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  1. Application path: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
  2. Version: 2.1 (stable build 2900)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 1, 0, 2900 ]
  5. Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
  6. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\DOOM 2\base
  7. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Final DOOM\base
  8. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Heretic Shadow of the Serpent
  9. Riders\base
  10. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen\base
  11. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen Deathkings of the Dark
  12. Citadel\base
  13. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base
  14. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES
  15. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM 2
  16. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM
  17. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\Doomsday\
  18. snowberry\addons
  19. Using user-selected package folder (including subfolders): C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS
  20. Waited for 0.022 seconds for file system to be ready
  21. Identified 297 data bundles in 0.1 seconds
  22. Executable: Doomsday Engine 2.1.0 (Stable 64-bit #2900) Dec 11 2018 08:52:12
  23. Command line options:
  24.   0: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
  25. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  26.                                shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  27.                                Loading shader definitions from archive entry "renderer.pack/
  28. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  29. OpenGL 3.3 supported (Core)
  30. [Sys_GLInitialize] OpenGL information:
  31.                      Version:  3.3.13399 Core Profile Forward-Compatible Context 15.201.1101.0
  32.                      Renderer: AMD Radeon(TM) R5 Graphics
  33.                      Vendor:   ATI Technologies Inc.
  34.                    Capabilities:
  35.                      Compressed texture formats: 18
  36.                      Use texture compression:    no
  37.                      Available texture units:    32
  38.                      Maximum texture anisotropy: 16
  39.                      Maximum texture size:       16384
  40.                      Line width granularity:     0.125
  41.                      Line width range:           1...63
  42.                    OpenGL Extensions:
  43.                        AMD extensions:
  44.         blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
  45. draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64, interleaved_elements,
  46. multi_draw_indirect, name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory,
  47. query_buffer_object, sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops,
  48. shader_stencil_export, shader_stencil_value_export, shader_trace, shader_trinary_minmax,
  49. sparse_texture, sparse_texture_pool, stencil_operation_extended, texture_cube_map_array,
  50. texture_texture4, transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
  51. vertex_shader_viewport_index
  52.                        AMDX extensions:
  53.         debug_output
  54.                        ARB extensions:
  55.         ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
  56. bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture,
  57. clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader,
  58. conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
  59. debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  60. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  61. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  62. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  63. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  64. get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  65. half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  66. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  67. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  68. pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite,
  69. program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
  70. sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
  71. separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
  72. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  73. shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
  74. shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
  75. shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture, stencil_texturing,
  76. sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
  77. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  78. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
  79. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
  80. texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  81. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  82. texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample,
  83. texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
  84. transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
  85. uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
  86. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  87. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  88.                        ATI extensions:
  89.         draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc,
  90. texture_env_combine3, texture_float, texture_mirror_once
  91.                        EXT extensions:
  92.         abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  93. blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_bounds_test,
  94. direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
  95. framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  96. gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil,
  97. packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp,
  98. provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shader_image_load_store,
  99. shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D,
  100. texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc,
  101. texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
  102. texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer,
  103. texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
  104. texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage,
  105. texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra,
  106. vertex_attrib_64bit
  107.                        IBM extensions:
  108.         texture_mirrored_repeat
  109.                        INTEL extensions:
  110.         fragment_shader_ordering
  111.                        KHR extensions:
  112.         context_flush_control, debug, robust_buffer_access_behavior, robustness
  113.                        KTX extensions:
  114.         buffer_region
  115.                        NV extensions:
  116.         blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float,
  117. explicit_multisample, float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
  118.                        OES extensions:
  119.         EGL_image
  120.                        SGIS extensions:
  121.         generate_mipmap, texture_edge_clamp, texture_lod
  122.                        SUN extensions:
  123.         multi_draw_arrays
  124.                        WGL extensions:
  125.         EXT_swap_control
  126.                        WIN extensions:
  127.         swap_hint
  128. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  129.                             FMOD driver 0: "Speaker/HP (Realtek High Definition Audio) (Stereo)"
  130. Rate:48000Hz Mode:Stereo Channels:2
  131.                             FMOD driver 1: "Speakers (WsAudio_Device) (Stereo)" Rate:48000Hz Mode:
  132. Stereo Channels:2
  133.                             [WinMM] Speaker/HP (Realtek High Defini
  134.                               Line name: CD Audio (CDAudio)
  135.                               Volume name: Volume (Volume)
  136. [AudioSystem] Initializing 16 sound effect channels
  137.               Current soundfont set to: "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\
  138. runtime\cache\default.sf2"
  139.               Audio configuration:
  140.   CD:      WinMM::CD
  141.   Music:   FluidSynth/Ext (MIDI only)
  142.   Music 2: FMOD/Ext
  143.   SFX:     FMOD
  144. OpenGL 3.3 supported (Core)
  145. [Def_Read] Parsing definition files...
