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TheUnknownDiscord

Untitled

Sep 28th, 2021 (edited)
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  1. local density = 0
  2. local friction = 0.1
  3. local elasticity = 1
  4. local frictionWeight = 0
  5. local elasticityWeight = 100000000000000000000
  6. local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight)
  7. for i,v in pairs(owner.Character:GetDescendants()) do
  8. if v:IsA("BasePart") then
  9. v.CustomPhysicalProperties = physProperties
  10. end
  11. end
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