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Nov 19th, 2018
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  1. Thievery
  2. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  3.  
  4. Early indications show that our operation was a success.
  5. Our thieves listen in on a report from the Military Elders of Twilight Tavern (7:13)...
  6. The Wise Knight Windrider, we have 4 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  7. Our Generals' current activities and our military strength is detailed below.
  8.  
  9. Wage Rate
  10. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  11.  
  12. At this time, approximately 104.7% of our maximum population is allocated to non-peasant roles. Our wage rate is 200.0% of normal levels, and our military is functioning at 116.9% efficiency.
  13.  
  14. Military Strength
  15. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  16.  
  17. Offensive Military Effectiveness 116.9% Net Offensive Points at Home 56,730
  18. Defensive Military Effectiveness 122.7% Net Defensive Points at Home 48,179
  19. Army Availability
  20. Standing Army Army #1
  21. (1.76 days left) Undeployed Army Undeployed Army Undeployed Army
  22. Generals 4 1
  23. Soldiers 0 0
  24. Warriors 0 0
  25. Axemen 5,770 -
  26. Berserkers 8,090 2,102
  27. War Horses 0 0
  28. Captured Land - 13
  29. Military Training Estimates
  30. The Wise Knight Windrider, the table below shows our training estimates for the next 24 days.
  31.  
  32. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  33. Warriors
  34. Axemen 27 25 15 13 14 15 14 6 6 6
  35. Berserkers 5 4 5 5
  36. Thieves
  37. Number of thieves 1,140 (1.11 per acre) Stealth 32%
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