kaualima12

asfgadga

Sep 14th, 2019
294
0
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code V2 by Mokiros")
  8. local RealPlayer = RealPlayer
  9. script.Parent = RealPlayer.Character
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local Disconnect_Function = function(this)
  13. this[1].Functions[this[2]] = nil
  14. end
  15. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  16. local FakeEvent_Metatable = {__index={
  17. Connect = function(this,f)
  18. local i = tostring(math.random(0,10000))
  19. while this.Functions[i] do
  20. i = tostring(math.random(0,10000))
  21. end
  22. this.Functions[i] = f
  23. return setmetatable({this,i},Disconnect_Metatable)
  24. end
  25. }}
  26. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  27. local function fakeEvent()
  28. return setmetatable({Functions={}},FakeEvent_Metatable)
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  33. FakeMouse.keyUp = FakeMouse.KeyUp
  34. FakeMouse.keyDown = FakeMouse.KeyDown
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function TriggerEvent(self,ev,...)
  44. for _,f in pairs(self[ev].Functions) do
  45. f(...)
  46. end
  47. end
  48. FakeMouse.TriggerEvent = TriggerEvent
  49. UIS.TriggerEvent = TriggerEvent
  50.  
  51. --Client communication
  52. local Event = Instance.new("RemoteEvent")
  53. Event.Name = "UserInput_Event"
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=RealPlayer then return end
  56. FakeMouse.Target = io.Target
  57. FakeMouse.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  64. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  78. local Mouse = owner:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,RobloxHandled)
  81. if RobloxHandled then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data every second frame, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. local HB = game:GetService("RunService").Heartbeat
  92. while true do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. --Wait 2 frames
  98. for i=1,2 do
  99. HB:Wait()
  100. end
  101. end]==],script)
  102.  
  103. ----Sandboxed game object that allows the usage of client-side methods and services
  104. --Real game object
  105. local RealGame = game
  106.  
  107. --Metatable for fake service
  108. local FakeService_Metatable = {
  109. __index = function(self,k)
  110. local s = rawget(self,"_RealService")
  111. if s then
  112. return typeof(s[k])=="function"
  113. and function(_,...)return s[k](s,...)end or s[k]
  114. end
  115. end,
  116. __newindex = function(self,k,v)
  117. local s = rawget(self,"_RealService")
  118. if s then s[k]=v end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  123. return setmetatable(t,FakeService_Metatable)
  124. end
  125.  
  126. --Fake game object
  127. local FakeGame = {
  128. GetService = function(self,s)
  129. return rawget(self,s) or RealGame:GetService(s)
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. RunService = FakeService({
  137. _btrs = {},
  138. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146. }
  147. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  148. FakeGame.service = FakeGame.GetService
  149. FakeService(FakeGame,game)
  150. --Changing owner to fake player object to support owner:GetMouse()
  151. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  152. end
  153.  
  154. warn([[
  155. all of the commands of the script are
  156. click - one puuuaaanncchhh
  157. l - victory if tpose eat chips
  158. k - kill urself but if tpose drink nooby soda
  159. j- what huh and if tpose laugh
  160. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  161. g- that was fun if tpose seizure
  162. f- Xd if tpose isthatahamsandwich?
  163. r- AAH oh my god aah if tpose maybe you should not be living here
  164. t- squat
  165. y- laugh and if t-pose think
  166. u- ooh boi and if tpose chew 5 gum
  167. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  168. o- no u if tpose STARMAN
  169. p - bug
  170. v- game over if tpose What?
  171. c- REEE and if tpose then change music
  172. x- dude shut up and if tpose then waiting
  173. z- dab if tpose ROCKIN' SEIZURE
  174. e- wtf
  175. q- ur screwed
  176. b- TPOSE MEME
  177. n- UNTPOSE MEME
  178. m- to stop squat,think,waiting,wtf,seizure,living instantly
  179.  
  180. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  181.  
  182. Thanks to HeavyThePootisMan333 for the cmd list.
  183. ]])
  184.  
  185. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  186. local Player,game,owner = owner,game
  187. local RealPlayer = Player
  188. do
  189. warn("Notive_Memeboi Made by XDavodioX")
  190. print"Yeet <"
  191. local rp = RealPlayer
  192. script.Parent = rp.Character
  193.  
  194. --RemoteEvent for communicating
  195. local Event = Instance.new("RemoteEvent")
  196. Event.Name = "UserInput_Event"
  197.  
  198. --Fake event to make stuff like Mouse.KeyDown work
  199. local function fakeEvent()
  200. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  201. t.connect = t.Connect
  202. return t
  203. end
  204.  
  205. --Creating fake input objects with fake variables
  206. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  207. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  208. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  209. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  210. end}
  211. --Merged 2 functions into one by checking amount of arguments
  212. CAS.UnbindAction = CAS.BindAction
  213.  
  214. --This function will trigger the events that have been :Connect()'ed
  215. local function te(self,ev,...)
  216. local t = m[ev]
  217. if t and t._fakeEvent then
  218. for _,f in pairs(t.Functions) do
  219. f(...)
  220. end
  221. end
  222. end
  223. m.TrigEvent = te
  224. UIS.TrigEvent = te
  225.  
  226. Event.OnServerEvent:Connect(function(plr,io)
  227. if plr~=rp then return end
  228. m.Target = io.Target
  229. m.Hit = io.Hit
  230. if not io.isMouse then
  231. local b = io.UserInputState == Enum.UserInputState.Begin
  232. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  233. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  234. end
  235. for _,t in pairs(CAS.Actions) do
  236. for _,k in pairs(t.Keys) do
  237. if k==io.KeyCode then
  238. t.Function(t.Name,io.UserInputState,io)
  239. end
  240. end
  241. end
  242. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  243. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  244. end
  245. end)
  246. Event.Parent = NLS([==[
  247. local Player = game:GetService("Players").LocalPlayer
  248. local Event = script:WaitForChild("UserInput_Event")
  249.  
  250. local Mouse = Player:GetMouse()
  251. local UIS = game:GetService("UserInputService")
  252. local input = function(io,a)
  253. if a then return end
  254. --Since InputObject is a client-side instance, we create and pass table instead
  255. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  256. end
  257. UIS.InputBegan:Connect(input)
  258. UIS.InputEnded:Connect(input)
  259.  
  260. local h,t
  261. --Give the server mouse data 30 times every second, but only if the values changed
  262. --If player is not moving their mouse, client won't fire events
  263. while wait(1/30) do
  264. if h~=Mouse.Hit or t~=Mouse.Target then
  265. h,t=Mouse.Hit,Mouse.Target
  266. Event:FireServer({isMouse=true,Target=t,Hit=h})
  267. end
  268. end]==],Player.Character)
  269.  
  270. ----Sandboxed game object that allows the usage of client-side methods and services
  271. --Real game object
  272. local _rg = game
  273.  
  274. --Metatable for fake service
  275. local fsmt = {
  276. __index = function(self,k)
  277. local s = rawget(self,"_RealService")
  278. if s then return s[k] end
  279. end,
  280. __newindex = function(self,k,v)
  281. local s = rawget(self,"_RealService")
  282. if s then s[k]=v end
  283. end,
  284. __call = function(self,...)
  285. local s = rawget(self,"_RealService")
  286. if s then return s(...) end
  287. end
  288. }
  289. local function FakeService(t,RealService)
  290. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  291. return setmetatable(t,fsmt)
  292. end
  293.  
  294. --Fake game object
  295. local g = {
  296. GetService = function(self,s)
  297. return self[s]
  298. end,
  299. Players = FakeService({
  300. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  301. },"Players"),
  302. UserInputService = FakeService(UIS,"UserInputService"),
  303. ContextActionService = FakeService(CAS,"ContextActionService"),
  304. }
  305. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  306. g.service = g.GetService
  307.  
  308. g.RunService = FakeService({
  309. RenderStepped = _rg:GetService("RunService").Heartbeat,
  310. BindToRenderStep = function(self,name,_,fun)
  311.  
  312. end,
  313. UnbindFromRenderStep = function(self,name)
  314. self._btrs[name]:Disconnect()
  315. end,
  316. },"RunService")
  317.  
  318. setmetatable(g,{
  319. __index=function(self,s)
  320. return _rg:GetService(s) or typeof(_rg[s])=="function"
  321. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  322. end,
  323. __newindex = fsmt.__newindex,
  324. __call = fsmt.__call
  325. })
  326. --Changing owner to fake player object to support owner:GetMouse()
  327. game,owner = g,g.Players.LocalPlayer
  328. end
  329. print("Enjoy the leak of the Newest Ver.")
  330.  
  331. Player_Size = 1
  332.  
  333. wait()
  334. local Player = owner
  335. local Character = Player.Character
  336. local plr = owner
  337. local Humanoid = Character.Humanoid
  338. local char = plr.Character
  339. local hum = char.Humanoid
  340. local ra = char["Right Arm"]
  341. local la= char["Left Arm"]
  342. local rl= char["Right Leg"]
  343. local ll = char["Left Leg"]
  344. local hed = char.Head
  345. local root = char.HumanoidRootPart
  346. local rootj = root.RootJoint
  347. local tors = char.Torso
  348. local LeftArm = Character["Left Arm"]
  349. local RightArm = Character["Right Arm"]
  350. local LeftLeg = Character["Left Leg"]
  351. local RightLeg = Character["Right Leg"]
  352. local Head = Character.Head
  353. local Torso = Character.Torso
  354. local mouse = plr:GetMouse()
  355. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  356. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  357. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  358. local cam = game.Workspace.CurrentCamera
  359. trazx = Instance.new("ParticleEmitter")
  360. c = game.Players.LocalPlayer.Character
  361. local sine=0
  362. Character.Head.face.Texture = "rbxassetid://620619801"
  363.  
  364. hum.MaxHealth = "Inf"
  365. hum.Health = "Inf"
  366. hum.WalkSpeed = 40
  367.  
  368. local forcefield = Instance.new("ForceField",char)
  369. forcefield.Name = "feaqurmam"
  370. forcefield.Visible = false
  371. -----------------------------------------------------------
  372. h = char.Head
  373. t = char.Torso
  374. rs = t["Right Shoulder"]
  375. ls = t["Left Shoulder"]
  376. rh = t["Right Hip"]
  377. lh = t["Left Hip"]
  378. nec = t.Neck
  379. rut = char.HumanoidRootPart
  380. rutj = rut.RootJoint
  381. it = Instance.new
  382.  
  383.  
  384. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  385. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  386.  
  387.  
  388. local TweenService = game:GetService("TweenService")
  389. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  390. local Int = 0
  391. local txt = Instance.new("BillboardGui", char)
  392. txt.Adornee = char.Head
  393. txt.Name = "_status"
  394. txt.Size = UDim2.new(2, 0, 1.2, 0)
  395. txt.StudsOffset = Vector3.new(-9, 8, 0)
  396. local text = Instance.new("TextLabel", txt)
  397. text.Size = UDim2.new(10, 0, 7, 0)
  398. text.FontSize = "Size24"
  399. text.TextScaled = true
  400. text.TextTransparency = 0
  401. text.BackgroundTransparency = 1
  402. text.TextTransparency = 0
  403. text.TextStrokeTransparency = 1
  404. text.Font = "Cartoon"
  405. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  406. v = Instance.new("Part")
  407. v.Name = "ColorBrick"
  408. v.Parent = Player.Character
  409. v.FormFactor = "Symmetric"
  410. v.Anchored = true
  411. v.CanCollide = false
  412. v.BottomSurface = "Smooth"
  413. v.TopSurface = "Smooth"
  414. v.Size = Vector3.new(10, 5, 3)
  415. v.Transparency = 1
  416. v.CFrame = char.Torso.CFrame
  417. v.BrickColor = BrickColor.new("Really black")
  418. v.Transparency = 1
  419. v.Shape = "Block"
  420. spawn(function()
  421. local TweenService = game:GetService("TweenService")
  422. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  423. local Int = 0
  424. while wait(0.5) do
  425. if Int == #Colours then Int = 0 end
  426. Int = Int+1
  427. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  428. end
  429. end)
  430. text.Text = "Noti˅ɐ "
  431.  
  432.  
  433. local txtd = Instance.new("BillboardGui", char)
  434. txtd.Adornee = char.Head
  435. txtd.Name = "_status"
  436. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  437. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  438. local texth = Instance.new("TextLabel", txtd)
  439. texth.Size = UDim2.new(10, 0, 7, 0)
  440. texth.FontSize = "Size24"
  441. texth.TextScaled = true
  442. texth.TextTransparency = 0
  443. texth.BackgroundTransparency = 1
  444. texth.TextTransparency = 0
  445. texth.TextStrokeTransparency = 1
  446. texth.Font = "Cartoon"
  447. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  448. v = Instance.new("Part")
  449. v.Name = "ColorBrick"
  450. v.Parent = Player.Character
  451. v.FormFactor = "Symmetric"
  452. v.Anchored = true
  453. v.CanCollide = false
  454. v.BottomSurface = "Smooth"
  455. v.TopSurface = "Smooth"
  456. v.Size = Vector3.new(10, 5, 3)
  457. v.Transparency = 1
  458. v.CFrame = char.Torso.CFrame
  459. v.BrickColor = BrickColor.new("Really black")
  460. v.Transparency = 1
  461. v.Shape = "Block"
  462. spawn(function()
  463. local TweenService = game:GetService("TweenService")
  464. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  465. local Intt = 0
  466. while wait(0.2) do
  467. if Intt == #Colourss then Intt = 0 end
  468. Intt = Intt+1
  469. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  470. end
  471. end)
  472. texth.Text = ""
  473.  
  474.  
  475. Head.BrickColor = BrickColor.new("Bright yellow")
  476. RightArm.BrickColor = BrickColor.new("Bright yellow")
  477. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  478. Torso.BrickColor = BrickColor.new("Shamrock")
  479. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  480. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  481.  
  482. for i,v in pairs(Character:children()) do
  483. if v:IsA("Hat") then
  484. v:Destroy()
  485. end
  486. end
  487. for i,v in pairs(Character:children()) do
  488. if v:IsA("Accessory") then
  489. v:Destroy()
  490. end
  491. end
  492. for i,v in pairs(Character:children()) do
  493. if v:IsA("Hair") then
  494. v:Destroy()
  495. end
  496. end
  497. for i,v in pairs(Character:children()) do
  498. if v:IsA("Shirt") then
  499. v:Destroy()
  500. end
  501. end
  502. for i,v in pairs(Character:children()) do
  503. if v:IsA("Pants") then
  504. v:Destroy()
  505. end
  506. end
  507. for i,v in pairs(Character:children()) do
  508. if v:IsA("Graphic Shirt") then
  509. v:Destroy()
  510. end
  511. end
  512. for i,v in pairs(Character:children()) do
  513. if v:IsA("GraphicShirt") then
  514. v:Destroy()
  515. end
  516. end
  517.  
