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- System redundancies: Rangers and their stylers
- HERE'S A BREAKDOWN:
- STYLERS:
- Ranger Styler: 10 SE (Styler Energy)
- CURRENT Captain's Styler: 40 SE (changes the base)
- NEW Captain's Styler: +30 SE
- NEW Special Ops's Styler: +10 SE
- NEW Special Ops' Styler (Elemental Stone, Thunder): +7 SE
- REFILLS:
- Zapper: Once per day, full recharge
- NEW Special Ops' Elemental Stone Upgrade +: Once per day, full recharge
- Maximum possible effective SE: Ranger/Captain/Special Ops with Thunder elemental stone: (10+30+10+7)*2 = 128, +57 per successful Zapper
- USE OF STYLERS:
- Ranger:
- Restrain or Befriend: 1 SE, At-Will
- Dizzy: 1 SE, At-Will
- CURRENT Captain:
- Efficient Use: Halves SE cost when you fail Restrain rolls
- Herder: 2 SE, At-Will due to performing two Restrains at once
- Hyper Beam: 30 SE (!?), Daily limited anyway
- Thunderpunch: 5 SE, Daily/8
- Ember: 2 SE, Daily/4 (...)
- NEW Captain:
- Herder: 2 SE, At-Will due to performing two Restrains at once
- Hyper Beam: 30 SE (!?), Daily limited anyway
- CURRENT Detective:
- Nothing
- NEW Detective:
- Active Camoflauge: 2 SE per round
- Signer:
- Summoning Sign: All remaining styler energy consumed, Weekly
- (...no really, everything else is frequency limited, not styler involved in any way)
- CURRENT Special Ops:
- Nothing
- NEW Special Ops:
- Wrap: 1 SE, Daily/10
- Using the motor with Wrap: 1 SE per 10 minutes
- Sleep Powder/Smokescreen: 1 SE, Daily/8
- Spider Web/Stun Spore: 2 SE, Daily/10
- Elemental Stone Capability: 5 SE at some point during day
- Lock-On: 1 SE, At-Will
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