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rohanboi

Gunj other anims

Jul 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| GUNJOURER BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  132. local Speed = 35
  133. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  136. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  137. local DAMAGEMULTIPLIER = 1
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  156. local Effects = IT("Folder", Character)
  157. Effects.Name = "Effects"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character.Animate
  160. local UNANCHOR = true
  161. local TRIPWIRE = false
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165.  
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  210. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  211. end
  212.  
  213. function PositiveAngle(NUMBER)
  214. if NUMBER >= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function NegativeAngle(NUMBER)
  221. if NUMBER <= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. local function weldBetween(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284.  
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408.  
  409. local S = IT("Sound")
  410. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  411. local NEWSOUND = nil
  412. coroutine.resume(coroutine.create(function()
  413. NEWSOUND = S:Clone()
  414. NEWSOUND.Parent = PARENT
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "rbxassetid://"..ID
  418. NEWSOUND:play()
  419. if DOESLOOP == true then
  420. NEWSOUND.Looped = true
  421. else
  422. repeat wait(1) until NEWSOUND.Playing == false
  423. NEWSOUND:remove()
  424. end
  425. end))
  426. return NEWSOUND
  427. end
  428.  
  429. function CFrameFromTopBack(at, top, back)
  430. local right = top:Cross(back)
  431. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  432. end
  433.  
  434. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  435. function WACKYEFFECT(Table)
  436. local TYPE = (Table.EffectType or "Sphere")
  437. local SIZE = (Table.Size or VT(1,1,1))
  438. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  439. local TRANSPARENCY = (Table.Transparency or 0)
  440. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  441. local CFRAME = (Table.CFrame or Torso.CFrame)
  442. local MOVEDIRECTION = (Table.MoveToPos or nil)
  443. local ROTATION1 = (Table.RotationX or 0)
  444. local ROTATION2 = (Table.RotationY or 0)
  445. local ROTATION3 = (Table.RotationZ or 0)
  446. local MATERIAL = (Table.Material or "Neon")
  447. local COLOR = (Table.Color or C3(1,1,1))
  448. local TIME = (Table.Time or 45)
  449. local SOUNDID = (Table.SoundID or nil)
  450. local SOUNDPITCH = (Table.SoundPitch or nil)
  451. local SOUNDVOLUME = (Table.SoundVolume or nil)
  452. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  453. local BOOMERANG = (Table.Boomerang or 0)
  454. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  455. coroutine.resume(coroutine.create(function()
  456. local PLAYSSOUND = false
  457. local SOUND = nil
  458. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  459. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  460. PLAYSSOUND = true
  461. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  462. end
  463. EFFECT.Color = COLOR
  464. local MSH = nil
  465. if TYPE == "Sphere" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Block" or TYPE == "Box" then
  468. MSH = IT("BlockMesh",EFFECT)
  469. MSH.Scale = SIZE
  470. elseif TYPE == "Wave" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  472. elseif TYPE == "Ring" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  474. elseif TYPE == "Slash" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  476. elseif TYPE == "Round Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Swirl" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  480. elseif TYPE == "Skull" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Crystal" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  484. end
  485. if MSH ~= nil then
  486. local BOOMR1 = 1+BOOMERANG/50
  487. local BOOMR2 = 1+SIZEBOOMERANG/50
  488. local MOVESPEED = nil
  489. if MOVEDIRECTION ~= nil then
  490. if USEBOOMERANGMATH == true then
  491. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  492. else
  493. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  494. end
  495. end
  496. local GROWTH = nil
  497. if USEBOOMERANGMATH == true then
  498. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  499. else
  500. GROWTH = (SIZE - ENDSIZE)
  501. end
  502. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = CFRAME
  507. end
  508. if USEBOOMERANGMATH == true then
  509. for LOOP = 1, TIME+1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  524. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  525. end
  526. end
  527. else
  528. for LOOP = 1, TIME+1 do
  529. Swait()
  530. MSH.Scale = MSH.Scale - GROWTH/TIME
  531. if TYPE == "Wave" then
  532. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  533. end
  534. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  535. if TYPE == "Block" then
  536. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  537. else
  538. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  539. end
  540. if MOVEDIRECTION ~= nil then
  541. local ORI = EFFECT.Orientation
  542. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  543. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  544. end
  545. end
  546. end
  547. EFFECT.Transparency = 1
  548. if PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  552. EFFECT:remove()
  553. end
  554. else
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  559. EFFECT:remove()
  560. end
  561. end
  562. end))
  563. end
  564.  
