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- Fazbear’s Fight: Twisted Update
- Twisted Freddy:
- Grappler, move list would consist mostly of throws and grabs that can combo into each other.
- High health, average damage, and slightly below average speed.
- Twisted Bonnie:
- Normals unleash a second move if pressed again, similar to Tsubaki from Blazblue.
- Slightly above average health, speed, and damage.
- Twisted Chica:
- Set-up character, while she can’t do very long combos easily she can use moves to help her set up for the next combo.
- Above average speed, average health and damage.
- Twisted Foxy:
- Fighter that grows stronger the more offensive you are. Has moves that allow him to move quickly, despite a low starting speed.
- Low speed, damage, and health.
- The Heart Meter
- Increases when an attack hits and provides a boost with each level gained. The effects stack with each level.
- Drains quickly when not attacking and when attacks are blocked (decreases 20% slower when blocked)
- Resets back to Lv. 1 when hit.
- LV.1-Base level, no changes to stats.
- LV.2-Speed increase 5%.
- LV.3-Speed and damage increase 5%.
- LV.4-Speed and damage increase 5%, meter gain increase 5%.
- LV.5-Speed and damage increase 5%, meter gain and health regeneration 5%.
- “Pacemaker” is a hyper that can lock you at a level of your choosing, the higher the level lock, the less time you are locked at
- that level.
- “Tachycardia” is a move that allows you to gain Heat Meter at twice the normal rate. However after a period of time it will
- temporarily stun you and cause the level to reset to 1.
- Wolfy (Wolf animatronic from the book, name made up):
- Pure rush-down close range fighter that has no ranged moves. Has an attack that can break through guarding opponents, but the
- attack is slow.
- Average damage, above average speed, below average health.
- George (Gorilla animatronic from the book, name made up):
- High damage low speed fighter, has trouble getting in range but once he can he can shave off huge chunks of health. Not able to
- perform large combos.
- High damage, above average health, low speed.
- Freakshow Baby (Baby with the claw-arm):
- Fighter with a few command throws that is able to use her claw to move quickly around the stage (slower then Mangle's version of
- the move).
- Below average speed, average damage, and above average health.
- Dark Springtrap (I guess the new Springtrap? Idk, it is getting merch so it must be a thing):
- Close to mid-range fighter. While he shared the same illusion gimmick with Springtrap, he has his own unique move set.
- Above average health, speed, and damage.
- New Modes:
- Balloon Boy Bashings.
- Fight 20 Balloon Boy variations back to back with no break. Health recovers 10% in between each fight.
- Difficulties range from very easy (0), easy (5), normal (10), hard (15), very hard (20), and random (custom). Random changes the difficulty to a random one each fight so there is no constant difficulty.
- Supremacy
- Fight against harder boss versions of the type of character you selected. For example, if you selected Withered Bonnie, you would go up against boss versions of other Bonnies including a boss version of your own character. Spring Bonnies would be excluded from this list, instead making up their own route.
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