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- * took decimal values out of face editor in shifting.
- * IMPORTANT: first corner of a path drawn with the path tool
- is now named "fred" instead of "fred00". you will need to
- change all objects that targetted the old path (use the
- entity report dialog for this.)
- * removed all visible references to "Quake" in the editor.
- * ALSO IMPORTANT: the .FGD file is now called HALFLIFE.FGD,
- so as not to confuse press people.
- ----
- * fixed clip plane weirdness (duplicate objects)
- + entity report dialog now saves info between sessions,
- and there's an "exact match" checkbox for keyvalue filters.
- ----
- + "Select by X" and "Infinite select" are now toggles on the
- toolbar.
- * Fixed a bug where deleting a key would set its value to
- "0".
- ----
- + added PATH CORNERS tool. this is not perfect yet (you can't
- selectively hide paths), but it does work. to use it, click
- the path tool icon. to create a new path, hold down SHIFT
- and drag it out. to create a new node, make sure no nodes
- are currently selected. hold down CTRL, click on a node,
- and drag out the new one. the right mouse button menu will
- pop up by clicking the RMB on a path node. from the menu,
- you can edit the node's properties and the path's properties,
- delete the selected nodes, and add a new node. oops, "add"
- doesn't work yet. you have to use the CTRL method. you can
- also select multiple nodes (even from multiple paths) by
- holding down LMB and dragging a selection box. click off
- any path nodes to unselect all of them.
- tying to your map entities: the first node in the path will
- be called NAME00, where NAME is the NAME you gave the path.
- (change the name at any time by selecting "path properties"
- in the RMB context menu.) the subsequent node is, of course,
- NAME01. the one other neat thing about this tool is that you
- can tell it to automatically loop a path -OR- make a "ping-
- pong" path that traces in one direction and then traces
- backwards (so you can patrol your dudes.) this setting is
- also available in the "path properties" RMB item.
- if this needs further explanation, please email me and i'll
- come see you tomorrow morning. also: comments, please!
- * changed face painter behavior. right mouse button APPLIES
- all the time now (instead of lifts.)
- * problem with vertex selection box fixed.
- * problem with tools starting on the wrong grid point fixed.
- * 'D' and 'C' now work to zoom the 2D views.
- ----
- * when you clone an object, the result of the clone does not
- share the original object's visgroup
- + added "group ignore" feature ("IG" button on the toolbar.)
- this feature allows you to select members of groups and
- brushmodels without selecting everything in the group.
- if you have a group/brushmodel selected when you hit IG,
- the selection will be converted to contain all the children.
- this means you can do things like select a group of lights,
- hit IG, and edit their properties. you can also use this
- feature to delete members of groups/brushmodels.
- ----
- * fixed weird display problems when translating stuff.
- + completed visgroup overhaul. you can now create visgroups
- by pressing the HIDE button. all the objects that are
- selected will be placed in this group, which will be named
- "n objects" (n = number of objects you hid.) you can now
- rename groups by clicking on them once in the filter
- control (just like in explorer.) you can COMBINE groups
- by dragging one onto the other. everything else works
- pretty much the same. objects can be members of only
- one group now. ask me if yoiu have any questions.
- ----
- * fixed the selection box sometimes selecting everything
- in the map.
- * Shift+X to activate the clipper wasn't working. fixed.
- ----
- * Shift+Q (to deselect objects) wasn't working properlike.
- fixed.
- + Added manual translation dialog box. Select objects, then
- press Ctrl+M or use Tools|Transform to activate it. krad.
- + Selecting stuff and moving/rotating/shearing/scaling it
- will now display said stuff -while dragging the mouse-.
- This makes it much easier to line stuff up.
- ----
- * click-moving a vertex without CTRL held down deselects
- other vertices first (didn't before)
- * the ALT key will now disable snap to grid when you
- start a selection/creation box (hold it down before
- you click the left button - didn't before)
- * the entity creation tool now snaps to grid (don't know
- why it didn't before)
- * CTRL+E now centers on selected vertex/edge handles
- * fixed texture browser filter wackiness
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