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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  19. **** leaked ****
  20. Entity func_door (-3973.99 3280.00 -142.00) leaked!
  21.  
  22. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1230.0)
  23. Leaf 0 contents:
  24. Leaf 1 contents: CONTENTS_SOLID
  25. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  26. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  27. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  28. Candidate brush IDs:
  29.  
  30.  
  31. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 1230.0)
  32. Leaf 0 contents:
  33. Leaf 1 contents: CONTENTS_SOLID
  34. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  35. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  36. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  37. Candidate brush IDs:
  38.  
  39.  
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 1230.0)
  41. Leaf 0 contents:
  42. Leaf 1 contents: CONTENTS_SOLID
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  46. Candidate brush IDs:
  47.  
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 1230.0)
  50. Leaf 0 contents:
  51. Leaf 1 contents: CONTENTS_SOLID
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  55. Candidate brush IDs:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 1230.0)
  59. Leaf 0 contents:
  60. Leaf 1 contents: CONTENTS_SOLID
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  64. Candidate brush IDs:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -204.0)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -14.0)
  77. Leaf 0 contents: CONTENTS_SOLID
  78. Leaf 1 contents:
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2276.0 -22.0)
  86. Leaf 0 contents: CONTENTS_SOLID
  87. Leaf 1 contents:
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  91. Candidate brush IDs:
  92.  
  93. *** Suppressing further FindPortalSide errors.... ***
  94. Processing areas...done (0)
  95. Building Faces...done (0)
  96. Chop Details...done (0)
  97. Find Visible Detail Sides...
  98. Merged 278 detail faces...done (0)
  99. Merging details...done (0)
  100. FixTjuncs...
  101. PruneNodes...
  102. WriteBSP...
  103. done (3)
  104. Creating default LDR cubemaps for env_cubemap using skybox materials:
  105. skybox/sky_day01_05*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Creating default HDR cubemaps for env_cubemap using skybox materials:
  108. skybox/sky_day01_05*.vmt
  109. ! Run buildcubemaps in the engine to get the correct cube maps.
  110. Finding displacement neighbors...
  111. Finding lightmap sample positions...
  112. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  113. Building Physics collision data...
  114. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  115. done (2) (3317412 bytes)
  116. Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4090.27, 3108.00, 118.00)
  117. Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4493.63, 3107.98, 120.51)
  118. Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4289.00, 3107.98, 120.51)
  119. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  120. Compacting texture/material tables...
  121. Reduced 6359 texinfos to 4498
  122. Reduced 672 texdatas to 583 (31404 bytes to 28310)
  123. Writing C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  124. 16 seconds elapsed
  125.  
  126. ** Executing...
  127. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  128. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  129.  
  130. Valve Software - vvis.exe (May 15 2014)
  131. 4 threads
  132. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  133. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  134. LoadPortals: couldn't read c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  135.  
  136.  
  137. ** Executing...
  138. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  139. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  140.  
  141. Valve Software - vrad.exe SSE (May 15 2014)
  142.  
  143. Valve Radiosity Simulator
  144. 4 threads
  145. [Reading texlights from 'lights.rad']
  146. [45 texlights parsed from 'lights.rad']
  147.  
  148. Loading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  149. No vis information, direct lighting only.
  150. Setting up ray-trace acceleration structure... Done (6.55 seconds)
  151. 21394 faces
  152. 4 degenerate faces
  153. 3734930 square feet [537829952.00 square inches]
  154. 102 Displacements
  155. 29108 Square Feet [4191564.25 Square Inches]
  156. can't solve quadratic for light 213.000000 213.000000
  157. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  158. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  159. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  160. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  161. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  162. WARNING: light_spot at (650 -6325 14) has inner angle larger than 90 degrees! Clamping to 90...
