
  71. public OnClientPutInServer(client)
  72. {
  73.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  74. }
  75.  
  76. public OnClientDisconnect(client)
  77. {
  78.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  79. }
  80.  
  81. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  82. {
  83.     if (IsValidInfected(victim))
  84.     {
  85.         KeyValues kv = new KeyValues("Distance");
  86.         if (kv.ImportFromFile(sDataFilePath))
  87.         {
  88.             new DistanceI = KvGetNum(kv, "DistanceForEveryWeapon", 1);
  89.             decl String:classname[64];
  90.             GetClientWeapon(attacker, classname, sizeof(classname));
  91.             if (KvJumpToKey(kv, classname, true))
  92.             {
  93.                 float fDamagerPos[3], fDangerPos[3];
  94.                 GetEntPropVector(attacker, Prop_Send, "m_vecOrigin", fDamagerPos);
  95.                 GetEntPropVector(victim, Prop_Send, "m_vecOrigin", fDangerPos);
  96.                 float fTargetDistance = GetVectorDistance(fDamagerPos, fDangerPos);
  97.                 if (fTargetDistance > DistanceI)
  98.                 {
  99.                     new num = KvGetNum(kv, "Damage", 1);
  100.                     damage -= num;
  101.                     PrintToChatAll("Урон который нанёся - %i", damage);
  102.                     PrintToChatAll("Сколько урона если без учитываения дистанции - %i", damage + num);
  103.                     PrintToChatAll("Дистанция - %i",  RoundToCeil(fTargetDistance));
  104.                     return Plugin_Changed;
  105.                 }
  106.             }
  107.         }
  108.     }
  109.  
  110.     return Plugin_Continue;
  111. }
  112.  
  113. stock bool:IsValidInfected( client )
  114. {
  115.     if ( client < 1 || client > MaxClients ) return false;
  116.     if ( !IsClientConnected( client )) return false;
  117.     if ( !IsClientInGame( client )) return false;
  118.     if ( GetClientTeam( client ) != 3 ) return false;
  119.     return true;
  120. }
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