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Aug 20th, 2018
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  1. [Heroes Archive] (Data_58_popularity03)
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  4. Heroes Message Name: Message
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  7. MDAID_重騎士の兜: Armored Helmet
  8. MDAID_H_重騎士の兜: This helmet from Hector was forged in Ostia. It's pretty heavy, but nothing an armored knight can't handle.
  9. MDAID_重騎士の兜・極: Armored Helmet EX
  10. MDAID_H_重騎士の兜・極: The extravagant design of this Ostian helmet contrasts with its battle marks to paint a vivid picture of its history.
  11. MDAID_勇王の兜: Restoration Helm
  12. MDAID_H_勇王の兜: The Restoration King's helmet, gifted by Ephraim. Forged in Renais, it's very solid but surprisingly light.
  13. MDAID_勇王の兜・極: Restoration Helm EX
  14. MDAID_H_勇王の兜・極: The Restoration King's many victories are recounted in the dents and dings that adorn this helmet.
  15. MDAID_王女の髪飾り: Princess's Diadem
  16. MDAID_H_王女の髪飾り: This diadem from Celica was largely favored during the age of priestesses. It's of an extremely dainty make.
  17. MDAID_王女の髪飾り・極: Princess's Diadem EX
  18. MDAID_H_王女の髪飾り・極: This was one of Celica's favorites in her younger days. Its well-worn look is testament to how treasured it was.
  19. MDAID_皇女の頭飾り: Imperial Tiara
  20. MDAID_H_皇女の頭飾り: This imperial headpiece from Veronica was forged in the Emblian Empire. It's a bit large but is actually quite light.
  21. MDAID_皇女の頭飾り・極: Imperial Tiara EX
  22. MDAID_H_皇女の頭飾り・極: An imperial headpiece from Veronica, forged in the Emblian Empire. Passed down by imperial princesses for ages.
  23. MID_MISSION_S201808STORY02_TITLE: Arrival of the Brave
  24. MID_MISSION_S201808STORY02_A1: Clear P24-1 on Lunatic
  25. MID_MISSION_H_S201808STORY02_A1: Clear Paralogue 24: Part 1 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
  26. MID_MISSION_S201808STORY02_A2: Clear P24-2 on Lunatic
  27. MID_MISSION_H_S201808STORY02_A2: Clear Paralogue 24: Part 2 on Lunatic difficulty with a lance ally on your team. All four allies must survive.
  28. MID_MISSION_S201808STORY02_A3: Clear P24-3 on Lunatic
  29. MID_MISSION_H_S201808STORY02_A3: Clear Paralogue 24: Part 3 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
  30. MPID_総選挙セリカ: Celica
  31. MPID_総選挙ヴェロニカ: Veronica
  32. MPID_総選挙ヘクトル: Hector
  33. MPID_総選挙エフラム: Ephraim
  34. MPID_HONOR_総選挙セリカ: Warrior Priestess
  35. MPID_HONOR_総選挙ヴェロニカ: Brave Princess
  36. MPID_HONOR_総選挙ヘクトル: Brave Warrior
  37. MPID_HONOR_総選挙エフラム: Sacred Twin Lord
  38. MPID_H_総選挙セリカ: Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia.
  39. MPID_H_総選挙ヴェロニカ: Imperial princess of the Emblian Empire. She is seeking the whereabouts of her missing beloved brother, Bruno.
  40. MPID_H_総選挙ヘクトル: Inherited the title of Marquess Ostia after the sudden death of his elder brother. Here an armored knight, he wields the lance of one of the Eight Legends. Appears in Fire Emblem: The Blazing Blade.
  41. MPID_H_総選挙エフラム: Prince of Renais who protects his kingdom in place of his deceased father, King Fado. He's taken to using one of the Sacred Twins relics from Grado—the black axe Garm. Appears in Fire Emblem: The Sacred Stones.
