NOOTLORD

Ballistic Weapons Complete V0.95 Bug report

May 29th, 2020
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  1. Ballistic Weapons Complete
  2. Version: V0.95
  3. Tested on UT2004 (32-bit)
  4. Tested and written by (NL)NOOTLORD
  5.  
  6. List of general bugs:
  7.  
  8. Bug 1#
  9. When entering a match or loading up the mutator settings the following warnings appear:
  10.  
  11. Warning: Missing Package Package BallisticRecolors3TexPro.CX61
  12. Warning: Missing Package Package BallisticRecolors3TexPro.CX61
  13. Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61_Shine
  14. Warning: Missing Package Package BallisticRecolors3TexPro.CX61
  15. Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61-MagShine
  16. Warning: Missing Package Package BallisticRecolors3TexPro.CX61
  17. Warning: Missing Combiner Combiner BallisticRecolors3TexPro.CX61.CX61-GasCombiner
  18. Warning: Missing Package Package BallisticRecolors3TexPro.CX61
  19. Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61SightShad
  20. Warning: Missing Package Package BallisticRecolors4.Eagle
  21. Warning: Missing Package Package BallisticRecolors4.Eagle
  22. Warning: Missing Shader Shader BallisticRecolors4.Eagle.DesertEagle-Shine
  23. Warning: Missing Package Package BallisticRecolors4.Eagle
  24. Warning: Missing Package Package BallisticRecolors4.Eagle
  25. Warning: Missing Shader Shader BallisticRecolors4.Eagle.DesertEagle-Shine
  26. Warning: Missing Class Class BWBPRecolorsPro.DGVEmitterOversize
  27.  
  28. (I fixed this on my and back in the day by just creating a few blank textures and shaders and naming them the correct names perhaps its also fixable in the weaponclass as it might still be looking for older versions of the texture)
  29.  
  30. this 1 appears on the server load plus the ones mentioned above
  31. Warning: Missing Function Function BCoreProV55.BallisticMeleeFire.DoDamage
  32.  
  33. Bug 2#
  34. Weapons in loadout tab are in the wrong category
  35.  
  36. Bug 3#
  37. Random blood splat decals appear floating in the middle of the map and then shooting up into the sky looking really distracting
  38.  
  39. Bug 4#
  40. When a lot of dead bodies are present the dead body just falls trough the floor even before the deres effects are finished or even started
  41.  
  42. Bug 5#
  43. Sometimes third person reload animations wont play for all weapons after shooting or using the scope in both OFFLINE and ONLINE games
  44.  
  45. Bug 6#
  46. This 1 is random but when u rejoin a server it almost always will happen, and it spams the log a bit with the following warning:
  47. Warning: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function BallisticProV55.BallisticPawn.IsSpammer:002B) Accessed None 'PlayerReplicationInfo'
  48. (I outright removed this function as its only use is if a certain name is found the third person animations will change to 1 where the model is just spamming the gun with 1 hand before its eye: p)
  49.  
  50. Bug 7#
  51. When a bot uses the scopes in general it spams warnings about access none PC maybe make it so bots will never use sights or make it so when weapons that have sights as secondary fire bots will never use the secondary fire
  52.  
  53. Bug 8#
  54. When loading up some types of maps the following warning appears:
  55. Warning: Mut_Outfitting ONS-RS-Limbo.Mut_Outfitting (Function BallisticProV55.Mut_Outfitting.CheckReplacement:01EC) Accessed None 'myMarker'
  56.  
  57. Bug 9#
  58. When playing ONLINE the brass offset seems to jump between 2 points
  59. U can align the offsets perfect and they work perfectly OFFLINE but join a ONLINE game and the brass offsets jumps all over the place
  60. No warnings/scriptlogs are generated sadly making it harder to pinpoint maybe its a issue regarding replication?
  61.  
  62. Bug 10#
  63. Sometimes when u pickup a melee weapon that has ammo like the X3 and it runs out and u pickup that knife with 0 ammo this warning appears:
  64. Warning: Ammo_Knife DM-RSJW-Frigid.Ammo_Knife (Function Engine.Ammunition.CheckOutOfAmmo:001F) Accessed None 'Weapon'
  65.  
