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- local players = game:GetService("Players")
- local player = players.LocalPlayer
- if game.PlaceId == not 2377868063 then
- game.Players.LocalPlayer:Kick("Wrong Game")
- end
- local RS = game:GetService("ReplicatedStorage")
- local Check = Instance.new("Hint", game.CoreGui)
- local WeaponFile = RS.Weapons.Modules
- local client = { }
- Check.Text = "Intitalizing Step 1 Checking Version, fuck u lol"
- if RS.AdminRE.DataCost == 12 then
- Check.Text = "Intitalizing Step 2 Getting Modules"
- else
- player:Kick("Version_Error")
- end
- if Check.Text == "Intitalizing Step 2 Getting Modules" then
- Tac = require(game.ReplicatedStorage.Weapons.Modules["Tac Shotgun"]);
- warn("Loaded Tac")
- SupAR = require(WeaponFile["Suppressed AR"]);
- warn("Loaded S.AR")
- Pistol = require(WeaponFile["Machine Pistol"]);
- warn("Loaded Pistol")
- Sniper = require(WeaponFile["Semi-Auto Sniper"]);
- warn("Loaded Sniper")
- RPG = require(WeaponFile["RPG"]);
- warn("Loaded RPG")
- Pick = require(WeaponFile["Pickaxe"]);
- warn("Loaded Pick")
- AR = require(WeaponFile["AR"]);
- warn("Loaded AR")
- Drum = require(WeaponFile["Drum Gun"]);
- warn("Loaded Drum")
- SAR = require(WeaponFile["Scoped AR"]);
- warn("Loaded Scoped AR")
- SMG = require(WeaponFile["SMG 101"]);
- warn("Loaded SMG 101")
- Hawk = require(WeaponFile["Desert Hawk"]);
- warn("Loaded Desert Hawk")
- BurstAR = require(WeaponFile["Burst AR"]);
- warn("Loaded Burst AR")
- DoubleBarrelShotgun = require(WeaponFile["Double Barrel Shotgun"]);
- warn("Loaded DBS")
- HeavyAR= require(WeaponFile["Heavy AR"]);
- warn("Loaded Heavy AR")
- ExplosivePistol = require(WeaponFile["Explosive Pistol"]);
- warn("Loaded Explosive Pistol")
- HeavySniper = require(WeaponFile["Heavy Sniper"]);
- warn("Loaded HS")
- Minigun = require(WeaponFile["Minigun"]);
- warn("Loaded Minigun")
- PumpShotgun = require(WeaponFile["Pump Shotgun"]);
- warn("Loaded Pump Shotgun")
- QuadLauncher = require(WeaponFile["Quad Launcher"]);
- warn("Loaded Quad Launcher")
- TacticalAR = require(WeaponFile["Tactical AR"]);
- warn("Loaded Tactical AR")
- TacticalRifle = require(WeaponFile["Tactical Rifle"]);
- warn("Loaded Tactical Rifle")
- SawnoffShotgun = require(WeaponFile["Sawn-off Shotgun"]);
- warn("Loaded Sawn Off Shotgun")
- else
- player:Kick("Module_Error, fuck u lol")
- end
- function client.esp()
- while true do
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- local A = Instance.new("BoxHandleAdornment")
- A.Parent = v.Character.Head
- A.Adornee = v.Character.Head
- A.AlwaysOnTop = true
- A.ZIndex = 1
- A.Color3 = Color3.new(1,0,1)
- A.Size = Vector3.new(0.5,0.5,0.5)
- local B = Instance.new("BoxHandleAdornment")
- B.Parent = v.Character.UpperTorso
- B.Adornee = v.Character.UpperTorso
- B.AlwaysOnTop = true
- B.ZIndex = 1
- B.Color3 = Color3.new(0.3,1,0)
- B.Size = v.Character.UpperTorso.Size - Vector3.new(0.2,0,0.2)
- local C = Instance.new("BoxHandleAdornment")
- C.Parent = v.Character.LowerTorso
- C.Adornee = v.Character.LowerTorso
- C.AlwaysOnTop = true
- C.ZIndex = 1
- C.Color3 = Color3.new(0.3,1,0)
- C.Size = v.Character.LowerTorso.Size - Vector3.new(0.2,0,0.2)
- local D = Instance.new("BoxHandleAdornment")
- D.Parent = v.Character.LeftLowerArm
- D.Adornee = v.Character.LeftLowerArm
- D.AlwaysOnTop = true
- D.ZIndex = 1
- D.Color3 = Color3.new(0.1,0.2,1)
- D.Size = v.Character.LeftLowerArm.Size - Vector3.new(0.2,0,0.2)
- local E = Instance.new("BoxHandleAdornment")
- E.Parent = v.Character.LeftUpperArm
