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- I know life is fucking you over in the ass, but I really want you to have fun and succeed with the gunslinger build because I think you'd enjoy it a lot and it's right up your alley.
- Uh, some things I've found out from just reading the book.
- There exists a Martial Art that is directly inspired by spaghetti westerns. The "Dollars Trilogy", Clint Eastwood, and The Man With No Name to be specific.
- It's Righteous Devil Style (P. 450) and uses the settings version of guns: Firewands and Firepieces.
- They deal insane damage but can only be used at close and short ranges.
- But, on the other hand, they synergize with wizards very well.
- They have the "Flame" tag, which means they don't use your *Strength* when rolling for withering damage, but rather apply a flat +4 damage.
- This means during char gen, you can dump Strength as a stat.
- Buying into the Martial Art requires 1 point in Brawl, the 4 dot merit Martial Artist, and then 4 dots in Martial Art: Righteous Devil Style.
- Sorcery requires at least 3 dots in Occult and I think 1 merit.
- It uses all 3 of the "Mental" attributes, so that you're going to benefit from making that your primary attribute, with the Physical traits your secondary (Get 5 dots in Dex. It's important. Dump Strength. 2 dots is fine.), and social attributes as your tertiary (appearance is the primary stat here but a balance is fine).
- It also requires a Essence 2 charm to even have access to spells, so you have to supernal it, which lets you disregard Essence requirements for that ability's charms.
- Out of the 5 castes, Twilights, the mages, and the Eclipses, the diplomats, have Occult as a caste ability, and hence can supernal it.
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