  565. function MakeForm(PART,TYPE)
  566. if TYPE == "Cyl" then
  567. local MSH = IT("CylinderMesh",PART)
  568. elseif TYPE == "Ball" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Sphere"
  571. elseif TYPE == "Wedge" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Wedge"
  574. end
  575. end
  576.  
  577. Debris = game:GetService("Debris")
  578.  
  579. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  580. local DIRECTION = CF(StartPos,EndPos).lookVector
  581. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  582. end
  583.  
  584. function OhnoItsAShotgun()
  585. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  586. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  587. return SHOOTgun
  588. end
  589.  
  590. function CamShake(SHAKE,TIMER)
  591. coroutine.resume(coroutine.create(function()
  592. local FADER = SHAKE/TIMER
  593. for i = 1, TIMER do
  594. wait()
  595. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  596. end
  597. Humanoid.CameraOffset = VT(0,0,0)
  598. end))
  599. end
  600. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  601. local acs = Instance.new("Part")
  602. acs.CanCollide = false
  603. acs.Anchored = false
  604. acs.Size = Vector3.new(0,0,0)
  605. acs.CFrame = attachmentpart.CFrame
  606. acs.Parent = Character
  607. acs.BrickColor = color
  608. local meshs = Instance.new("SpecialMesh")
  609. meshs.MeshId = mesh
  610. meshs.TextureId = texture
  611. meshs.Parent = acs
  612. meshs.Scale = scale
  613. meshs.Offset = offset
  614. weldBetween(attachmentpart,acs)
  615. end
  616.  
  617. local accessories = Instance.new("Folder",Character)
  618. accessories.Name = "Add-ons"
  619.  
  620. function turnto(position)
  621. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  622. end
  623.  
  624. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  625. if TYPE == "Gem" then
  626. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  627. acs.Anchored = false
  628. acs.CanCollide = false
  629. acs.CFrame = PART.CFrame
  630. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  631. weldBetween(PART,acs)
  632. elseif TYPE == "Skull" then
  633. local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  634. acs.Anchored = false
  635. acs.CanCollide = false
  636. acs.CFrame = PART.CFrame
  637. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  638. weldBetween(PART,acs)
  639. elseif TYPE == "Eye" then
  640. local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  641. acs.Anchored = false
  642. acs.CanCollide = false
  643. acs.CFrame = PART.CFrame
  644. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  645. weldBetween(PART,acs)
  646. end
  647. end
  648. --//=================================\\
  649. --|| GUIS AND MISC
  650. --\\=================================//
  651. local bottom = Instance.new("Pants")
  652. bottom.PantsTemplate = "rbxassetid://143808031"
  653. bottom.Parent = Character
  654. bottom.Name = "Cloth"
  655.  
  656. createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
  657. createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
  658. Head.face:remove()
  659. createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black")
  660.  
  661. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  662. PRT.Color = C3(0,0,0)
  663. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  664. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  665. for i = 1, 16 do
  666. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  667. FACE.Color = C3(0,0,0)
  668. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  669. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  670. end
  671.  