  518. for _,v in pairs(Character:children()) do
  519. if v:IsA("Shirt") then
  520. v.ShirtTemplate = "rbxassetid://0"
  521. elseif v:IsA("Pants") then
  522. v.PantsTemplate = "rbxassetid://0"
  523. elseif v:IsA("ShirtGraphic") then
  524. v:Remove()
  525. wait(.1)
  526. Torso.roblox:Remove()
  527. elseif v:IsA("Accessory") then
  528. v:Remove()
  529. end
  530. end
  531.  
  532. local Hair = Instance.new("Part")
  533. Hair.Parent = char
  534. Hair.Name = "GreenTopHat"
  535. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  536. Hair.CFrame = char.Head.CFrame
  537. Hair:BreakJoints()
  538. Hair.CanCollide = false
  539. Hair.BrickColor = BrickColor.new("Medium Stone")
  540. Hair.TopSurface = "Smooth"
  541. Hair.BottomSurface = "Smooth"
  542. Weld = Instance.new("Weld")
  543. Weld.Name = "Weld"
  544. Weld.Part0 = char.Head
  545. Weld.Part1 = Hair
  546. Weld.Parent = char.Head
  547. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  548. Mesh = Instance.new("SpecialMesh")
  549. Mesh.Parent = Hair
  550. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  551. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  552. Mesh.Scale = Vector3.new(1, 1, 1)
  553. -------------------------------------------------------
  554. --Start Good Stuff--
  555. -------------------------------------------------------
  556. CF = CFrame.new
  557. angles = CFrame.Angles
  558. attack = false
  559. timetofly = true
  560. Euler = CFrame.fromEulerAnglesXYZ
  561. Rad = math.rad
  562. IT = Instance.new
  563. BrickC = BrickColor.new
  564. Cos = math.cos
  565. Acos = math.acos
  566. Sin = math.sin
  567. Asin = math.asin
  568. Abs = math.abs
  569. Mrandom = math.random
  570. Floor = math.floor
  571. random = math.random
  572. radian = math.rad
  573. Vec3 = Vector3.new
  574. cFrame = CFrame.new
  575. Euler = CFrame.fromEulerAnglesXYZ
  576. -------------------------------------------------------
  577. --End Good Stuff--
  578. -------------------------------------------------------
  579. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  580. RSH, LSH = nil, nil
  581. RW = Instance.new("Weld")
  582. LW = Instance.new("Weld")
  583. RH = tors["Right Hip"]
  584. LH = tors["Left Hip"]
  585. RSH = tors["Right Shoulder"]
  586. LSH = tors["Left Shoulder"]
  587. RSH.Parent = nil
  588. LSH.Parent = nil
  589. RW.Name = "RW"
  590. RW.Part0 = tors
  591. RW.C0 = CF(1.5, 0.5, 0)
  592. RW.C1 = CF(0, 0.5, 0)
  593. RW.Part1 = ra
  594. RW.Parent = tors
  595. LW.Name = "LW"
  596. LW.Part0 = tors
  597. LW.C0 = CF(-1.5, 0.5, 0)
  598. LW.C1 = CF(0, 0.5, 0)
  599. LW.Part1 = la
  600. LW.Parent = tors
  601. Effects = {}
  602.  
  603. BTAUNT = Instance.new("Sound", tors)
  604. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  605. BTAUNT.Volume = 10
  606. BTAUNT.Pitch = 1
  607. BTAUNT.Looped = false
  608. BTAUNT.TimePosition = 0.2
  609.  
  610. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  611. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  612. RCKIN.Volume = 100
  613. RCKIN.Pitch = 1
  614. RCKIN.Looped = false
  615.  
  616. soos = Instance.new("Sound", tors) --Seizure
  617. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  618. soos.Volume = 100
  619. soos.Pitch = 1
  620. soos.Looped = false
  621.  
  622. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  623.  
  624. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  625. bat.Size = Vector3.new(1, 1, 5)
  626. bat.CanCollide = false
  627. bat:BreakJoints()
  628.  
  629. LeDrink = it("Model")
  630. LeDrink.Parent = char
  631. LeDrink.Name = "LeDrink"
  632. RHe = it("Part")
  633. RHe.Parent = LeDrink
  634. RHe.BrickColor = BrickColor.new("Really black")
  635. RHe.Locked = true
  636. RHe.CanCollide = false
  637. RHe.Transparency = 1
  638. PMesh = it("SpecialMesh")
  639. RHe.formFactor = "Symmetric"
  640. PMesh.MeshType = "FileMesh"
  641. PMesh.MeshId = "rbxassetid://10470609"
  642. PMesh.TextureId = "rbxassetid://111405256"
  643. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  644. PMesh.Parent = RHe
  645. local RWeld = it("Weld")
  646. RWeld.Parent = RHe
  647. RWeld.Part0 = RHe
  648. RWeld.Part1 = ra
  649. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  650.  
  651. LeChips = it("Model")
  652. LeChips.Parent = char
  653. LeChips.Name = "LeChips"
  654. RHk = it("Part")
  655. RHk.Parent = LeChips
  656. RHk.BrickColor = BrickColor.new("Really black")
  657. RHk.Locked = true
  658. RHk.CanCollide = false
  659. RHk.Transparency = 1
  660. PMeshe = it("SpecialMesh")
  661. RHk.formFactor = "Symmetric"
  662. PMeshe.MeshType = "FileMesh"
  663. PMeshe.MeshId = "rbxassetid://19106014"
  664. PMeshe.TextureId = "rbxassetid://342435650"
  665. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  666. PMeshe.Parent = RHk
  667. local RWelds = it("Weld")
  668. RWelds.Parent = RHk
  669. RWelds.Part0 = RHk
  670. RWelds.Part1 = ra
  671. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  672.  
  673. local LeDrink = "wiplolnotyet"
  674. local LeChips = "wipaswelllol"
  675. local Sitt = false
  676.  
  677.  
  678. -------------------------------------------------------
  679. --Start HeartBeat--
  680. -------------------------------------------------------
  681. ArtificialHB = Instance.new("BindableEvent", script)
  682. ArtificialHB.Name = "Heartbeat"
  683. script:WaitForChild("Heartbeat")
  684.  
  685. frame = 1 / 60
  686. tf = 0
  687. allowframeloss = false
  688. tossremainder = false
  689.  
  690.  
  691. lastframe = tick()
  692. script.Heartbeat:Fire()
  693.  
  694.  
  695. game:GetService("RunService").Heartbeat:connect(function(s, p)
  696. tf = tf + s
  697. if tf >= frame then
  698. if allowframeloss then
  699. script.Heartbeat:Fire()
  700. lastframe = tick()
  701. else
  702. for i = 1, math.floor(tf / frame) do
  703. script.Heartbeat:Fire()
  704. end
  705. lastframe = tick()
  706. end
  707. if tossremainder then
  708. tf = 0
  709. else
  710. tf = tf - frame * math.floor(tf / frame)
  711. end
  712. end
  713. end)
  714. -------------------------------------------------------
  715. --End HeartBeat--
  716. -------------------------------------------------------
  717.  
  718.  
  719. local cR=255
  720. local cG=0
  721. local cB=0
  722. local flg5=1 local omgidk=1
  723. local add=13.5
  724. game:GetService('RunService').Heartbeat:connect(function()
  725. if omgidk>10000 then omgidk=0 end
  726. omgidk=omgidk+1
  727. if cR>=255 then flg5=1 end
  728. if cG>=255 then flg5=2 end
  729. if cB>=255 then flg5=3 end
  730. if flg5==1 then cR=cR-add cG=cG+add end
  731. if flg5==2 then cG=cG-add cB=cB+add end
  732. if flg5==3 then cB=cB-add cR=cR+add end
  733. end)
  734.  
  735. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  736. coroutine.resume(coroutine.create(function()
  737. local intensity = 1 * Intensity
  738. local rotM = 0.01 * Intensity
  739. for i = 0, Length, 0.1 do
  740. swait()
  741. intensity = intensity - 0.05 * Intensity / Length
  742. rotM = rotM - 5.0E-4 * Intensity / Length
  743. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  744. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  745. end
  746. Humanoid.CameraOffset = Vec3(0, 0, 0)
  747. end))
  748. end
  749.  
  750. local joyemoji = Instance.new('ParticleEmitter', tors)
  751. joyemoji.VelocitySpread = 2000
  752. joyemoji.Lifetime = NumberRange.new(1)
  753. joyemoji.Speed = NumberRange.new(40)
  754. joy= {}
  755. for i=0, 19 do
  756. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  757. end
  758. joyemoji.Size = NumberSequence.new(joy)
  759. joyemoji.Rate = 0
  760. joyemoji.LockedToPart = false
  761. joyemoji.LightEmission = 0
  762. joyemoji.Texture = "rbxassetid://1176402123"
  763. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  764.  
  765.  
  766. local LIT = Instance.new('ParticleEmitter', tors)
  767. LIT.VelocitySpread = 2000
  768. LIT.Lifetime = NumberRange.new(1)
  769. LIT.Speed = NumberRange.new(45)
  770. nani= {}
  771. for i=0, 19 do
  772. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  773. end
  774. LIT.Size = NumberSequence.new(nani)
  775. LIT.Rate = 0
  776. LIT.LockedToPart = false
  777. LIT.LightEmission = 0
  778. LIT.Texture = "rbxassetid://1492670151"
  779. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  780.  
  781. local toast = Instance.new('ParticleEmitter', tors)
  782. toast.VelocitySpread = 2000
  783. toast.Lifetime = NumberRange.new(1)
  784. toast.Speed = NumberRange.new(60)
  785. toasterstoasttoast= {}
  786. for i=0, 19 do
  787. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  788. end
  789. toast.Size = NumberSequence.new(toasterstoasttoast)
  790. toast.Rate = 0
  791. toast.LockedToPart = false
  792. toast.LightEmission = 0
  793. toast.Texture = "rbxassetid://436096230"
  794. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  795.  
  796. local ok = Instance.new('ParticleEmitter', tors)
  797. ok.VelocitySpread = 2000
  798. ok.Lifetime = NumberRange.new(1)
  799. ok.Speed = NumberRange.new(50)
  800. cool= {}
  801. for i=0, 19 do
  802. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  803. end
  804. ok.Size = NumberSequence.new(cool)
  805. ok.Rate = 0
  806. ok.LockedToPart = false
  807. ok.LightEmission = 0
  808. ok.Texture = "rbxassetid://636768448"
  809. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  810.  
  811. maincolor = BrickC("Really red")
  812. -------------------------------------------------------
  813. --Start Kyu's shitty stuff--
  814. -------------------------------------------------------
  815. function un_fun()
  816. attack = true
  817. hum.WalkSpeed = 0
  818. BTAUNT:Play()
  819. repeat
  820. swait()
  821. BTAUNT.Parent = tors
  822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  823. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  824. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  825. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  826. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  827. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  828. until BTAUNT.Playing == false
  829. attack = false
  830. hum.WalkSpeed = 40
  831. end
  832.  
  833. function Tauntmelon()
  834. attack = true
  835. hum.WalkSpeed = 0
  836. CreateSound("1486343908", tors, 10, 1)
  837. for i = 0, 9, 0.1 do
  838. swait()
  839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  843. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  844. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  845. end
  846. attack = false
  847. hum.WalkSpeed = 40
  848. end
  849.  
  850. function fbiopenup()
  851. attack = true
  852. hum.WalkSpeed = 6
  853. CreateSound("2156386052", tors, 10, 1)
  854. Character.Head.face.Texture = "rbxassetid://12117740"
  855. for i = 0, 5.56, 0.1 do
  856. swait()
  857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  861. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  862. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  863. end
  864. for i = 0,1.57,0.1 do
  865. swait()
  866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  872. end
  873. for i = 0,1.2,0.1 do
  874. swait()
  875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  881. end
  882. for i = 0,1.2,0.1 do
  883. swait()
  884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  890. end
  891. for i = 0,1.2,0.1 do
  892. swait()
  893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  899. end
  900. for i = 0,1.2,0.1 do
  901. swait()
  902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  908. end
  909. for i = 0,1,0.1 do
  910. swait()
  911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  913. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  914. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  915. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  916. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  917. end
  918. for i = 0,1,0.1 do
  919. swait()
  920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  926. end
  927. attack = false
  928. Character.Head.face.Texture = "rbxassetid://620619801"
  929. hum.WalkSpeed = 40
  930. end
  931.  
  932. function FindNearestHead(Position, Distance, SinglePlayer)
  933. if SinglePlayer then
  934. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  935. end
  936. local List = {}
  937. for i, v in pairs(workspace:GetChildren()) do
  938. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  939. table.insert(List, v)
  940. end
  941. end
  942. return List
  943. end
  944.  
  945. function SoulSteal(dude)
  946. if dude.Name ~= char then
  947. local bgf = IT("BodyGyro", dude.Head)
  948. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  949. local val = IT("BoolValue", dude)
  950. val.Name = "IsHit"
  951. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  952. local soulst = coroutine.wrap(function()
  953. local soul = Instance.new("Part",dude)
  954. soul.Size = Vector3.new(1,1,1)
  955. soul.CanCollide = false
  956. soul.Anchored = false
  957. soul.Position = torso.Position
  958. soul.Transparency = 1
  959. local PartEmmit1 = IT("ParticleEmitter", soul)
  960. PartEmmit1.LightEmission = 1
  961. PartEmmit1.Texture = "rbxassetid://569507414"
  962. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  963. PartEmmit1.Rate = 250
  964. PartEmmit1.Lifetime = NumberRange.new(1.6)
  965. PartEmmit1.Size = NumberSequence.new({
  966. NumberSequenceKeypoint.new(0, 1, 0),
  967. NumberSequenceKeypoint.new(1, 0, 0)
  968. })
  969. PartEmmit1.Transparency = NumberSequence.new({
  970. NumberSequenceKeypoint.new(0, 0, 0),
  971. NumberSequenceKeypoint.new(1, 1, 0)
  972. })
  973. PartEmmit1.Speed = NumberRange.new(0, 0)
  974. PartEmmit1.VelocitySpread = 30000
  975. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  976. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  977. local BodPoss = IT("BodyPosition", soul)
  978. BodPoss.P = 3000
  979. BodPoss.D = 1000
  980. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  981. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  982. wait(1.6)
  983. soul.Touched:connect(function(hit)
  984. if hit.Parent == char then
  985. soul:Destroy()
  986. end
  987. end)
  988. wait(1.2)
  989. while soul do
  990. swait()
  991. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  992. BodPoss.Position = tors.Position
  993. end
  994. end)
  995. soulst()
  996. end
  997. end
  998. function FaceMouse()
  999. local Cam = workspace.CurrentCamera
  1000. return {
  1001. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1002. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1003. }
  1004. end
  1005.  
