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- @DM
- Roll perception
- Peter_Archus
- Roll(1d20)+2:
- 17,+2
- Total:19
- @DM
- You walk into the room and surprise! 3 more imps are in the corner by the door. There are 4 beds in this room, dusty and rotten from age. There's a fire imp on top of the one directly to the east of the door, with two teddy imps at the foot and beside it. There are three more beds along the south wall, and a door the the west.
- Peter_Archus
- Wave the scepter at the imps
- @DM
- Nothing happens. They look pretty pissed.
- Roll initiative
- Peter_Archus
- Roll(1d20)+2:
- 4,+2
- Total:6
- @DM
- There's only a brief moment before the nearest teddy imp, the one at the foot of the bed, slashes at you.
- Roll(1d20)+0:
- 4,+0
- Total:4
- Luckily for you its little claws don't even go through your pants.
- The fire imp goes next, running across the room to jump on the bed at the south east, sending a puff of dust into the air.
- It fires a fireball at you.
- Roll(1d20)+0:
- 7,+0
- Total:7
- It also misses and hits the bed it was previously standing on, the blankets catching like kindling.
- Peter's turn.
- Peter_Archus
- Attack the teddyimp that just attacked you
- Hack
- Roll(1d20)+3:
- 20,+3
- Total:23
- WOOOOW
- BOOMSHAKALAKA
- @DM
- Roll damage and then double it
- Peter_Archus
- Roll(1d8)+3:
- 5,+3
- Total:8 Times 2 = 16
- @DM
- Well he's dead as fuck.
- The teddy imp explodes into grist and the two teddies you're with gasp a bit.
- Peter_Archus
- Tell Ignis to go talk to the fire imp
- @DM
- Roll persuasion
- Peter_Archus
- Roll(1d20)-1:
- 1,-1
- Total:1
- @DM
- You get angry staring in response.
- Peter_Archus
- ok
- @DM
- Done?
- Peter_Archus
- -End Turn_
- @DM
- The other teddy imp goes at you next.
- Roll(1d20)+0:
- 17,+0
- Total:17
- Roll(1d4)-0:
- 1,-0
- Total:1
- Take 1 damage
- → Jaczac has joined
- @DM
- Ignis shoots a fireball in your general direction
- Roll(1d20)+0:
- 6,+0
- Total:6
- But adds to the bonfire in the corner and that's it. It's getting pretty smokey.
- The first teddy imp slashes at you again
- Roll(1d20)+0:
- 19,+0
- Total:19
- Roll(1d4)+1:
- 3,+1
- Total:4
- Take 4 damage
- Peter_Archus
- i killed that one
- the fire imp
- is the one thats alive
- @DM
- Oh you're right
- Yeah ignore that
- Peter_Archus
- reroll?
- @DM
- Or actually just take 3 damage and be on fire, those are fire imp rolls now
- Peter_Archus
- okay
- My turn?
- @DM
- Yes, your turn.
- Roll(1d4)+0:
- 1,+0
- Total:1
- Take 1 damage from being on fire.
- Peter_Archus
- tch
- "Really that's more anoying than hurting"
- Walk to the fire imp and hack at it
- Roll(1d20)+3:
- 19,+3
- Total:22
- Roll(1d8)+3:
- 7,+3
- Total:10
- @DM
- You hack it and it explodes into grist. The other imps seem to have started getting upset.
- Peter_Archus
- (Even Deniel :()
- Ask the fire imp if he can turn off the fire, they can probably eat it
- @DM
- The fire imp babbles angrily at you.
- Peter_Archus
- Abscond?
- @DM
- You don't have any moves left
- Peter_Archus
- k
- -End Turn-
- @DM
- The teddy imp goes after you again.
- Roll(1d20)+0:
- 4,+0
- Total:4
- He makes a hole in the back of your pants but that's it
- Ignis takes another shot at you.
- Peter_Archus
- I don't wear pants
- @DM
- Why the fuck are you running around bare ass naked then?
- Roll(1d20)+0:
- 1,+0
- Total:1
- Peter_Archus
- shorts
- @DM
- Ignis catches one of the two teddy imps with you on fire and it runs around screaming.
- The other teddy imp runs after it to try and put it out.
