Advertisement
Donavan122

Server FE disabled

Jul 20th, 2023 (edited)
1,521
-1
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.29 KB | Source Code | 0 1
  1. -- Server script
  2. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  3.  
  4. local function resetFilteringEnabled()
  5. local filteringEnabled = game:GetService("FilteringEnabled")
  6.  
  7. pcall(function()
  8. filteringEnabled:Destroy()
  9. settings():GetService("FilteringEnabled"):SetGlobalFilteringEnabled(false)
  10. end)
  11. end
  12.  
  13. resetFilteringEnabled()
  14.  
  15. for _, child in pairs(ReplicatedStorage:GetChildren()) do
  16. if child:IsA("RemoteEvent") then
  17. child.Name = ""
  18. end
  19. end
  20.  
  21. -- Client injector script
  22. local player = game.Players.LocalPlayer
  23. local character = player.Character or player.CharacterAdded:Wait()
  24.  
  25. _G.FilteringEnabled = false
  26.  
  27. for _, part in pairs(character:GetDescendants()) do
  28. if part:IsA("BasePart") then
  29. part.FilteringEnabled = false
  30. end
  31. end
  32.  
  33. character.DescendantAdded:Connect(function(part)
  34. if part:IsA("BasePart") then
  35. part.FilteringEnabled = false
  36. end
  37. end)
  38.  
  39. player.CharacterAdded:Connect(function(newCharacter)
  40.  
  41. _G.FilteringEnabled = false
  42.  
  43. for _, part in pairs(newCharacter:GetDescendants()) do
  44. if part:IsA("BasePart") then
  45. part.FilteringEnabled = false
  46. end
  47. end
  48.  
  49. newCharacter.DescendantAdded:Connect(function(part)
  50. if part:IsA("BasePart") then
  51. part.FilteringEnabled = false
  52. end
  53. end)
  54.  
  55. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement