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- InvalidOperationException: Queue empty.
- System.Collections.Generic.Queue`1[T].ThrowForEmptyQueue () (at <9f8c4786222746238eb929db40bf8dd1>:0)
- System.Collections.Generic.Queue`1[T].Dequeue () (at <9f8c4786222746238eb929db40bf8dd1>:0)
- RW.Game.Bot.Modules.BotRobotWeaponModule.CreateProjectile (UnityEngine.Quaternion rotation) (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:387)
- RW.Game.Weapons.Bot.BotShotgun.CustomShot (UnityEngine.Quaternion rotation) (at Assets/Scripts/Game/Weapons/Bot/BotShotgun.cs:20)
- RW.Game.Bot.Modules.BotRobotWeaponModule.Shot () (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:490)
- RW.Game.Bot.Modules.BotRobotWeaponModule+<>c__DisplayClass129_0.<InitTimers>b__1 () (at Assets/Scripts/Game/Bot/Modules/BotRobotWeaponModule.cs:631)
- RW.Plugins.Project_A.Runtime.Base.ATimer.Update () (at Assets/Plugins/Project A/Runtime/Base/ATimer.cs:233)
- RW.Plugins.Project_A.Runtime.Observers.A_UPD_Observer.Update () (at Assets/Plugins/Project A/Runtime/Observers/A_UPD_Observer.cs:148)
- RW.Plugins.Project_A.Runtime.Base.ADispatcher.LateUpdate () (at Assets/Plugins/Project A/Runtime/Base/ADispatcher.cs:122)
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