  672. function chatfunc(text)
  673. local chat = coroutine.wrap(function()
  674. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  675. Character:FindFirstChild("TalkingBillBoard"):destroy()
  676. end
  677. local Bill = Instance.new("BillboardGui",Character)
  678. Bill.Size = UDim2.new(0,100,0,40)
  679. Bill.StudsOffset = Vector3.new(0,3,0)
  680. Bill.Adornee = Character.Head
  681. Bill.Name = "TalkingBillBoard"
  682. local Hehe = Instance.new("TextLabel",Bill)
  683. Hehe.BackgroundTransparency = 1
  684. Hehe.BorderSizePixel = 0
  685. Hehe.Text = ""
  686. Hehe.Font = "Fantasy"
  687. Hehe.TextSize = 40
  688. Hehe.TextStrokeTransparency = 0
  689. Hehe.Size = UDim2.new(1,0,0.5,0)
  690. coroutine.resume(coroutine.create(function()
  691. while Hehe ~= nil do
  692. wait()
  693. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  694. Hehe.Rotation = math.random(-5,5)
  695. Hehe.TextColor3 = Color3.new(0,0,0)
  696. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  697. end
  698. end))
  699. for i = 1,string.len(text),1 do
  700. wait()
  701. Hehe.Text = string.sub(text,1,i)
  702. end
  703. wait(1.5)--Re[math.random(1, 93)]
  704. for i = 0, 1, .025 do
  705. wait()
  706. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  707. Hehe.TextStrokeTransparency = i
  708. Hehe.TextTransparency = i
  709. end
  710. Bill:Destroy()
  711. end)
  712. chat()
  713. end
  714.  
  715. function onChatted(msg)
  716. chatfunc(msg)
  717. end
  718.  
  719. Player.Chatted:connect(onChatted)
  720.  
  721.  
  722.  
  723. local SKILLTEXTCOLOR = C3(1,1,1)
  724. local SKILLFONT = "SciFi"
  725. local SKILLTEXTSIZE = 4
  726.  
  727. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  728.  
  729. for i = 1, #ATTACKS do
  730. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  731. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  732. SKILLTEXT.TextXAlignment = "Right"
  733. SKILLTEXT.Rotation = i*3
  734. end
  735.  
  736. local BMUSIC = IT("Sound",RootPart)
  737. local VOLUME = 3
  738. local PITCH = 1
  739. local SONGID = 492726372
  740.  
  741. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  742. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  743. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  744. Character.Health:remove()
  745. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  746. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  747. WHOAMI.Rotation = (#ATTACKS*3)+3
  748. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  749.  
  750. Humanoid.MaxHealth = 450
  751. Humanoid.Health = 450
  752.  
  753. Humanoid.Died:Connect(function()
  754. RootPart:remove()
  755. CreateSound(160718677, Head, 4, 1, false)
  756. BMUSIC:remove()
  757. Effects:remove()
  758. WEAPONGUI:remove()
  759. end)
  760. local GRUNTS = {1146556975,1146556706,1278006076}
  761.  
  762. --//=================================\\
  763. --|| DAMAGING
  764. --\\=================================//
  765.  
  766. function ApplyDamage(Humanoid,Damage)
  767. Damage = Damage * DAMAGEMULTIPLIER
  768. if Humanoid.Health < 2000 then
  769. if Humanoid.Health - Damage > 0 then
  770. Humanoid.Health = Humanoid.Health - Damage
  771. else
  772. Humanoid.Parent:BreakJoints()
  773. end
  774. else
  775. Humanoid.Parent:BreakJoints()
  776. end
  777. end
  778.  
  779. function PAW_HAHA(LOC,AIMTO,OUCH)
  780. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  781. for i = 1, 4 do
  782. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  783. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  784. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  785. local DISTANCE = (POS - LOC).Magnitude
  786. if HIT then
  787. local HUM = nil
  788. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  789. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  790. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  791. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  792. end
  793. if HUM then
  794. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  795. end
  796. end
  797. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  798. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799. end
  800. end
  801.  
  802. --//=================================\\
  803. --|| ATTACK FUNCTIONS AND STUFF
  804. --\\=================================//
  805.  
