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- command /mys:
- trigger:
- add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
- if stylish scoreboard "T-%player%" does not exist:
- create new stylish scoreboard named "T-%player%"
- loop 15 times:
- if loop-number is not 15:
- add loop-number to {list::*}
- create a new id based score "%player%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "T-%player%"
- if {job::%player%} = 0:
- set title of stylish scoreboard "T-%player%" to "&b&lステータス"
- set stylish scoreboard of player to "T-%player%"
- set the text of id "%player%Slot15" to "&7&l《冒険者》"
- set the text of id "%player%Slot14" to "&e&lLv:%{lv::%player%}%"
- set the text of id "%player%Slot13" to "&a&lEXP:%{exp::%player%}%/%{exp1::%player%}%"
- set the text of id "%player%Slot11" to "&d&lHP:%player's max health% &b&lMP:%{mp::%player%}%/%{mp1::%player%}%"
- set the text of id "%player%Slot10" to "&c&lSTR:+%{str::%player%}%"
- set the text of id "%player%Slot9" to "&5&lINT:+%{int::%player%}%"
- set the text of id "%player%Slot8" to "&9&lVIT:+%{vit::%player%}%"
- set the text of id "%player%Slot6" to "&f&lSP:%{sp::%player%}%"
- command /kesu:
- trigger:
- loop 16 times:
- delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "T-%player%"
- delete stylish scoreboard "T-%player%"
- loop 16 times:
- delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "TEST-%player%"
- delete stylish scoreboard "TEST-%player%"
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