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sirayasiki

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Aug 30th, 2019
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  1. command /mys:
  2. trigger:
  3. add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
  4. if stylish scoreboard "T-%player%" does not exist:
  5. create new stylish scoreboard named "T-%player%"
  6. loop 15 times:
  7. if loop-number is not 15:
  8. add loop-number to {list::*}
  9. create a new id based score "%player%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "T-%player%"
  10. if {job::%player%} = 0:
  11. set title of stylish scoreboard "T-%player%" to "&b&lステータス"
  12. set stylish scoreboard of player to "T-%player%"
  13. set the text of id "%player%Slot15" to "&7&l《冒険者》"
  14. set the text of id "%player%Slot14" to "&e&lLv:%{lv::%player%}%"
  15. set the text of id "%player%Slot13" to "&a&lEXP:%{exp::%player%}%/%{exp1::%player%}%"
  16. set the text of id "%player%Slot11" to "&d&lHP:%player's max health% &b&lMP:%{mp::%player%}%/%{mp1::%player%}%"
  17. set the text of id "%player%Slot10" to "&c&lSTR:+%{str::%player%}%"
  18. set the text of id "%player%Slot9" to "&5&lINT:+%{int::%player%}%"
  19. set the text of id "%player%Slot8" to "&9&lVIT:+%{vit::%player%}%"
  20. set the text of id "%player%Slot6" to "&f&lSP:%{sp::%player%}%"
  21.  
  22.  
  23. command /kesu:
  24. trigger:
  25. loop 16 times:
  26. delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "T-%player%"
  27. delete stylish scoreboard "T-%player%"
  28. loop 16 times:
  29. delete the id based score "%player%Slot%loop-number%" in stylish scoreboard "TEST-%player%"
  30. delete stylish scoreboard "TEST-%player%"
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