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  1. Time is Tue Jan 16 21:50:45 GMT 2018
  2. Running client version
  3.  
  4. === System information ===
  5. Executing from K:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\
  6. Operating system: Windows 10 (arch: amd64, version: 10.0)
  7. Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
  8. Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  9. Available CPUs: 8
  10.  
  11. Loading character Loldielol
  12. Loading config default
  13. Loading props file PlayerFiles\configs\default\gamesettings.txt
  14. Executing PlayerFiles\configs\default\keybindings.txt
  15. Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
  16. Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
  17. Keybinds UI: Secondary keybind for "toggle inventory": I
  18. Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
  19. Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
  20. Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
  21. Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
  22. Loaded pack sound.jar (null)
  23. Loaded pack pmk.jar (null)
  24. Loaded pack graphics.jar (null)
  25. >>> Main thread exiting.
  26. Failed to launch ../../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe
  27. Failed to launch ../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe
  28. Trying to launch ../WurmServerLauncher/WurmServerLauncher.exe
  29. Loaded pack sound.jar (null)
  30. Loaded pack pmk.jar (null)
  31. Loaded pack graphics.jar (null)
  32. Loading props file PlayerFiles\players\Loldielol\playerdata_test.txt
  33. Loading props file PlayerFiles\players\Loldielol\stats.txt
  34.  
  35. Preparing to enable console logging.
  36. Now logging to PlayerFiles\console.Loldielol.log
  37.  
  38. === Wurm options ===
  39. animation_playback_self = 0
  40. auto_mipmaps_enabled = 2
  41. auto_run_source = 0
  42. cavedetail = 2
  43. censor_chat = true
  44. collada_animations = 3
  45. colorItemsDamage = true
  46. color_black = 0.0,0.0,0.0,1.0
  47. color_cyan = 0.0,1.0,1.0,1.0
  48. color_error = 1.0,0.3,0.3,1.0
  49. color_fuchsia = 1.0,0.0,1.0,1.0
  50. color_green = 0.4,0.72,0.47,1.0
  51. color_grey = 0.5,0.75,1.0,1.0
  52. color_lime = 0.5,1.0,0.5,1.0
  53. color_maroon = 0.5,0.0,0.0,1.0
  54. color_navy_blue = 0.23,0.39,1.0,1.0
  55. color_orange = 1.0,0.58,0.04,1.0
  56. color_outline_ally = 0.5,1.0,0.5,1.0
  57. color_outline_friend = 0.5,0.75,1.0,1.0
  58. color_outline_hostile = 1.0,0.0,0.0,1.0
  59. color_outline_neutral = 0.5,0.5,1.0,1.0
  60. color_purple = 0.5,0.0,0.5,1.0
  61. color_red = 1.0,0.0,0.0,1.0
  62. color_royal_blue = 0.5,0.5,1.0,1.0
  63. color_silver = 0.75,0.75,0.75,1.0
  64. color_system = 0.5,1.0,0.5,1.0
  65. color_teal = 0.0,0.5,0.5,1.0
  66. color_white = 1.0,1.0,1.0,1.0
  67. color_yellow = 1.0,1.0,0.0,1.0
  68. compressed_textures = false
  69. compressed_textures_S3TC = true
  70. connectByIpIp = 127.0.0.1
  71. connectByIpport = 3724
  72. contribution_culling = 150
  73. custim_timer_source = 1
  74. customTimer1 = -1|-1
  75. customTimer2 = -1|-1
  76. customTimer3 = -1|-1
  77. customTimer4 = -1|-1
  78. customTimer5 = -1|-1
  79. debug_mode = false
  80. depth_clamp_enabled = 2
  81. disable_select_all_shortcut = false
  82. display_settings = false:true:0:1024:768:32:-1:false:true
  83. enable_contribution_culling = false
  84. enable_debugs = false
  85. enable_lod = true
  86. enable_shift_drag = false
  87. enable_vsync = false
  88. event_log_rotation = 2
  89. exec_source = 0
  90. fast_yield = false
  91. fbo_enabled = 2
  92. fog_coord_src = 0
  93. font_antialias = 2
  94. font_bold = 11
  95. font_default = 11
  96. font_header = 24
  97. font_italian = 11
  98. font_monospaced = 11
  99. font_static = 11
  100. fov_horizontal = 80
  101. fps_limit = 60
  102. fps_limit_background = 30
  103. fps_limit_enabled = true
  104. free_look_mode_disable_on_close_component = false