  66. Bug 11#
  67. Serverpackages being wrong and should be as follows:
  68. ServerPackages=HUDFix
  69. ServerPackages=BCoreProV55
  70. ServerPackages=BallisticProV55
  71. ServerPackages=BWInteractions3
  72. ServerPackages=BWBPAirstrikesPro
  73. ServerPackages=BWBPOtherPackPro
  74. ServerPackages=BWBPRecolorsPro
  75. ServerPackages=BWBPSomeOtherPack
  76. ServerPackages=BWBPArchivePackPro
  77. ServerPackages=BallisticJiffyPack
  78. ServerPackages=BallisticVehiclesPro
  79. ServerPackages=JunkWarPro
  80.  
  81. //End of General bug report//
  82.  
  83. List of bugs for all Melee weapons while playing OFFLINE with bots:
  84.  
  85. Bug 1#
  86. Weapon: X5W Black Ops Blade
  87. When killing a enemy this warning appears:
  88. Warning: BlackOpsWristBlade DM-RSJW-Frigid.BlackOpsWristBlade (Function BCoreProV55.BallisticMeleeWeapon.AdjustPlayerDamage:007F) Accessed None 'instigatedBy'
  89. (however its a bit random when this happends so its hard to replicate)
  90.  
  91. Bug 2#
  92. Weapon: NFUD Combat Wrench
  93. When a player or bot spawns with the weapon selected the following warning appears:
  94. Warning: WrenchWarpDevice DM-RSJW-Frigid.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.PostBeginPlay:0062) Accessed None 'bFireMode'
  95.  
  96. Bug 3#
  97. Weapon: NFUD Combat Wrench
  98. When creating any deployable of the following types following warning appears:
  99. Sandbag and the barrier
  100. Warning: WrenchPreconstructor DM-RSJW-Frigid.WrenchPreconstructor (Function BWBPOtherPackPro.WrenchPreconstructor.SpawnIn.SpawnDeployable:002A) Accessed None 'W'
  101. Warning: WrenchPreconstructor DM-RSJW-Frigid.WrenchPreconstructor (Function BWBPOtherPackPro.WrenchPreconstructor.SpawnIn.SpawnDeployable:0032) Attempt to assign variable through None
  102.  
  103. Bug 4#:
  104. Weapon: NFUD Combat Wrench
  105. Deployable: Sandbag
  106. When selecting sandbag it will jump to shield generator but if u then go back and select the sandbag the weapon breaks and no other mode can be selected until u suicide
  107.  
  108. Bug 5# (This 1 is rare it happened to me once and got the warnings to trigger perfectly but after a suicide I barely get the warnings to trigger)
  109. Weapon: NFUD Combat Wrench
  110. Deployable: Boost Pad
  111. When using it sometimes gives the following warnings:
  112. Warning: WrenchDispenserTrigger DM-RSJW-Frigid.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:022C) Accessed None 'Owner'
  113. Warning: WrenchDispenserTrigger DM-RSJW-Frigid.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:0298) Accessed None 'Owner'
  114. Warning: WrenchDispenserTriggerDM-RSJW-Frigid.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:02A8) Accessed None 'Owner'
  115. (If no warnings appear when using it try to retrieve the Boost Pad again and the warnings will show when its retrieved)
  116.  
  117. Bug 6#
  118. Weapon: NFUD Combat Wrench
  119. Deployable: Boost Pad
  120. When in deathmatch when another player uses the Boost Pad the following warning appears: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
  121. Warning: WrenchBoostTrigger DM-RSJW-Frigid.WrenchBoostTrigger (Function BWBPOtherPackPro.WrenchBoostTrigger.Touch:005B) Accessed None 'Team'
  122.  
  123. Bug 7#
  124. Weapon: NFUD Combat Wrench
  125. Bots don’t seem to use any other modes besides the Barrier alt-fire is this by design?
  126.  
  127. Bug 8#
  128. Weapon: NFUD Combat Wrench
  129. Deployable: Boost Pad
  130. If a player manages to spawn a boost pad on a player, it could cause that player to be stuck on the boost pad but as far as I tested a bot can’t stop jumping on the Boost Pad
  131.  
