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- Material
- //Material generated using raananw's babylon material editor, https://github.com/raananw/BabylonJS-Material-Editor ;
- var myAwsomeMaterial = new BABYLON.StandardMaterial('my awsome material', scene);
- myAwsomeMaterial.alpha = 1;
- myAwsomeMaterial.backFaceCulling = true;
- myAwsomeMaterial.specularPower = 64;
- myAwsomeMaterial.useSpecularOverAlpha = true;
- myAwsomeMaterial.useAlphaFromDiffuseTexture = false;
- // diffuse definitions;
- myAwsomeMaterial.diffuseColor = new BABYLON.Color3(1.00, 1.00, 1.00);
- //Texture Parameters ;
- //TODO change the filename to fit your needs!;
- var myAwsomeMaterial_diffuseTexture = new BABYLON.Texture('textures/myAwsomeMaterial_diffuse.jpg', scene);
- myAwsomeMaterial_diffuseTexture.uScale = -1;
- myAwsomeMaterial_diffuseTexture.vScale = 2;
- myAwsomeMaterial_diffuseTexture.coordinatesMode = 0;
- myAwsomeMaterial_diffuseTexture.uOffset = 0;
- myAwsomeMaterial_diffuseTexture.vOffset = 0;
- myAwsomeMaterial_diffuseTexture.uAng = 0;
- myAwsomeMaterial_diffuseTexture.vAng = 0;
- myAwsomeMaterial_diffuseTexture.level = 1;
- myAwsomeMaterial_diffuseTexture.coordinatesIndex = 0;
- myAwsomeMaterial_diffuseTexture.hasAlpha = false;
- myAwsomeMaterial_diffuseTexture.getAlphaFromRGB = false;
- myAwsomeMaterial.diffuseTexture = myAwsomeMaterial_diffuseTexture;
- // emissive definitions;
- myAwsomeMaterial.emissiveColor = new BABYLON.Color3(1.00, 0.98, 0.98);
- // ambient definitions;
- myAwsomeMaterial.ambientColor = new BABYLON.Color3(0.00, 0.00, 0.00);
- // specular definitions;
- myAwsomeMaterial.specularColor = new BABYLON.Color3(1.00, 1.00, 1.00);
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