  1006. function Eviscerate(dude)
  1007. if dude.Name ~= char then
  1008. local bgf = IT("BodyGyro", dude.Head)
  1009. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1010. local val = IT("BoolValue", dude)
  1011. val.Name = "IsHit"
  1012. local ds = coroutine.wrap(function()
  1013. dude:WaitForChild("Head"):BreakJoints()
  1014. wait(0.5)
  1015. target = nil
  1016. coroutine.resume(coroutine.create(function()
  1017. for i, v in pairs(dude:GetChildren()) do
  1018. if v:IsA("Accessory") then
  1019. v:Destroy()
  1020. end
  1021. if v:IsA("Humanoid") then
  1022. v:Destroy()
  1023. end
  1024. if v:IsA("CharacterMesh") then
  1025. v:Destroy()
  1026. end
  1027. if v:IsA("Model") then
  1028. v:Destroy()
  1029. end
  1030. if v:IsA("Part") or v:IsA("MeshPart") then
  1031. for x, o in pairs(v:GetChildren()) do
  1032. if o:IsA("Decal") then
  1033. o:Destroy()
  1034. end
  1035. end
  1036. coroutine.resume(coroutine.create(function()
  1037. v.Material = "Neon"
  1038. v.CanCollide = false
  1039. local PartEmmit1 = IT("ParticleEmitter", v)
  1040. PartEmmit1.LightEmission = 1
  1041. PartEmmit1.Texture = "rbxassetid://284205403"
  1042. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1043. PartEmmit1.Rate = 150
  1044. PartEmmit1.Lifetime = NumberRange.new(1)
  1045. PartEmmit1.Size = NumberSequence.new({
  1046. NumberSequenceKeypoint.new(0, 0.75, 0),
  1047. NumberSequenceKeypoint.new(1, 0, 0)
  1048. })
  1049. PartEmmit1.Transparency = NumberSequence.new({
  1050. NumberSequenceKeypoint.new(0, 0, 0),
  1051. NumberSequenceKeypoint.new(1, 1, 0)
  1052. })
  1053. PartEmmit1.Speed = NumberRange.new(0, 0)
  1054. PartEmmit1.VelocitySpread = 30000
  1055. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1056. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1057. local BodPoss = IT("BodyPosition", v)
  1058. BodPoss.P = 3000
  1059. BodPoss.D = 1000
  1060. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1061. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1062. v.Color = maincolor.Color
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 0, 49 do
  1065. swait(1)
  1066. v.Transparency = v.Transparency + 0.08
  1067. end
  1068. wait(0.5)
  1069. PartEmmit1.Enabled = false
  1070. wait(3)
  1071. v:Destroy()
  1072. dude:Destroy()
  1073. end))
  1074. end))
  1075. end
  1076. end
  1077. end))
  1078. end)
  1079. ds()
  1080. end
  1081. end
  1082.  
  1083. function ragdoll(model)
  1084. local char = model
  1085. torso = char.HumanoidRootPart
  1086. torso2 = char.Torso
  1087. LW.Parent = nil
  1088. RW.Parent = nil
  1089. LH.Parent = nil
  1090. RH.Parent = nil
  1091. if hum ~= nil then
  1092. hum.PlatformStand = true
  1093. end
  1094.  
  1095. local Head = char:FindFirstChild("Head")
  1096. if Head then
  1097. local Neck = Instance.new("Weld")
  1098. Neck.Name = "Neck"
  1099. Neck.Part0 = torso
  1100. Neck.Part1 = Head
  1101. Neck.C0 = CFrame.new(0, 1.5, 0)
  1102. Neck.C1 = CFrame.new()
  1103. Neck.Parent = torso
  1104. end
  1105. local Limb = char:FindFirstChild("Right Arm")
  1106. if Limb then
  1107.  
  1108. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1109. local Joint = Instance.new("Glue")
  1110. Joint.Name = "RightShoulder"
  1111. Joint.Part0 = torso
  1112. Joint.Part1 = Limb
  1113. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1114. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1115. Joint.Parent = torso
  1116.  
  1117. local B = Instance.new("Part")
  1118. B.TopSurface = 0
  1119. B.BottomSurface = 0
  1120. B.formFactor = "Symmetric"
  1121. B.Size = Vector3.new(1, 1, 1)
  1122. B.Transparency = 1
  1123. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1124. B.Parent = char
  1125. local W = Instance.new("Weld")
  1126. W.Part0 = Limb
  1127. W.Part1 = B
  1128. W.C0 = CFrame.new(0, -0.5, 0)
  1129. W.Parent = Limb
  1130.  
  1131. end
  1132. local Limb = char:FindFirstChild("Left Arm")
  1133. if Limb then
  1134.  
  1135. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1136. local Joint = Instance.new("Glue")
  1137. Joint.Name = "LeftShoulder"
  1138. Joint.Part0 = torso
  1139. Joint.Part1 = Limb
  1140. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1141. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1142. Joint.Parent = torso
  1143.  
  1144. local B = Instance.new("Part")
  1145. B.TopSurface = 0
  1146. B.BottomSurface = 0
  1147. B.formFactor = "Symmetric"
  1148. B.Size = Vector3.new(1, 1, 1)
  1149. B.Transparency = 1
  1150. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1151. B.Parent = char
  1152. local W = Instance.new("Weld")
  1153. W.Part0 = Limb
  1154. W.Part1 = B
  1155. W.C0 = CFrame.new(0, -0.5, 0)
  1156. W.Parent = Limb
  1157.  
  1158. end
  1159. local Limb = char:FindFirstChild("Right Leg")
  1160. if Limb then
  1161.  
  1162. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1163. local Joint = Instance.new("Glue")
  1164. Joint.Name = "RightHip"
  1165. Joint.Part0 = torso
  1166. Joint.Part1 = Limb
  1167. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1168. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1169. Joint.Parent = torso
  1170.  
  1171. local B = Instance.new("Part")
  1172. B.TopSurface = 0
  1173. B.BottomSurface = 0
  1174. B.formFactor = "Symmetric"
  1175. B.Size = Vector3.new(1, 1, 1)
  1176. B.Transparency = 1
  1177. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1178. B.Parent = char
  1179. local W = Instance.new("Weld")
  1180. W.Part0 = Limb
  1181. W.Part1 = B
  1182. W.C0 = CFrame.new(0, -0.5, 0)
  1183. W.Parent = Limb
  1184.  
  1185. end
  1186. local Limb = char:FindFirstChild("Left Leg")
  1187. if Limb then
  1188.  
  1189. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1190. local Joint = Instance.new("Glue")
  1191. Joint.Name = "LeftHip"
  1192. Joint.Part0 = torso
  1193. Joint.Part1 = Limb
  1194. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1195. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1196. Joint.Parent = torso
  1197.  
  1198. local B = Instance.new("Part")
  1199. B.TopSurface = 0
  1200. B.BottomSurface = 0
  1201. B.formFactor = "Symmetric"
  1202. B.Size = Vector3.new(1, 1, 1)
  1203. B.Transparency = 1
  1204. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1205. B.Parent = char
  1206. local W = Instance.new("Weld")
  1207. W.Part0 = Limb
  1208. W.Part1 = B
  1209. W.C0 = CFrame.new(0, -0.5, 0)
  1210. W.Parent = Limb
  1211.  
  1212. end
  1213. --[
  1214. local Bar = Instance.new("Part")
  1215. Bar.TopSurface = 0
  1216. Bar.BottomSurface = 0
  1217. Bar.formFactor = "Symmetric"
  1218. Bar.Size = Vector3.new(1, 1, 1)
  1219. Bar.Transparency = 1
  1220. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1221. Bar.Parent = char
  1222. local Weld = Instance.new("Weld")
  1223. Weld.Part0 = torso
  1224. Weld.Part1 = Bar
  1225. Weld.C0 = CFrame.new(0, 0.5, 0)
  1226. Weld.Parent = torso
  1227. --]]
  1228.  
  1229. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1230.  
  1231. end
  1232.  
  1233. -------------------------------------------------------
  1234. --End Kyu's shitty stuff--
  1235. -------------------------------------------------------
  1236.  
  1237. -------------------------------------------------------
  1238. --Start Important Functions--
  1239. -------------------------------------------------------
  1240. function swait(num)
  1241. if num == 0 or num == nil then
  1242. game:service("RunService").Stepped:wait(0)
  1243. else
  1244. for i = 0, num do
  1245. game:service("RunService").Stepped:wait(0)
  1246. end
  1247. end
  1248. end
  1249. function thread(f)
  1250. coroutine.resume(coroutine.create(f))
  1251. end
  1252. function clerp(a, b, t)
  1253. local qa = {
  1254. QuaternionFromCFrame(a)
  1255. }
  1256. local qb = {
  1257. QuaternionFromCFrame(b)
  1258. }
  1259. local ax, ay, az = a.x, a.y, a.z
  1260. local bx, by, bz = b.x, b.y, b.z
  1261. local _t = 1 - t
  1262. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1263. end
  1264. function QuaternionFromCFrame(cf)
  1265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1266. local trace = m00 + m11 + m22
  1267. if trace > 0 then
  1268. local s = math.sqrt(1 + trace)
  1269. local recip = 0.5 / s
  1270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1271. else
  1272. local i = 0
  1273. if m00 < m11 then
  1274. i = 1
  1275. end
  1276. if m22 > (i == 0 and m00 or m11) then
  1277. i = 2
  1278. end
  1279. if i == 0 then
  1280. local s = math.sqrt(m00 - m11 - m22 + 1)
  1281. local recip = 0.5 / s
  1282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1283. elseif i == 1 then
  1284. local s = math.sqrt(m11 - m22 - m00 + 1)
  1285. local recip = 0.5 / s
  1286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1287. elseif i == 2 then
  1288. local s = math.sqrt(m22 - m00 - m11 + 1)
  1289. local recip = 0.5 / s
  1290. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1291. end
  1292. end
  1293. end
  1294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1295. local xs, ys, zs = x + x, y + y, z + z
  1296. local wx, wy, wz = w * xs, w * ys, w * zs
  1297. local xx = x * xs
  1298. local xy = x * ys
  1299. local xz = x * zs
  1300. local yy = y * ys
  1301. local yz = y * zs
  1302. local zz = z * zs
  1303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1304. end
  1305. function QuaternionSlerp(a, b, t)
  1306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1307. local startInterp, finishInterp
  1308. if cosTheta >= 1.0E-4 then
  1309. if 1 - cosTheta > 1.0E-4 then
  1310. local theta = math.acos(cosTheta)
  1311. local invSinTheta = 1 / Sin(theta)
  1312. startInterp = Sin((1 - t) * theta) * invSinTheta
  1313. finishInterp = Sin(t * theta) * invSinTheta
  1314. else
  1315. startInterp = 1 - t
  1316. finishInterp = t
  1317. end
  1318. elseif 1 + cosTheta > 1.0E-4 then
  1319. local theta = math.acos(-cosTheta)
  1320. local invSinTheta = 1 / Sin(theta)
  1321. startInterp = Sin((t - 1) * theta) * invSinTheta
  1322. finishInterp = Sin(t * theta) * invSinTheta
  1323. else
  1324. startInterp = t - 1
  1325. finishInterp = t
  1326. end
  1327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1328. end
  1329. function rayCast(Position, Direction, Range, Ignore)
  1330. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1331. end
  1332. local RbxUtility = LoadLibrary("RbxUtility")
  1333. local Create = RbxUtility.Create
  1334. local insta = true
  1335.  
  1336. -------------------------------------------------------
  1337. --Start Damage Function--
  1338. -------------------------------------------------------
  1339. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1340. if hit.Parent == nil then
  1341. return
  1342. end
  1343. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1344. for _, v in pairs(hit.Parent:children()) do
  1345. if v:IsA("Humanoid") then
  1346. h = v
  1347. end
  1348. end
  1349. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1350. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1351. end
  1352.  
  1353. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1354. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1355. if hit.Parent.DebounceHit.Value == true then
  1356. return
  1357. end
  1358. end
  1359. if insta == true then
  1360. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1361. end
  1362. local c = Create("ObjectValue"){
  1363. Name = "creator",
  1364. Value = game:service("Players").LocalPlayer,
  1365. Parent = h,
  1366. }
  1367. game:GetService("Debris"):AddItem(c, .5)
  1368. CreateSound("958257111", hit, 10, 1)
  1369. local Damage = math.random(minim, maxim)
  1370. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1371. local blocked = false
  1372. local block = hit.Parent:findFirstChild("Block")
  1373. if block ~= nil then
  1374. if block.className == "IntValue" then
  1375. if block.Value > 0 then
  1376. blocked = true
  1377. block.Value = block.Value - 1
  1378. end
  1379. end
  1380. end
  1381. if blocked == false then
  1382. h.Health = h.Health - Damage
  1383. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1384. else
  1385. h.Health = h.Health - (Damage / 2)
  1386. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1387. end
  1388. if Type == "Knockdown" then
  1389. local hum = hit.Parent.Humanoid
  1390. hum.PlatformStand = true
  1391. coroutine.resume(coroutine.create(function(HHumanoid)
  1392. swait(1)
  1393. HHumanoid.PlatformStand = false
  1394. end), hum)
  1395. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1396. local bodvol = Create("BodyVelocity"){
  1397. velocity = angle * knockback,
  1398. P = 5000,
  1399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1400. Parent = hit,
  1401. }
  1402. local rl = Create("BodyAngularVelocity"){
  1403. P = 3000,
  1404. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1405. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1406. Parent = hit,
  1407. }
  1408. game:GetService("Debris"):AddItem(bodvol, .5)
  1409. game:GetService("Debris"):AddItem(rl, .5)
  1410. elseif Type == "Normal" then
  1411. local vp = Create("BodyVelocity"){
  1412. P = 500,
  1413. maxForce = Vector3.new(math.huge, 0, math.huge),
  1414. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1415. }
  1416. if knockback > 0 then
  1417. vp.Parent = hit.Parent.Torso
  1418. end
  1419. game:GetService("Debris"):AddItem(vp, .5)
  1420. elseif Type == "Up" then
  1421. local bodyVelocity = Create("BodyVelocity"){
  1422. velocity = Vector3.new(0, 20, 0),
  1423. P = 5000,
  1424. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1425. Parent = hit,
  1426. }
  1427. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1428. elseif Type == "DarkUp" then
  1429. coroutine.resume(coroutine.create(function()
  1430. for i = 0, 1, 0.1 do
  1431. swait()
  1432. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1433. end
  1434. end))
  1435. local bodyVelocity = Create("BodyVelocity"){
  1436. velocity = Vector3.new(0, 20, 0),
  1437. P = 5000,
  1438. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1439. Parent = hit,
  1440. }
  1441. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1442. elseif Type == "Snare" then
  1443. local bp = Create("BodyPosition"){
  1444. P = 2000,
  1445. D = 100,
  1446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1447. position = hit.Parent.Torso.Position,
  1448. Parent = hit.Parent.Torso,
  1449. }
  1450. game:GetService("Debris"):AddItem(bp, 1)
  1451. elseif Type == "Freeze" then
  1452. local BodPos = Create("BodyPosition"){
  1453. P = 50000,
  1454. D = 1000,
  1455. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1456. position = hit.Parent.Torso.Position,
  1457. Parent = hit.Parent.Torso,
  1458. }
  1459. local BodGy = Create("BodyGyro") {
  1460. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1461. P = 20e+003,
  1462. Parent = hit.Parent.Torso,
  1463. cframe = hit.Parent.Torso.CFrame,
  1464. }
  1465. hit.Parent.Torso.Anchored = true
  1466. coroutine.resume(coroutine.create(function(Part)
  1467. swait(1.5)
  1468. Part.Anchored = false
  1469. end), hit.Parent.Torso)
  1470. game:GetService("Debris"):AddItem(BodPos, 3)
  1471. game:GetService("Debris"):AddItem(BodGy, 3)
  1472. end
  1473. local debounce = Create("BoolValue"){
  1474. Name = "DebounceHit",
  1475. Parent = hit.Parent,
  1476. Value = true,
  1477. }
  1478. game:GetService("Debris"):AddItem(debounce, Delay)
  1479. c = Create("ObjectValue"){
  1480. Name = "creator",
  1481. Value = Player,
  1482. Parent = h,
  1483. }
  1484. game:GetService("Debris"):AddItem(c, .5)
  1485. end
  1486. end
  1487. -------------------------------------------------------
  1488. --End Damage Function--
  1489. -------------------------------------------------------
  1490.  
  1491. -------------------------------------------------------
  1492. --Start Damage Function Customization--
  1493. -------------------------------------------------------
  1494. function ShowDamage(Pos, Text, Time, Color)
  1495. local Rate = (1 / 30)
  1496. local Pos = (Pos or Vector3.new(0, 0, 0))
  1497. local Text = (Text or "")
  1498. local Time = (Time or 2)
  1499. local Color = (Color or Color3.new(1, 0, 1))
  1500. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1501. EffectPart.Anchored = true
  1502. local BillboardGui = Create("BillboardGui"){
  1503. Size = UDim2.new(3, 0, 3, 0),
  1504. Adornee = EffectPart,
  1505. Parent = EffectPart,
  1506. }
  1507. local TextLabel = Create("TextLabel"){
  1508. BackgroundTransparency = 1,
  1509. Size = UDim2.new(1, 0, 1, 0),
  1510. Text = Text,
  1511. Font = "Bodoni",
  1512. TextColor3 = Color,
  1513. TextScaled = true,
  1514. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1515. Parent = BillboardGui,
  1516. }
  1517. game.Debris:AddItem(EffectPart, (Time))
  1518. EffectPart.Parent = game:GetService("Workspace")
  1519. delay(0, function()
  1520. local Frames = (Time / Rate)
  1521. for Frame = 1, Frames do
  1522. wait(Rate)
  1523. local Percent = (Frame / Frames)
  1524. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1525. TextLabel.TextTransparency = Percent
  1526. end
  1527. if EffectPart and EffectPart.Parent then
  1528. EffectPart:Destroy()
  1529. end
  1530. end)
  1531. end
  1532. -------------------------------------------------------
  1533. --End Damage Function Customization--
  1534. -------------------------------------------------------
  1535.  
  1536. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1537. for _, c in pairs(workspace:children()) do
  1538. local hum = c:findFirstChild("Humanoid")
  1539. if hum ~= nil then
  1540. local head = c:findFirstChild("Head")
  1541. if head ~= nil then
  1542. local targ = head.Position - Part.Position
  1543. local mag = targ.magnitude
  1544. if magni >= mag and c.Name ~= plr.Name then
  1545.  
  1546. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1547. end
  1548. end
  1549. end
  1550. end
  1551. end
  1552.  
  1553.  
  1554. CFuncs = {
  1555. Part = {
  1556. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1557. local Part = Create("Part")({
  1558. Parent = Parent,
  1559. Reflectance = Reflectance,
  1560. Transparency = Transparency,
  1561. CanCollide = false,
  1562. Locked = true,
  1563. BrickColor = BrickColor.new(tostring(BColor)),
  1564. Name = Name,
  1565. Size = Size,
  1566. Material = Material
  1567. })
  1568. RemoveOutlines(Part)
  1569. return Part
  1570. end
  1571. },
  1572. Mesh = {
  1573. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1574. local Msh = Create(Mesh)({
  1575. Parent = Part,
  1576. Offset = OffSet,
  1577. Scale = Scale
  1578. })
  1579. if Mesh == "SpecialMesh" then
  1580. Msh.MeshType = MeshType
  1581. Msh.MeshId = MeshId
  1582. end
  1583. return Msh
  1584. end
  1585. },
  1586. Mesh = {
  1587. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1588. local Msh = Create(Mesh)({
  1589. Parent = Part,
  1590. Offset = OffSet,
  1591. Scale = Scale
  1592. })
  1593. if Mesh == "SpecialMesh" then
  1594. Msh.MeshType = MeshType
  1595. Msh.MeshId = MeshId
  1596. end
  1597. return Msh
  1598. end
  1599. },
  1600. Weld = {
  1601. Create = function(Parent, Part0, Part1, C0, C1)
  1602. local Weld = Create("Weld")({
  1603. Parent = Parent,
  1604. Part0 = Part0,
  1605. Part1 = Part1,
  1606. C0 = C0,
  1607. C1 = C1
  1608. })
  1609. return Weld
  1610. end
  1611. },
  1612. Sound = {
  1613. Create = function(id, par, vol, pit)
  1614. coroutine.resume(coroutine.create(function()
  1615. local S = Create("Sound")({
  1616. Volume = vol,
  1617. Pitch = pit or 1,
  1618. SoundId = id,
  1619. Parent = par or workspace
  1620. })
  1621. wait()
  1622. S:play()
  1623. game:GetService("Debris"):AddItem(S, 6)
  1624. end))
  1625. end
  1626. },
  1627. ParticleEmitter = {
  1628. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1629. local fp = Create("ParticleEmitter")({
  1630. Parent = Parent,
  1631. Color = ColorSequence.new(Color1, Color2),
  1632. LightEmission = LightEmission,
  1633. Size = Size,
  1634. Texture = Texture,
  1635. Transparency = Transparency,
  1636. ZOffset = ZOffset,
  1637. Acceleration = Accel,
  1638. Drag = Drag,
  1639. LockedToPart = LockedToPart,
  1640. VelocityInheritance = VelocityInheritance,
  1641. EmissionDirection = EmissionDirection,
  1642. Enabled = Enabled,
  1643. Lifetime = LifeTime,
  1644. Rate = Rate,
  1645. Rotation = Rotation,
  1646. RotSpeed = RotSpeed,
  1647. Speed = Speed,
  1648. VelocitySpread = VelocitySpread
  1649. })
  1650. return fp
  1651. end
  1652. }
  1653. }
  1654. function RemoveOutlines(part)
  1655. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1656. end
  1657. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1658. local Part = Create("Part")({
  1659. formFactor = FormFactor,
  1660. Parent = Parent,
  1661. Reflectance = Reflectance,
  1662. Transparency = Transparency,
  1663. CanCollide = false,
  1664. Locked = true,
  1665. BrickColor = BrickColor.new(tostring(BColor)),
  1666. Name = Name,
  1667. Size = Size,
  1668. Material = Material
  1669. })
  1670. RemoveOutlines(Part)
  1671. return Part
  1672. end
  1673. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1674. local Msh = Create(Mesh)({
  1675. Parent = Part,
  1676. Offset = OffSet,
  1677. Scale = Scale
  1678. })
  1679. if Mesh == "SpecialMesh" then
  1680. Msh.MeshType = MeshType
  1681. Msh.MeshId = MeshId
  1682. end
  1683. return Msh
  1684. end
  1685. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1686. local Weld = Create("Weld")({
  1687. Parent = Parent,
  1688. Part0 = Part0,
  1689. Part1 = Part1,
  1690. C0 = C0,
  1691. C1 = C1
  1692. })
  1693. return Weld
  1694. end
  1695.  
  1696. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1697. local Sound = IT("Sound")
  1698. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1699. Sound.Pitch = pitch or 1
  1700. Sound.Volume = volume or 1
  1701. Sound.Looped = looped or false
  1702. if(autoPlay)then
  1703. coroutine.wrap(function()
  1704. repeat wait() until Sound.IsLoaded
  1705. Sound.Playing = autoPlay or false
  1706. end)()
  1707. end
  1708. if(not looped and effect)then
  1709. Sound.Stopped:connect(function()
  1710. Sound.Volume = 0
  1711. Sound:destroy()
  1712. end)
  1713. elseif(effect)then
  1714.  
  1715. end
  1716. Sound.Parent =parent or Torso
  1717. return Sound
  1718. end
  1719.  
  1720. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1721. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1722. local Sound = IT("Sound")
  1723. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1724. Sound.Pitch = pitch or 1
  1725. Sound.Volume = volume or 1
  1726. Sound.Looped = looped or false
  1727. if(autoPlay)then
  1728. coroutine.wrap(function()
  1729. repeat wait() until Sound.IsLoaded
  1730. Sound.Playing = autoPlay or false
  1731. end)()
  1732. end
  1733. if(not looped and effect)then
  1734. Sound.Stopped:connect(function()
  1735. Sound.Volume = 0
  1736. soundPart:destroy()
  1737. end)
  1738. elseif(effect)then
  1739. warn("Sound can't be looped and a sound effect!")
  1740. end
  1741. Sound.Parent = soundPart
  1742. return Sound
  1743. end
  1744.  
  1745. -------------------------------------------------------
  1746. --Start Effect Function--
  1747. -------------------------------------------------------
  1748. EffectModel = Instance.new("Model", char)
  1749. Effects = {
  1750. Block = {
  1751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1752. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1753. prt.Anchored = true
  1754. prt.CFrame = cframe
  1755. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1756. game:GetService("Debris"):AddItem(prt, 10)
  1757. if Type == 1 or Type == nil then
  1758. table.insert(Effects, {
  1759. prt,
  1760. "Block1",
  1761. delay,
  1762. x3,
  1763. y3,
  1764. z3,
  1765. msh
  1766. })
  1767. elseif Type == 2 then
  1768. table.insert(Effects, {
  1769. prt,
  1770. "Block2",
  1771. delay,
  1772. x3,
  1773. y3,
  1774. z3,
  1775. msh
  1776. })
  1777. else
  1778. table.insert(Effects, {
  1779. prt,
  1780. "Block3",
  1781. delay,
  1782. x3,
  1783. y3,
  1784. z3,
  1785. msh
  1786. })
  1787. end
  1788. end
  1789. },
  1790. Sphere = {
  1791. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1792. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1793. prt.Anchored = true
  1794. prt.CFrame = cframe
  1795. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1796. game:GetService("Debris"):AddItem(prt, 10)
  1797. table.insert(Effects, {
  1798. prt,
  1799. "Cylinder",
  1800. delay,
  1801. x3,
  1802. y3,
  1803. z3,
  1804. msh
  1805. })
  1806. end
  1807. },
  1808. Cylinder = {
  1809. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1810. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1811. prt.Anchored = true
  1812. prt.CFrame = cframe
  1813. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1814. game:GetService("Debris"):AddItem(prt, 10)
  1815. table.insert(Effects, {
  1816. prt,
  1817. "Cylinder",
  1818. delay,
  1819. x3,
  1820. y3,
  1821. z3,
  1822. msh
  1823. })
  1824. end
  1825. },
  1826. Wave = {
  1827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1828. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1829. prt.Anchored = true
  1830. prt.CFrame = cframe
  1831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1832. game:GetService("Debris"):AddItem(prt, 10)
  1833. table.insert(Effects, {
  1834. prt,
  1835. "Cylinder",
  1836. delay,
  1837. x3 / 60,
  1838. y3 / 60,
  1839. z3 / 60,
  1840. msh
  1841. })
  1842. end
  1843. },
  1844. Ring = {
  1845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1847. prt.Anchored = true
  1848. prt.CFrame = cframe
  1849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1850. game:GetService("Debris"):AddItem(prt, 10)
  1851. table.insert(Effects, {
  1852. prt,
  1853. "Cylinder",
  1854. delay,
  1855. x3,
  1856. y3,
  1857. z3,
  1858. msh
  1859. })
  1860. end
  1861. },
  1862. Break = {
  1863. Create = function(brickcolor, cframe, x1, y1, z1)
  1864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1865. prt.Anchored = true
  1866. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1868. local num = math.random(10, 50) / 1000
  1869. game:GetService("Debris"):AddItem(prt, 10)
  1870. table.insert(Effects, {
  1871. prt,
  1872. "Shatter",
  1873. num,
  1874. prt.CFrame,
  1875. math.random() - math.random(),
  1876. 0,
  1877. math.random(50, 100) / 100
  1878. })
  1879. end
  1880. },
  1881. Spiral = {
  1882. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1883. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1884. prt.Anchored = true
  1885. prt.CFrame = cframe
  1886. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1887. game:GetService("Debris"):AddItem(prt, 10)
  1888. table.insert(Effects, {
  1889. prt,
  1890. "Cylinder",
  1891. delay,
  1892. x3,
  1893. y3,
  1894. z3,
  1895. msh
  1896. })
  1897. end
  1898. },
  1899. Push = {
  1900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1901. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1902. prt.Anchored = true
  1903. prt.CFrame = cframe
  1904. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1905. game:GetService("Debris"):AddItem(prt, 10)
  1906. table.insert(Effects, {
  1907. prt,
  1908. "Cylinder",
  1909. delay,
  1910. x3,
  1911. y3,
  1912. z3,
  1913. msh
  1914. })
  1915. end
  1916. }
  1917. }
  1918. -------------------------------------------------------
  1919. --End Effect Function--
  1920. -------------------------------------------------------
  1921.  
  1922. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1923. local NSound = nil
  1924. coroutine.resume(coroutine.create(function()
  1925. NSound = Instance.new("Sound", PARENT)
  1926. NSound.Volume = VOLUME
  1927. NSound.Pitch = PITCH
  1928. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1929. swait()
  1930. NSound:play()
  1931. game:GetService("Debris"):AddItem(NSound, 10)
  1932. end))
  1933. return NSound
  1934. end
  1935.  
  1936.  
  1937. coroutine.resume(coroutine.create(function()
  1938. while text ~= nil do
  1939. swait()
  1940. text.Rotation = math.random(-1.5,1.5)
  1941. end
  1942. end))
  1943.  
  1944. angery = false
  1945.  
  1946.  
  1947. -------------------------------------------------------
  1948. --End Important Functions--
  1949. -------------------------------------------------------
  1950.  
  1951. -------------------------------------------------------
  1952. --Start Music Option--
  1953. -------------------------------------------------------
  1954.  
  1955. lul = Instance.new("Sound", tors) --le musice
  1956. lul.Pitch = 1
  1957.  
  1958. local mu = math.random(1,17)
  1959. if mu == 1 then
  1960. lul.SoundId = "rbxassetid://193889412"
  1961. end
  1962. if mu == 2 then
  1963. lul.SoundId = "rbxassetid://274690929"
  1964. end
  1965. if mu == 3 then
  1966. lul.SoundId = "rbxassetid://1241998626"
  1967. end
  1968. if mu == 4 then
  1969. lul.SoundId = "rbxassetid://1878962648"
  1970. end
  1971. if mu == 5 then
  1972. lul.SoundId = "rbxassetid://185117072"
  1973. end
  1974. if mu == 6 then
  1975. lul.SoundId = "rbxassetid://295856024"
  1976. end
  1977. if mu == 7 then
  1978. lul.SoundId = "rbxassetid://2054013600"
  1979. end
  1980. if mu == 8 then
  1981. lul.SoundId = "rbxassetid://1463709693"
  1982. lul.Pitch = 1.4
  1983. end
  1984. if mu == 9 then
  1985. lul.SoundId = "rbxassetid://575705300"
  1986. end
  1987. if mu == 10 then
  1988. lul.SoundId = "rbxassetid://142924062"
  1989. end
  1990. if mu == 11 then
  1991. lul.SoundId = "rbxassetid://251072363"
  1992. end
  1993. if mu == 12 then
  1994. lul.SoundId = "rbxassetid://731061980"
  1995. end
  1996. if mu == 13 then
  1997. lul.SoundId = "rbxassetid://455682677"
  1998. end
  1999. if mu == 14 then
  2000. lul.SoundId = "rbxassetid://1283123885"
  2001. end
  2002. if mu == 15 then
  2003. lul.SoundId = "rbxassetid://1185002382"
  2004. end
  2005. if mu == 16 then
  2006. lul.SoundId = "rbxassetid://1588631952"
  2007. end
  2008. if mu == 17 then
  2009. lul.SoundId = "rbxassetid://1496130120"
  2010. end
  2011.  
  2012. lul.Volume = 1
  2013. lul.TimePosition = 0
  2014. lul.Looped = true
  2015. lul:Play()
  2016.  
  2017. NEWS = Instance.new("Sound", tors) --O NO
  2018. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  2019. NEWS.Volume = 100
  2020. NEWS.Pitch = 1
  2021. NEWS.Looped = false
  2022. NEWS.TimePosition = 1
  2023.  
  2024. AAAAA = Instance.new("Sound", tors) --aaa
  2025. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  2026. AAAAA.Volume = 10
  2027. AAAAA.Pitch = 1
  2028. AAAAA.Looped = false
  2029. AAAAA.TimePosition = 1
  2030.  
  2031. MERKIO = Instance.new("Sound", tors) --why
  2032. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  2033. MERKIO.Volume = 10
  2034. MERKIO.Pitch = 1
  2035. MERKIO.Looped = false
  2036. MERKIO.TimePosition = 0
  2037.  
  2038. MERKIO2 = Instance.new("Sound", tors) --why (again)
  2039. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  2040. MERKIO2.Volume = 10
  2041. MERKIO2.Pitch = 1
  2042. MERKIO2.Looped = false
  2043. MERKIO2.TimePosition = 0
  2044.  
  2045. thonks = Instance.new("Sound", tors) --wat?
  2046. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  2047. thonks.Volume = 10
  2048. thonks.Pitch = 1
  2049. thonks.Looped = false
  2050. thonks.TimePosition = 0
  2051.  
  2052. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  2053. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  2054. gudsong.Volume = 10
  2055. gudsong.Pitch = 1
  2056. gudsong.Looped = true
  2057. gudsong.TimePosition = 6.6
  2058.  
  2059. so = Instance.new("Sound", tors) --moar seizure
  2060. so.SoundId = "http://www.roblox.com/asset/?id=1982535269"
  2061. so.Volume = 10
  2062. so.Pitch = 1
  2063. so.Looped = false
  2064. so.TimePosition = 0
  2065.  
  2066. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  2067. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  2068. sors.Volume = 10
  2069. sors.Pitch = 1
  2070. sors.Looped = false
  2071. sors.TimePosition = 0
  2072.  
  2073. --u mom gay--
  2074. -------------------------------------------------------
  2075. --End Music Option--
  2076. -------------------------------------------------------
  2077. --hi fat >:)
  2078. -------------------------------------------------------
  2079. --Start Attacks N Stuff--
  2080. -------------------------------------------------------
  2081.  
  2082. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  2083. attack = true
  2084.  
  2085. hum.WalkSpeed = 40
  2086. lul:Pause()
  2087. Character.Head.face.Texture = "rbxassetid://620619801"
  2088. NEWS:Play()
  2089. repeat
  2090. NEWS.Parent = tors
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2098. until NEWS.Playing == false
  2099. local S = Instance.new("Explosion",workspace)
  2100. S.Position = tors.Position
  2101. S.BlastPressure = 999
  2102. S.BlastRadius = 45
  2103. S.ExplosionType = 0
  2104. attack = false
  2105. hum.WalkSpeed = 40
  2106. lul:Resume()
  2107. Character.Head.face.Texture = "rbxassetid://620619801"
  2108. attack = false
  2109. hum.WalkSpeed = 40
  2110. end
  2111.  
  2112. function sneakonehundred()
  2113. attack = true
  2114. hum.WalkSpeed = 0.03
  2115. Character.Head.face.Texture = "rbxassetid://1667792"
  2116. CreateSound("1542642349", tors, 10, 1.05)
  2117. for i = 0,20,0.1 do
  2118. swait()
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2123. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2124. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2125. end
  2126. CreateSound("753450324", tors, 10, 1.05)
  2127. wait(0.25)
  2128. Character.Head.face.Texture = "rbxassetid://1223903433"
  2129. for i = 0,7,0.1 do
  2130. swait()
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2136. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2137. end
  2138. Character.Head.face.Texture = "rbxassetid://620619801"
  2139. attack = false
  2140. hum.WalkSpeed = 40
  2141. end
  2142.  
  2143. function WRY() --WRYYYYYYY
  2144. attack = true
  2145. hum.WalkSpeed = 0.30
  2146. CreateSound("794081034", hed, 10, 1)
  2147. Character.Head.face.Texture = "rbxassetid://396389196"
  2148. for i = 0,2,0.1 do
  2149. swait()
  2150. CameraEnshaking(1, 2)
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2157. end
  2158. for i = 0,14.7,0.1 do
  2159. swait()
  2160. CameraEnshaking(1, 3)
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2167. end
  2168. attack = false
  2169. Character.Head.face.Texture = "rbxassetid://620619801"
  2170. hum.WalkSpeed = 40
  2171. end
  2172.  
  2173. function DANCEFORME()
  2174. attack = true
  2175. texth.Text = "Squɑƚing."
  2176. text.Text = ""
  2177. lul:Pause()
  2178. Character.Head.face.Texture = "rbxassetid://1676553712"
  2179. MERKIO:Play()
  2180. repeat
  2181. for i = 0,0.37,0.03 do
  2182. swait()
  2183. MERKIO.Parent = tors
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2186. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2187. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2190. end
  2191. for i = 0,0.37,0.03 do
  2192. swait()
  2193. MERKIO.Parent = tors
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2200. end
  2201. until MERKIO.Playing == false
  2202. MERKIO:Stop()
  2203. Character.Head.face.Texture = "rbxassetid://620619801"
  2204. attack = false
  2205. lul:Resume()
  2206. texth.Text = ""
  2207. text.Text = "Noti˅ɐ "
  2208. hum.WalkSpeed = 40
  2209. end
  2210.  
  2211. function TRUEDANCEFORME()
  2212. attack = true
  2213. texth.Text = "Truely Squɑƚing."
  2214. text.Text = ""
  2215. lul:Pause()
  2216. Character.Head.face.Texture = "rbxassetid://8339872"
  2217. MERKIO:Play()
  2218. repeat
  2219. for i = 0,0.37,0.03 do
  2220. swait()
  2221. MERKIO.Parent = tors
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2224. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2225. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2228. end
  2229. for i = 0,0.37,0.03 do
  2230. swait()
  2231. MERKIO.Parent = tors
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2234. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2235. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2238. end
  2239. until MERKIO.Playing == false
  2240. MERKIO:Stop()
  2241. Character.Head.face.Texture = "rbxassetid://620619801"
  2242. attack = false
  2243. lul:Resume()
  2244. texth.Text = ""
  2245. text.Text = "Noti˅ɐ "
  2246. hum.WalkSpeed = 40
  2247. end
  2248.  
  2249. function takethat()
  2250. attack = true
  2251. hum.WalkSpeed = 0
  2252. CreateSound("1238240145", tors, 10, 1.05)
  2253. for i = 0,8.3,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2261. end
  2262. CreateSound("135165859", tors, 10, 1.05)
  2263. for i = 0,6,0.1 do
  2264. swait()
  2265. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2272. end
  2273. attack = false
  2274. Character.Head.face.Texture = "rbxassetid://620619801"
  2275. hum.WalkSpeed = 40
  2276. end
  2277. function thonki()
  2278. attack = true
  2279. text.Text = "Thinking..."
  2280. hum.WalkSpeed = 6.5
  2281. Character.Head.face.Texture = "rbxassetid://1528105298"
  2282. thonks:Play()
  2283. lul:Pause()
  2284. repeat
  2285. for i = 0,8.3,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2293. end
  2294. until thonks.Playing == false
  2295. thonks:Stop()
  2296. attack = false
  2297. text.Text = "Noti˅ɐ "
  2298. Character.Head.face.Texture = "rbxassetid://620619801"
  2299. lul:Resume()
  2300. hum.WalkSpeed = 40
  2301. end
  2302. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2303. attack = true
  2304. Character.Head.face.Texture = "rbxassetid://266304560"
  2305. for i = 0,6,0.1 do
  2306. swait()
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2313. end
  2314. CreateSound("1093102664", hed, 10, 1)
  2315. CameraEnshaking(3, 8)
  2316. for i = 0,2,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2323. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2324. end
  2325. Character.Head.face.Texture = "rbxassetid://30128383"
  2326. hum.MaxHealth = 0
  2327. ragdoll(char)
  2328. CreateSound("534269232", hed, 5, 1)
  2329. end
  2330.  
  2331. function dead()
  2332. attack = true
  2333. hum.WalkSpeed = 0.20
  2334. CreateSound("137225991", hed, 10, 1)
  2335. Character.Head.face.Texture = "rbxassetid://297512410"
  2336. for i = 0,1.1,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2344. end
  2345. for i = 0,1.1,0.1 do
  2346. swait()
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2353. end
  2354. for i = 0,1.1,0.1 do
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2362. end
  2363. for i = 0,1.1,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2371. end
  2372. for i = 0,1.1,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2380. end
  2381. for i = 0,1.1,0.1 do
  2382. swait()
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2389. end
  2390. for i = 0,1.1,0.1 do
  2391. swait()
  2392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2398. end
  2399. for i = 0,1.1,0.1 do
  2400. swait()
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2407. end
  2408. for i = 0,1.1,0.1 do
  2409. swait()
  2410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2416. end
  2417. Character.Head.face.Texture = "rbxassetid://273309187"
  2418. for i = 0,9,0.1 do
  2419. swait()
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2426. end
  2427. attack = false
  2428. Character.Head.face.Texture = "rbxassetid://620619801"
  2429. hum.WalkSpeed = 40
  2430. end
  2431.  
  2432. function ShutTheHellUp()
  2433. attack = true
  2434. hum.WalkSpeed = 2.01
  2435. CreateSound("336377340", hed, 10, 1)
  2436. for i = 0,3,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2444. end
  2445. for i = 0,1.2,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2453. end
  2454. for i = 0,1.2,0.1 do
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2462. end
  2463. for i = 0,1.2,0.1 do
  2464. swait()
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2471. end
  2472. for i = 0,1.2,0.1 do
  2473. swait()
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2480. end
  2481. for i = 0,2,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2489. end
  2490. for i = 0,2,0.1 do
  2491. swait()
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2498. end
  2499. hum.WalkSpeed = 40
  2500. attack = false
  2501. end
  2502.  
  2503. function NO_U()
  2504. attack = true
  2505. hum.WalkSpeed = 4.01
  2506. Character.Head.face.Texture = "rbxassetid://304904077"
  2507. CreateSound("1543318456", hed, 10, 1)
  2508. for i = 0,6,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2516. end
  2517. for i = 0,3.2,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2525. end
  2526. hum.WalkSpeed = 40
  2527. Character.Head.face.Texture = "rbxassetid://620619801"
  2528. attack = false
  2529. end
  2530.  
  2531. function EndMySufferingV2()
  2532. attack = true
  2533. hum.WalkSpeed = 1.01
  2534. CreateSound("577475178", hed, 10, 1)
  2535. for i = 0,18,0.1 do
  2536. swait()
  2537. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2538. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2539. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2540. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2541. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2543. end
  2544. attack = false
  2545. hum.WalkSpeed = 40
  2546. end
  2547.  
  2548. function Victory()
  2549. attack = true
  2550. hum.WalkSpeed = 1.01
  2551. Character.Head.face.Texture = "rbxassetid://616284160"
  2552. Humanoid.Jump = true
  2553. CreateSound("130834939", hed, 10, 1)
  2554. for i = 0,3.7,0.1 do
  2555. swait()
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2562. end
  2563. Humanoid.Jump = true
  2564. for i = 0,3.7,0.1 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2572. end
  2573. Humanoid.Jump = true
  2574. for i = 0,3.7,0.1 do
  2575. swait()
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2582. end
  2583. Humanoid.Jump = true
  2584. for i = 0,3.7,0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2592. end
  2593. Humanoid.Jump = true
  2594. for i = 0,3.7,0.1 do
  2595. swait()
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2602. end
  2603. attack = false
  2604. Character.Head.face.Texture = "rbxassetid://620619801"
  2605. hum.WalkSpeed = 40
  2606. end
  2607.  
  2608. function WhatHuh()
  2609. attack = true
  2610. hum.WalkSpeed = 1.01
  2611. CreateSound("130766865", hed, 10, 1)
  2612. Character.Head.face.Texture = "rbxassetid://276732672"
  2613. for i = 0,4,0.1 do
  2614. swait()
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2621. end
  2622. for i = 0,6.7,0.1 do
  2623. swait()
  2624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2630. end
  2631. for i = 0,8.1,0.1 do
  2632. swait()
  2633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2639. end
  2640. for i = 0,1,0.1 do
  2641. swait()
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2648. end
  2649. for i = 0,1,0.1 do
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2657. end
  2658. for i = 0,4,0.1 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2666. end
  2667. attack = false
  2668. Character.Head.face.Texture = "rbxassetid://620619801"
  2669. hum.WalkSpeed = 40
  2670. end
  2671.  
  2672. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2673. attack = true
  2674. Character.Head.face.Texture = "rbxassetid://266304560"
  2675. for i = 0,6,0.1 do
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2683. end
  2684. CreateSound("1093102664", hed, 10, 1)
  2685. CameraEnshaking(3, 8)
  2686. for i = 0,2,0.1 do
  2687. swait()
  2688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2692. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2693. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2694. end
  2695. Character.Head.face.Texture = "rbxassetid://30128383"
  2696. hum.MaxHealth = 0
  2697. ragdoll(char)
  2698. CreateSound("534269232", hed, 5, 1)
  2699. end
  2700.  
