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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Disabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated
  9. Raw Draw: Disabled
  10. Video Decode: Software only. Hardware acceleration disabled
  11. Video Encode: Software only. Hardware acceleration disabled
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated
  14. WebGL2: Hardware accelerated
  15. WebGPU: Disabled
  16. Driver Bug Workarounds
  17. adjust_src_dst_region_for_blitframebuffer
  18. clear_uniforms_before_first_program_use
  19. count_all_in_varyings_packing
  20. disable_post_sub_buffers_for_onscreen_surfaces
  21. enable_webgl_timer_query_extensions
  22. exit_on_context_lost
  23. msaa_is_slow
  24. rely_on_implicit_sync_for_swap_buffers
  25. disabled_extension_GL_KHR_blend_equation_advanced
  26. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  27. disabled_extension_GL_MESA_framebuffer_flip_y
  28. Problems Detected
  29. WebGPU has been disabled via blocklist or the command line.
  30. Disabled Features: webgpu
  31. Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  32. Disabled Features: video_encode
  33. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  34. Disabled Features: video_decode
  35. Clear uniforms before first program use on all platforms: 124764, 349137
  36. Applied Workarounds: clear_uniforms_before_first_program_use
  37. Mesa drivers in Linux handle varyings without static use incorrectly: 333885
  38. Applied Workarounds: count_all_in_varyings_packing
  39. Disable partial swaps on Mesa drivers (detected with GL_RENDERER): 339493
  40. Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
  41. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565, 1298585
  42. Applied Workarounds: msaa_is_slow
  43. Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493
  44. Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
  45. adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
  46. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  47. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  48. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  49. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  50. Applied Workarounds: enable_webgl_timer_query_extensions
  51. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  52. Applied Workarounds: exit_on_context_lost
  53. Avoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs: 938286
  54. Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
  55. Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
  56. Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  57. ANGLE Features
  58. allowCompressedFormats (Frontend workarounds): Enabled: true
  59. Allow compressed formats
  60. disableAnisotropicFiltering (Frontend workarounds): Disabled
  61. Disable support for anisotropic filtering
  62. disableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
  63. Disable support for GL_OES_get_program_binary
  64. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  65. On some GPUs, program binaries don't contain transform feedback varyings
  66. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  67. Set the context limits like frame capturing was enabled
  68. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  69. Enable compressing pipeline cache in thread pool.
  70. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  71. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  72. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
  73. Force depth attachment initialization on clear ops
  74. forceInitShaderVariables (Frontend features): Disabled
  75. Force-enable shader variable initialization
  76. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  77. Force-enable robust resource init
  78. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  79. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  80. scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
  81. Always rewrite vec/mat constructors to be consistent
  82. RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  83. GL_RGBA4 is not color renderable
  84. RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  85. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  86. addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
  87. Calculation of loop conditions in for and while loop has bug
  88. adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  89. Many platforms have issues with blitFramebuffer when the parameters are large.
  90. allowAstcFormats (OpenGL workarounds): Enabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
  91. Enable ASTC on desktop OpenGL
  92. allowClearForRobustResourceInit (OpenGL workarounds) 848952: Disabled: IsApple()
  93. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  94. allowETCFormats (OpenGL workarounds): Enabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  95. Enable ETC2/EAC on desktop OpenGL
  96. alwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
  97. Always call useProgram after a successful link to avoid a driver bug
  98. alwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Disabled: isNvidia && (IsWindows() || IsLinux())
  99. Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.
  100. avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  101. Issue with 1-bit alpha framebuffer formats
  102. bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  103. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  104. clampArrayAccess (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  105. Clamp uniform array access to avoid reading invalid memory.
  106. clampFragDepth (OpenGL workarounds): Disabled: isNvidia
  107. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  108. clampMscRate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
  109. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  110. clampPointSize (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  111. The point size range reported from the API is inconsistent with the actual behavior
  112. clearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  113. Clears when the clear color is all zeros or ones do not work.
  114. clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  115. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  116. decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  117. Decode and encode before generateMipmap for srgb format textures.
  118. disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
  119. ARB_blend_func_extended does not pass the tests
  120. disableDrawBuffersIndexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  121. Disable OES_draw_buffers_indexed extension.
  122. disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  123. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  124. disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante
  125. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  126. disableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  127. Do not use native KHR_parallel_shader_compile even when available.
