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- SSBM - U Changelog
- 1.4
- GAME -=-=-=-=-=-=-=-=-=-=-=
- Visual changes:
- •The Character Selection Screen icons and renders have all been replaced with the "CSS Resprited Smash 4 mod" drawn by Ahruon/AbyssWolf/Orkimides
- •Melee U now (sorta) has credit at the main menu screen?
- CHARACTERS -=-=-=-=-=-=-=-=
- Ness:
- •Neutral special angle changed from 70 to 290
- •Furthermore, the damage was buffed from 1% to 100%
- •The knockback growth was nerfed from 70 to 35
- Samus:
- •Charge Shot hitbox buffed from 300 to 600
- Ice Climbers:
- •Nana Up Aerial base knockback buffed from 10 to 35
- Roy:
- •Forward smash's endlag was nerfed by 0.7x (Not implemented yet)
- --The following is the documentation of Roy's sword scaling--
- ===Back air===
- •Back aerial (hilt) base knockback buffed from 30 to 50, knockback growth buffed from 90 to 125, and damage buffed from 9% to 11%
- •Back aerial (middle, near the hilt) base knockback buffed from 30 to 45, and knockback growth buffed from 90 to 100
- •Back aerial (middle, near the tip) base knockback buffed from 30 to 35, knockback growth buffed from 90 to 95, and damage nerfed from 9% to 8%
- •Back aerial (tip) base knockback buffed from 10 to 20, and knockback growth nerfed from 90 to 80
- ===Forward air===
- •Forward aerial (hilt) base knockback buffed from 40 to 50, knockback growth buffed from 60 to 125, shield damage buffed from 0 to 1, and damage buffed from 9% to 11%
- •Forward aerial (middle, near the hilt) base knockback buffed from 40 to 45, knockback growth buffed from 60 to 100
- •Forward aerial (middle, near the tip) base knockback buffed from 30 to 35, knockback growth buffed from 60 to 85, and damage nerfed from 9% to 8%
- •Forward aerial (tip) knockback growth nerfed from 95 to 80, and damage buffed from 5% to 7%
- Link:
- •Attempted to fix Up Smash
- •WDSK on the first two hits set from 26, 33, 37 and 40 to 0
- •Hit 2 Up Smash base knockback changed from 0 to 40
- •Hit 1 Up Smash angle changed from 98 to 150
- •Hit 1 Up Smash angle changed from 98 to 190
- •Hit 1 hitbox comes out at frame 7 now
- •Hit 1 hitbox lasts for 10 frames
- •Hit 2 hitbox comes out at frame 23 now
- •Hit 2 hitbox lasts for 8 frames
- •Hit 3 hitbox comes out at frame 40 now
- •Hit 3 hitbox lasts for 8 frames
- •Dash Attack hitbox now lasts for 23 frames instead of 6
- Mewtwo:
- •Down aerial now uses the down throw animation
- •The hand hitbox was swapped to the tail hitbox; now the tail will act as the bone for the hitbox instead of the hand
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