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- command /cobble:
- trigger:
- if {cobblestone.%player%} is true:
- set {cobblestone.%player%} to false
- send "&cWylaczono wypadanie cobblestone!"
- else if {cobblestone.%player%} is false:
- set {cobblestone.%player%} to true
- send "&aWlaczono wypadanie cobblestone!"
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