JZTech101

1.6 Plans

Jun 30th, 2013
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  1. Forgecraft v.5 Plans
  2.  
  3. Applied Energistics - Storage System
  4. Thermal Expansion - Automation
  5. Forestry - MultiFarms + Alvearies. (Tree Breeding?)
  6. Buildcraft - Facades + Gates
  7. Logistics Pipes - Advanced Pipes
  8. Magic Bees -Self-Explanatory
  9. Extra Bees - Extra Bees + Genetic Modification
  10. Mine Factory Reloaded - Enchanters + Laser Drills + Ranchers + Rednet + DSUs
  11. Not Enough Items - Client Mod
  12. Modular Power Suits- All-in-one Armor
  13. Mekanism - Power + Liquid Pipes + Automation
  14. XyCraft - XySoil, XyLights, hmm..?
  15. Modular ForceField System v3 - Wither Arena + Door
  16. IndustrialCraft - UU-Matter
  17. Compact Solars - Power Generation
  18. GregTech - Unification + Advanced Machines + Quantum Tanks
  19. Thaumcraft - Golem Guardians
  20. Thaumic Tinkerer - Sword of Condor and Pickaxe of ______
  21.  
  22. Liquids needed : Honey, Seed Oil, Mob Essence, Liquid DNA
  23. MultiFarm: Wheat, Mushroom, Netherwart and Aboretum
  24.  
  25. Planned Bees:
  26. Imperial - Produces Basic Bee Stuff
  27. Industrial - Produces Basic Bee Stuff
  28. Ghastly Bee - Produces Ghast Tears (Will need Effect Cancellation)
  29. Soul - Soul Sand Production (Will need Temp/Humid Tolerance Adjustment)
  30. Brainy Bee - Produces Zombie Brains (Will need Effect Cancellation)
  31. Arcane - Produces Magic Wax
  32. Endenic Bee - Produces Silky Propolis (Will need Temp/Humid Adjustment)
  33. Valiant - Essentially produces Choclate :D
  34. Withering Bee - Produces wither skull fragments. (Will need Temp/Humid Adjustment)
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