  163. WARNING: light_spot at (650 -6325 14) has outer angle larger than 90 degrees! Clamping to 90...
  164. sun extent from map=0.087156
  165. 447 direct lights
  166. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (438)
  167. Build Patch/Sample Hash Table(s).....Done<0.1914 sec>
  168. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
  169. FinalLightFace Done
  170. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  171. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (99)
  172. Writing leaf ambient...done
  173. Ready to Finish
  174.  
  175. Object names Objects/Maxobjs Memory / Maxmem Fullness
  176. ------------ --------------- --------------- --------
  177. models 165/1024 7920/49152 (16.1%)
  178. brushes 5166/8192 61992/98304 (63.1%)
  179. brushsides 35088/65536 280704/524288 (53.5%)
  180. planes 14544/65536 290880/1310720 (22.2%)
  181. vertexes 37493/65536 449916/786432 (57.2%)
  182. nodes 13900/65536 444800/2097152 (21.2%)
  183. texinfos 4498/12288 323856/884736 (36.6%)
  184. texdata 583/2048 18656/65536 (28.5%)
  185. dispinfos 102/0 17952/0 ( 0.0%)
  186. disp_verts 8678/0 173560/0 ( 0.0%)
  187. disp_tris 13824/0 27648/0 ( 0.0%)
  188. disp_lmsamples 90196/0 90196/0 ( 0.0%)
  189. faces 21394/65536 1198064/3670016 (32.6%)
  190. hdr faces 0/65536 0/3670016 ( 0.0%)
  191. origfaces 12719/65536 712264/3670016 (19.4%)
  192. leaves 14066/65536 450112/2097152 (21.5%)
  193. leaffaces 25285/65536 50570/131072 (38.6%)
  194. leafbrushes 9698/65536 19396/131072 (14.8%)
  195. areas 6/256 48/2048 ( 2.3%)
  196. surfedges 154386/512000 617544/2048000 (30.2%)
  197. edges 95351/256000 381404/1024000 (37.2%)
  198. LDR worldlights 447/8192 39336/720896 ( 5.5%)
  199. HDR worldlights 0/8192 0/720896 ( 0.0%)
  200. leafwaterdata 1/32768 12/393216 ( 0.0%)
  201. waterstrips 2612/32768 26120/327680 ( 8.0%)
  202. waterverts 0/65536 0/786432 ( 0.0%)
  203. waterindices 44568/65536 89136/131072 (68.0%)
  204. cubemapsamples 43/1024 688/16384 ( 4.2%)
  205. overlays 9/512 3168/180224 ( 1.8%)
  206. LDR lightdata [variable] 21329648/0 ( 0.0%)
  207. HDR lightdata [variable] 0/0 ( 0.0%)
  208. visdata [variable] 0/16777216 ( 0.0%)
  209. entdata [variable] 381585/393216 (97.0%) VERY FULL!
  210. LDR ambient table 14066/65536 56264/262144 (21.5%)
  211. HDR ambient table 14066/65536 56264/262144 (21.5%)
  212. LDR leaf ambient 56436/65536 1580208/1835008 (86.1%) VERY FULL!
  213. HDR leaf ambient 14066/65536 393848/1835008 (21.5%)
  214. occluders 0/0 0/0 ( 0.0%)
  215. occluder polygons 0/0 0/0 ( 0.0%)
  216. occluder vert ind 0/0 0/0 ( 0.0%)
  217. detail props [variable] 1/12 ( 8.3%)
  218. static props [variable] 1/39066 ( 0.0%)
  219. pakfile [variable] 4808144/0 ( 0.0%)
  220. physics [variable] 3317412/4194304 (79.1%)
  221. physics terrain [variable] 0/1048576 ( 0.0%)
  222.  
  223. Level flags = 0
  224.  
  225. Total triangle count: 60562
  226. Writing c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  227. 9 minutes, 43 seconds elapsed
  228.  
  229. ** Executing...
  230. ** Command: Copy File
  231. ** Parameters: "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_downtown_v4c_v2_d.bsp"
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