  2701. function AnotherOne() --WhAT ANOTHER ONE
  2702. attack = true
  2703. hum.WalkSpeed = 1.01
  2704. local icri = CreateSound("1205111204", hed, 10, 1)
  2705. swait(165)
  2706. local FRAME = tors.CFrame
  2707. repeat
  2708. swait()
  2709. Character.Head.face.Texture = "rbxassetid://582931093"
  2710. CameraEnshaking(1, 10)
  2711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2714. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2715. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2716. tors.CFrame = FRAME * CF(0,1,0)
  2717. swait()
  2718. tors.CFrame = FRAME
  2719. until icri.Playing == false
  2720. Character.Head.face.Texture = "rbxassetid://620619801"
  2721. attack = false
  2722. hum.WalkSpeed = 40
  2723. end
  2724.  
  2725.  
  2726. function NEN()
  2727. attack = true
  2728. hum.WalkSpeed = 1.01
  2729. CreateSound("230292011", hed, 10, 1)
  2730. Character.Head.face.Texture = "rbxassetid://705269463"
  2731. for i = 0,4,0.1 do
  2732. swait()
  2733. CameraEnshaking(1, 3)
  2734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2740. end
  2741. attack = false
  2742. Character.Head.face.Texture = "rbxassetid://620619801"
  2743. hum.WalkSpeed = 40
  2744. end
  2745.  
  2746. function Ashes() --Straight from... Whatever it was called.
  2747. attack = true
  2748. hum.WalkSpeed = 1.01
  2749. Character.Head.face.Texture = "rbxassetid://360687027"
  2750. CreateSound("290084602", tors, 10, 1)
  2751. for i = 0,6.2,0.1 do
  2752. swait()
  2753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2759. end
  2760. for i = 0,6.2,0.1 do
  2761. swait()
  2762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2768. end
  2769. attack = false
  2770. Character.Head.face.Texture = "rbxassetid://620619801"
  2771. hum.WalkSpeed = 40
  2772. end
  2773.  
  2774.  
  2775. function BOI()
  2776. attack = true
  2777. hum.WalkSpeed = 1.01
  2778. CreateSound("390901873", hed, 10, 1)
  2779. Character.Head.face.Texture = "rbxassetid://282463320"
  2780. for i = 0,4,0.1 do
  2781. swait()
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2788. end
  2789. for i = 0,4,0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2797. end
  2798. attack = false
  2799. Character.Head.face.Texture = "rbxassetid://620619801"
  2800. hum.WalkSpeed = 40
  2801. end
  2802.  
  2803. function DrinkdaDrink()
  2804. attack = true
  2805. RHe.Transparency = 0
  2806. hum.WalkSpeed = 3
  2807. local Munch = CreateSound("554208103", hed, 5, 1)
  2808. swait(2)
  2809. repeat
  2810. for i = 0,6,0.1 do
  2811. swait()
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2816. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2818. end
  2819. until Munch.Playing == false
  2820. hum.WalkSpeed = 40
  2821. RHe.Transparency = 1
  2822. attack = false
  2823. end
  2824.  
  2825. function EatdaChips()
  2826. attack = true
  2827. RHk.Transparency = 0
  2828. hum.WalkSpeed = 3
  2829. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2830. swait(2)
  2831. repeat
  2832. for i = 0,6,0.1 do
  2833. swait()
  2834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2835. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2838. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2839. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2840. end
  2841. until Muncha.Playing == false
  2842. hum.WalkSpeed = 40
  2843. RHk.Transparency = 1
  2844. attack = false
  2845. end
  2846.  
  2847. function Sittyboi()
  2848. attack = true
  2849. lul:Pause()
  2850. text.Text = "Waiting..."
  2851. AAAAA.SoundId = "rbxassetid://1239136800"
  2852. AAAAA.TimePosition = 0
  2853. AAAAA:Play()
  2854. hum.WalkSpeed = 0
  2855. repeat
  2856. swait()
  2857. for i = 0, 1, 0.1 do
  2858. swait()
  2859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2860. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2861. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2862. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2863. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2865. end
  2866. until AAAAA.Playing == false
  2867. attack = false
  2868. AAAAA:Stop()
  2869. lul:Resume()
  2870. text.Text = "Noti˅ɐ "
  2871. hum.WalkSpeed = 40
  2872. end
  2873.  
  2874. function HELP()
  2875. attack = true
  2876. hum.WalkSpeed = 1.01
  2877. Character.Head.face.Texture = "rbxassetid://307972876"
  2878. CreateSound("1123321019", hed, 10, 1)
  2879. for i = 0,15,0.1 do
  2880. swait()
  2881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2883. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2884. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2885. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2886. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2887. end
  2888. CreateSound("198462271", hed, 10, 1)
  2889. for i = 0,8,0.1 do
  2890. Character.Head.face.Texture = "rbxassetid://341497730"
  2891. swait()
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2894. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2895. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2896. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2897. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2898. end
  2899. for i = 0,8,0.1 do
  2900. Character.Head.face.Texture = "rbxassetid://341497730"
  2901. swait()
  2902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2904. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2905. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2906. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2907. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2908. end
  2909. CreateSound("948494432", hed, 10, 1)
  2910. for i = 0,7.5,0.1 do
  2911. Character.Head.face.Texture = "rbxassetid://249062487"
  2912. swait()
  2913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2915. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2916. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2917. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2918. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2919. end
  2920. CreateSound("1542642349", hed, 10, 1)
  2921. for i = 0,10,0.1 do
  2922. Character.Head.face.Texture = "rbxassetid://270636807"
  2923. swait()
  2924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2926. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2927. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2928. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2929. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2930. end
  2931. CreateSound("269597232", hed, 10, 1)
  2932. for i = 0,6,0.1 do
  2933. Character.Head.face.Texture = "rbxassetid://265057155"
  2934. swait()
  2935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2937. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2938. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2939. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2940. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2941. end
  2942. attack = false
  2943. Character.Head.face.Texture = "rbxassetid://620619801"
  2944. hum.WalkSpeed = 40
  2945. end
  2946.  
  2947. danci = false
  2948.  
  2949. function dingidongo() --my head burns (UNUSED)
  2950. attack = true
  2951. danci = true
  2952. hum.WalkSpeed = 27.6
  2953. texth.Text = "Having a Seizure."
  2954. text.Text = ""
  2955. gudsong:Play()
  2956. lul:Pause()
  2957. gudsong.TimePosition = 6.6
  2958. Character.Head.face.Texture = "rbxassetid://315792941"
  2959. repeat
  2960. for i = 0,1.87,0.23 do
  2961. swait()
  2962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2964. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2965. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2966. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2968. end
  2969. if gudsong.TimePosition == 11.937 then
  2970. gudsong.TimePosition = 6.6
  2971. end
  2972. for i = 0,1.87,0.23 do
  2973. swait()
  2974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2980. end
  2981. until danci == false
  2982. gudsong:Stop()
  2983. attack = false
  2984. lul:Resume()
  2985. texth.Text = ""
  2986. text.Text = "Noti˅ɐ "
  2987. attack = false
  2988. Character.Head.face.Texture = "rbxassetid://620619801"
  2989. hum.WalkSpeed = 40
  2990. end
  2991.  
  2992. function hap() --much hap
  2993. attack = true
  2994. hum.WalkSpeed = 0.10
  2995. CreateSound("363808674", hed, 10, 1)
  2996. Character.Head.face.Texture = "rbxassetid://315792941"
  2997. for i = 0,12,0.1 do
  2998. swait()
  2999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3005. end
  3006. CreateSound("233168827", hed, 10, 1)
  3007. Character.Head.face.Texture = "rbxassetid://335761015"
  3008. for i = 0,10,0.1 do
  3009. swait()
  3010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3016. end
  3017. CreateSound("363808674", hed, 10, 1)
  3018. attack = false
  3019. Character.Head.face.Texture = "rbxassetid://620619801"
  3020. hum.WalkSpeed = 40
  3021. end
  3022.  
  3023. function Gumilol()
  3024. attack = true
  3025. hum.WalkSpeed = 0
  3026. local Senses = CreateSound("605297168", hed, 6, 1)
  3027. swait(2)
  3028. repeat
  3029. swait()
  3030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3031. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3036. until Senses.TimePosition > 2.7
  3037. for i = 0, 3, 0.1 do
  3038. swait()
  3039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  3040. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3041. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3042. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3043. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3044. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3045. end
  3046. root.Anchored = true
  3047. repeat
  3048. swait()
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  3050. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3051. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3052. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3053. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  3054. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3055. until Senses.Playing == false
  3056. hum.WalkSpeed = 40
  3057. attack = false
  3058. root.Anchored = false
  3059. end
  3060. function oofmyass()
  3061. attack = true
  3062. hum.WalkSpeed = 0
  3063. CreateSound("663306786", tors, 3, 1)
  3064. for i = 0, 12, 0.1 do
  3065. swait()
  3066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  3067. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3068. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3069. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3070. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3071. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3072. end
  3073. CreateSound("663307468", tors, 6, 1)
  3074. for i = 0, 6, 0.1 do
  3075. swait()
  3076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3077. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3078. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  3079. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3080. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  3081. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  3082. end
  3083. hum.WalkSpeed = 40
  3084. attack = false
  3085. end
  3086. function WoodyGotWood()
  3087. attack = true
  3088. hum.WalkSpeed = 0
  3089. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  3090. Character.Head.face.Texture = "rbxassetid://27020401"
  3091. swait(2)
  3092. repeat
  3093. swait()
  3094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  3095. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  3096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3098. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  3099. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  3100. until Woodlenny.TimePosition > 3.6
  3101. root.Anchored = true
  3102. repeat
  3103. swait()
  3104. for i = 0, 2, 0.1 do
  3105. swait()
  3106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3107. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3110. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3111. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3112. end
  3113. for i = 0, 1.6, 0.1 do
  3114. swait()
  3115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3116. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3119. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3120. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3121. end
  3122. until Woodlenny.Playing == false
  3123. hum.WalkSpeed = 40
  3124. Character.Head.face.Texture = "rbxassetid://620619801"
  3125. attack = false
  3126. root.Anchored = false
  3127. end
  3128.  
  3129. function IsThatA()
  3130. attack = true
  3131. hum.WalkSpeed = 0
  3132. local isthata = CreateSound("950444738", hed, 6, 1)
  3133. Character.Head.face.Texture = "rbxassetid://63495374"
  3134. swait(2)
  3135. for i = 0, 7, 0.1 do
  3136. swait()
  3137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3143. end
  3144. Character.Head.face.Texture = "rbxassetid://143884958"
  3145. swait()
  3146. for i = 0, 14, 0.1 do
  3147. swait()
  3148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3150. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3154. end
  3155. hum.WalkSpeed = 40
  3156. Character.Head.face.Texture = "rbxassetid://620619801"
  3157. attack = false
  3158. root.Anchored = false
  3159. end
  3160.  
  3161. function LIVING()
  3162. attack = true
  3163. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3164. hum.WalkSpeed = 0
  3165. sors:Play()
  3166. repeat
  3167. swait()
  3168. sors.Parent = tors
  3169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3170. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3173. until sors.Playing == false
  3174. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3175. attack = false
  3176. hum.WalkSpeed = 40
  3177. end
  3178.  
  3179. function Seizure()
  3180. attack = true
  3181. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3182. hum.WalkSpeed = 0
  3183. so:Play()
  3184. repeat
  3185. swait()
  3186. so.Parent = tors
  3187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3189. if Mrandom(1,15) == 1 then
  3190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3191. end
  3192. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3193. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3196. until so.Playing == false
  3197. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3198. attack = false
  3199. hum.WalkSpeed = 40
  3200. end
  3201.  
  3202. local SOOSS = false
  3203.  
  3204. function STARMAN()
  3205. attack = true
  3206. SOOSS = true
  3207. hum.WalkSpeed = 160
  3208. soos:Play()
  3209. lul:Pause()
  3210. coroutine.resume(coroutine.create(function()
  3211. while SOOSS == true do
  3212. swait()
  3213. Head.Color = Color3.fromRGB(cR,cG,cB)
  3214. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3215. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3216. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3217. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3218. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3219. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3220. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3221. text.Text = ""..StarText[math.random(1,#StarText)]
  3222. end
  3223. end))
  3224. repeat
  3225. swait()
  3226. soos.Parent = tors
  3227. for i = 0,0.17,0.03 do
  3228. swait()
  3229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3235. end
  3236. for i = 0,0.17,0.03 do
  3237. swait()
  3238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3244. end
  3245. until soos.Playing == false
  3246. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3247. attack = false
  3248. SOOSS = false
  3249. text.Text = "Noti˅ɐ "
  3250. hum.WalkSpeed = 40
  3251. wait(0.1)
  3252. lul:Resume()
  3253. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3254. Head.BrickColor = BrickColor.new("Bright yellow")
  3255. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3256. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3257. Torso.BrickColor = BrickColor.new("Shamrock")
  3258. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3259. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3260. wait(0.1)
  3261. text.Text = "Noti˅ɐ "
  3262. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3263. Head.BrickColor = BrickColor.new("Bright yellow")
  3264. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3265. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3266. Torso.BrickColor = BrickColor.new("Shamrock")
  3267. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3268. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3269. wait(0.1)
  3270. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3271. Head.BrickColor = BrickColor.new("Bright yellow")
  3272. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3273. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3274. Torso.BrickColor = BrickColor.new("Shamrock")
  3275. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3276. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3277. wait(0.1)
  3278. text.Text = "Noti˅ɐ "
  3279. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3280. Head.BrickColor = BrickColor.new("Bright yellow")
  3281. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3282. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3283. Torso.BrickColor = BrickColor.new("Shamrock")
  3284. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3285. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3286. end
  3287.  
  3288. function Woaht()
  3289. attack = true
  3290. hum.WalkSpeed = 0
  3291. local wot = CreateSound("313553389", hed, 6, 1)
  3292. Character.Head.face.Texture = "rbxassetid://60501076"
  3293. swait(2)
  3294. repeat
  3295. for i = 0,0.37,0.03 do
  3296. swait()
  3297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3303. end
  3304. until wot.Playing == false
  3305. hum.WalkSpeed = 40
  3306. Character.Head.face.Texture = "rbxassetid://620619801"
  3307. attack = false
  3308. root.Anchored = false
  3309. end
  3310.  
  3311. function Cso(ID, PARENT, VOLUME, PITCH)
  3312. local NSound = nil
  3313. coroutine.resume(coroutine.create(function()
  3314. NSound = IT("Sound", PARENT)
  3315. NSound.Volume = VOLUME
  3316. NSound.Pitch = PITCH
  3317. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3318. swait()
  3319. NSound:play()
  3320. game:GetService("Debris"):AddItem(NSound, 10)
  3321. end))
  3322. return NSound
  3323. end
  3324.  