  132. Bug 9#
  133. Weapon: NFUD Combat Wrench
  134. Deployable: Minigun Turret
  135. The Minigun Turret cannot be retrieved again is this by design?
  136.  
  137. Bug 10#
  138. Weapon: NFUD Combat Wrench
  139. When the player dies when the deployable is still spawning in the following warning appears and the deployable cannot be picked up again and I assume its linked to the warning however it does not always happen and some deployable can be picked up just fine after a suicide
  140. Warning: WrenchTeleporter DM-RSJW-Frigid.WrenchTeleporter (Function BWBPOtherPackPro.WrenchDeployable.PostBeginPlay:004F) Accessed None 'PlayerReplicationInfo'
  141.  
  142. Bug 11#
  143. Weapon: NFUD Combat Wrench
  144. When a bot tries to use it and it gets to close to you to deploy a barrier the following warning appears:
  145. Warning: WrenchWarpDevice DM-RSJW-Frigid.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.Notify_BarrierDeploy:0238) Accessed None 'Controller'
  146.  
  147. Bug 12#
  148. Weapon: XM300 Dragon Nanoblade
  149. When a player or bot spawns with the weapon selected in the loadout menu the following warning appears: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
  150. Warning: DragonsToothSword DM-RSJW-Frigid.DragonsToothSword (Function BWBPRecolorsPro.DragonsToothSword.BladeEffectStart:0030) Accessed None 'Team'
  151.  
  152. Bug 13#
  153. Weapon: XM300 Dragon Nanoblade
  154. In third person the weapon glow is not moving with the player and is stuck in the place where u equipped the XM300 Dragon Nanoblade
  155. I assume this could be an engine limitation, but third person muzzle flashes move with the player just fine
  156.  
  157. Bug 14#
  158. Weapon: XM300 Dragon Nanoblade
  159. When using the Weapon Function the following log message appears:
  160. Log: PlayAnim: Sequence 'BlockIdle' not found for mesh 'DragonToothFP'
  161.  
  162. Bug 15#
  163. Weapon: X4 Knife
  164. When u kill a enemy with the alt-fire the following warning appears:
  165. Warning: X4Knife DM-RSJW-Frigid.X4Knife (Function BCoreProV55.BallisticMeleeWeapon.AdjustPlayerDamage:007F) Accessed None 'instigatedBy'
  166. In online play this warning will appear on the server
  167.  
  168. Bug 16#
  169. Weapon: X8 Ballistic Knife
  170. When a bot runs out of X8 knifes to shoot the following warnings appear: (However I assume that bots would switch to another gun as I test each weapon 1 by 1 to make the bug testing more consistent)
  171. Warning: xBot DM-RSJW-Frigid.xBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Ophelia WhatToDoNext with no weapon, DM-RSJW-Frigid.BallisticPawn health 100
  172. Warning: xBot DM-RSJW-Frigid.xBot (Function UnrealGame.Bot.ChooseAttackMode:0116) Accessed None 'Weapon'
  173. Warning: xBot DM-RSJW-Frigid.xBot (Function UnrealGame.Bot.FightEnemy:015C) Accessed None 'Weapon'
  174.  
  175. Bug 17#
  176. Weapon: PSI-56 Fire Sword
  177. When using alt-fire the game slows down a crawl and gives the following warnings/errors:
  178. Error: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0088) Accessed array 'Emitters' out of bounds (0/0)
  179. Warning: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0088) Accessed None 'Emitters'
  180. Warning: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0090) Attempt to assign variable through None
  181. Error: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00AC) Accessed array 'Emitters' out of bounds (1/0)
  182. Warning: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00AC) Accessed None 'Emitters'
  183. Warning: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00B4) Attempt to assign variable through None
  184. Error: FlameSwordPreconstructor DM-RSJW-Frigid.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00D1) Accessed array 'Emitters' out of bounds (2/0)
  185.  
  186. Bug 18#
  187. Weapon: PSI-56 Fire Sword
  188. When using the Weapon Function the following log message appears:
  189. Log: PlayAnim: Sequence 'BlockIdle' not found for mesh 'Sword_FP_flame'
  190.  
