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- #if defined _Store_INCLUDED
- #endinput
- #endif
- #define _Store_INCLUDED
- public SharedPlugin __pl_store =
- {
- name = "store",
- file = "store.smx",
- #if defined REQUIRE_PLUGIN
- required = 1
- #else
- required = 0
- #endif
- };
- #define ITEM_NAME_LENGTH 64
- #define STORE_MAX_ITEMS 1024
- #define STORE_MAX_HANDLERS 64
- #define STORE_MAX_PLANS 8
- #define STORE_MAX_SLOTS 6
- enum Store_Item
- {
- String:szName[ITEM_NAME_LENGTH],
- String:szUniqueId[32],
- String:szDesc[128],
- String:szSteam[256],
- iData,
- iPrice,
- iParent,
- iHandler,
- iPlans,
- iTeam,
- iLevels,
- iCaseType,
- bool:bIgnore,
- bool:bBuyable,
- bool:bGiftable,
- bool:bCompose,
- bool:bVIP
- }
- native int Store_RegisterHandler(const char[] type, Function mapstart, Function reset, Function config, Function use, Function remove, bool equipable = true, bool raw = false, bool disposable = false);
- native int Store_RegisterMenuHandler(const char[] identifier, Function menu, Function handler);
- native int Store_SetDataIndex(int itemid, int index);
- native int Store_GetDataIndex(int itemid);
- native int Store_GetEquippedItem(int client, const char[] type, int slot = 0);
- native int Store_DisplayPreviousMenu(int client);
- native int Store_SetClientMenu(int client, int num);
- native int Store_GetClientCredits(int client);
- native int Store_SetClientCredits(int client, int credits, const char[] log = "未知");
- native int Store_DisplayConfirmMenu(int client, const char[] title, Function callback, any data);
- native int Store_GetTypeId(const char[] type);
- native int Store_GetItemId(const char[] uid);
- native int Store_GetItemData(int itemid, const any[] local);
- native int Store_GiveItem(int client, int itemid, int purchase = 0, int expiration = 0, int price = 0);
- native int Store_RemoveItem(int client, int itemid);
- native int Store_GetClientID(int client);
- native int Store_GetItemExpiration(int client, int itemid);
- native int Store_GetSkinLevel(int client);
- native bool Store_IsClientBanned(int client);
- native bool Store_IsClientLoaded(int client);
- native bool Store_HasClientItem(int client, int itemid);
- native bool Store_ExtClientItem(int client, int itemid, int expiration);
- native bool Store_IsItemInBoughtPackage(int client, int itemid, int uid = -1);
- native bool Store_HasPlayerSkin(int client);
- native bool Store_GetPlayerSkin(int client, char[] skin, int maxLen);
- native void Store_SaveClientAll(int client);
- native bool Store_IsPlayerTP(int client);
- native bool Store_IsPlayerHide(int client);
- native bool Store_IsStoreSpray(int client);
- native ArrayList Store_GetItemList(); // List<Store_Item>
- forward void Store_OnStoreInit(Handle store_plugin);
- forward void Store_OnStoreAvailable(ArrayList items); // ArrayList will be automatically freed. List<Store_Item>
- forward void Store_OnClientLoaded(int client);
- forward Action Store_OnClientBuyItem(int client, const char[] uid, int length, int price);
- forward void Store_OnClientPurchased(int client, const char[] uid, int length, int price);
- forward bool Store_OnPlayerSkinDefault(int client, int team, char[] skin, int skinLen, char[] arms, int armsLen);
- forward Action Store_OnFPDeathCamera(int client);
- forward bool Store_OnSetPlayerSkin(int client, char skin[128], char arms[128]);
- // CP Support
- forward Action CP_OnChatMessage(int& client, ArrayList recipients, char[] flagstring, char[] name, char[] message, bool& processcolors, bool& removecolors);
- forward void CP_OnChatMessagePost(int client, ArrayList recipients, const char[] flags, const char[] name, const char[] message, bool processColors, bool removeColors);
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