  105. free_look_mode_disable_on_combat = false
  106. free_look_mode_disable_on_open_component = false
  107. free_look_mode_sensitivity = 10
  108. game_client_thread_priority = 2
  109. glsl_debug_loading = false
  110. glsl_enabled = 2
  111. gpu_skinning = true
  112. gui_opacity = 3
  113. gui_skin = 1
  114. has_read_eula = false
  115. hide_inactive_friends = false
  116. hide_menu_examine = false
  117. hide_menu_no_target = false
  118. hide_menu_spam_mode = true
  119. hide_menu_stop = false
  120. hide_onscreen_fail_messages = false
  121. hide_onscreen_hostile_messages = false
  122. hide_onscreen_info_messages = false
  123. hide_personal_goal = false
  124. high_res_binoculars = true
  125. hint_texture_scaling = 2
  126. impColumn = true
  127. inverse_mouse = false
  128. irc_log_rotation = 2
  129. irc_notif = 0
  130. item_creature_render_distance = 3
  131. key_bindings_source = 0
  132. keyboard_layout = 0
  133. limit_dynamic_lights = true
  134. loadInventoryStartup = true
  135. local_list_in_event = false
  136. lod = 1
  137. log_extra_errors = false
  138. log_gl_errors = false
  139. mark_text_read = true
  140. material_as_suffix = true
  141. max_dynamic_lights = 8
  142. max_shader_lights = 8
  143. max_texture_size = 3
  144. mega_texture_size = 6
  145. model_loader_thread_priority = 2
  146. model_loading_threads = 3
  147. mount_rotation = false
  148. multidraw_enabled = 2
  149. no_brightness = false
  150. no_terrain_render = false
  151. no_world_render = false
  152. non_power_of_two = 2
  153. occlusion_queries_enabled = 2
  154. offscreen_texture_size = 2
  155. other_log_rotation = 2
  156. outline_picking = true
  157. player_texture_size = 2
  158. reflection_texture_size = 2
  159. reflections = 2
  160. release_context = false
  161. release_context_on_jogl_sleep = false
  162. remember_password = true
  163. render_bloom = false
  164. render_distant_terrain = true
  165. render_fxaa = false
  166. render_sun_glare = false
  167. render_vignette = false
  168. resident_models = false
  169. save_skills_on_quit = false
  170. screen_brightness = 0.0
  171. screenshot_file_format = 1
  172. season_override = 0
  173. send_extra_tile_data = false
  174. setting_timestamps = true
  175. settings_version = 4
  176. shadow_level = 0
  177. shadow_mapsize = 1
  178. shift_drag_default = 10
  179. showKChat = true
  180. show_body_in_inventory = false
  181. show_old_quickbar = false
  182. silent_friends_update = false
  183. skillgain_minimum = 1
  184. skillgain_no_alignment = true
  185. skillgain_no_favor = true
  186. skydetail = 1
  187. sound_al_gain = 15
  188. sound_buzzlevel = 2
  189. sound_cache_enabled = true
  190. sound_doppler_enabled = false
  191. sound_engine = 2
  192. sound_footstepslevel = 10
  193. sound_music_level = 5
  194. sound_play_PMAlert = false
  195. sound_play_ambients = true
  196. sound_play_buzz = true
  197. sound_play_combat = true
  198. sound_play_door = true
  199. sound_play_emotes = true
  200. sound_play_footsteps = true
  201. sound_play_music = true
  202. sound_play_weather = true
  203. sound_play_work = true
  204. start_dedicated_server = false
  205. structure_render_distance = 3
  206. submit_client_data = 0
  207. terrain_bump = true
  208. terrain_res = 2
  209. test_attach_equipment = false
  210. test_mode = 0
  211. thirdPerson = false
  212. tile_transitions = true
  213. tiledecorations = 2
  214. togglePushToTalk = true
  215. treelist_outline = true
  216. trees = 3
  217. update_optional = true
  218. use_alpha_particles = true
  219. use_anisotropic_filtering = 4
  220. use_antialiasing = 1
  221. use_fast_clock_work_around = true
  222. use_nano_timer = false
  223. use_non_alpha_particles = true
  224. use_phobia_models = false
  225. use_tree_models = true
  226. use_weather_particles = true
  227. vbo_enabled = 2
  228. viewport_bob = true
  229. water_detail = 2
  230.  