- E.Adornee = v.Character.LeftUpperArm
- E.AlwaysOnTop = true
- E.ZIndex = 1
- E.Color3 = Color3.new(0.1,0.2,1)
- E.Size = v.Character.LeftUpperArm.Size - Vector3.new(0.2,0,0.2)
- local F = Instance.new("BoxHandleAdornment")
- F.Parent = v.Character.RightLowerArm
- F.Adornee = v.Character.RightLowerArm
- F.AlwaysOnTop = true
- F.ZIndex = 1
- F.Color3 = Color3.new(0.1,0.2,1)
- F.Size = v.Character.RightLowerArm.Size - Vector3.new(0.2,0,0.2)
- local G = Instance.new("BoxHandleAdornment")
- G.Parent = v.Character.RightUpperArm
- G.Adornee = v.Character.RightUpperArm
- G.AlwaysOnTop = true
- G.ZIndex = 1
- G.Color3 = Color3.new(0.1,0.2,1)
- G.Size = v.Character.RightUpperArm.Size - Vector3.new(0.2,0,0.2)
- local H = Instance.new("BoxHandleAdornment")
- H.Parent = v.Character.RightLowerLeg
- H.Adornee = v.Character.RightLowerLeg
- H.AlwaysOnTop = true
- H.ZIndex = 1
- H.Color3 = Color3.new(1,0.2,0.1)
- H.Size = v.Character.RightLowerLeg.Size - Vector3.new(0.2,0,0.2)
- local I = Instance.new("BoxHandleAdornment")
- I.Parent = v.Character.RightUpperLeg
- I.Adornee = v.Character.RightUpperLeg
- I.AlwaysOnTop = true
- I.ZIndex = 1
- I.Color3 = Color3.new(1,0.2,0.1)
- I.Size = v.Character.RightUpperLeg.Size - Vector3.new(0.2,0,0.2)
- local J = Instance.new("BoxHandleAdornment")
- J.Parent = v.Character.LeftUpperLeg
- J.Adornee = v.Character.LeftUpperLeg
- J.AlwaysOnTop = true
- J.ZIndex = 1
- J.Color3 = Color3.new(1,0.2,0.1)
- J.Size = v.Character.LeftUpperLeg.Size - Vector3.new(0.2,0,0.2)
- local K = Instance.new("BoxHandleAdornment")
- K.Parent = v.Character.LeftLowerLeg
- K.Adornee = v.Character.LeftLowerLeg
- K.AlwaysOnTop = true
- K.ZIndex = 1
- K.Color3 = Color3.new(1,0.2,0.1)
- K.Size = v.Character.LeftLowerLeg.Size - Vector3.new(0.2,0,0.2)
- end)
- end
- end
- wait(2)
- end
- end
- function client.NoMap()
- while true do
- _G.HeadSize = 25
- _G.Disabled = true
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Name = "PP"
- v.Character.PP.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.PP.Transparency = 0.5
- v.Character.PP.CanCollide = false
- end)
- end
- end
- end
- wait(1)
- end
- end
- function client.InvisLoop()
- while wait() do
- for i,v in pairs(game.Workspace.BuildStuff:GetChildren()) do
- if v.ClassName == 'Part' then
- v. CFrame = CFrame.new(math.huge,math.huge,math.huge)
- elseif v.ClassName == 'Model' then
- v:SetPrimaryPartCFrame(math.huge,math.huge,math.huge)
- elseif v.ClassName == 'MeshPart' then
- v.CFrame = CFrame.new(math.huge,math.huge,math.huge)
- elseif v.ClassName == 'UnionOperation' then
- v.CFrame = CFrame.new(math.huge,math.huge,math.huge)
- end
- end
- wait(2)
- end
- end
- function client.AimBot()
- local UIS = game:GetService('UserInputService')
- local RS = game:GetService('RunService')
- local Players = game:GetService('Players')
- local StarterGui = game:GetService('StarterGui')
- local Player = Players.LocalPlayer
- local Studio = RS:IsStudio()
- local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui
- local Mouse = Player:GetMouse()
- local old_icon = Mouse.Icon
- local Camera = workspace.CurrentCamera
- targetpart = 'Head' -- Don't change this.
- -- It can be changed with the targetpart_change hotkey ingame.
- local target
- local target_old
- local alert = false
- local lockedon = false
- local settingkey = false
- local upvals = nil
- local val = 1
- local windows = {}
- local version = 1.25
- local Spawn = nil or game.PlaceId == 292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2)
- local spawned = false
- script.Name = 'GameSense!'