  191. Bug 19#
  192. Weapon: Riot Shield
  193. When using the Weapon Function the following log message appears:
  194. Log: PlayAnim: Sequence 'PrepBlock' not found for mesh 'RiotShieldM'
  195. Log: PlayAnim: Sequence 'EndBlock' not found for mesh 'RiotShieldM'
  196.  
  197. Bug 20#
  198. Weapon: Random Junk - Average
  199. No third person blocking animations
  200.  
  201. Bug 21#
  202. Weapon: Random Junk - Average
  203. When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
  204. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_Average.JunkMeleeFire0 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  205.  
  206. Bug 22#
  207. Weapon: Random Junk - Heavy
  208. When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
  209. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_HeavyOneHand.JunkMeleeFire0 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  210. List of bugs for all Melee weapons while playing ONLINE with bots:
  211.  
  212. Bug 23#
  213. Weapon: Random Junk - Heavy
  214. No third person blocking animations
  215.  
  216. Bug 24#
  217. Weapon: Random Junk - Mammoth
  218. When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
  219. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_HeavyTwohand.JunkMeleeFire9 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  220. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_HeavyTwohand.JunkMeleeFire8 (Function JunkWarPro.JunkMeleeFire.ModeDoFire:0065) Accessed array 'PreFireAnims' out of bounds (0/0)
  221.  
  222. Bug 25#
  223. Weapon: Random Junk - Mammoth
  224. No third person blocking animations
  225.  
  226. Bug 26#
  227. Weapon: Random Junk - Two Handed
  228. When a player or bot spawns in the following error will appear: (almost all weapons have this issue, but it was hard to pinpoint as the weapons are random)
  229. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_LightTwohand.JunkMeleeFire2 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  230.  
  231. Bug 27#
  232. Weapon: Random Junk - Two Handed
  233. No third person blocking animations
  234.  
  235. Bug 28#
  236. Weapon: Random Junk - Special
  237. When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
  238. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_Special.JunkMeleeFire7 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  239.  
  240. Bug 29#
  241. Weapon: Random Junk - Special
  242. No third person blocking animations
  243.  
  244. Bug 30#
  245. Weapon: Random Junk - Throwing
  246. When the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue, but it was hard to pinpoint as the weapons are random)
  247. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon.JunkMeleeFire5 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  248. Error: JunkMeleeFire DM-RSJW-Frigid.JunkWeapon_Thrown.JunkMeleeFire6 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
  249.  
  250. Bug 31#
  251. Weapon: Random Junk - Throwing
  252. No third person blocking animations
  253.  
  254. Bug 32#
  255. When u start a match the following scriptlog appears:
  256. ScriptLog: Couldn't find a KLRI
  257.  
  258. //End of Offline bug report for all Melee weapons//
  259.  
  260. List of bugs for all Melee weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  261.  
  262. Bug 1#
  263. Weapon: NFUD Combat Wrench
  264. When a player or bot spawns with the weapon the following warning appears on both the server and client:
  265. Warning: WrenchWarpDevice DM-RSJW-Frigid.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.PostBeginPlay:0062) Accessed None 'bFireMode'
  266.  
  267. Bug 2#
  268. Weapon: XM300 Dragon Nanoblade
  269. When using the alt-fire the following warning appears:
  270. Warning: DragonsToothSecondaryFire DM-RSJW-Frigid.DragonsToothSword.DragonsToothSecondaryFire1 (Function BWBPRecolorsPro.DragonsToothSecondaryFire.MeleeDoTrace:00EB) Accessed None 'Other'
  271.  
  272. Bug 3#
  273. Weapon: Random Junk - Average
  274. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  275. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  276. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  277. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  278. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  279. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  280. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  281. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  282. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  283.  
  284. Bug 4#
  285. Weapon: Random Junk - Heavy
  286. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  287. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  288. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  289. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  290. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  291. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  292. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  293. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  294. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  295.  
  296. Bug 5#
  297. Weapon: Random Junk - Mammoth
  298. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  299. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  300. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  301. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  302. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  303. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  304. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  305. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  306. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  307.  
  308. Bug 6#
  309. Weapon: Random Junk - Two Handed
  310. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  311. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  312. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  313. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  314. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  315. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  316. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  317. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  318. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  319.  