  231. Setting up Collada Model Loader
  232. Setting up WurmModel Model Loader
  233. Executing PlayerFiles\configs\default\keybindings.txt
  234. Translating legacy key PAGE_UP to PRIOR
  235. Translating legacy key PAGE_DOWN to NEXT
  236. Translating legacy key ENTER to RETURN
  237. Word filter loaded: 23
  238. Starting global job manager with 8 worker threads
  239. Using LWJGL display 1920:1080:0:0 (false)
  240.  
  241. Setting up OpenAL Sound Engine
  242. OpenAL version: 1.1 ALSOFT 1.15.1
  243. OpenAL renderer: OpenAL Soft
  244. OpenAL vendor: OpenAL Community
  245. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  246. Generating: 128 source channels.
  247.  
  248. === OpenGL information ===
  249. LWJGL version: 2.9.1
  250. Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5601d21ccd639df9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5601d21ccd639df9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5601d21ccd639df9\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5601d21ccd639df9\nvldumdx.dll (null)
  251. OpenGL vendor: NVIDIA Corporation
  252. OpenGL renderer: GeForce GTX 1080/PCIe/SSE2
  253. OpenGL version: 4.6.0 NVIDIA 390.65
  254. OpenGL extensions:
  255. GL_AMD_multi_draw_indirect
  256. GL_AMD_seamless_cubemap_per_texture
  257. GL_AMD_vertex_shader_viewport_index
  258. GL_AMD_vertex_shader_layer
  259. GL_ARB_arrays_of_arrays
  260. GL_ARB_base_instance
  261. GL_ARB_bindless_texture
  262. GL_ARB_blend_func_extended
  263. GL_ARB_buffer_storage
  264. GL_ARB_clear_buffer_object
  265. GL_ARB_clear_texture
  266. GL_ARB_clip_control
  267. GL_ARB_color_buffer_float
  268. GL_ARB_compatibility
  269. GL_ARB_compressed_texture_pixel_storage
  270. GL_ARB_conservative_depth
  271. GL_ARB_compute_shader
  272. GL_ARB_compute_variable_group_size
  273. GL_ARB_conditional_render_inverted
  274. GL_ARB_copy_buffer
  275. GL_ARB_copy_image
  276. GL_ARB_cull_distance
  277. GL_ARB_debug_output
  278. GL_ARB_depth_buffer_float
  279. GL_ARB_depth_clamp
  280. GL_ARB_depth_texture
  281. GL_ARB_derivative_control
  282. GL_ARB_direct_state_access
  283. GL_ARB_draw_buffers
  284. GL_ARB_draw_buffers_blend
  285. GL_ARB_draw_indirect
  286. GL_ARB_draw_elements_base_vertex
  287. GL_ARB_draw_instanced
  288. GL_ARB_enhanced_layouts
  289. GL_ARB_ES2_compatibility
  290. GL_ARB_ES3_compatibility
  291. GL_ARB_ES3_1_compatibility
  292. GL_ARB_ES3_2_compatibility
  293. GL_ARB_explicit_attrib_location
  294. GL_ARB_explicit_uniform_location
  295. GL_ARB_fragment_coord_conventions
  296. GL_ARB_fragment_layer_viewport
  297. GL_ARB_fragment_program
  298. GL_ARB_fragment_program_shadow
  299. GL_ARB_fragment_shader
  300. GL_ARB_fragment_shader_interlock
  301. GL_ARB_framebuffer_no_attachments
  302. GL_ARB_framebuffer_object
  303. GL_ARB_framebuffer_sRGB
  304. GL_ARB_geometry_shader4
  305. GL_ARB_get_program_binary
  306. GL_ARB_get_texture_sub_image
  307. GL_ARB_gl_spirv
  308. GL_ARB_gpu_shader5
  309. GL_ARB_gpu_shader_fp64
  310. GL_ARB_gpu_shader_int64
  311. GL_ARB_half_float_pixel
  312. GL_ARB_half_float_vertex
  313. GL_ARB_imaging
  314. GL_ARB_indirect_parameters