- Mouse.TargetFilter = Camera
- -- hotkey
- toggle_aim = Enum.UserInputType.MouseButton2
- toggle_aimbot = Enum.KeyCode.Delete
- toggle_trigger = Enum.KeyCode.I
- toggle_esp = Enum.KeyCode.Delete
- toggle_gui = Enum.KeyCode.Delete
- toggle_bottompos = Enum.KeyCode.Delete
- toggle_performance = Enum.KeyCode.Delete
- toggle_bones = Enum.KeyCode.Delete
- toggle_chams = Enum.KeyCode.Delete
- toggle_tracers = Enum.KeyCode.Delete
- toggle_boxes = Enum.KeyCode.Delete
- toggle_font = Enum.KeyCode.Delete
- ffatoggle = Enum.KeyCode.Delete
- targetpart_change = Enum.KeyCode.K
- priority_toggle = Enum.KeyCode.Delete
- sethotkey = Enum.KeyCode.Delete
- -- aim fov
- fov_increase = nil
- fov_decrease = nil
- -- aim sens (how smooth your crosshair will move)
- sens_increase = Enum.KeyCode.RightBracket
- sens_decrease = Enum.KeyCode.LeftBracket
- -- parts
- parts = {
- 'UpperTorso',
- 'LowerTorso',
- 'LeftUpperArm',
- 'LeftLowerArm',
- 'RightUpperArm',
- 'RightLowerArm',
- 'LeftUpperLeg',
- 'LeftLowerLeg',
- 'Head'
- }
- fonts = {
- Enum.Font.SourceSansBold,
- Enum.Font.Cartoon,
- Enum.Font.Arcade,
- Enum.Font.SciFi,
- Enum.Font.Fantasy,
- Enum.Font.Code,
- Enum.Font.Highway,
- Enum.Font.Bodoni
- }
- textSet = false
- currentfont = 4
- hidden = false
- performance = false
- -- aim
- fov = 7
- ffa = true
- sens = 0.673
- drop = 0
- aim_toggled = false
- bottompos = false
- aim_priority = 2
- -- [2] FOV or [1] Distance
- aimingcolor = Color3.fromRGB(1,1,0)
- aimbot_toggled = true
- aim_line = true
- locksoundid = 538769304
- mouseiconid = 18671553
- -- trigger
- trigger_toggled = true
- trigger_delay = 1/20
- -- esp
- esp_toggled = false
- esp_bones = false
- esp_chams = false
- esp_tracers = false
- -- item_esp (coming soon)
- linesize = 5
- showdists = true
- textsize = 14
- textoffset = 20
- visiblecolor = Color3.fromRGB(38,255,99)
- hiddencolor = Color3.fromRGB(255,37,40)
- headboxsize = 1
- headboxaimsize = 2
- headboxshape = 'rectangle'
- -- rectangle or diamond
- -- box esp
- bounding_box = true
- -- box_pointsize = 0 [UNUSED]
- box_line_size = 1
- -- box_line_size_visible = 2 [UNUSED]
- local GUI = Instance.new('ScreenGui',PlayerGui)
- GUI.Name = 'GameSense '..version
- GUI.ResetOnSpawn = false
- ESP = Instance.new('Folder',GUI)
- ESP.Name = 'ESP'
- local Bottom = Instance.new('Frame',ESP)
- Bottom.Name = 'Bottom'
- Bottom.BackgroundTransparency = 1
- Bottom.Size = UDim2.new(0,1,0,1)
- Bottom.Position = UDim2.new(.5,0,1,1)
- local FovGui = Instance.new('Frame',GUI)
- FovGui.Name = 'FovGui'
- FovGui.Size = UDim2.new(0,280,0,320)
- FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2)
- FovGui.BackgroundTransparency = 0.75
- FovGui.BackgroundColor3 = Color3.new(1,0.105,1)
- local Indicator = Instance.new('TextLabel',GUI)
- Indicator.Name = 'Indicator'
- Indicator.Font = Enum.Font.SourceSans
- Indicator.TextSize = 0
- Indicator.TextXAlignment = Enum.TextXAlignment.Center
- Indicator.TextYAlignment = Enum.TextYAlignment.Center
- Indicator.TextStrokeTransparency = 1
- Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance'
- local KeysList = Instance.new('TextLabel',GUI)
- KeysList.Name = 'KeysList'
- KeysList.Font = Enum.Font.SourceSans
- KeysList.TextStrokeTransparency = .6
- KeysList.TextSize = 0
- KeysList.TextColor3 = Color3.new(1,1,1)
- KeysList.Size = UDim2.new(0,0,1,0)
- KeysList.Position = UDim2.new(0,5,0,-280)
- KeysList.BackgroundTransparency = 1
- KeysList.Active = false
- local n = 0
- spawn(function()
- while Status do
- Indicator.TextColor3 = Color3.fromHSV(n,.5,1)
- FovGui.ImageColor3 = Indicator.TextColor3
- if not textSet then
- if aim_toggled and target then
- Status.TextColor3 = aimingcolor
- Status.Text = ('Aiming at '..target.Name)
- else
- Status.TextColor3 = Color3.fromHSV(n,.5,1)
- Status.Text = 'On Standby'
- end
- end
- n = 0
- end
- end)
- local function distfromspawn(x)
- if Spawn then
- return xBig GrinistanceFromCharacter(Spawn.Position)
- else
- return 201
- end
- end
- local function playsound(id)
- local sound = Instance.new('Sound',Camera)
- sound.Volume = 3
- soundTonguelay()
- game:GetService('Debris'):AddItem(sound,5)
- end
