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- case "forge": if(self.forge == false)
- {
- self iPrintln("^1Forge Mode : ^7nN");
- self iPrintln("^1Hold ^7[{+reload}] ^1To Pickup Objects");
- self thread pickup();
- self.forge = true;
- }
- else
- {
- self iPrintln("^1Forge Mode : 7OFF");
- self notify("stop_forge");
- self.forge = false;
- }
- }
- pickup()
- {
- self endon("death");
- self endon("stop_forge");
- self endon("reload");
- for(;;)
- {
- while(self adsbuttonpressed())
- {
- trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
- while(self adsbuttonpressed())
- {
- trace["entity"] freezeControls( true );
- trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
- trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
- wait 0.05;
- }
- trace["entity"] freezeControls( false );
- }
- wait 0.05;
- }
- }
- continue;
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