  3325. function woah()
  3326. attack = true
  3327. hum.WalkSpeed = 0
  3328. Cso("1542642349", hed, 10, 1)
  3329. for i = 0, 6, 0.1 do
  3330. swait()
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3334. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3337. end
  3338. Cso("144508058", hed, 10, 0.8)
  3339. for i = 0, 6, 0.1 do
  3340. swait()
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3343. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3344. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3345. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3347. end
  3348. Cso("1093102664", hed, 10, 1)
  3349. for i = 0, 6, 0.1 do
  3350. swait()
  3351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3357. end
  3358. Cso("500507347", hed, 10, 1)
  3359. wait(4.4)
  3360. swait()
  3361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3362. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3363. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3364. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3365. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3366. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3367. wait(5.6)
  3368. Cso("744744924", hed, 10, 1)
  3369. for i = 0, 16, 0.1 do
  3370. swait()
  3371. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3372. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3377. end
  3378. attack = false
  3379. hum.WalkSpeed = 40
  3380. end
  3381.  
  3382. function LeChange()
  3383. attack = true
  3384. hum.WalkSpeed = 40
  3385. lul.Pitch = 1
  3386. lul:Stop()
  3387. local mue = math.random(1,17)
  3388. if mue == 1 then
  3389. lul.SoundId = "rbxassetid://193889412"
  3390. end
  3391. if mue == 2 then
  3392. lul.SoundId = "rbxassetid://274690929"
  3393. end
  3394. if mue == 3 then
  3395. lul.SoundId = "rbxassetid://1241998626"
  3396. end
  3397. if mue == 4 then
  3398. lul.SoundId = "rbxassetid://1878962648"
  3399. end
  3400. if mue == 5 then
  3401. lul.SoundId = "rbxassetid://185117072"
  3402. end
  3403. if mue == 6 then
  3404. lul.SoundId = "rbxassetid://295856024"
  3405. end
  3406. if mue == 7 then
  3407. lul.SoundId = "rbxassetid://2054013600"
  3408. end
  3409. if mue == 8 then
  3410. lul.SoundId = "rbxassetid://1463709693"
  3411. lul.Pitch = 1.4
  3412. end
  3413. if mue == 9 then
  3414. lul.SoundId = "rbxassetid://575705300"
  3415. end
  3416. if mue == 10 then
  3417. lul.SoundId = "rbxassetid://142924062"
  3418. end
  3419. if mue == 11 then
  3420. lul.SoundId = "rbxassetid://251072363"
  3421. end
  3422. if mue == 12 then
  3423. lul.SoundId = "rbxassetid://731061980"
  3424. end
  3425. if mue == 13 then
  3426. lul.SoundId = "rbxassetid://455682677"
  3427. end
  3428. if mue == 14 then
  3429. lul.SoundId = "rbxassetid://1283123885"
  3430. end
  3431. if mue == 15 then
  3432. lul.SoundId = "rbxassetid://1185002382"
  3433. end
  3434. if mue == 16 then
  3435. lul.SoundId = "rbxassetid://1588631952"
  3436. end
  3437. if mue == 17 then
  3438. lul.SoundId = "rbxassetid://1496130120"
  3439. end
  3440. hum.WalkSpeed = 40
  3441. lul:Play()
  3442. attack = false
  3443. root.Anchored = false
  3444. end
  3445.  
  3446. function REEE()
  3447. attack = true
  3448. hum.WalkSpeed = 70
  3449. text.Text = ""
  3450. texth.Text = "REEEEE"
  3451. lul:Pause()
  3452. local fire = Instance.new("ParticleEmitter", char.Torso)
  3453. fire.Lifetime = NumberRange.new(0.5)
  3454. fire.Speed = NumberRange.new(1, 3)
  3455. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3456. fire.Rate = 0
  3457. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3458. fire.LightEmission = 0.6
  3459. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3460. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3461. fire.Enabled = true
  3462. fire.Rate = 2000
  3463. RCKIN:Play()
  3464. repeat
  3465. swait()
  3466. RCKIN.Parent = tors
  3467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3468. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3469. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3470. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3473. until RCKIN.Playing == false
  3474. attack = false
  3475. lul:Resume()
  3476. fire.Enabled = false
  3477. text.Text = "Noti˅ɐ "
  3478. texth.Text = ""
  3479. hum.WalkSpeed = 40
  3480. end
  3481.  
  3482. function SCREAM()
  3483. attack = true
  3484. hum.WalkSpeed = 70
  3485. lul:Pause()
  3486. Character.Head.face.Texture = "rbxassetid://1667792"
  3487. local A = math.random(1,83)
  3488. if A == 1 then
  3489. AAAAA.SoundId = "rbxassetid://580806904"
  3490. AAAAA.TimePosition = 0
  3491. end
  3492. if A == 2 then
  3493. AAAAA.SoundId = "rbxassetid://569124237"
  3494. AAAAA.TimePosition = 0
  3495. end
  3496. if A == 3 then
  3497. AAAAA.SoundId = "rbxassetid://824995694"
  3498. AAAAA.TimePosition = 0
  3499. end
  3500. if A == 4 then
  3501. AAAAA.SoundId = "rbxassetid://619398081"
  3502. AAAAA.TimePosition = 0
  3503. end
  3504. if A == 5 then
  3505. AAAAA.SoundId = "rbxassetid://561567000"
  3506. AAAAA.TimePosition = 0
  3507. end
  3508. if A == 6 then
  3509. AAAAA.SoundId = "rbxassetid://780544434"
  3510. AAAAA.TimePosition = 0
  3511. end
  3512. if A == 7 then
  3513. AAAAA.SoundId = "rbxassetid://1127778994"
  3514. AAAAA.TimePosition = 0
  3515. end
  3516. if A == 8 then
  3517. AAAAA.SoundId = "rbxassetid://2016152738"
  3518. AAAAA.TimePosition = 0
  3519. end
  3520. if A == 9 then
  3521. AAAAA.SoundId = "rbxassetid://1649268255"
  3522. AAAAA.TimePosition = 0
  3523. end
  3524. if A == 10 then
  3525. AAAAA.SoundId = "rbxassetid://318925857"
  3526. AAAAA.TimePosition = 0
  3527. end
  3528. if A == 11 then
  3529. AAAAA.SoundId = "rbxassetid://1231447409"
  3530. AAAAA.TimePosition = 0
  3531. end
  3532. if A == 12 then
  3533. AAAAA.SoundId = "rbxassetid://1173662546"
  3534. AAAAA.TimePosition = 0
  3535. end
  3536. if A == 13 then
  3537. AAAAA.SoundId = "rbxassetid://1731102335"
  3538. AAAAA.TimePosition = 0
  3539. end
  3540. if A == 14 then
  3541. AAAAA.SoundId = "rbxassetid://597084853"
  3542. AAAAA.TimePosition = 0
  3543. end
  3544. if A == 15 then
  3545. AAAAA.SoundId = "rbxassetid://255219578"
  3546. AAAAA.TimePosition = 0
  3547. end
  3548. if A == 16 then
  3549. AAAAA.SoundId = "rbxassetid://968042399"
  3550. AAAAA.TimePosition = 0
  3551. end
  3552. if A == 17 then
  3553. AAAAA.SoundId = "rbxassetid://2088388847"
  3554. AAAAA.TimePosition = 0
  3555. end
  3556. if A == 18 then
  3557. AAAAA.SoundId = "rbxassetid://1958305455"
  3558. AAAAA.TimePosition = 0
  3559. end
  3560. if A == 19 then
  3561. AAAAA.SoundId = "rbxassetid://1171758804"
  3562. AAAAA.TimePosition = 0
  3563. end
  3564. if A == 20 then
  3565. AAAAA.SoundId = "rbxassetid://1453459167"
  3566. AAAAA.TimePosition = 0
  3567. end
  3568. if A == 21 then
  3569. AAAAA.SoundId = "rbxassetid://2000897208"
  3570. AAAAA.TimePosition = 0
  3571. end
  3572. if A == 22 then
  3573. AAAAA.SoundId = "rbxassetid://841541884"
  3574. AAAAA.TimePosition = 0
  3575. end
  3576. if A == 23 then
  3577. AAAAA.SoundId = "rbxassetid://839044936"
  3578. AAAAA.TimePosition = 0
  3579. end
  3580. if A == 24 then
  3581. AAAAA.SoundId = "rbxassetid://520168377"
  3582. AAAAA.TimePosition = 0
  3583. end
  3584. if A == 25 then
  3585. AAAAA.SoundId = "rbxassetid://655669511"
  3586. AAAAA.TimePosition = 0
  3587. end
  3588. if A == 26 then
  3589. AAAAA.SoundId = "rbxassetid://1125711065"
  3590. AAAAA.TimePosition = 0
  3591. end
  3592. if A == 27 then
  3593. AAAAA.SoundId = "rbxassetid://482886779"
  3594. AAAAA.TimePosition = 0
  3595. end
  3596. if A == 28 then
  3597. AAAAA.SoundId = "rbxassetid://470406966"
  3598. AAAAA.TimePosition = 0
  3599. end
  3600. if A == 29 then
  3601. AAAAA.SoundId = "rbxassetid://363239413"
  3602. AAAAA.TimePosition = 0
  3603. end
  3604. if A == 30 then
  3605. AAAAA.SoundId = "rbxassetid://1183260037"
  3606. AAAAA.TimePosition = 0
  3607. end
  3608. if A == 31 then
  3609. AAAAA.SoundId = "rbxassetid://644321050"
  3610. AAAAA.TimePosition = 0
  3611. end
  3612. if A == 32 then
  3613. AAAAA.SoundId = "rbxassetid://962124783"
  3614. AAAAA.TimePosition = 0
  3615. end
  3616. if A == 33 then
  3617. AAAAA.SoundId = "rbxassetid://328782098"
  3618. AAAAA.TimePosition = 0
  3619. end
  3620. if A == 34 then
  3621. AAAAA.SoundId = "rbxassetid://1868475933"
  3622. AAAAA.TimePosition = 0
  3623. end
  3624. if A == 35 then
  3625. AAAAA.SoundId = "rbxassetid://606775826"
  3626. AAAAA.TimePosition = 0
  3627. end
  3628. if A == 36 then
  3629. AAAAA.SoundId = "rbxassetid://299132320"
  3630. AAAAA.TimePosition = 0
  3631. end
  3632. if A == 37 then
  3633. AAAAA.SoundId = "rbxassetid://153109732"
  3634. AAAAA.TimePosition = 0
  3635. end
  3636. if A == 37 then
  3637. AAAAA.SoundId = "rbxassetid://457506669"
  3638. AAAAA.TimePosition = 0
  3639. end
  3640. if A == 38 then
  3641. AAAAA.SoundId = "rbxassetid://335628150"
  3642. AAAAA.TimePosition = 0
  3643. end
  3644. if A == 39 then
  3645. AAAAA.SoundId = "rbxassetid://488032404"
  3646. AAAAA.TimePosition = 0
  3647. end
  3648. if A == 40 then
  3649. AAAAA.SoundId = "rbxassetid://1375131348"
  3650. AAAAA.TimePosition = 0
  3651. end
  3652. if A == 41 then
  3653. AAAAA.SoundId = "rbxassetid://1314602285"
  3654. AAAAA.TimePosition = 0
  3655. end
  3656. if A == 42 then
  3657. AAAAA.SoundId = "rbxassetid://744281932"
  3658. AAAAA.TimePosition = 0
  3659. end
  3660. if A == 43 then
  3661. AAAAA.SoundId = "rbxassetid://434976383"
  3662. AAAAA.TimePosition = 0
  3663. end
  3664. if A == 44 then
  3665. AAAAA.SoundId = "rbxassetid://1842306658"
  3666. AAAAA.TimePosition = 0
  3667. end
  3668. if A == 45 then
  3669. AAAAA.SoundId = "rbxassetid://643472343"
  3670. AAAAA.TimePosition = 0
  3671. end
  3672. if A == 46 then
  3673. AAAAA.SoundId = "rbxassetid://221258319"
  3674. AAAAA.TimePosition = 0
  3675. end
  3676. if A == 47 then
  3677. AAAAA.SoundId = "rbxassetid://1679015957"
  3678. AAAAA.TimePosition = 0
  3679. end
  3680. if A == 48 then
  3681. AAAAA.SoundId = "rbxassetid://567908972"
  3682. AAAAA.TimePosition = 0
  3683. end
  3684. if A == 49 then
  3685. AAAAA.SoundId = "rbxassetid://717014037"
  3686. AAAAA.TimePosition = 0
  3687. end
  3688. if A == 50 then
  3689. AAAAA.SoundId = "rbxassetid://744323533"
  3690. AAAAA.TimePosition = 0
  3691. end
  3692. if A == 51 then
  3693. AAAAA.SoundId = "rbxassetid://889774006"
  3694. AAAAA.TimePosition = 0
  3695. end
  3696. if A == 52 then
  3697. AAAAA.SoundId = "rbxassetid://167137736"
  3698. AAAAA.TimePosition = 0
  3699. end
  3700. if A == 53 then
  3701. AAAAA.SoundId = "rbxassetid://251074756"
  3702. AAAAA.TimePosition = 0
  3703. end
  3704. if A == 54 then
  3705. AAAAA.SoundId = "rbxassetid://977558364"
  3706. AAAAA.TimePosition = 0
  3707. end
  3708. if A == 55 then
  3709. AAAAA.SoundId = "rbxassetid://328728034"
  3710. AAAAA.TimePosition = 0
  3711. end
  3712. if A == 56 then
  3713. AAAAA.SoundId = "rbxassetid://1266243649"
  3714. AAAAA.TimePosition = 0
  3715. end
  3716. if A == 57 then
  3717. AAAAA.SoundId = "rbxassetid://964618925"
  3718. AAAAA.TimePosition = 0
  3719. end
  3720. if A == 58 then
  3721. AAAAA.SoundId = "rbxassetid://1803630339"
  3722. AAAAA.TimePosition = 0
  3723. end
  3724. if A == 59 then
  3725. AAAAA.SoundId = "rbxassetid://840189092"
  3726. AAAAA.TimePosition = 0
  3727. end
  3728. if A == 60 then
  3729. AAAAA.SoundId = "rbxassetid://1559029429"
  3730. AAAAA.TimePosition = 0
  3731. end
  3732. if A == 61 then
  3733. AAAAA.SoundId = "rbxassetid://1638542850"
  3734. AAAAA.TimePosition = 0
  3735. end
  3736. if A == 62 then
  3737. AAAAA.SoundId = "rbxassetid://803576871"
  3738. AAAAA.TimePosition = 0
  3739. end
  3740. if A == 63 then
  3741. AAAAA.SoundId = "rbxassetid://698882646"
  3742. AAAAA.TimePosition = 0
  3743. end
  3744. if A == 64 then
  3745. AAAAA.SoundId = "rbxassetid://1151976352"
  3746. AAAAA.TimePosition = 0
  3747. end
  3748. if A == 65 then
  3749. AAAAA.SoundId = "rbxassetid://406116544"
  3750. AAAAA.TimePosition = 0
  3751. end
  3752. if A == 66 then
  3753. AAAAA.SoundId = "rbxassetid://316022829"
  3754. AAAAA.TimePosition = 0
  3755. end
  3756. if A == 67 then
  3757. AAAAA.SoundId = "rbxassetid://171914461"
  3758. AAAAA.TimePosition = 0
  3759. end
  3760. if A == 68 then
  3761. AAAAA.SoundId = "rbxassetid://287491840"
  3762. AAAAA.TimePosition = 0
  3763. end
  3764. if A == 69 then
  3765. AAAAA.SoundId = "rbxassetid://430752531"
  3766. AAAAA.TimePosition = 0
  3767. end
  3768. if A == 70 then
  3769. AAAAA.SoundId = "rbxassetid://531023877"
  3770. AAAAA.TimePosition = 0
  3771. end
  3772. if A == 71 then
  3773. AAAAA.SoundId = "rbxassetid://271588868"
  3774. AAAAA.TimePosition = 0
  3775. end
  3776. if A == 72 then
  3777. AAAAA.SoundId = "rbxassetid://602958674"
  3778. AAAAA.TimePosition = 0
  3779. end
  3780. if A == 73 then
  3781. AAAAA.SoundId = "rbxassetid://899472110"
  3782. AAAAA.TimePosition = 0
  3783. end
  3784. if A == 74 then
  3785. AAAAA.SoundId = "rbxassetid://793986125"
  3786. AAAAA.TimePosition = 0
  3787. end
  3788. if A == 75 then
  3789. AAAAA.SoundId = "rbxassetid://317643401"
  3790. AAAAA.TimePosition = 0
  3791. end
  3792. if A == 76 then
  3793. AAAAA.SoundId = "rbxassetid://427265119"
  3794. AAAAA.TimePosition = 0
  3795. end
  3796. if A == 77 then
  3797. AAAAA.SoundId = "rbxassetid://318250043"
  3798. AAAAA.TimePosition = 0
  3799. end
  3800. if A == 78 then
  3801. AAAAA.SoundId = "rbxassetid://272135781"
  3802. AAAAA.TimePosition = 0
  3803. end
  3804. if A == 79 then
  3805. AAAAA.SoundId = "rbxassetid://302662929"
  3806. AAAAA.TimePosition = 0
  3807. end
  3808. if A == 80 then
  3809. AAAAA.SoundId = "rbxassetid://1226918619"
  3810. AAAAA.TimePosition = 0
  3811. end
  3812. if A == 81 then
  3813. AAAAA.SoundId = "rbxassetid://973891000"
  3814. AAAAA.TimePosition = 0
  3815. end
  3816. if A == 82 then
  3817. AAAAA.SoundId = "rbxassetid://1002843959"
  3818. AAAAA.TimePosition = 0
  3819. end
  3820. if A == 83 then
  3821. AAAAA.SoundId = "rbxassetid://1441494988"
  3822. AAAAA.TimePosition = 0
  3823. end
  3824. AAAAA:Play()
  3825. repeat
  3826. swait()
  3827. AAAAA.Parent = tors
  3828. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3829. until AAAAA.Playing == false
  3830. hum.WalkSpeed = 40
  3831. attack = false
  3832. lul:Resume()
  3833. Character.Head.face.Texture = "rbxassetid://620619801"
  3834. hum.WalkSpeed = 40
  3835. end
  3836.  