- local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor)
- -- Declare variables
- local Point1,Point2 = P1.Position,P2.Position
- if Point1 and Point2 then
- local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y
- local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2)
- local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)
- local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2
- -- Set defaults to prevent errors
- Thickness = Thickness or 1
- Color = Color or Color3.new(1,1,1)
- LineTransparency = LineTransparency or 0
- BorderThickness = BorderThickness or 0
- BorderColor = BorderColor or Color3.new(0,0,0)
- -- Draw the line
- local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder)
- Line.Visible = false
- Line.BackgroundTransparency = LineTransparency
- Line.BorderSizePixel = BorderThickness
- Line.BorderColor3 = BorderColor
- Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness)
- Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y)
- Line.BackgroundColor3 = Color
- Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1)))
- Line.Name = P1.Name..'-'..P2.Name
- Line.Visible = true
- return Line
- else
- return nil
- end
- end
- local function GetNearest(e)
- local lowest,nearest,gui = math.huge,nil,nil
- if e==1 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local dist = PlayerBig GrinistanceFromCharacter(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*2000)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).x
- if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- elseif e==2 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude
- if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- end
- return nearest
- end
- Mouse.Move:Connect(function()
- cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP)
- cursor.Name = 'Cursor'
- cursor.BackgroundTransparency = 1
- cursor.Size = UDim2.new(0,1,0,1)
- cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y)
- end)
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = true
- warn('GS: aim toggled',aim_toggled and 'on' or 'off')
- alert = true
- while aim_toggled and aimbot_toggled do
- target = GetNearest(aim_priority)
- if target then
- local dist = PlayerBig GrinistanceFromCharacter(target[targetpart].Position)
- local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0))
- local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens)
- aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI)
- if not GUI:FindFirstChild('AimPos') then
- aimpos.Name = 'AimPos'
- aimpos.BorderSizePixel = 1
- aimpos.BorderColor3 = Color3.new(0,0,0)
- aimpos.BackgroundTransparency = 0
- aimpos.BackgroundColor3 = Color3.new(1,1,1)
- aimpos.Rotation = 45
- aimpos.ZIndex = 4
- aimpos.Size = UDim2.new(0,3,0,3)
- end
- aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2)
- aimpos.Visible = true
- mousemoverel(moveto.X,moveto.Y - drop)
- if alert or target~=target_old then
- playsound(locksoundid)
- print('GS: locked onto',target.Name)
- lockedon = false
- alert = false
- end
- end
- RS.Heartbeat:wait()
- target_old = target
- if aimpos then
- aimpos.Visible = false
- end
- end
- lockedon = false
- elseif Input.KeyCode == toggle_trigger then
- trigger_toggled = not trigger_toggled
- setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off'))
- Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;})
- warn('trigger toggled',trigger_toggled and 'on' or 'off')
- local Box = Instance.new('SelectionBox',PlayerGui)
- Box.Color3 = Color3.new(1,0,0)
- Box.LineThickness = .05
- Box.Adornee = nil
- if trigger_delay>0 then wait(trigger_delay) end
- while trigger_toggled do
- local Target = Mouse.Target
- local plr = Players:FindFirstChild(Target.Parent.Name)
- if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then
- Box.Adornee = Mouse.Target
- mouse1press()
- wait()
- mouse1release()
- end
- RS.Heartbeat:wait()
- end
- BoxBig Grinestroy()
- elseif Input.KeyCode == toggle_esp then
- esp_toggled = not esp_toggled
- Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled ESP '..(esp_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == toggle_aimbot then
- aimbot_toggled = not aimbot_toggled
- Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == fov_increase then
- fov = fov + .5
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == fov_decrease and fov>0 then
- fov = fov - .5
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == sens_increase then
- sens = sens + .05
- setText('Sens: '..sens)
- elseif Input.KeyCode == sens_decrease then
- sens = sens - .05
- setText('Sens: '..sens)
- elseif Input.KeyCode == targetpart_change then
- val = val+1
- targetpart = val<=#parts and parts[val] or parts[1]
- if parts[1]==targetpart then val = 1 end
- Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;})
- setText('Target Part: '..targetpart)
- elseif Input.KeyCode == ffatoggle then
- ffa = not ffa
- Notification({Title='FFA e';Text='FFA e is '..(ffa and 'Enabled' or 'Disabled');Duration=2;})
- setText('FFA e: '..(ffa and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == priority_toggle then
- aim_priority = aim_priority+1>2 and 0 or 1
- aim_priority = aim_priority+1
- FovGui.Visible = aim_priority>1
- setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV'))
- elseif Input.KeyCode == toggle_bones then
- esp_bones = not esp_bones
- if not esp_bones then
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- vBig Grinestroy()
- end
- end
- end
- setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_gui then
- hidden = not hidden
- for _,gui in next,GUI:GetDescendants() do
- if gui:IsA('GuiObject') and not hidden and not gui.Visible then
- gui.Visible = true
- Mouse.Icon = 'rbxassetid://'..mouseiconid
- elseif gui:IsA('GuiObject') and gui.Visible then
- gui.Visible = false
- esp_toggled = false
- Mouse.Icon = old_icon
- end
- end
- elseif Input.KeyCode == toggle_bottompos then
- bottompos = not bottompos
- if bottompos then
- Bottom.Position = UDim2.new(.5,0,1,1)
- end
- elseif Input.KeyCode == toggle_performance then
- performancee = not performancee
- setText('Performance e '..(performancee and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_chams then
- esp_chams = not esp_chams
- setText('Chams '..(esp_chams and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_tracers then
- esp_tracers = not esp_tracers
- setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_boxes then
- bounding_box = not bounding_box
- setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_font then
- currentfont = (currentfont+1)>#fonts and 1 or currentfont+1
- for _,v in next,GUI:GetDescendants() do
- if v.Name~='KeysList' then
- if v:IsA('TextLabel') or v:IsA('TextButton') then
- v.Font = fonts[currentfont]
- end
- end
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = false
- end
- end)
- local function checkifspawned(x)
- spawned = false
- while not spawned and game.PlaceId==292439477 do
- spawned = distfromspawn(x)>200 and true or false
- wait(1/5)
- end
- spawned = true
- end
- checkifspawned(Player)
- Player.CharacterAdded:Connect(function©
- checkifspawned(Player)
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- vBig Grinestroy()
- end
- end
- end)
- Notification({Title='Aimbot '..version;Text='Loaded successfully.';Icon='rbxassetid://2572157833';Duration=10;})
- wait(.5)
- RS.RenderStepped:Connect(function()
- if cursor then
- FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2)
- Indicator.Position = cursor.Position+UDim2.new(0,0,0,40)
- end
- end)
- Mouse.Button1Down:Connect(function()
- spawn(function()
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- wait(.1)
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- end)
- end)
- while true do
- Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or '')
- if not bottompos then Bottom.Position = cursor.Position end
- if esp_toggled then
- for _,v in next,ESP:children() do
- if v~=Bottom and not Players:FindFirstChild(v.Name) then
- vBig Grinestroy()
- end
- wait()
- end
- for _,v in next,Players:GetPlayers() do
- local Char = v.Character
- if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then
- if ffa or v.TeamColor~=Player.TeamColor then
- local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)})
- local Dist = PlayerBig GrinistanceFromCharacter(Char:FindFirstChild(targetpart).Position)
