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- 05-29 22:56:22.934 13325 13578 D UE4 : [2018.05.30-03.56.22:934][127]Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
- 05-29 22:56:22.934 13325 13578 D UE4 : Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: === Critical error: ===
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error:
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, wchar_t const*, ...) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::IndexToObject(FPackageIndex) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.935 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
- 05-29 22:56:22.935 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::CreateImports() []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*) []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::Run() []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::Run() []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
- 05-29 22:56:22.936 13325 13578 D UE4 :
- 05-29 22:56:22.936 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error: === Critical error: ===
- 05-29 22:56:22.936 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error:
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:936][127]LogAndroid: Error: Assertion failed: IsInGameThread() [File:D:\projects\UnrealEngine-oculus-4.19.2-release-1.26.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1114]
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: Unable to load /Game/Blueprints/AI/BPAI_BaseCharacter. Objects and Packages can only be loaded from the game thread.
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) []
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, wchar_t const*, ...) []
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) []
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
- 05-29 22:56:22.937 13325 13414 D UE4 : [2018.05.30-03.56.22:937][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImportInner(int, FString&) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::VerifyImport(int) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::IndexToObject(FPackageIndex) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FLinkerLoad::CreateImport(int) []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::CreateImports() []
- 05-29 22:56:22.938 13325 13414 D UE4 : [2018.05.30-03.56.22:938][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*) []
- 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
- 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
- 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FAsyncLoadingThread::Run() []
- 05-29 22:56:22.939 13325 13414 D UE4 : [2018.05.30-03.56.22:939][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::Run() []
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.939 13325 13578 D UE4 : LogAndroid: Error:
- 05-29 22:56:22.939 13325 13578 D UE4 :
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error: [Callstack] 0x00000000BEC15138 libc.so![Unknown]() []
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
- 05-29 22:56:22.940 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
- 05-29 22:56:22.941 13325 13578 D UE4 : [2018.05.30-03.56.22:940][127]LogAndroid: Error:
- 05-29 22:56:22.953 13325 13414 D UE4 : [2018.05.30-03.56.22:953][128]LogWindows: FAndroidMisc::RequestExit(1)
- 05-29 22:56:22.957 13325 13578 I art : System.exit called, status: 0
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