  128. disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  129. Disable GL_EXT_semaphore_fd extension
  130. disableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
  131. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  132. disableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
  133. Imagination devices generate INVALID_ENUM when setting the texture border color.
  134. disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
  135. Disable GL_EXT_disjoint_timer_query extension
  136. disableWorkerContexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
  137. Some tests have been seen to fail using worker contexts
  138. doWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  139. Some GLSL constructs involving do-while loops cause GPU hangs
  140. doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Enabled: isIntel || isAMD
  141. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  142. dontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  143. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  144. dontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  145. Relinking a program in parallel is buggy
  146. dontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  147. For loops used to initialize variables hit native GLSL compiler bugs
  148. emulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  149. abs(i) where i is an integer returns unexpected result
  150. emulateAtan2Float (OpenGL workarounds) 672380: Disabled: isNvidia
  151. atan(y, x) may return a wrong answer
  152. emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  153. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  154. emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
  155. Use non-immutable texture allocation to work around a driver bug.
  156. emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  157. Using isnan() on highp float will get wrong answer
  158. emulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  159. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  160. emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
  161. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  162. emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  163. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  164. emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
  165. Emulate RGB10 support using RGB10_A2.
  166. finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  167. glFinish doesn't cause all queries to report available result
  168. flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  169. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  170. flushOnFramebufferChange (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
  171. Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
  172. initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
  173. No init gl_FragColor causes context lost
  174. initializeCurrentVertexAttributes (OpenGL workarounds): Disabled: isNvidia
  175. During initialization, assign the current vertex attributes to the spec-mandated defaults
  176. keepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  177. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  178. limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  179. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  180. limitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  181. Various rendering bugs have been observed when using higher MSAA counts
  182. limitMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  183. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  184. packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  185. When uploading textures from an pack buffer, some drivers count an extra row padding
  186. packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled: isNvidia
  187. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  188. preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  189. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  190. promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  191. Packed color formats are buggy on Macs with AMD GPUs
  192. queryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  193. Drivers generate errors when querying the number of bits in timer queries
  194. readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  195. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  196. reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  197. Some drivers forget about UBO bindings when using program binaries
  198. regenerateStructNames (OpenGL workarounds) 403957: Disabled: IsApple()
  199. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  200. removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  201. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  202. removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  203. Fix spec difference between GLSL 4.1 or lower and ESSL3
  204. resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  205. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  206. rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  207. Using '-<float>' will get wrong answer
  208. rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled: isNvidia
  209. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  210. rewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
  211. Rewrite row major matrices in shaders as column major as a driver bug workaround
  212. sanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
  213. Strip precise kernel and DRM version information from amdgpu renderer strings.
  214. setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  215. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  216. setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled: IsApple()
  217. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  218. shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  219. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  220. syncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
  221. Only use the default VAO because of missing support or driver bugs
  222. unbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
  223. Imagination GL drivers are buggy with context switching.
  224. unfoldShortCircuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  225. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  226. unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  227. When uploading textures from an unpack buffer, some drivers count an extra row padding
  228. unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled: isNvidia
  229. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  230. unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: IsAndroid() && isQualcomm
  231. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  232. uploadTextureDataInChunks (OpenGL workarounds) 1181068: Disabled: IsApple()
  233. Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
  234. useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  235. Unused std140 or shared uniform blocks will be treated as inactive
  236. vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  237. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  238. DAWN Info
  239.  
  240. <Discrete GPU> Vulkan backend - NVIDIA T500
  241. [Default Toggle Names]
  242. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  243. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  244. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  245. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  246. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  247. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  248. [WebGPU Forced Toggles - enabled]
  249. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  250. [Supported Features]
  251. texture-compression-bc
  252. pipeline-statistics-query
  253. timestamp-query
  254. depth-clamping
  255. depth24unorm-stencil8
  256. depth32float-stencil8
  257. chromium-experimental-dp4a
  258. indirect-first-instance
  259. dawn-internal-usages
  260. dawn-native
  261.  