- local Color = hiddencolor
- local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP)
- Folder.Name = v.Name
- -- ESP
- local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder)
- if not Folder:FindFirstChild('Head') then
- Head.Name = 'Head'
- Head.BorderSizePixel = 1
- Head.BorderColor3 = Color3.new(0,0,0)
- Head.BackgroundTransparency = 0
- end
- Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor
- Head.Rotation = headboxshape=='diamond' and 45 or 0
- Head.ZIndex = 3
- local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder)
- if not Folder:FindFirstChild('HP') then
- HP.Name = 'HP'
- HP.TextTransparency = Head.BackgroundTransparency-.4
- HP.Font = fonts[currentfont]
- HP.TextStrokeTransparency = .6
- HP.BackgroundTransparency = 1
- HP.TextSize = 14
- end
- HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name
- if aim_toggled and target==Char then
- Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize)
- Head.BackgroundColor3 = aimingcolor
- HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']'
- HP.TextSize = 16
- else
- Head.Size = UDim2.new(0,headboxsize,0,headboxsize)
- end
- HP.TextColor3 = Head.BackgroundColor3
- local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p)
- if #X==0 then Color = visiblecolor end
- Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2)
- HP.Position = Head.Position-UDim2.new(0,0,0,textoffset)
- if esp_tracers then
- local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0))
- Line.Visible = Head.Visible
- else
- local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name)
- if imtired then
- imtiredBig Grinestroy()
- end
- end
- if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end
- HP.Visible = Head.Visible
- if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then
- local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder)
- Neck.Name = 'Neck'
- Neck.ZIndex = 2
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Neck.Position = UDim2.new(0,X,0,Y)
- Neck.BorderSizePixel = 0
- if Z<=0 then Neck.Visible = false else Neck.Visible = true end
- else
- Neck.Visible = false
- end
- --
- local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder)
- Pelvis.Name = 'Pelvis'
- Pelvis.ZIndex = 2
- Pelvis.BorderSizePixel = 0
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Pelvis.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end
- else
- Pelvis.Visible = false
- end
- --
- local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder)
- RightFoot.Name = 'Right Foot'
- RightFoot.ZIndex = 2
- RightFoot.BorderSizePixel = 0
- if Char['Right Leg']~=nil then
- local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightFoot.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end
- else
- RightFoot.Visible = false
- end
- --
- local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder)
- LeftFoot.Name = 'Left Foot'
- if Char['Left Leg']~=nil then
- local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftFoot.Position = UDim2.new(0,X,0,Y)
- LeftFoot.BorderSizePixel = 0
- if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end
- else
- LeftFoot.Visible = false
- end
- --
- local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder)
- RightHand.Name = 'Right Hand'
- RightHand.ZIndex = 2
- RightHand.BorderSizePixel = 0
- if Char['Right Arm']~=nil then
- local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end
- else
- RightHand.Visible = false
- end
- --
- local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder)
- LeftHand.Name = 'Left Hand'
- LeftHand.ZIndex = 2
- LeftHand.BorderSizePixel = 0
- if Char['Left Arm']~=nil then
- local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end
- else
- LeftHand.Visible = false
- end
- -- draw joints
- if esp_bones then
- if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- end
- end
- if esp_chams then
- for _,Part in next,Char:children() do
- if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then
- local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder)
- if not Folder:FindFirstChild(Part.Name..'_Cham') then
- Adornment.Name = Part.Name..'_Cham'
- Adornment.Adornee = Part
- Adornment.AlwaysOnTop = true
- Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size
- Adornment.ZIndex = 1
- end
- Adornment.Color3 = Head.BackgroundColor3
- end
- end
- else
- for _,v in next,Folder:GetDescendants() do
- if v.Name:match('Cham') then
- vBig Grinestroy()
- end
- end
- end
- if bounding_box and Char:FindFirstChild('HumanoidRootPart') then
- local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char)
- if not Char:FindFirstChild('Box') then
- Box.Name = 'Box'
- Box.Adornee = Char:FindFirstChild('HumanoidRootPart')
- Box.AlwaysOnTop = true
- Box.LightInfluence = 0
- Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0)
- Box.Size = UDim2.new(4,1,5,1)
- local Top = Instance.new('Frame',Box)
- Top.Size = UDim2.new(1,0,0,box_line_size)
- Top.BorderSizePixel = 0
- local Bot = Top:Clone()
- Bot.Position = UDim2.new(0,0,1,-box_line_size)
- Bot.Parent = Box
- local Left = Top:Clone()
- Left.Size = UDim2.new(0,1,1,0)
- Left.Parent = Box
- local Right = Left:Clone()
- Right.Position = UDim2.new(1,-box_line_size,0,0)
- Right.Parent = Box
- end
- for _,v in next,Box:children() do
- if v:IsA('Frame') then
- v.BackgroundColor3 = Head.BackgroundColor3
- end
- end
- else
- local Box = Char:FindFirstChild('Box')
- if Box then
- BoxBig Grinestroy()
- end
- end
- if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then
- DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5)
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name)Big Grinestroy()
- end
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name)Big Grinestroy()
- end
- end
- end
- else
- for _,v in next,ESP:children() do
- if v:IsA('Folder') then
- vBig Grinestroy()
- end
- end
- end
- if performancee then
- wait(1/(workspace:GetRealPhysicsFPS()))
- else
- RS.Stepped:wait()
- end
- end
- end
- function client.FastShoot()
- Tac["Debounce"] = 0.08099;
- PumpShotgun["Debounce"] = 0.08099;
- Pick["Debounce"] = 0.109999;
- SAR["Debounce"] = 0.08099;
- Hawk["Debounce"] = 0.08099;
- SMG["Debounce"] = 0.08099;
- Sniper["Debounce"] = 0.08099;
- AR["Debounce"] = 0.08099;
- SupAR["Debounce"] = 0.08099;
- Pistol["Debounce"] = 0.08099;
- Drum["Debounce"] = 0.08099;
- RPG["Debounce"] = 0.08099;
- BurstAR["Debounce"] = 0.08099;
- DoubleBarrelShotgun["Debounce"] = 0.08099;
- HeavyAR["Debounce"] = 0.08099;
- ExplosivePistol["Debounce"] = 0.08099;
- HeavySniper["Debounce"] = 0.08099;
- Minigun["Debounce"] = 0.08099;
- QuadLauncher["Debounce"] = 0.08099;
- TacticalAR["Debounce"] = 0.08099;
- TacticalRifle["Debounce"] = 0.08099;
- SawnoffShotgun["Debounce"] = 0.08099;
- end
- function client.AR()
- Tac["ReloadType"] = "ARReload";
- Hawk["ReloadType"] = "ARReload";
- SMG["ReloadType"] = "ARReload";
- SAR["ReloadType"] = "ARReload";
- Sniper["ReloadType"] = "ARReload";
- AR["ReloadType"] = "ARReload";
- PumpShotgun["ReloadType"] = "ARReload";
- SupAR["ReloadType"] = "ARReload";
- Drum["ReloadType"] = "ARReload";
- RPG["ReloadType"] = "ARReload";
- BurstAR["ReloadType"] = "ARReload";
- DoubleBarrelShotgun["ReloadType"] = "ARReload";
- HeavyAR["ReloadType"] = "ARReload";
- ExplosivePistol["ReloadType"] = "ARReload";
- HeavySniper["ReloadType"] = "ARReload";
- Minigun["ReloadType"] = "ARReload";
- QuadLauncher["ReloadType"] = "ARReload";
- TacticalAR["ReloadType"] = "ARReload";
- TacticalRifle["ReloadType"] = "ARReload";
- SawnoffShotgun["ReloadType"] = "ARReload";
- end
- function client.LowRecoil()
- Tac["Recoil"] = 0.209786354
- Hawk["Recoil"] = 0.209786354
- SMG["Recoil"] = 0.209786354
- Sniper["Recoil"] = 0.209786354
- AR["Recoil"] = 0.209786354
- SAR["Recoil"] = 0.209786354
- PumpShotgun["Recoil"] = 0.209786354
- SupAR["Recoil"] = 0.209786354
- Pistol["Recoil"] = 0.209786354
- Drum["Recoil"] = 0.209786354
- RPG["Recoil"] = 0.209786354
- BurstAR["Recoil"] = 0.209786354
- DoubleBarrelShotgun["Recoil"] = 0.209786354
- HeavyAR["Recoil"] = 0.209786354
- ExplosivePistol["Recoil"] = 0.209786354
- HeavySniper["Recoil"] = 0.209786354
- Minigun["Recoil"] = 0.209786354
- QuadLauncher["Recoil"] = 0.209786354
- TacticalAR["Recoil"] = 0.209786354
- TacticalRifle["Recoil"] = 0.209786354
- SawnoffShotgun["Recoil"] = 0.209786354
- end