  315. GL_ARB_instanced_arrays
  316. GL_ARB_internalformat_query
  317. GL_ARB_internalformat_query2
  318. GL_ARB_invalidate_subdata
  319. GL_ARB_map_buffer_alignment
  320. GL_ARB_map_buffer_range
  321. GL_ARB_multi_bind
  322. GL_ARB_multi_draw_indirect
  323. GL_ARB_multisample
  324. GL_ARB_multitexture
  325. GL_ARB_occlusion_query
  326. GL_ARB_occlusion_query2
  327. GL_ARB_parallel_shader_compile
  328. GL_ARB_pipeline_statistics_query
  329. GL_ARB_pixel_buffer_object
  330. GL_ARB_point_parameters
  331. GL_ARB_point_sprite
  332. GL_ARB_polygon_offset_clamp
  333. GL_ARB_post_depth_coverage
  334. GL_ARB_program_interface_query
  335. GL_ARB_provoking_vertex
  336. GL_ARB_query_buffer_object
  337. GL_ARB_robust_buffer_access_behavior
  338. GL_ARB_robustness
  339. GL_ARB_sample_locations
  340. GL_ARB_sample_shading
  341. GL_ARB_sampler_objects
  342. GL_ARB_seamless_cube_map
  343. GL_ARB_seamless_cubemap_per_texture
  344. GL_ARB_separate_shader_objects
  345. GL_ARB_shader_atomic_counter_ops
  346. GL_ARB_shader_atomic_counters
  347. GL_ARB_shader_ballot
  348. GL_ARB_shader_bit_encoding
  349. GL_ARB_shader_clock
  350. GL_ARB_shader_draw_parameters
  351. GL_ARB_shader_group_vote
  352. GL_ARB_shader_image_load_store
  353. GL_ARB_shader_image_size
  354. GL_ARB_shader_objects
  355. GL_ARB_shader_precision
  356. GL_ARB_shader_storage_buffer_object
  357. GL_ARB_shader_subroutine
  358. GL_ARB_shader_texture_image_samples
  359. GL_ARB_shader_texture_lod
  360. GL_ARB_shading_language_100
  361. GL_ARB_shader_viewport_layer_array
  362. GL_ARB_shading_language_420pack
  363. GL_ARB_shading_language_include
  364. GL_ARB_shading_language_packing
  365. GL_ARB_shadow
  366. GL_ARB_sparse_buffer
  367. GL_ARB_sparse_texture
  368. GL_ARB_sparse_texture2
  369. GL_ARB_sparse_texture_clamp
  370. GL_ARB_spirv_extensions
  371. GL_ARB_stencil_texturing
  372. GL_ARB_sync
  373. GL_ARB_tessellation_shader
  374. GL_ARB_texture_barrier
  375. GL_ARB_texture_border_clamp
  376. GL_ARB_texture_buffer_object
  377. GL_ARB_texture_buffer_object_rgb32
  378. GL_ARB_texture_buffer_range
  379. GL_ARB_texture_compression
  380. GL_ARB_texture_compression_bptc
  381. GL_ARB_texture_compression_rgtc
  382. GL_ARB_texture_cube_map
  383. GL_ARB_texture_cube_map_array
  384. GL_ARB_texture_env_add
  385. GL_ARB_texture_env_combine
  386. GL_ARB_texture_env_crossbar
  387. GL_ARB_texture_env_dot3
  388. GL_ARB_texture_filter_anisotropic
  389. GL_ARB_texture_filter_minmax
  390. GL_ARB_texture_float
  391. GL_ARB_texture_gather
  392. GL_ARB_texture_mirror_clamp_to_edge
  393. GL_ARB_texture_mirrored_repeat
  394. GL_ARB_texture_multisample
  395. GL_ARB_texture_non_power_of_two
  396. GL_ARB_texture_query_levels
  397. GL_ARB_texture_query_lod
  398. GL_ARB_texture_rectangle
  399. GL_ARB_texture_rg
  400. GL_ARB_texture_rgb10_a2ui
  401. GL_ARB_texture_stencil8
  402. GL_ARB_texture_storage
  403. GL_ARB_texture_storage_multisample
  404. GL_ARB_texture_swizzle
  405. GL_ARB_texture_view
  406. GL_ARB_timer_query
  407. GL_ARB_transform_feedback2
  408. GL_ARB_transform_feedback3
