dgl_2

Anna's Durga

Dec 20th, 2019
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  1. Durga:
  2. Generalist frame. Smooth and rounded pure black armoured plates underset with a navy blue layer of flexible composite. A prominent pair of backswept horns emerges from the top of the helmet.
  3.  
  4. Surface of frame reconfigurable, capable of shifting mass to reduce damage, taking the place of missing appendages and forming extra appendages if necessary.
  5. Frame can redistribute mass at high speeds to serve as a zero range melee attack.
  6. Extremely durable armour plates can resist a moderate amount of damage before failure.
  7.  
  8. Weaponry:
  9. Heavy Particle Projectors * 4 (Autonomous or back mounted)
  10. All purpose, all range, variable power weaponry. Fires in either bursts or continuous. Fires exotic particles as standard to deal damage in a variety of ways. Capable of combining and reconfiguring into different forms to suit the situation at hand. Can function as a point to point communications array. Can function as a scanner illuminator.​
  11.  
  12. Melee Halberd, Plasma Lance * 1 (Handheld or emitters on fingertips)
  13. Melee combat, zero range, moderate power weapon. Output of blade is continuous. Cuts through high temperature and can overcharge to add mass/energy negation principle to blade.​
  14.  
  15. Hypervelocity cannons * 2 (Autonomous or vambrace mounted)
  16. Short range, high power projectile weaponry. Fires in bursts. Deals damage through kinetic energy. Requires ammunition in addition to power.​
  17.  
  18. XHEAP Missiles * 260 (Waist mounted racks, 30 per carrier, 60 maximum salvo)
  19. Short to long range, very high power missile weaponry. Requires ammunition in addition to power.​
  20.  
  21. Broad Spectrum Laser (Autonomous or optical ports mounted on multiple frame hard points)
  22. All range, variable power weaponry. Output is either burst or continuous. Deals damage through EM radiation and radiation pressure. Can function as a point to point communications array. Can function as a scanner illuminator.​
  23.  
  24. Utility:
  25. Broad spectrum sensors: Manifests receivers on top of helmet as a pair of horns.
  26. Allows for a high level of awareness of surroundings. At high Valkyrie compatibility levels, upgrades into Omni-Sensors.​
  27. Omni-sensors: Allows for practical omniscience down to the elementary level within a small radius. Drastically increases range of standard sensors.​
  28.  
  29. Onium batteries: No external components.
  30. Allows for the additional storage of energy. Can serve as projectiles when charged. Can serve as reactive armour.​
  31. - Alpha Strike: Allows for an incredibly powerful attack from an energy weapon at the start of a battle against an appropriate target. Currently, only your Heavy Particle Projectors can channel an Alpha Strike without taking component damage.​
  32.  
  33. Solar dynamos: Either layered over armour plates or extrudes from surface of frame as a mist.
  34. Absorbs EM radiation and converts it to energy. Can be used to mitigate a moderate amount of damage from laser weaponry.​
  35.  
  36. Energy dynamos: Layered over armour plates.
  37. Absorb kinetic energy for storage. Can be used to mitigate moderate amounts of damage from projectile weaponry.​
  38.  
  39. Medical Module: Manifestation manner unknown. (Integrating. 20 days until process complete.)
  40. Allows for the fast recovery of physical body and the treatment of the physical bodies of other humans. Requires supplies.​
  41.  
  42. Fabrication System: Manifestation manner unknown. (Integrating. 36 days until process complete.)
  43. Allows for the construction of various objects. Requires mass and energy.​
  44.  
  45. Character Sheet
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