  806. function Conjour()
  807. local SHOOT = OhnoItsAShotgun()
  808. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  809. local ORI = 90
  810. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  811. local GOODRIDDANCE = false
  812. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  813. coroutine.resume(coroutine.create(function()
  814. repeat
  815. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  816. Swait()
  817. until GOODRIDDANCE == true
  818. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  819. SHOOT.CanCollide = true
  820. SHOOT.Anchored = false
  821. SHOOT.Parent = workspace
  822. local bv = Instance.new("BodyVelocity",SHOOT)
  823. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  824. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  825. Debris:AddItem(bv,0.1)
  826. wait(5)
  827. for i = 1, 45 do
  828. Swait()
  829. SHOOT.Transparency = SHOOT.Transparency + 1/45
  830. end
  831. SHOOT:remove()
  832. end))
  833. for i = 1, 15 do
  834. Swait()
  835. SHOOT.Transparency = SHOOT.Transparency - 1/15
  836. ORI = ORI - 3
  837. end
  838. for i = 1, 15 do
  839. Swait()
  840. ORI = ORI - 3
  841. end
  842. wait(MRANDOM(2,8)/10)
  843. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  844. CamShake(4,4)
  845. GOODRIDDANCE = true
  846. end
  847. function Aerial_Bombardament()
  848. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  849. if HITFLOOR then
  850. ATTACK = true
  851. Rooted = true
  852. local bv = Instance.new("BodyVelocity")
  853. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  854. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  855. bv.Parent = RootPart
  856. local GYRO = IT("BodyGyro",RootPart)
  857. GYRO.D = 2
  858. GYRO.P = 20000
  859. GYRO.MaxTorque = VT(0,4000000,0)
  860. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  861. CreateSound(145486992,Torso,10,0.85,false)
  862. for i=0, 0.05, 0.1 / Animation_Speed do
  863. Swait()
  864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  868. if ANIM == "Fall" or ANIM == "Jump" then
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. else
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. end
  875. end
  876. bv:Remove()
  877. local E = 360/15
  878. for i = 1, 15 do
  879. Swait()
  880. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. end
  888. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  889. for i = 1, 15 do
  890. coroutine.resume(coroutine.create(function()
  891. Conjour()
  892. end))
  893. end
  894. local LANDED = nil
  895. local POS = nil
  896. coroutine.resume(coroutine.create(function()
  897. repeat
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. until LANDED ~= nil
  906. end))
  907. repeat
  908. Swait()
  909. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  910. if HITFLOOR then
  911. LANDED = HITFLOOR
  912. POS = HITPOS
  913. end
  914. until LANDED ~= nil
  915. GYRO:remove()
  916. CamShake(6,3)
  917. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  918. ATTACK = false
  919. Rooted = false
  920. end
  921. end
  922. function Point_Blank()
  923. ATTACK = true
  924. Rooted = true
  925. local HIT = nil
  926. local HUMAN = nil
  927. local ROOT = nil
  928. CreateSound(145486992,Torso,10,0.85,false)
  929. for i=0, 0.5, 0.1 / Animation_Speed do
  930. Swait()
  931. if HIT ~= nil then
  932. break
  933. end
  934. for index, CHILD in pairs(workspace:GetDescendants()) do
  935. if CHILD.ClassName == "Model" and CHILD ~= Character then
  936. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  937. if HUM then
  938. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  939. if TORSO and HUM.Health > 0 then
  940. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  941. ROOT = TORSO
  942. HUMAN = HUM
  943. HIT = CHILD
  944. end
  945. end
  946. end
  947. end
  948. end
  949. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. end
  957. if HIT then
  958. local bv = Instance.new("BodyVelocity")
  959. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  960. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  961. bv.Parent = RootPart
  962. Debris:AddItem(bv,0.1)
  963. coroutine.resume(coroutine.create(function()
  964. local GUNS = {}
  965. for i = 1, 4 do
  966. local SHOOT = OhnoItsAShotgun()
  967. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  968. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  969. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  970. table.insert(GUNS,SHOOT)
  971. end
  972. for i = 1, 25 do
  973. Swait()
  974. for E = 1, #GUNS do
  975. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  976. end
  977. end
  978. wait(0.1)
  979. CamShake(8,15)
  980. for E = 1, #GUNS do
  981. local SHOOT = GUNS[E]
  982. coroutine.resume(coroutine.create(function()