  409. GL_ARB_transform_feedback_instanced
  410. GL_ARB_transform_feedback_overflow_query
  411. GL_ARB_transpose_matrix
  412. GL_ARB_uniform_buffer_object
  413. GL_ARB_vertex_array_bgra
  414. GL_ARB_vertex_array_object
  415. GL_ARB_vertex_attrib_64bit
  416. GL_ARB_vertex_attrib_binding
  417. GL_ARB_vertex_buffer_object
  418. GL_ARB_vertex_program
  419. GL_ARB_vertex_shader
  420. GL_ARB_vertex_type_10f_11f_11f_rev
  421. GL_ARB_vertex_type_2_10_10_10_rev
  422. GL_ARB_viewport_array
  423. GL_ARB_window_pos
  424. GL_ATI_draw_buffers
  425. GL_ATI_texture_float
  426. GL_ATI_texture_mirror_once
  427. GL_S3_s3tc
  428. GL_EXT_texture_env_add
  429. GL_EXT_abgr
  430. GL_EXT_bgra
  431. GL_EXT_bindable_uniform
  432. GL_EXT_blend_color
  433. GL_EXT_blend_equation_separate
  434. GL_EXT_blend_func_separate
  435. GL_EXT_blend_minmax
  436. GL_EXT_blend_subtract
  437. GL_EXT_compiled_vertex_array
  438. GL_EXT_Cg_shader
  439. GL_EXT_depth_bounds_test
  440. GL_EXT_direct_state_access
  441. GL_EXT_draw_buffers2
  442. GL_EXT_draw_instanced
  443. GL_EXT_draw_range_elements
  444. GL_EXT_fog_coord
  445. GL_EXT_framebuffer_blit
  446. GL_EXT_framebuffer_multisample
  447. GL_EXTX_framebuffer_mixed_formats
  448. GL_EXT_framebuffer_multisample_blit_scaled
  449. GL_EXT_framebuffer_object
  450. GL_EXT_framebuffer_sRGB
  451. GL_EXT_geometry_shader4
  452. GL_EXT_gpu_program_parameters
  453. GL_EXT_gpu_shader4
  454. GL_EXT_multi_draw_arrays
  455. GL_EXT_packed_depth_stencil
  456. GL_EXT_packed_float
  457. GL_EXT_packed_pixels
  458. GL_EXT_pixel_buffer_object
  459. GL_EXT_point_parameters
  460. GL_EXT_polygon_offset_clamp
  461. GL_EXT_post_depth_coverage
  462. GL_EXT_provoking_vertex
  463. GL_EXT_raster_multisample
  464. GL_EXT_rescale_normal
  465. GL_EXT_secondary_color
  466. GL_EXT_separate_shader_objects
  467. GL_EXT_separate_specular_color
  468. GL_EXT_shader_image_load_formatted
  469. GL_EXT_shader_image_load_store
  470. GL_EXT_shader_integer_mix
  471. GL_EXT_shadow_funcs
  472. GL_EXT_sparse_texture2
  473. GL_EXT_stencil_two_side
  474. GL_EXT_stencil_wrap
  475. GL_EXT_texture3D
  476. GL_EXT_texture_array
  477. GL_EXT_texture_buffer_object
  478. GL_EXT_texture_compression_dxt1
  479. GL_EXT_texture_compression_latc
  480. GL_EXT_texture_compression_rgtc
  481. GL_EXT_texture_compression_s3tc
  482. GL_EXT_texture_cube_map
  483. GL_EXT_texture_edge_clamp
  484. GL_EXT_texture_env_combine
  485. GL_EXT_texture_env_dot3
  486. GL_EXT_texture_filter_anisotropic
  487. GL_EXT_texture_filter_minmax
  488. GL_EXT_texture_integer
  489. GL_EXT_texture_lod
  490. GL_EXT_texture_lod_bias
  491. GL_EXT_texture_mirror_clamp
  492. GL_EXT_texture_object
  493. GL_EXT_texture_shared_exponent
  494. GL_EXT_texture_sRGB
  495. GL_EXT_texture_sRGB_decode
  496. GL_EXT_texture_storage
  497. GL_EXT_texture_swizzle
  498. GL_EXT_timer_query
  499. GL_EXT_transform_feedback2
  500. GL_EXT_vertex_array
  501. GL_EXT_vertex_array_bgra
  502. GL_EXT_vertex_attrib_64bit
  503. GL_EXT_window_rectangles
  504. GL_EXT_import_sync_object
  505. GL_IBM_rasterpos_clip
  506. GL_IBM_texture_mirrored_repeat
  507. GL_KHR_context_flush_control
