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  1. 05-29 22:56:22.934 13325 13578 D UE4 : [2018.05.30-03.56.22:934][127]Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
  2. 05-29 22:56:22.934 13325 13578 D UE4 : Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
  3. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: === Critical error: ===
  4. 05-29 22:56:22.935 13325 13578 D UE4 :
  5. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error:
  6. 05-29 22:56:22.935 13325 13578 D UE4 :
  7. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
  8. 05-29 22:56:22.935 13325 13578 D UE4 :
  9. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
  10. 05-29 22:56:22.935 13325 13578 D UE4 :
  11. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) []
  12. 05-29 22:56:22.935 13325 13578 D UE4 :
  13. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, wchar_t const*, ...) []
  14. 05-29 22:56:22.935 13325 13578 D UE4 :
  15. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) []
  16. 05-29 22:56:22.935 13325 13578 D UE4 :
  17. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
  18. 05-29 22:56:22.935 13325 13578 D UE4 :
  19. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
  20. 05-29 22:56:22.935 13325 13578 D UE4 :
  21. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
  22. 05-29 22:56:22.935 13325 13578 D UE4 :
  23. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
  24. 05-29 22:56:22.935 13325 13578 D UE4 :
  25. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
  26. 05-29 22:56:22.935 13325 13578 D UE4 :
  27. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::IndexToObject(FPackageIndex) []
  28. 05-29 22:56:22.935 13325 13578 D UE4 :
  29. 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
  30. 05-29 22:56:22.935 13325 13578 D UE4 :
  31. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::CreateImports() []
  32. 05-29 22:56:22.936 13325 13578 D UE4 :
  33. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*) []
  34. 05-29 22:56:22.936 13325 13578 D UE4 :
  35. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
  36. 05-29 22:56:22.936 13325 13578 D UE4 :
  37. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
  38. 05-29 22:56:22.936 13325 13578 D UE4 :
  39. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::Run() []
  40. 05-29 22:56:22.936 13325 13578 D UE4 :
  41. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::Run() []
  42. 05-29 22:56:22.936 13325 13578 D UE4 :
  43. 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
  44. 05-29 22:56:22.936 13325 13578 D UE4 :
  45. 05-29 22:56:22.936 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error: === Critical error: ===
  46. 05-29 22:56:22.936 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error:
  47. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error: Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
  48. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
  49. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) []
  50. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, wchar_t const*, ...) []
  51. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) []
  52. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
  53. 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
  54. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
  55. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
  56. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
  57. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::IndexToObject(FPackageIndex) []
  58. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
  59. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::CreateImports() []
  60. 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*) []
  61. 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
  62. 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
  63. 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::Run() []
  64. 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::Run() []
  65. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
  66. 05-29 22:56:22.939 13325 13578 D UE4 :
  67. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
  68. 05-29 22:56:22.939 13325 13578 D UE4 :
  69. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
  70. 05-29 22:56:22.939 13325 13578 D UE4 :
  71. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
  72. 05-29 22:56:22.939 13325 13578 D UE4 :
  73. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
  74. 05-29 22:56:22.939 13325 13578 D UE4 :
  75. 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
  76. 05-29 22:56:22.939 13325 13578 D UE4 :
  77. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
  78. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
  79. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
  80. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
  81. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
  82. 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
  83. 05-29 22:56:22.941 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
  84. 05-29 22:56:22.953 13325 13414 D UE4 : [2018.05.30-03.56.22:953][128]LogWindows: FAndroidMisc::RequestExit(1)
  85. 05-29 22:56:22.957 13325 13578 I art : System.exit called, status: 0
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