  146.            Definitions:
  147.              4 materials
  148. [ResourceSystem] Model init completed in 0.00 seconds
  149. Game could not be selected automatically
  150. [MasterWorker] Received 16 servers from master
  151. Loading game "DOOM: The Lost Episodes"...
  152. Path "auto" now mapped to "data\jdoom\auto"
  153. Path "auto" now mapped to "defs\jdoom\auto"
  154. Loading IWAD file "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD" (as
  155. vanilla)
  156. Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
  157. Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD" (as custom)
  158. Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\Jptr_fix.wad" (as custom)
  159. [Textures > loadCompositeTextureDefs]
  160.     Loaded all 125 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  161. Doom\base\DOOM.WAD:(basedir)\TEXTURE1.lmp"
  162.      Loaded all 162 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  163. Doom\base\DOOM.WAD:(basedir)\TEXTURE2.lmp"
  164. Parsing primary config "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
  165. game.cfg"...
  166. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  167. doom\game.cfg"...
  168. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  169. doom\player\bindings.cfg"...
  170. [Def_Read] Parsing definition files...
  171.            Definitions:
  172.              4   episodes
  173.              28  animation groups
  174.              6   composite fonts
  175.              8   finales
  176.              9   lights
  177.              37  map infos
  178.              4   materials
  179.              19  particle generators
  180.              4   skies
  181.              42  songs
  182.              110 sound effects
  183.              138 sprite names
  184.              974 states
  185.              49  surface decorations
  186.              371 text strings
  187.              8   texture environments
  188.              140 things
  189. [ResourceSystem] Model init completed in 0.00 seconds
  190. Known maps:
  191.     0: E1M1           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  192.     1: E1M2           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  193.     2: E1M3           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  194.     3: E1M4           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  195.     4: E1M5           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  196.     5: E1M6           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  197.     6: E1M7           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  198.     7: E1M8           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  199.     8: E1M9           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  200.     9: E2M1           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  201.    10: E2M2           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  202.    11: E2M3           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  203.    12: E2M4           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  204.    13: E2M5           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  205.    14: E2M6           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  206.    15: E2M7           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  207.    16: E2M8           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  208.    17: E2M9           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  209.    18: E3M1           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  210.    19: E3M2           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  211.    20: E3M3           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  212.    21: E3M4           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  213.    22: E3M5           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  214.    23: E3M6           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  215.    24: E3M7           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  216.    25: E3M8           "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  217.    26: E3M9           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  218.    27: E4M1           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  219.    28: E4M2           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  220.    29: E4M3           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  221.    30: E4M4           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  222.    31: E4M5           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  223.    32: E4M6           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  224.    33: E4M7           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  225.    34: E4M8           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  226.    35: E4M9           "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  227.  
  228. Found 36 maps in total.
  229.  
  230.  
  231. Ultimate DOOM
  232.  
  233.  
  234. [InFineSystem > FinaleInterpreter > AudioSystem]
  235.     Starting music "intro"
  236.      Starting music "intro"
  237.      Starting music "intro"
  238.      Starting music "intro"
  239.      Starting music "intro"
  240. Unloading game...
  241. [PackageLoader] Unloading 7 packages
  242. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  243. Restoring original display mode due to shutdown
RAW Paste Data
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