  42. MPID_VOICE_総選挙セリカ: Erica Lindbeck
  43. MPID_VOICE_総選挙ヴェロニカ: Wendee Lee
  44. MPID_VOICE_総選挙ヘクトル: Patrick Seitz
  45. MPID_VOICE_総選挙エフラム: Greg Chun
  46. MPID_ILLUST_総選挙セリカ: Hidari (左)
  47. MPID_ILLUST_総選挙ヴェロニカ: Kozaki Yusuke (コザキユースケ)
  48. MPID_ILLUST_総選挙ヘクトル: Kita Senri (北千里)
  49. MPID_ILLUST_総選挙エフラム: Wada Sachiko (ワダサチコ)
  50. MSID_王家の剣: Royal Sword
  51. MSID_マルテ: Maltet
  52. MSID_ガルム: Garm
  53. MSID_フリズスキャルヴ: Hliðskjálf
  54. MSID_業火疾風の祝福: Windfire Balm
  55. MSID_業火疾風の祝福+: Windfire Balm+
  56. MSID_オスティアの反撃: Ostian Counter
  57. MSID_鬼神の一撃4: Death Blow 4
  58. MSID_獅子連斬: Double Lion
  59. MSID_奥義隊形1: Special Fighter 1
  60. MSID_奥義隊形2: Special Fighter 2
  61. MSID_奥義隊形3: Special Fighter 3
  62. MSID_魔防の波・偶数1: Even Res Wave 1
  63. MSID_魔防の波・偶数2: Even Res Wave 2
  64. MSID_魔防の波・偶数3: Even Res Wave 3
  65. MSID_近距離警戒1: Close Guard
  66. MSID_近距離警戒2: Close Guard 2
  67. MSID_近距離警戒3: Close Guard 3
  68. MSID_H_王家の剣: Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
  69. MSID_H_マルテ: Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
  70. MSID_H_ガルム: Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
  71. MSID_H_フリズスキャルヴ: Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
  72. MSID_H_業火疾風の祝福: When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
  73. MSID_H_業火疾風の祝福+: When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
  74. MSID_H_オスティアの反撃: Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
  75. MSID_H_鬼神の一撃4: If unit initiates combat, grants Atk+8 during combat.
  76. MSID_H_獅子連斬: If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
  77. MSID_H_奥義隊形1: At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  78. MSID_H_奥義隊形2: At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  79. MSID_H_奥義隊形3: At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  80. MSID_H_魔防の波・偶数1: At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
  81. MSID_H_魔防の波・偶数2: At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
  82. MSID_H_魔防の波・偶数3: At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
  83. MSID_H_近距離警戒1: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat."
  84. MSID_H_近距離警戒2: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat."
  85. MSID_H_近距離警戒3: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat."
  86. MID_CHAPTER_TITLE_CX023: Paralogue 24
  87. MID_CHAPTER_CX023: Arrival of the Brave
  88. MID_STAGE_TITLE_X0231: Paralogue 24-1
  89. MID_STAGE_TITLE_X0232: Paralogue 24-2
  90. MID_STAGE_TITLE_X0233: Paralogue 24-3
  91. MID_STAGE_X0231: Princesses in Contrast
  92. MID_STAGE_X0232: Lords in Accord
  93. MID_STAGE_X0233: The Princess's Request
  94. MID_CHAPTER_ST_CX012: P. 23 & 24
  95. MID_STAGE_TITLE_ST_X0022: Paralogue 23
  96. MID_STAGE_TITLE_ST_X0023: Paralogue 24
  97. MID_STAGE_TITLE_ST_X1023: P. 23 & 24
  98. MID_STAGE_TITLE_PB023: Skill Studies 23
  99. MID_STAGE_PB023: Brave Hector and Ephraim
  100. MID_STAGE_TITLE_PB024: Skill Studies 24
  101. MID_STAGE_PB024: Brave Celica and Veronica
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