Xenthori

140 Voleurz [F. Zebra Elusive] MLPFEMTORPG

Dec 10th, 2018
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  1. Name: Voleurz
  2. Gender: Female
  3. Race: Zebra
  4. Class: Elusive (Rogue/Summoner)
  5. Combat Talent: Silhouette of Skull-faced Coin (Shadow Fade; passive: Ethereal Jaunt loses the spell tag. After a successful Ethereal Jaunt, become Stealthed. Attacks that'd be taken from swapping locations with an ally still apply.)
  6. Noncombat Talent: (Pilfer; instant: To those with a keen eye, gold gleams like a dagger's point. Search for an object of value, acting as an additional looting roll. Crits on 9+ when used on a corpse, or 8+ when used to search a grave or a tomb [A corpse in a grave would take the latter crit range reduction].)
  7. Hit/Wounds: 5/5
  8.  
  9. Skills:
  10. (Free Racial) Heightened Senses: passive; The harsh jungles on their homeland require non-predators to always be on guard. You have +1 to all perception-based rolls (e.g. spotting, searching, etc.)
  11. (Racial) Rhythm and Rhyme: passive; Music and timing are strong suits of your race and patterns come as naturally as your stripes. While in combat you can create a basic rhythm to your actions and declare it after doing it once, gaining a +1 bonus for all actions in it as long as you repeat it. If your rhythm cycle has 4 or more actions in it, then this bonus becomes +2. If you break rhythm by not doing a full sequence, then you suffer a -1 penalty to all rolls on the turn you break it. If you fall helpless during a rhythm cycle, you do not suffer the penalty and can continue it from where you left off without penalty once you stand up. You only need to do the actions, not succeed at them.
  12. (Free Multiclass) Blink Strike: weapon, ranged; Disperse a weapon into magical energy, shooting it off at an enemy or target location, stabbing and sticking into it. If used from Stealth or on an enemy that doesn’t know you’re there, they can’t retaliate after getting hit. The thrown weapon counts as a minion for Ethereal Jaunt.
  13. (Class) Ethereal Jaunt: R̶e̶c̶h̶a̶r̶g̶e̶ ̶2 Recharge 1, s̶p̶e̶l̶l , ranged; Latch yourself or an ally to a friendly minion within sight, swapping their places. If used in combat, attacks that were targeted on either of the swappers change to the other.
  14. (Cross-Class) Energetic: passive; reduce the Recharge of one of your skills by 1. Skills at recharge 1 cannot be lowered below 1. Can only be taken once. (Ethereal Jaunt)
  15. (Talent) Stealth: Fade from sight. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits.
  16.  
  17. Inventory:
  18. Lethal Karmbit; Masterwork Single Weapon
  19. Reliable Pickaxe and Knives; Single Weapon
  20. Solar's Sword; Single Weapon
  21. Patched Jacket and Clothing
  22. Worn Brown Capotain
  23. Belts and Satchel: 2x Absinthe, Snuff Box, Coin Pouches (30 bits), Bedroll
  24. Lucky Rabbit's Foot Talisman
  25. Gravedigging Shovel
  26.  
  27. Traits:
  28. Voleurz is a female zebra. Her mane is a dirty blonde striped with white, just like the rest of her fur, and her eyes are cobalt. A thief by trade, Voleurz is no pillar of morality or goodness. Despite this, however, Voleurz has a distaste for robbing from the still-living, instead preferring to acquire her ill-gotten gains from those who no longer have a need for it - the dead. Voleurz is prone to digging up graves and patting down the deceased for anything that might prove valuable. With her profession comes a morbid personality, her gallows humor being off putting to some. Even still, she's quite friendly and outgoing, treating her allies like old friends and typically avoiding fights when she can.
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