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anoneightyseven

Fazbear's Fight: Twisted Update

Oct 25th, 2017
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  1. Fazbear’s Fight: Twisted Update
  2.  
  3. Twisted Freddy:
  4. Grappler, move list would consist mostly of throws and grabs that can combo into each other.
  5. High health, average damage, and slightly below average speed.
  6.  
  7. Twisted Bonnie:
  8. Normals unleash a second move if pressed again, similar to Tsubaki from Blazblue.
  9. Slightly above average health, speed, and damage.
  10.  
  11. Twisted Chica:
  12. Set-up character, while she can’t do very long combos easily she can use moves to help her set up for the next combo.
  13. Above average speed, average health and damage.
  14.  
  15. Twisted Foxy:
  16. Fighter that grows stronger the more offensive you are. Has moves that allow him to move quickly, despite a low starting speed.
  17. Low speed, damage, and health.
  18.  
  19. The Heart Meter
  20. Increases when an attack hits and provides a boost with each level gained. The effects stack with each level.
  21. Drains quickly when not attacking and when attacks are blocked (decreases 20% slower when blocked)
  22. Resets back to Lv. 1 when hit.
  23. LV.1-Base level, no changes to stats.
  24. LV.2-Speed increase 5%.
  25. LV.3-Speed and damage increase 5%.
  26. LV.4-Speed and damage increase 5%, meter gain increase 5%.
  27. LV.5-Speed and damage increase 5%, meter gain and health regeneration 5%.
  28. “Pacemaker” is a hyper that can lock you at a level of your choosing, the higher the level lock, the less time you are locked at
  29. that level.
  30. “Tachycardia” is a move that allows you to gain Heat Meter at twice the normal rate. However after a period of time it will
  31. temporarily stun you and cause the level to reset to 1.
  32.  
  33. Wolfy (Wolf animatronic from the book, name made up):
  34. Pure rush-down close range fighter that has no ranged moves. Has an attack that can break through guarding opponents, but the
  35. attack is slow.
  36. Average damage, above average speed, below average health.
  37.  
  38. George (Gorilla animatronic from the book, name made up):
  39. High damage low speed fighter, has trouble getting in range but once he can he can shave off huge chunks of health. Not able to
  40. perform large combos.
  41. High damage, above average health, low speed.
  42.  
  43. Freakshow Baby (Baby with the claw-arm):
  44. Fighter with a few command throws that is able to use her claw to move quickly around the stage (slower then Mangle's version of
  45. the move).
  46. Below average speed, average damage, and above average health.
  47.  
  48. Dark Springtrap (I guess the new Springtrap? Idk, it is getting merch so it must be a thing):
  49. Close to mid-range fighter. While he shared the same illusion gimmick with Springtrap, he has his own unique move set.
  50. Above average health, speed, and damage.
  51.  
  52.  
  53. New Modes:
  54.  
  55. Balloon Boy Bashings.
  56.  
  57. Fight 20 Balloon Boy variations back to back with no break. Health recovers 10% in between each fight.
  58. Difficulties range from very easy (0), easy (5), normal (10), hard (15), very hard (20), and random (custom). Random changes the difficulty to a random one each fight so there is no constant difficulty.
  59.  
  60.  
  61. Supremacy
  62.  
  63. Fight against harder boss versions of the type of character you selected. For example, if you selected Withered Bonnie, you would go up against boss versions of other Bonnies including a boss version of your own character. Spring Bonnies would be excluded from this list, instead making up their own route.
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