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- [Heroes Archive] (Data_58_popularity03)
- Heroes Message Name: Message
- MDAID_重騎士の兜: Armored Helmet
- MDAID_H_重騎士の兜: This helmet from Hector was forged in Ostia. It's pretty heavy, but nothing an armored knight can't handle.
- MDAID_重騎士の兜・極: Armored Helmet EX
- MDAID_H_重騎士の兜・極: The extravagant design of this Ostian helmet contrasts with its battle marks to paint a vivid picture of its history.
- MDAID_勇王の兜: Restoration Helm
- MDAID_H_勇王の兜: The Restoration King's helmet, gifted by Ephraim. Forged in Renais, it's very solid but surprisingly light.
- MDAID_勇王の兜・極: Restoration Helm EX
- MDAID_H_勇王の兜・極: The Restoration King's many victories are recounted in the dents and dings that adorn this helmet.
- MDAID_王女の髪飾り: Princess's Diadem
- MDAID_H_王女の髪飾り: This diadem from Celica was largely favored during the age of priestesses. It's of an extremely dainty make.
- MDAID_王女の髪飾り・極: Princess's Diadem EX
- MDAID_H_王女の髪飾り・極: This was one of Celica's favorites in her younger days. Its well-worn look is testament to how treasured it was.
- MDAID_皇女の頭飾り: Imperial Tiara
- MDAID_H_皇女の頭飾り: This imperial headpiece from Veronica was forged in the Emblian Empire. It's a bit large but is actually quite light.
- MDAID_皇女の頭飾り・極: Imperial Tiara EX
- MDAID_H_皇女の頭飾り・極: An imperial headpiece from Veronica, forged in the Emblian Empire. Passed down by imperial princesses for ages.
- MID_MISSION_S201808STORY02_TITLE: Arrival of the Brave
- MID_MISSION_S201808STORY02_A1: Clear P24-1 on Lunatic
- MID_MISSION_H_S201808STORY02_A1: Clear Paralogue 24: Part 1 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
- MID_MISSION_S201808STORY02_A2: Clear P24-2 on Lunatic
- MID_MISSION_H_S201808STORY02_A2: Clear Paralogue 24: Part 2 on Lunatic difficulty with a lance ally on your team. All four allies must survive.
- MID_MISSION_S201808STORY02_A3: Clear P24-3 on Lunatic
- MID_MISSION_H_S201808STORY02_A3: Clear Paralogue 24: Part 3 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
- MPID_総選挙セリカ: Celica
- MPID_総選挙ヴェロニカ: Veronica
- MPID_総選挙ヘクトル: Hector
- MPID_総選挙エフラム: Ephraim
- MPID_HONOR_総選挙セリカ: Warrior Priestess
- MPID_HONOR_総選挙ヴェロニカ: Brave Princess
- MPID_HONOR_総選挙ヘクトル: Brave Warrior
- MPID_HONOR_総選挙エフラム: Sacred Twin Lord
- MPID_H_総選挙セリカ: Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia.
- MPID_H_総選挙ヴェロニカ: Imperial princess of the Emblian Empire. She is seeking the whereabouts of her missing beloved brother, Bruno.
- MPID_H_総選挙ヘクトル: Inherited the title of Marquess Ostia after the sudden death of his elder brother. Here an armored knight, he wields the lance of one of the Eight Legends. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_総選挙エフラム: Prince of Renais who protects his kingdom in place of his deceased father, King Fado. He's taken to using one of the Sacred Twins relics from Grado—the black axe Garm. Appears in Fire Emblem: The Sacred Stones.
- MPID_VOICE_総選挙セリカ: Erica Lindbeck
- MPID_VOICE_総選挙ヴェロニカ: Wendee Lee
- MPID_VOICE_総選挙ヘクトル: Patrick Seitz
- MPID_VOICE_総選挙エフラム: Greg Chun
- MPID_ILLUST_総選挙セリカ: Hidari (左)
- MPID_ILLUST_総選挙ヴェロニカ: Kozaki Yusuke (コザキユースケ)
- MPID_ILLUST_総選挙ヘクトル: Kita Senri (北千里)
- MPID_ILLUST_総選挙エフラム: Wada Sachiko (ワダサチコ)
- MSID_王家の剣: Royal Sword
- MSID_マルテ: Maltet
- MSID_ガルム: Garm
- MSID_フリズスキャルヴ: Hliðskjálf
- MSID_業火疾風の祝福: Windfire Balm
- MSID_業火疾風の祝福+: Windfire Balm+
- MSID_オスティアの反撃: Ostian Counter
- MSID_鬼神の一撃4: Death Blow 4
- MSID_獅子連斬: Double Lion
- MSID_奥義隊形1: Special Fighter 1
- MSID_奥義隊形2: Special Fighter 2
- MSID_奥義隊形3: Special Fighter 3
- MSID_魔防の波・偶数1: Even Res Wave 1
- MSID_魔防の波・偶数2: Even Res Wave 2
- MSID_魔防の波・偶数3: Even Res Wave 3
- MSID_近距離警戒1: Close Guard
- MSID_近距離警戒2: Close Guard 2
- MSID_近距離警戒3: Close Guard 3
- MSID_H_王家の剣: Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
- MSID_H_マルテ: Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
- MSID_H_ガルム: Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
- MSID_H_フリズスキャルヴ: Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
- MSID_H_業火疾風の祝福: When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
- MSID_H_業火疾風の祝福+: When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
- MSID_H_オスティアの反撃: Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
- MSID_H_鬼神の一撃4: If unit initiates combat, grants Atk+8 during combat.
- MSID_H_獅子連斬: If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
- MSID_H_奥義隊形1: At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
- MSID_H_奥義隊形2: At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
- MSID_H_奥義隊形3: At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
- MSID_H_魔防の波・偶数1: At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MSID_H_魔防の波・偶数2: At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MSID_H_魔防の波・偶数3: At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
- MSID_H_近距離警戒1: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2 during combat."
- MSID_H_近距離警戒2: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+3 during combat."
- MSID_H_近距離警戒3: Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+4 during combat."
- MID_CHAPTER_TITLE_CX023: Paralogue 24
- MID_CHAPTER_CX023: Arrival of the Brave
- MID_STAGE_TITLE_X0231: Paralogue 24-1
- MID_STAGE_TITLE_X0232: Paralogue 24-2
- MID_STAGE_TITLE_X0233: Paralogue 24-3
- MID_STAGE_X0231: Princesses in Contrast
- MID_STAGE_X0232: Lords in Accord
- MID_STAGE_X0233: The Princess's Request
- MID_CHAPTER_ST_CX012: P. 23 & 24
- MID_STAGE_TITLE_ST_X0022: Paralogue 23
- MID_STAGE_TITLE_ST_X0023: Paralogue 24
- MID_STAGE_TITLE_ST_X1023: P. 23 & 24
- MID_STAGE_TITLE_PB023: Skill Studies 23
- MID_STAGE_PB023: Brave Hector and Ephraim
- MID_STAGE_TITLE_PB024: Skill Studies 24
- MID_STAGE_PB024: Brave Celica and Veronica
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