- Peter_Archus
- he dead
- oh wait
- you mean my fronds
- @DM
- I'm talking about your imps hun
- Peter's turn again. The devil imp is just watching the chaos.
- Peter_Archus
- Go help stop the fire on the Teddyimp, i think its Benny
- @DM
- Roll athletics to catch him
- Peter_Archus
- Roll(1d20)+4:
- 13,+4
- Total:17
- (Thank god for proficiency)
- @DM
- You manage to catch the imp and knock it half silly beating out the fire.
- Peter_Archus
- Scold Ignis?
- @DM
- Roll intimidate?
- Peter_Archus
- Roll(1d20)-1:
- 15,-1
- Total:14
- @DM
- Ignis seems to be adequately chastised.
- Peter_Archus
- -End Turn-
- (aren't i still on fire?)
- @DM
- (oh yeah)
- Take 4 more damage from being on fire
- Peter_Archus
- (dafuq)
- (didn't you have to roll?)
- @DM
- (i did i didnt paste it)
- Peter_Archus
- (k)
- @DM
- The remaining enemy teddy goes after you
- Roll(1d20)+0:
- 12,+0
- Total:12
- @DM
- And a miss
- Peter's turn
- Peter_Archus
- Grab the Bear
- @DM
- Roll athletics
- Peter_Archus
- Roll(1d20)+4:
- 15,+4
- Total:19
- @DM
- Roll(1d20)+2:
- 3,+2
- Total:5
- You successfully grapple the imp
- Minor and move actions remain
- You get half movement because grappling
- Peter_Archus
- Ask the devil imp to do his worse
- @DM
- The imp looks at you and then at the teddy
- It hesitantly swipes at it
- Roll(1d20)+0:
- 4,+0
- Total:4
- It's nowhere near close enough to actually hit.
- The devil imp seems freaked out
- Peter_Archus
- "That's okay, you don't have to do it : )"
- -End-
- @DM
- The teddy imp fights to be out of your grip!
- Roll athletics to keep imp
- Roll(1d20)+2:
- 19,+2
- Total:21
- Peter_Archus
- Roll(1d20)+4:
- 2,+4
- Total:6
- @DM
- It got away
- Peter's turn
- Peter_Archus
- Ask the devil imp for some support
- @DM
- Roll persuasion
- Peter_Archus
- Roll(1d20)-1:
- 20,-1
- Total:19
- :v
- @DM
- The imp accepts the orders from you and will do them on his next turn
- you have a major and a move left
- Peter_Archus
- :v
- Pull the TeddyImp
- Roll(1d20)+3:
- 17,+3
- Total:20
- @DM
- what are you trying to do exactly
- Peter_Archus
- PULL
- @DM
- Fucker what does that do
- Are you trying to grapple him
- He's 5 feet in front of you he is already in range
- Peter_Archus
- nope
- just trying to roll something low
- xD
- okay then
- hack
- whatever
- @DM
- Now you have to roll again
- Peter_Archus
- Roll(1d20)+3:
- 8,+3
- Total:11
- @DM
- Miss.
- Peter_Archus
- -End-
- @DM
- The teddy imp takes a swipe at you
- Roll(1d20)+0:
- 7,+0
- Total:7
- Which misses
- The devil imp starts singing a new song
- Roll(1d4)+0:
- 2,+0
- Total:2
- Regain 2 hp
- Peter_Archus
- Oooh
- @DM
- Peter's turn
- @DM
- Peter's turn
- Peter_Archus
- Hack the Teddybear
- Roll(1d20)+3:
- 19,+3
- Total:22
- @DM
- Roll damage
- Peter_Archus
- Roll(1d8)+3:
- 2,+3
- Total:5
- @DM
- You hit the teddy pretty hard but it's still standing.