- if client and client.esp and client.NoMap and client.AimBot and client.FastShoot and client.LowRecoil then
- RS.ConfettiGUI:Clone().Parent = player.PlayerGui
- CheckBig Grinestroy()
- local Name = Instance.new("TextLabel", GunCheats)
- local Chams = Instance.new("TextButton", GunCheats)
- local NoRecoil = Instance.new("TextButton", GunCheats)
- local MainGUI = Instance.new("ScreenGui", game.CoreGui)
- local GunCheats = Instance.new("Frame", MainGUI)
- local FastShootBTN = Instance.new("TextButton", GunCheats)
- local NMBTN = Instance.new("TextButton", GunCheats)
- local CB = Instance.new("TextButton", GunCheats)
- local ESP = Instance.new("TextButton", GunCheats)
- local NoM = Instance.new("TextButton", GunCheats)
- local AllAR = Instance.new("TextButton", GunCheats)
- MainGUI.Name = "Gui"
- MainGUI.Enabled = true
- GunCheats.Name = "GunCheats"
- GunCheats.BackgroundColor3 = Color3.new(0, 0, 0)
- GunCheats.Position = UDim2.new(0.252173936, 0, 0.04501, 0)
- GunCheats.Size = UDim2.new(0, 175, 0, 450)
- GunCheats.Transparency = .3
- GunCheats.Active = true
- GunCheats.Draggable = true
- GunCheats.BorderColor3 = Color3.new(0, 0, 1)
- GunCheats.BorderSizePixel = 2.52222222
- Name.Name = "Name"
- Name.Text = "STRUCID FUCK"
- Name.Parent = GunCheats
- Name.BackgroundColor3 = Color3.new(1, 0, 0.1)
- Name.Position = UDim2.new(0.007, 0, 0, 0)
- Name.Size = UDim2.new(0, 175, 0, 60)
- Name.BackgroundTransparency = 1
- Name.TextColor3 = Color3.new(255,255,255)
- Name.TextSize = 15
- FastShootBTN.Name = "Aimbot"
- FastShootBTN.Text = "Aimbot"
- FastShootBTN.Parent = GunCheats
- FastShootBTN.BackgroundColor3 = Color3.new(1, 0, 0.1)
- FastShootBTN.Position = UDim2.new(0.007, 0, 0.16401, 0)
- FastShootBTN.Size = UDim2.new(0, 175, 0, 40)
- FastShootBTN.BackgroundTransparency = 1
- FastShootBTN.TextColor3 = Color3.new(255,255,255)
- FastShootBTN.MouseButton1Down:Connect(function() client.AimBot() end)
- NMBTN.Name = "NM"
- NMBTN.Text = "No Map (Beta)"
- NMBTN.Parent = GunCheats
- NMBTN.BackgroundColor3 = Color3.new(1, 0, 0.1)
- NMBTN.Position = UDim2.new(0.007, 0, 0.855001, 0)
- NMBTN.Size = UDim2.new(0, 175, 0, 40)
- NMBTN.BackgroundTransparency = 1
- NMBTN.TextColor3 = Color3.new(255,255,255)
- NMBTN.MouseButton1Down:Connect(function() client.InvisLoop() end)
- Chams.Name = "Chams"
- Chams.Text = "FastShoot"
- Chams.Parent = GunCheats
- Chams.BackgroundColor3 = Color3.new(1, 0, 0.1)
- Chams.Position = UDim2.new(0.007, 0, 0.7654321, 0)
- Chams.Size = UDim2.new(0, 175, 0, 40)
- Chams.BackgroundTransparency = 1
- Chams.TextColor3 = Color3.new(255,255,255)
- Chams.MouseButton1Down:Connect(function() client.FastShoot() end)
- ESP.Name = "Chams"
- ESP.Text = "Chams"
- ESP.Parent = GunCheats
- ESP.BackgroundColor3 = Color3.new(1, 0, 0.1)
- ESP.Position = UDim2.new(0.007, 0, 0.44, 0)
- ESP.Size = UDim2.new(0, 175, 0, 40)
- ESP.BackgroundTransparency = 1
- ESP.TextColor3 = Color3.new(255,255,255)
- ESP.MouseButton1Down:Connect(function() client.esp() end)
- NoM.Name = "No-Map"
- NoM.Text = "Hitbox Extender"
- NoM.Parent = GunCheats
- NoM.BackgroundColor3 = Color3.new(1, 0, 0.1)
- NoM.Position = UDim2.new(0.007, 0, 0.339, 0)
- NoM.Size = UDim2.new(0, 175, 0, 40)
- NoM.BackgroundTransparency = 1
- NoM.TextColor3 = Color3.new(255,255,255)
- NoM.MouseButton1Down:Connect(function() client.NoMap() end)
- AllAR.Name = "AARR"
- AllAR.Text = "All AR Reload"
- AllAR.Parent = GunCheats
- AllAR.BackgroundColor3 = Color3.new(1, 0, 0.1)
- AllAR.Position = UDim2.new(0.007, 0, 0.250, 0)
- AllAR.Size = UDim2.new(0, 175, 0, 40)
- AllAR.BackgroundTransparency = 1
- AllAR.TextColor3 = Color3.new(255,255,255)
- AllAR.MouseButton1Down:Connect(function() client.AR() end)
- NoRecoil.Name = "NoRecoil"
- NoRecoil.Text = "LowRecoil"
- NoRecoil.Parent = GunCheats
- NoRecoil.BackgroundColor3 = Color3.new(1, 0, 0.1)
- NoRecoil.Position = UDim2.new(0.007, 0, 0.6454321, 0)
- NoRecoil.Size = UDim2.new(0, 175, 0, 40)
- NoRecoil.BackgroundTransparency = 1
- NoRecoil.TextColor3 = Color3.new(255,255,255)
- NoRecoil.MouseButton1Down:Connect(function() client.LowRecoil() end)
- else
- player:Kick("Error Spwning UI, fuck u lol")
- end
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