  262. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  263. [Default Toggle Names]
  264. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  265. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  266. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  267. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  268. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  269. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  270. [WebGPU Forced Toggles - enabled]
  271. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  272. [Supported Features]
  273. texture-compression-bc
  274. texture-compression-etc2
  275. texture-compression-astc
  276. timestamp-query
  277. depth-clamping
  278. depth32float-stencil8
  279. indirect-first-instance
  280. dawn-internal-usages
  281. dawn-native
  282. Version Information
  283. Data exported
  284. 2022-08-22T14:36:35.885Z
  285. Chrome version
  286. Chrome/104.0.5112.101
  287. Operating system
  288. Linux 5.19.2-arch1-1
  289. Software rendering list URL
  290. https://chromium.googlesource.com/chromium/src/+/0a2e5078088fc9f9a29247aaa40af9e7ada8b79f/gpu/config/software_rendering_list.json
  291. Driver bug list URL
  292. https://chromium.googlesource.com/chromium/src/+/0a2e5078088fc9f9a29247aaa40af9e7ada8b79f/gpu/config/gpu_driver_bug_list.json
  293. ANGLE commit id
  294. unknown hash
  295. 2D graphics backend
  296. Skia/104 5a4dbb2e97302f7e574f0ba962ac4d8b3a62a36e
  297. Command Line
  298. /usr/lib/chromium/chromium --enable-crashpad --enable-features --disable-features=EventPath --flag-switches-begin --flag-switches-end
  299. Driver Information
  300. Initialization time
  301. 103
  302. In-process GPU
  303. false
  304. Passthrough Command Decoder
  305. true
  306. Sandboxed
  307. false
  308. GPU0
  309. VENDOR= 0x10de, DEVICE=0x1fbb, DRIVER_VENDOR=Mesa, DRIVER_VERSION=22.1.6
  310. GPU1
  311. VENDOR= 0x8086, DEVICE=0x9a49, DRIVER_VENDOR=Mesa, DRIVER_VERSION=22.1.6 *ACTIVE*
  312. Optimus
  313. true
  314. AMD switchable
  315. false
  316. GPU CUDA compute capability major version
  317. 0
  318. Pixel shader version
  319. 1.00
  320. Vertex shader version
  321. 1.00
  322. Max. MSAA samples
  323. 16
  324. Machine model name
  325. Machine model version
  326. GL_VENDOR
  327. Google Inc. (Intel)
  328. GL_RENDERER
  329. ANGLE (Intel, Mesa Intel(R) Xe Graphics (TGL GT2), OpenGL 4.6 (Core Profile) Mesa 22.1.6)
  330. GL_VERSION
  331. OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
  332. GL_EXTENSIONS
  333. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  334. Disabled Extensions
  335. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  336. Disabled WebGL Extensions
  337. Window system binding vendor
  338. Google Inc. (Intel)
  339. Window system binding version
  340. 1.5 (ANGLE 2.1.0 git hash: unknown hash)
  341. Window system binding extensions
  342. EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync
  343. XDG_CURRENT_DESKTOP
  344. X-Cinnamon
  345. XDG_SESSION_TYPE
  346. x11
  347. GDMSESSION
  348. cinnamon2d
  349. Ozone platform
  350. x11
  351. Direct rendering version
  352. unknown
  353. Reset notification strategy
  354. 0x8261
  355. GPU process crash count
  356. 0
  357. gfx::BufferFormats supported for allocation and texturing
  358. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  359. Compositor Information
  360. Tile Update Mode
  361. One-copy
  362. Partial Raster
  363. Enabled
  364. GpuMemoryBuffers Status
  365. R_8
  366. Software only
  367. R_16
  368. Software only
  369. RG_88
  370. Software only
  371. RG_1616
  372. Software only
  373. BGR_565
  374. Software only
  375. RGBA_4444
  376. Software only
  377. RGBX_8888
  378. Software only
  379. RGBA_8888
  380. Software only
  381. BGRX_8888
  382. Software only
  383. BGRA_1010102
  384. Software only
  385. RGBA_1010102
  386. Software only
  387. BGRA_8888
  388. Software only
  389. RGBA_F16
  390. Software only
  391. YVU_420
  392. Software only
  393. YUV_420_BIPLANAR
  394. Software only
  395. P010
  396. Software only
  397. Display(s) Information
  398. Info
  399. Display[3850489720471619] bounds=[0,0 1920x1080], workarea=[0,28 1920x1027], scale=1, rotation=0, panel_rotation=0 internal.
  400. Color space (all)
  401. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  402. Buffer format (all)
  403. BGRA_8888
  404. SDR white level in nits
  405. 203
  406. HDR relative maximum luminance
  407. 1
  408. Bits per color component
  409. 8
  410. Bits per pixel
  411. 24
  412. Refresh Rate in Hz
  413. 60
  414. Video Acceleration Information
  415. Decoding
  416. Encoding
  417. Vulkan Information
  418. Device Performance Information
  419. Log Messages
  420. [167275:167275:0822/173414.207315:WARNING:sandbox_linux.cc(376)] : InitializeSandbox() called with multiple threads in process gpu-process.
  421. [167275:167275:0822/173414.530331:WARNING:angle_platform_impl.cc(48)] : MemoryProgramCache.cpp:174 (getProgram): Failed to load binary from cache.
  422. [167275:167275:0822/173631.089586:WARNING:angle_platform_impl.cc(48)] : MemoryProgramCache.cpp:174 (getProgram): Failed to load binary from cache.
  423. [167275:167275:0822/173635.743932:WARNING:angle_platform_impl.cc(48)] : MemoryProgramCache.cpp:174 (getProgram): Failed to load binary from cache.
  424. [167275:167275:0822/173635.744024:WARNING:angle_platform_impl.cc(48)] : MemoryProgramCache.cpp:178 (getProgram): Reaching warning limit for cache load failures, silencing subsequent warnings.
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