Garlyle

Redundancy department of redundancy

Jan 4th, 2012
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  1. System redundancies: Rangers and their stylers
  2. HERE'S A BREAKDOWN:
  3.  
  4. STYLERS:
  5. Ranger Styler: 10 SE (Styler Energy)
  6. CURRENT Captain's Styler: 40 SE (changes the base)
  7. NEW Captain's Styler: +30 SE
  8. NEW Special Ops's Styler: +10 SE
  9. NEW Special Ops' Styler (Elemental Stone, Thunder): +7 SE
  10.  
  11. REFILLS:
  12. Zapper: Once per day, full recharge
  13. NEW Special Ops' Elemental Stone Upgrade +: Once per day, full recharge
  14.  
  15. Maximum possible effective SE: Ranger/Captain/Special Ops with Thunder elemental stone: (10+30+10+7)*2 = 128, +57 per successful Zapper
  16.  
  17. USE OF STYLERS:
  18. Ranger:
  19. Restrain or Befriend: 1 SE, At-Will
  20. Dizzy: 1 SE, At-Will
  21. CURRENT Captain:
  22. Efficient Use: Halves SE cost when you fail Restrain rolls
  23. Herder: 2 SE, At-Will due to performing two Restrains at once
  24. Hyper Beam: 30 SE (!?), Daily limited anyway
  25. Thunderpunch: 5 SE, Daily/8
  26. Ember: 2 SE, Daily/4 (...)
  27. NEW Captain:
  28. Herder: 2 SE, At-Will due to performing two Restrains at once
  29. Hyper Beam: 30 SE (!?), Daily limited anyway
  30. CURRENT Detective:
  31. Nothing
  32. NEW Detective:
  33. Active Camoflauge: 2 SE per round
  34. Signer:
  35. Summoning Sign: All remaining styler energy consumed, Weekly
  36. (...no really, everything else is frequency limited, not styler involved in any way)
  37. CURRENT Special Ops:
  38. Nothing
  39. NEW Special Ops:
  40. Wrap: 1 SE, Daily/10
  41. Using the motor with Wrap: 1 SE per 10 minutes
  42. Sleep Powder/Smokescreen: 1 SE, Daily/8
  43. Spider Web/Stun Spore: 2 SE, Daily/10
  44. Elemental Stone Capability: 5 SE at some point during day
  45. Lock-On: 1 SE, At-Will
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