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Apr 29th, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3.   <asset>
  4.     <contributor>
  5.       <author>Blender User</author>
  6.       <authoring_tool>Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f2352830</authoring_tool>
  7.     </contributor>
  8.     <created>2017-04-29T13:06:49</created>
  9.     <modified>2017-04-29T13:06:49</modified>
  10.     <unit name="meter" meter="1"/>
  11.     <up_axis>Z_UP</up_axis>
  12.   </asset>
  13.   <library_images/>
  14.   <library_effects>
  15.     <effect id="Stuff_and_stuff-effect">
  16.       <profile_COMMON>
  17.         <technique sid="common">
  18.           <phong>
  19.             <emission>
  20.               <color sid="emission">0 0 0 1</color>
  21.             </emission>
  22.             <ambient>
  23.               <color sid="ambient">0 0 0 1</color>
  24.             </ambient>
  25.             <diffuse>
  26.               <color sid="diffuse">0.64 0.008482731 0 1</color>
  27.             </diffuse>
  28.             <specular>
  29.               <color sid="specular">0 0.01036604 0.5 1</color>
  30.             </specular>
  31.             <shininess>
  32.               <float sid="shininess">50</float>
  33.             </shininess>
  34.             <index_of_refraction>
  35.               <float sid="index_of_refraction">1</float>
  36.             </index_of_refraction>
  37.           </phong>
  38.         </technique>
  39.       </profile_COMMON>
  40.     </effect>
  41.   </library_effects>
  42.   <library_materials>
  43.     <material id="Stuff_and_stuff-material" name="Stuff_and_stuff">
  44.       <instance_effect url="#Stuff_and_stuff-effect"/>
  45.     </material>
  46.   </library_materials>
  47.   <library_geometries>
  48.     <geometry id="Plane-mesh" name="Plane">
  49.       <mesh>
  50.         <source id="Plane-mesh-positions">
  51.           <float_array id="Plane-mesh-positions-array" count="12">-1 -1 0 1 -1 0 -1 1 0 1 1 0</float_array>
  52.           <technique_common>
  53.             <accessor source="#Plane-mesh-positions-array" count="4" stride="3">
  54.               <param name="X" type="float"/>
  55.               <param name="Y" type="float"/>
  56.               <param name="Z" type="float"/>
  57.             </accessor>
  58.           </technique_common>
  59.         </source>
  60.         <source id="Plane-mesh-normals">
  61.           <float_array id="Plane-mesh-normals-array" count="3">0 0 1</float_array>
  62.           <technique_common>
  63.             <accessor source="#Plane-mesh-normals-array" count="1" stride="3">
  64.               <param name="X" type="float"/>
  65.               <param name="Y" type="float"/>
  66.               <param name="Z" type="float"/>
  67.             </accessor>
  68.           </technique_common>
  69.         </source>
  70.         <vertices id="Plane-mesh-vertices">
  71.           <input semantic="POSITION" source="#Plane-mesh-positions"/>
  72.         </vertices>
  73.         <polylist material="Stuff_and_stuff-material" count="2">
  74.           <input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
  75.           <input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
  76.           <vcount>3 3 </vcount>
  77.           <p>1 0 2 0 0 0 1 0 3 0 2 0</p>
  78.         </polylist>
  79.       </mesh>
  80.     </geometry>
  81.   </library_geometries>
  82.   <library_controllers/>
  83.   <library_visual_scenes>
  84.     <visual_scene id="Scene" name="Scene">
  85.       <node id="Plane" name="Plane" type="NODE">
  86.         <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  87.         <instance_geometry url="#Plane-mesh" name="Plane">
  88.           <bind_material>
  89.             <technique_common>
  90.               <instance_material symbol="Stuff_and_stuff-material" target="#Stuff_and_stuff-material"/>
  91.             </technique_common>
  92.           </bind_material>
  93.         </instance_geometry>
  94.       </node>
  95.     </visual_scene>
  96.   </library_visual_scenes>
  97.   <scene>
  98.     <instance_visual_scene url="#Scene"/>
  99.   </scene>
  100. </COLLADA>
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