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Eliskik

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Sep 13th, 2019
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  1. InvalidOperationException: Queue empty.
  2. System.Collections.Generic.Queue`1[T].ThrowForEmptyQueue () (at <9f8c4786222746238eb929db40bf8dd1>:0)
  3. System.Collections.Generic.Queue`1[T].Dequeue () (at <9f8c4786222746238eb929db40bf8dd1>:0)
  4. RW.Game.Bot.Modules.BotRobotWeaponModule.CreateProjectile (UnityEngine.Quaternion rotation) (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:387)
  5. RW.Game.Weapons.Bot.BotShotgun.CustomShot (UnityEngine.Quaternion rotation) (at Assets/Scripts/Game/Weapons/Bot/BotShotgun.cs:20)
  6. RW.Game.Bot.Modules.BotRobotWeaponModule.Shot () (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:490)
  7. RW.Game.Bot.Modules.BotRobotWeaponModule+<>c__DisplayClass129_0.<InitTimers>b__1 () (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:631)
  8. RW.Plugins.Project_A.Runtime.Base.ATimer.Update () (at Assets/Plugins/Project A/Runtime/Base/ATimer.cs:233)
  9. RW.Plugins.Project_A.Runtime.Observers.A_UPD_Observer.Update () (at Assets/Plugins/Project A/Runtime/Observers/A_UPD_Observer.cs:148)
  10. RW.Plugins.Project_A.Runtime.Base.ADispatcher.LateUpdate () (at Assets/Plugins/Project A/Runtime/Base/ADispatcher.cs:122)
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