  508. GL_KHR_debug
  509. GL_EXT_memory_object
  510. GL_EXT_memory_object_win32
  511. GL_EXT_win32_keyed_mutex
  512. GL_KHR_parallel_shader_compile
  513. GL_KHR_no_error
  514. GL_KHR_robust_buffer_access_behavior
  515. GL_KHR_robustness
  516. GL_EXT_semaphore
  517. GL_EXT_semaphore_win32
  518. GL_KTX_buffer_region
  519. GL_NV_alpha_to_coverage_dither_control
  520. GL_NV_bindless_multi_draw_indirect
  521. GL_NV_bindless_multi_draw_indirect_count
  522. GL_NV_bindless_texture
  523. GL_NV_blend_equation_advanced
  524. GL_NV_blend_equation_advanced_coherent
  525. GL_NVX_blend_equation_advanced_multi_draw_buffers
  526. GL_NV_blend_minmax_factor
  527. GL_NV_blend_square
  528. GL_NV_clip_space_w_scaling
  529. GL_NV_command_list
  530. GL_NV_compute_program5
  531. GL_NV_conditional_render
  532. GL_NV_conservative_raster
  533. GL_NV_conservative_raster_dilate
  534. GL_NV_conservative_raster_pre_snap_triangles
  535. GL_NV_copy_depth_to_color
  536. GL_NV_copy_image
  537. GL_NV_depth_buffer_float
  538. GL_NV_depth_clamp
  539. GL_NV_draw_texture
  540. GL_NV_draw_vulkan_image
  541. GL_NV_ES1_1_compatibility
  542. GL_NV_ES3_1_compatibility
  543. GL_NV_explicit_multisample
  544. GL_NV_fence
  545. GL_NV_fill_rectangle
  546. GL_NV_float_buffer
  547. GL_NV_fog_distance
  548. GL_NV_fragment_coverage_to_color
  549. GL_NV_fragment_program
  550. GL_NV_fragment_program_option
  551. GL_NV_fragment_program2
  552. GL_NV_fragment_shader_interlock
  553. GL_NV_framebuffer_mixed_samples
  554. GL_NV_framebuffer_multisample_coverage
  555. GL_NV_geometry_shader4
  556. GL_NV_geometry_shader_passthrough
  557. GL_NV_gpu_program4
  558. GL_NV_internalformat_sample_query
  559. GL_NV_gpu_program4_1
  560. GL_NV_gpu_program5
  561. GL_NV_gpu_program5_mem_extended
  562. GL_NV_gpu_program_fp64
  563. GL_NV_gpu_shader5
  564. GL_NV_half_float
  565. GL_NV_light_max_exponent
  566. GL_NV_multisample_coverage
  567. GL_NV_multisample_filter_hint
  568. GL_NV_occlusion_query
  569. GL_NV_packed_depth_stencil
  570. GL_NV_parameter_buffer_object
  571. GL_NV_parameter_buffer_object2
  572. GL_NV_path_rendering
  573. GL_NV_path_rendering_shared_edge
  574. GL_NV_pixel_data_range
  575. GL_NV_point_sprite
  576. GL_NV_primitive_restart
  577. GL_NV_query_resource
  578. GL_NV_query_resource_tag
  579. GL_NV_register_combiners
  580. GL_NV_register_combiners2
  581. GL_NV_sample_locations
  582. GL_NV_sample_mask_override_coverage
  583. GL_NV_shader_atomic_counters
  584. GL_NV_shader_atomic_float
  585. GL_NV_shader_atomic_float64
  586. GL_NV_shader_atomic_fp16_vector
  587. GL_NV_shader_atomic_int64
  588. GL_NV_shader_buffer_load
  589. GL_NV_shader_storage_buffer_object
  590. GL_NV_stereo_view_rendering
  591. GL_NV_texgen_reflection
  592. GL_NV_texture_barrier
  593. GL_NV_texture_compression_vtc
  594. GL_NV_texture_env_combine4
  595. GL_NV_texture_multisample
  596. GL_NV_texture_rectangle
  597. GL_NV_texture_rectangle_compressed
  598. GL_NV_texture_shader
  599. GL_NV_texture_shader2
  600. GL_NV_texture_shader3
  601. GL_NV_transform_feedback
  602. GL_NV_transform_feedback2
