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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity func_door (-3973.99 3280.00 -142.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -204.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -14.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2276.0 -22.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 278 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (3317412 bytes)
- Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4090.27, 3108.00, 118.00)
- Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4493.63, 3107.98, 120.51)
- Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4289.00, 3107.98, 120.51)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6359 texinfos to 4498
- Reduced 672 texdatas to 583 (31404 bytes to 28310)
- Writing C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- 16 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
- LoadPortals: couldn't read c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (6.55 seconds)
- 21394 faces
- 4 degenerate faces
- 3734930 square feet [537829952.00 square inches]
- 102 Displacements
- 29108 Square Feet [4191564.25 Square Inches]
- can't solve quadratic for light 213.000000 213.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- WARNING: light_spot at (650 -6325 14) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (650 -6325 14) has outer angle larger than 90 degrees! Clamping to 90...
- sun extent from map=0.087156
- 447 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (438)
- Build Patch/Sample Hash Table(s).....Done<0.1914 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (99)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 165/1024 7920/49152 (16.1%)
- brushes 5166/8192 61992/98304 (63.1%)
- brushsides 35088/65536 280704/524288 (53.5%)
- planes 14544/65536 290880/1310720 (22.2%)
- vertexes 37493/65536 449916/786432 (57.2%)
- nodes 13900/65536 444800/2097152 (21.2%)
- texinfos 4498/12288 323856/884736 (36.6%)
- texdata 583/2048 18656/65536 (28.5%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 8678/0 173560/0 ( 0.0%)
- disp_tris 13824/0 27648/0 ( 0.0%)
- disp_lmsamples 90196/0 90196/0 ( 0.0%)
- faces 21394/65536 1198064/3670016 (32.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12719/65536 712264/3670016 (19.4%)
- leaves 14066/65536 450112/2097152 (21.5%)
- leaffaces 25285/65536 50570/131072 (38.6%)
- leafbrushes 9698/65536 19396/131072 (14.8%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 154386/512000 617544/2048000 (30.2%)
- edges 95351/256000 381404/1024000 (37.2%)
- LDR worldlights 447/8192 39336/720896 ( 5.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2612/32768 26120/327680 ( 8.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 44568/65536 89136/131072 (68.0%)
- cubemapsamples 43/1024 688/16384 ( 4.2%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 21329648/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 381585/393216 (97.0%) VERY FULL!
- LDR ambient table 14066/65536 56264/262144 (21.5%)
- HDR ambient table 14066/65536 56264/262144 (21.5%)
- LDR leaf ambient 56436/65536 1580208/1835008 (86.1%) VERY FULL!
- HDR leaf ambient 14066/65536 393848/1835008 (21.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/39066 ( 0.0%)
- pakfile [variable] 4808144/0 ( 0.0%)
- physics [variable] 3317412/4194304 (79.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 60562
- Writing c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- 9 minutes, 43 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_downtown_v4c_v2_d.bsp"
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