- Peter_Archus
- Flick his head with all your might
- (AKA Punch)
- Roll(1d20)+3:
- 18,+3
- Total:21
- @DM
- You do 4 damage
- STill not dead
- Peter_Archus
- -End Turn-
- @DM
- The imp takes a rather feeble swipe at you, in pain from all the abuse
- Roll(1d20)+0:
- 15,+0
- Total:15
- Roll(1d4)+0:
- 1,+0
- Total:1
- Take 1 damage
- Roll(1d4)+0:
- 4,+0
- Total:4
- Heal 4 from devil imp singing
- Peter's turn
- Peter_Archus
- Flick at the imps head again
- @DM
- If you do that you'll lose your major attack
- Peter_Archus
- Hack at him then
- Roll(1d20)+3:
- 10,+3
- Total:13
- @DM
- Hit
- Peter_Archus
- Roll(1d8)+3:
- 1,+3
- Total:4
- @DM
- Finally, he explodes into grist
- gain 33 build grist and 60 xp
- Peter_Archus
- should have flicked at him
- LV UP!
- Peter_Archus
- (Did the fire turn off?)
- @DM
- (nope you're still on fire)
- (should probably do something about that. The bed is on fire too)
- Peter_Archus
- (shouldn't i take like atleast 7 dmg from those turns you skipped fire?)
- @DM
- (do you want me to hurt you)
- (because if you dont i wouldnt press it)
- Peter_Archus
- (okay)
- Peter_Archus
- You are still on fire and kinda mad at ignis, but more importantly YOU ARE ON FIRE START ROLLING ON THE FLOOR OR SOMETHING FOR FUCKS SAKE
- ROFL NOW
- Oops
- @DM
- You finally put yourself out, but the smoke from the flaming bed is getting choking. Even the imps are starting to evacuate the room back the way you'd come from.
- Peter_Archus
- ROF ~L~
- Peter_Archus
- Go outside the room and wait for the fire to die out
- @DM
- To the north or west?
- Peter_Archus
- TO THE IMPS!!!!
- AKA north
- @DM
- You all migrate back to the coffin room. The imps decide to have a sward fight with the bones.
- Peter_Archus
- Dual wield your own bones from your sylladex
- wait no
- you only have one now : (
- @DM
- Well there are two skeletons with loads of bones just sitting there
- Peter_Archus
- You want to use your bones
- @DM
- Bones*
- bone
- fat fingers fuck
- Peter_Archus
- bonesie
- Is the room still filled with fires?
- @DM
- Anyway you pull out your bone and all 5 of you have a rousing game of swords
- There's still smoke coming out of the room behind you.
- Peter_Archus
- You decide it's a waste of time to wait for the fire to die out and instead go back to the main room
- @DM
- You're back in the main room, with paths to the west and south still
- Peter_Archus
- You go to the south
- @DM
- Your imps don't seem interested in following and stay with their games
- Peter_Archus
- Leave them be for a while
- "I'll come back in a while"
- @DM
- To the south you find yourself in a rectangular room. There are two coffins in the room, one on either side of the entrance, and they each have a crown on them. The ight one has a pointy crown while the left one has a round crown, like on your sceptor. Above the coffins are holes. Across from them there are two more holes, one labeled with a cross and the other a sword.
- There's a path to the west and a path to the east, which has smoke coming from it
- Peter_Archus
- Knock on the south wall for hollow spots
- @DM
- Roll investigation
- Peter_Archus
- Roll(1d20)+1:
- 15,+1
- Total:16
- @DM
- You can't really find anything like that, but the holes look like the right size to shove your sceptor it.
- in
- Peter_Archus
- Attempt to put the scepter in either or both holes
- @DM
- Which of the four holes?
- Peter_Archus
- The cross
- @DM
- It fits in and sticks up like a lever.
- Peter_Archus
- Pull down from it
- @DM
- No matter how hard you tug you can't pull it down.
- Peter_Archus
- Push it further abovve
- @DM
- It doesn't go any further up, either.
- Peter_Archus
- "That's weird"
- Take it out
- @DM
- You do so without trouble.
- Peter_Archus
- Put it in the hole above the coffin with the corpse with a round crown like the sceptor's
- @DM
- It fits inside that one, too.
- Peter_Archus
- Attempt pulling and pushing it
- @DM
- You manage to pull it down with a click but it snaps back up without doing anything.
- Peter_Archus
- "there must be a set of four" You decide to go west
- @DM
- You walk to the west and find yourself in a room with a coffin haphazardly throne in the north east corner. Along the south wall are rows of bookshelves filled with ancients books and countless shiny things, and on the west wall is a table covered in yellowed, ancient papers and more books.
- Peter_Archus
- Examine the stuff near the west wal
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