  3837. lolxdtest = false --dont remove or script wont work
  3838. MoreTaunts = false
  3839. mouse.KeyDown:connect(function(key)
  3840. if key == 'm' then
  3841. MERKIO:Stop()
  3842. AAAAA:Stop()
  3843. thonks:Stop()
  3844. so:Stop()
  3845. sors:Stop()
  3846. RCKIN:Stop()
  3847. soos:Stop()
  3848. danci = false
  3849. elseif key == 'n' and angery == true then
  3850. angery = false
  3851. MoreTaunts = false
  3852. print"Back to normal Taunts <"
  3853. end
  3854. if attack == false then
  3855. if lolxdtest == false then
  3856. if key == 'q' then
  3857. THEBESTOVERUSEDJOKEEVER()
  3858. elseif key == 'e' then
  3859. SCREAM()
  3860. elseif key == 'b' and angery == false then
  3861. angery = true
  3862. MoreTaunts = true
  3863. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3864. elseif key == 'n' and angery == true then
  3865. angery = false
  3866. elseif key == 'r' and MoreTaunts == false then
  3867. sneakonehundred()
  3868. elseif key == 't' then
  3869. DANCEFORME()
  3870. elseif key == 'y' and MoreTaunts == false then
  3871. takethat()
  3872. elseif key == 'z' and MoreTaunts == false then
  3873. EndMySufferingV2()
  3874. elseif key == 'g' and MoreTaunts == false then
  3875. un_fun()
  3876. elseif key == 'p' and MoreTaunts == false then
  3877. HELP()
  3878. elseif key == 'u' and MoreTaunts == false then
  3879. BOI()
  3880. elseif key == 'o' and MoreTaunts == false then
  3881. NO_U()
  3882. elseif key == 'f' and MoreTaunts == false then
  3883. Ashes()
  3884. elseif key == 'h' and MoreTaunts == false then
  3885. NEN()
  3886. elseif key == 'g' and MoreTaunts == false then
  3887. AnotherOne()
  3888. elseif key == 'k' and MoreTaunts == false then
  3889. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3890. elseif key == 'j' and MoreTaunts == false then
  3891. WhatHuh()
  3892. elseif key == 'i' and MoreTaunts == false then
  3893. fbiopenup()
  3894. elseif key == 'l' and MoreTaunts == false then
  3895. Victory()
  3896. elseif key == 'x' and MoreTaunts == false then
  3897. ShutTheHellUp()
  3898. elseif key == 'v' and MoreTaunts == false then
  3899. dead()
  3900. elseif key == 'i' and MoreTaunts == true then
  3901. woah()
  3902. elseif key == 'c' and MoreTaunts == false then
  3903. WRY()
  3904. elseif key == "y" and MoreTaunts == true then
  3905. thonki()
  3906. elseif key == "f" and MoreTaunts == true then
  3907. IsThatA()
  3908. elseif key == "u" and MoreTaunts == true then
  3909. Gumilol()
  3910. elseif key == "j" and MoreTaunts == true then
  3911. WoodyGotWood()
  3912. elseif key == "h" and MoreTaunts == true then
  3913. oofmyass()
  3914. elseif key == "k" and MoreTaunts == true then
  3915. DrinkdaDrink()
  3916. elseif key == "l" and MoreTaunts == true then
  3917. EatdaChips()
  3918. elseif key == "x" and MoreTaunts == true then
  3919. Sittyboi()
  3920. elseif key == "c" and MoreTaunts == true then
  3921. LeChange()
  3922. elseif key == "v" and MoreTaunts == true then
  3923. Woaht()
  3924. elseif key == "r" and MoreTaunts == true then
  3925. LIVING()
  3926. elseif key == "g" and MoreTaunts == true then
  3927. Seizure()
  3928. elseif key == "p" and MoreTaunts == true then
  3929. TRUEDANCEFORME()
  3930. elseif key == "z" and MoreTaunts == true then
  3931. REEE()
  3932. elseif key == "o" and MoreTaunts == true then
  3933. STARMAN()
  3934. end
  3935. end
  3936. end
  3937. end)
  3938.  
  3939. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3940. local Hitboxpart = Instance.new("Part", EffectModel)
  3941. RemoveOutlines(Hitboxpart)
  3942. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3943. Hitboxpart.CanCollide = false
  3944. Hitboxpart.Transparency = 1
  3945. Hitboxpart.Anchored = true
  3946. Hitboxpart.CFrame = Pose
  3947. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3948. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3949. end
  3950. wait2 = false
  3951. combo = 1
  3952.  
  3953.  
  3954.  
  3955.  
  3956. mouse.Button1Down:connect(function(key)
  3957. if attack == false then
  3958. attack = true
  3959. hum.WalkSpeed = 3.01
  3960. if combo == 1 then
  3961. for i = 0, 1.2, 0.1 do
  3962. swait()
  3963. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3965. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3966. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3967. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3968. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3969. end
  3970. CreateSound("608537390", ra, 3, .8)
  3971. local sude = Instance.new("Part", ra)
  3972. sude.Size = Vector3.new(1, 1, 1)
  3973. sude:BreakJoints()
  3974. sude.Transparency = 1
  3975. sude.CanCollide = false
  3976. local dmgweld = Instance.new("Weld", sude)
  3977. dmgweld.Part0 = ra
  3978. dmgweld.Part1 = sude
  3979. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3980. local function death(part)
  3981. local tor = part.Parent:findFirstChild("Torso")
  3982. if tor ~= nil then
  3983. CreateSound("1615641704", ra, 7, 1)
  3984. local heds = part.Parent:findFirstChild("Head")
  3985. local vel = Instance.new("BodyVelocity", tor)
  3986. vel.Velocity = tor.CFrame.lookVector * -754
  3987. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3988. local vels = Instance.new("BodyVelocity", heds)
  3989. vels.Velocity = heds.CFrame.lookVector * -546745
  3990. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3991. tor:BreakJoints()
  3992. if tor then
  3993. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3994. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3995. end
  3996. wait(1)
  3997. sude:destroy()
  3998. end
  3999. end
  4000. ra.Touched:connect(death)
  4001. for i = 0, 1.2, 0.1 do
  4002. swait()
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4005. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  4006. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4007. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  4008. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4009. end
  4010. end
  4011. hum.WalkSpeed = 40
  4012. wait2 = false
  4013. attack = false
  4014. end
  4015. end)
  4016.  
  4017. -------------------------------------------------------
  4018. --End Attacks N Stuff--
  4019. -------------------------------------------------------
  4020.  
  4021.  
  4022. while jumping do
  4023. Humanoid.Jump = true
  4024. wait(0.9)
  4025. end
  4026.  
  4027.  
  4028.  
  4029.  
  4030. -------------------------------------------------------
  4031. --Start Animations--
  4032. -------------------------------------------------------
  4033. local PlayerSize = 1
  4034. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  4035. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4036. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4037. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4038. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4039. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4040.  
  4041.  
  4042. local equipped = false
  4043. local idle = 0
  4044. local change = 1
  4045. local val = 0
  4046. local toim = 0
  4047. local idleanim = 0.4
  4048. hum.Animator.Parent = nil
  4049. while true do
  4050. swait()
  4051. sine = sine + change
  4052. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4053. local velderp = root.Velocity.y
  4054. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4055. if equipped == true or equipped == false then
  4056. if attack == false then
  4057. idle = idle + 1
  4058. else
  4059. idle = 0
  4060. end
  4061. if 1 < root.Velocity.y and hitfloor == nil then
  4062. Anim = "Jump"
  4063. if attack == false then
  4064. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  4066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  4067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  4068. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4069. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4070. end
  4071. elseif -1 > root.Velocity.y and hitfloor == nil then
  4072. Anim = "Fall"
  4073. if attack == false then
  4074. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  4077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  4078. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4079. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4080. end
  4081. elseif torvel < 1 and hitfloor ~= nil then
  4082. Anim = "Idle"
  4083. change = .5
  4084. if attack == false then
  4085. if angery == false then
  4086. VALUE1 = false
  4087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4093. if VALUE1 == false and math.random(1,200) == 1 then
  4094. coroutine.resume(coroutine.create(function()
  4095. VALUE1 = true
  4096. for i = 1, 25 do
  4097. swait()
  4098.  
  4099. end
  4100. VALUE1 = false
  4101.  
  4102. end))
  4103. end
  4104. elseif angery == true then
  4105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4111. if VALUE1 == false and math.random(1,200) == 1 then
  4112. coroutine.resume(coroutine.create(function()
  4113. VALUE1 = true
  4114. for i = 1, 25 do
  4115. swait()
  4116. FT.Parent = tors
  4117. RA.Parent = ra
  4118. LA.Parent = la
  4119. RL.Parent = rl
  4120. LL.Parent = ll
  4121. for _,v in next, char:GetDescendants() do
  4122. if(v:IsA'DataModelMesh')then
  4123. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4124. end
  4125. end
  4126. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4127. end
  4128. VALUE1 = false
  4129. FT.Parent = nil
  4130. RA.Parent = nil
  4131. LA.Parent = nil
  4132. RL.Parent = nil
  4133. LL.Parent = nil
  4134. for _,v in next, char:GetDescendants() do
  4135. if(v:IsA'DataModelMesh')then
  4136. v.Offset = Vector3.new(0,0,0)
  4137. end
  4138. end
  4139.  
  4140. end))
  4141. end
  4142. end
  4143. end
  4144. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4145. Anim = "Walk"
  4146. change = 1
  4147. if attack == false then
  4148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4154. end
  4155. end
  4156. end
  4157. if lul.Volume == 0 then
  4158. lul.Volume = 10
  4159. end
  4160. lul.Looped = true
  4161. lul.Parent = tors
  4162. hum.MaxHealth = 1e9999
  4163. hum.Health = 1e9999
  4164. if 0 < #Effects then
  4165. for e = 1, #Effects do
  4166. if Effects[e] ~= nil then
  4167. local Thing = Effects[e]
  4168. if Thing ~= nil then
  4169. local Part = Thing[1]
  4170. local Mode = Thing[2]
  4171. local Delay = Thing[3]
  4172. local IncX = Thing[4]
  4173. local IncY = Thing[5]
  4174. local IncZ = Thing[6]
  4175. if 1 >= Thing[1].Transparency then
  4176. if Thing[2] == "Block1" then
  4177. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4178. local Mesh = Thing[1].Mesh
  4179. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4180. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4181. elseif Thing[2] == "Block2" then
  4182. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4183. local Mesh = Thing[7]
  4184. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4185. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4186. elseif Thing[2] == "Block3" then
  4187. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4188. local Mesh = Thing[7]
  4189. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4191. elseif Thing[2] == "Cylinder" then
  4192. local Mesh = Thing[1].Mesh
  4193. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4194. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4195. elseif Thing[2] == "Blood" then
  4196. local Mesh = Thing[7]
  4197. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4198. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4200. elseif Thing[2] == "Elec" then
  4201. local Mesh = Thing[1].Mesh
  4202. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4204. elseif Thing[2] == "Disappear" then
  4205. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4206. elseif Thing[2] == "Shatter" then
  4207. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4208. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4209. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4210. Thing[6] = Thing[6] + Thing[5]
  4211. end
  4212. else
  4213. Part.Parent = nil
  4214. table.remove(Effects, e)
  4215. end
  4216. end
  4217. end
  4218. end
  4219. end
  4220. end
  4221. -------------------------------------------------------
  4222. --End Animations And Script--
  4223. -------------------------------------------------------
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