  983. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  984. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  985. SHOOT.CanCollide = true
  986. SHOOT.Anchored = false
  987. SHOOT.Parent = workspace
  988. local bv = Instance.new("BodyVelocity",SHOOT)
  989. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  990. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  991. Debris:AddItem(bv,0.1)
  992. wait(5)
  993. for i = 1, 45 do
  994. Swait()
  995. SHOOT.Transparency = SHOOT.Transparency + 1/45
  996. end
  997. end))
  998. wait()
  999. end
  1000. end))
  1001. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  1002. for i=0, 1, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. end
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015. function Tripwire()
  1016. ATTACK = true
  1017. Rooted = true
  1018. TRIPWIRE = true
  1019. coroutine.resume(coroutine.create(function()
  1020. repeat
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. until ATTACK == false
  1029. end))
  1030. local SHOOT = OhnoItsAShotgun()
  1031. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1032. SHOOT.CFrame = Torso.CFrame*CFRAME
  1033. coroutine.resume(coroutine.create(function()
  1034. repeat
  1035. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1036. Swait()
  1037. until HOLD == true
  1038. TRIPWIRE = false
  1039. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1040. for i = 1, 15 do
  1041. Swait()
  1042. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1043. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1044. end
  1045. SHOOT.Transparency = 0
  1046. for i = 1, 2 do
  1047. Swait()
  1048. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1049. end
  1050. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1051. CamShake(8,9)
  1052. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1053. SHOOT.CanCollide = true
  1054. SHOOT.Anchored = false
  1055. SHOOT.Parent = workspace
  1056. local bv = Instance.new("BodyVelocity",SHOOT)
  1057. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1058. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1059. Debris:AddItem(bv,0.1)
  1060. wait(5)
  1061. for i = 1, 45 do
  1062. Swait()
  1063. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1064. end
  1065. end))
  1066. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1067. for i = 1, 15 do
  1068. Swait()
  1069. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1070. end
  1071. ATTACK = false
  1072. Rooted = false
  1073. end
  1074. function Mend()
  1075. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1076. ATTACK = true
  1077. Rooted = true
  1078. for i=0, 0.25, 0.1 / Animation_Speed do
  1079. Swait()
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. local LOOP = 0
  1088. repeat
  1089. LOOP = LOOP + 1
  1090. Swait()
  1091. Humanoid.Health = Humanoid.Health + 1
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1099. for i=0, 0.15, 0.1 / Animation_Speed do
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. ATTACK = false
  1109. Rooted = false
  1110. end
  1111. end
  1112. function Taunt()
  1113. ATTACK = true
  1114. Rooted = true
  1115. local L = CreateSound(1547220953,Head,8,1.1,false)
  1116. L.EmitterSize = 25
  1117. for i=0, 7, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 2)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 2),-0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129. function DoubleJump()
  1130. ATTACK = true
  1131. Rooted = false
  1132. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1133. CreateSound(159882477, Head, 4, 1, false)
  1134. CreateSound(1112042117, Torso, 2, 1, false)
  1135. local E = 360/12
  1136. for i=1, 12 do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1144. end
  1145. ATTACK = false
  1146. Rooted = false
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --|| ASSIGN THINGS TO KEYS
  1151. --\\=================================//
  1152.  
  1153. function MouseDown(Mouse)
  1154. HOLD = true
  1155. if ATTACK == false then
  1156. end
  1157. end
  1158.  
  1159. function MouseUp(Mouse)
  1160. HOLD = false
  1161. end
  1162.  
  1163. local READYTODOUBLE = false
  1164. local DOUBLED = false
  1165.  
  1166. function KeyDown(Key)
  1167. KEYHOLD = true
  1168. if Key == "c" and ATTACK == false then
  1169. Conjour()
  1170. end
  1171.  
  1172. if Key == "v" and ATTACK == false then
  1173. Aerial_Bombardament()
  1174. end
  1175.  
  1176. if Key == "b" and ATTACK == false then
  1177. Point_Blank()
  1178. end
  1179.  
  1180. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1181. Tripwire()
  1182. end
  1183.  
  1184. if Key == "m" and ATTACK == false then
  1185. Mend()
  1186. end
  1187.  
  1188. if Key == "t" and ATTACK == false then
  1189. Taunt()
  1190. end
  1191.  
  1192.  
  1193.  
