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May 8th, 2016
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  1. #include <a_samp>
  2.  
  3. #define KEY_AIM (128)
  4. #define PRESSED(%0) \
  5. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  6.  
  7. PreloadAnimLib(playerid, animlib[])
  8. {
  9. ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  10. }
  11.  
  12. public OnFilterScriptInit()
  13. {
  14. print("\n--------------------------------------");
  15. print(" Simple dodge system by !Pumpkin reloaded");
  16. print("--------------------------------------\n");
  17. return 1;
  18. }
  19.  
  20. public OnFilterScriptExit()
  21. {
  22. print("\n--------------------------------------");
  23. print(" Simple dodge system by !Pumpkin unloaded");
  24. print("--------------------------------------\n");
  25. return 1;
  26. }
  27.  
  28. public OnPlayerSpawn(playerid)
  29. {
  30. PreloadAnimLib(playerid,"PED");
  31. return 1;
  32. }
  33.  
  34. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  35. {
  36. new playerState = GetPlayerState(playerid); // Get the killer's state
  37. if(playerState == PLAYER_STATE_ONFOOT) // If the killer was in a vehicle
  38. {
  39. if (PRESSED( KEY_CROUCH | KEY_AIM ))
  40. {
  41. ApplyAnimation(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 5, 1);
  42. }
  43. }
  44. return 1;
  45. }
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