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- bg: Phaser.GameObjects.TileSprite;
- player: Phaser.GameObjects.Sprite;
- constructor(private authService: AuthService) {
- super('MainScene');
- }
- preload() {
- this.load.image('bg_blu', './assets/game/gratta/bg_blu.png');
- this.load.image('bg_rosso', './assets/game/gratta/bg_rosso.png');
- this.load.image('brush', './assets/game/gratta/sparkle1.png');
- }
- create() {
- const bg = this.add.image(0, 0, 'bg_blu').setOrigin(0, 0);
- const rt = this.add.renderTexture(0, 0, 800, 600);
- for (let y = 0; y < 2; y++) {
- for (let x = 0; x < 2; x++) {
- rt.draw('bg_rosso', x * 512, y * 512);
- }
- }
- const brush = this.make.image({key: 'brush'}, false).setScale(0.5);
- // const brush = this.add.circle(0,0, 32, 0xffffff)
- this.input.on('pointermove', (pointer) => {
- if (pointer.isDown) {
- rt.erase(brush, pointer.x - 16, pointer.y - 16);
- }
- }, this);
- this.input.on('pointerdown', (pointer) => {
- rt.erase(brush, pointer.x - 16, pointer.y - 16);
- console.log(this.test(rt));
- });
- }
- test(ctx) {
- let alphaPixels = 0;
- const data = ctx.canvas.getContext('2d').getImageData(0, 0, 800, 600);
- for (let i = 3; i < data.length; i += 4) {
- if (data[i] > 0) {
- alphaPixels++;
- }
- }
- return alphaPixels / (ctx.canvas.width * ctx.canvas.height);
- }
- update() {
- }
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