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- >Vector Shifting (Spontaneously change the velocity of a ship, enables construction of hyper manoeuvrable strike craft. RP cost: 120)
- >Designer Chemistry (Allows assembly of matter atom by atom, bypassing traditional reaction based chemistry to create materials that used to be practically impossible to create. RP cost: 120)
- >FTL Disruption (Allows construction of interdiction modules that prevent the use of all known FTL technologies within a certain radius. RP cost: 120)
- >Hyper Computers: (Computers with components extending into higher dimensions allowing them to surpass hard limits imposed by the speed of light. RP cost: 200)
- >Atomic Bonding (Join structures perfectly as if they were cast from a single mold, also allows the fortification of armour, giving rise to a new defensive sub-system. RP cost: 120)
- >Basic Biomechanical Engineering (Allows the creation of “living” components that can regenerate themselves. RP cost: 100)
- >Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
- >Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
- >Thermo-Optic Camouflage (Technology that reduces visibility along the entire electromagnetic spectrum, much trickier to implement in a vaccum. RP cost: 80)
- >Miniaturised Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
- >Universal Xeno-Ergonomics (Reconstruct the fragment of the equation of LTUE that describes the beauty of all things. RP cost: 100)
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