  1194. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1195. READYTODOUBLE = false
  1196. DOUBLED = true
  1197. DoubleJump()
  1198. end
  1199. end
  1200.  
  1201. function KeyUp(Key)
  1202. KEYHOLD = false
  1203. end
  1204.  
  1205. Mouse.Button1Down:connect(function(NEWKEY)
  1206. MouseDown(NEWKEY)
  1207. end)
  1208. Mouse.Button1Up:connect(function(NEWKEY)
  1209. MouseUp(NEWKEY)
  1210. end)
  1211. Mouse.KeyDown:connect(function(NEWKEY)
  1212. KeyDown(NEWKEY)
  1213. end)
  1214. Mouse.KeyUp:connect(function(NEWKEY)
  1215. KeyUp(NEWKEY)
  1216. end)
  1217.  
  1218. --//=================================\\
  1219. --\\=================================//
  1220.  
  1221. function unanchor()
  1222. for _, c in pairs(Character:GetChildren()) do
  1223. if c:IsA("BasePart") and c ~= RootPart then
  1224. c.Anchored = false
  1225. end
  1226. end
  1227. if UNANCHOR == true then
  1228. RootPart.Anchored = false
  1229. else
  1230. RootPart.Anchored = true
  1231. end
  1232. end
  1233.  
  1234. --//=================================\\
  1235. --|| WRAP THE WHOLE SCRIPT UP
  1236. --\\=================================//
  1237.  
  1238. Humanoid.Changed:connect(function(Jump)
  1239. if Jump == "Jump" and (Disable_Jump == true) then
  1240. Humanoid.Jump = false
  1241. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1242. wait(0.1)
  1243. READYTODOUBLE = true
  1244. end
  1245. end)
  1246.  
  1247. while true do
  1248. Swait()
  1249. script.Parent = WEAPONGUI
  1250. ANIMATE.Parent = nil
  1251. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1252. v:Stop();
  1253. end
  1254. SINE = SINE + CHANGE
  1255. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1256. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1257. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1258. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1259. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1260. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1261. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1262. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1263. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1264. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1265. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1268. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1269. end
  1270. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1271. ANIM = "Jump"
  1272. if ATTACK == false then
  1273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1279. end
  1280. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1281. ANIM = "Fall"
  1282. if ATTACK == false then
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(12), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1286. LeftShoulder.C0 =Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(50)), 0.2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(10)), 0.2 / Animation_Speed)
  1289. end
  1290. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1291. ANIM = "Idle"
  1292. DOUBLED = false
  1293. READYTODOUBLE = false
  1294. if ATTACK == false then
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1301.  
  1302. end
  1303. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1304. ANIM = "Walk"
  1305. DOUBLED = false
  1306. READYTODOUBLE = false
  1307. if ATTACK == false then
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314.  
  1315. end
  1316. end
  1317. unanchor()
  1318. if Rooted == false then
  1319. Disable_Jump = false
  1320. Humanoid.WalkSpeed = Speed
  1321. elseif Rooted == true then
  1322. Disable_Jump = true
  1323. Humanoid.WalkSpeed = 0
  1324. end
  1325. end
  1326. q = Character:GetChildren()
  1327. for u = 1, #q do
  1328. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1329. q[u]:remove()
  1330. elseif q[u].ClassName == "CharacterMesh" then
  1331. q[u].OverlayTextureId = "99174105"
  1332. elseif q[u].ClassName == "ShirtGraphic" then
  1333. q[u]:remove()
  1334. end
  1335. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1336. BMUSIC.Looped = true
  1337. BMUSIC.Pitch = PITCH
  1338. BMUSIC.Volume = VOLUME
  1339. BMUSIC.Playing = true
  1340. if BMUSIC.Parent ~= RootPart then
  1341. BMUSIC = IT("Sound",RootPart)
  1342. end
  1343. Humanoid.Name = "NONHUM"
  1344. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1345. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1346. end
  1347.  
  1348. --//=================================\\
  1349. --\\=================================//
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355. --//====================================================\\--
  1356. --|| END OF SCRIPT
  1357. --\\====================================================//--
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