  603. GL_NV_uniform_buffer_unified_memory
  604. GL_NV_vertex_array_range
  605. GL_NV_vertex_array_range2
  606. GL_NV_vertex_attrib_integer_64bit
  607. GL_NV_vertex_buffer_unified_memory
  608. GL_NV_vertex_program
  609. GL_NV_vertex_program1_1
  610. GL_NV_vertex_program2
  611. GL_NV_vertex_program2_option
  612. GL_NV_vertex_program3
  613. GL_NV_viewport_array2
  614. GL_NV_viewport_swizzle
  615. GL_NVX_conditional_render
  616. GL_NVX_gpu_memory_info
  617. GL_NVX_multigpu_info
  618. GL_NVX_nvenc_interop
  619. GL_NV_shader_thread_group
  620. GL_NV_shader_thread_shuffle
  621. GL_KHR_blend_equation_advanced
  622. GL_KHR_blend_equation_advanced_coherent
  623. GL_SGIS_generate_mipmap
  624. GL_SGIS_texture_lod
  625. GL_SGIX_depth_texture
  626. GL_SGIX_shadow
  627. GL_SUN_slice_accum
  628. GL_WIN_swap_hint
  629. WGL_EXT_swap_control
  630. OpenGL pixel format: 8:8:8:0
  631. OpenGL depth format: 24:0
  632.  
  633. GLSL version: 4.60 NVIDIA
  634. GLSL max vertex uniforms: 4096 (4096)
  635. GLSL max fragment uniforms: 4096 (4096)
  636. GLSL max varyings: 124 (124)
  637. GLSL max lights: 8 (8)
  638. GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  639. Vertex/index buffer memory limit: 4096MiB
  640. Starting workaround for fast running clocks
  641. Using LWJGL timer.
  642. Initialized mouse with 5 buttons.
  643. Startup Phase - Initializing..
  644. Initializing font texture for SansSerif (11). Texture Size: 512
  645. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  646. Experimental direct buffer cleaner init successful
  647. Preloading builtin materials
  648. Preloading builtin materials done
  649. Launching Collada Model Loader threads
  650. Launching WOM Loader threads
  651. Startup Phase - Setting up..
  652. Loading window positions from PlayerFiles\players\Loldielol\windows_1906x1066.txt
  653. Loading props file PlayerFiles\players\Loldielol\windows_1906x1066.txt
  654. Gui initialized
  655. Startup Phase - Preparing terrain...
  656. Startup Phase - Connecting ..
  657. Disabling Nagles
  658. Writing to PlayerFiles\players\Loldielol\test_logs\_Event.2018-01.txt
  659. Login successful
  660. Executing PlayerFiles\configs\default\autorun.txt
  661. Saving window positions to PlayerFiles\players\Loldielol\windows_1906x1066.txt
  662. Saving props file PlayerFiles\players\Loldielol\windows_1906x1066.txt
  663. Loading window positions from PlayerFiles\players\Loldielol\windows_1920x1080.txt
  664. Loading props file PlayerFiles\players\Loldielol\windows_1920x1080.txt
  665. Initializing font texture for SansSerif (12). Texture Size: 128
  666. Initializing font texture for SansSerif (11, bold). Texture Size: 128
  667. Saving window positions to PlayerFiles\players\Loldielol\windows_1920x1080.txt
  668. Saving props file PlayerFiles\players\Loldielol\windows_1920x1080.txt
  669. Loading window positions from PlayerFiles\players\Loldielol\windows_1906x1066.txt
  670. Loading props file PlayerFiles\players\Loldielol\windows_1906x1066.txt
  671. No mapping found for hair0
  672. Water reflection offscreen size 1024x1024
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