  320. Bug 7#
  321. Weapon: Random Junk - Special
  322. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  323. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  324. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  325. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  326. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  327. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  328. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  329. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  330. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  331.  
  332. Bug 8#
  333. Weapon: Random Junk - Throwing
  334. The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
  335. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
  336. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
  337. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
  338. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
  339. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
  340. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
  341. Error: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
  342. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  343.  
  344. //End of Online bug report for all Melee weapons//
  345.  
  346. List of bugs for all Pistols while playing OFFLINE with bots:
  347. (I skipped the dual wield errors as its well known the system has issues)
  348.  
  349. Bug 1#
  350. Weapon: RS04 Pistol
  351. When using the weapon the following log entry appears:
  352. Log: Warning: Unable to match any animation tracks from [DesertEagle_3rd] to skeletal mesh [TP_RS04]
  353. Perhaps this is caused by a typo in the attatchment class in Mesh=
  354.  
  355. Bug 2#
  356. Weapon: PD-97 Bloodhound
  357. When in deathmatch if u get hit by the weapon the following Warning will appear: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
  358. Warning: PD97DartControl DM-RSJW-Frigid.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:0073) Accessed None 'Team'
  359. Warning: PD97DartControl DM-RSJW-Frigid.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:009A) Accessed None 'Team'
  360. Warning: PD97DartControl DM-RSJW-Frigid.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:00BA) Accessed None 'Team'
  361. Weirdly enough these warnings do not appear in online play
  362.  
  363. Bug 3#
  364. Weapon: PD-97 Bloodhound
  365. When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
  366. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  367. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  368.  
  369. Bug 4#
  370. Weapon: PD-97 Bloodhound
  371. When u kill a enemy with the tazerline the following warning appears:
  372. Warning: PD97TazerEffect DM-RSJW-Frigid.PD97TazerEffect (Function BWBPOtherPackPro.PD97TazerEffect.Timer:0117) Accessed None 'Slow'
  373. In online play this warning will appear on the server
  374.  
  375. Bug 5#
  376. Weapon: AH-208 Golden Pistol
  377. When u are scoped in and u shoot the following log entry appears:
  378. Log: PlayAnim: Sequence ''' not found for mesh 'DEagle_FP'
  379. Perhaps this is caused by a typo in the primaryfire class in AimedFireAnim=
  380.  
  381. Bug 6#
  382. Weapon: AH-208 Golden Pistol
  383. Third person muzzle flash is wrong and shoots to the left
  384. Sadly i did not document how i fixed this but i do know i did not change anything about bones on the model
  385.  
  386. Bug 7#
  387. Weapon: AH-208 Golden Pistol
  388. No third person melee animation (Not really a bug but more of a suggestion)
  389.  
  390. Bug 8#
  391. Weapon: AH-250 Assault Pistol
  392. Third person muzzle flash is wrong and shoots to the left
  393. Sadly i did not document how i fixed this but i do know i did not change anything about bones on the model
  394.  
  395. Bug 9#
  396. Weapon: AH-250 Assault Pistol
  397. No third person melee animation (Not really a bug but more of a suggestion)
  398.  
  399. Bug 10#
  400. Weapon: MR-DR88 Machine Pistol
  401. No third person melee animation (Not really a bug but more of a suggestion)
  402.  
  403. Bug 11#
  404. Weapon: PS-9m Stealth Pistol
  405. When using the alt-fire on an enemy the following warning appears:
  406. Warning: PS9mMedDart DM-RSJW-Frigid.PS9mMedDart (Function BWBPRecolorsPro.PS9mMedDart.DoDamage:0066) Accessed None 'Owner'
  407. Warning: PS9mMedDart DM-RSJW-Frigid.PS9mMedDart (Function BWBPRecolorsPro.PS9mMedDart.DoDamage:006E) Accessed None
  408. In online play this warning will appear on the server
  409.  
  410. Bug 12#
  411. Weapon: BORT-85 Grenade Pistol
  412. When u fire the last shot the animation still loads in a new round but no ammo is left to fire and it its pretty confusing
  413.  
  414. Bug 13#
  415. Weapon: BORT-85 Grenade Pistol
  416. When u get direct hit by the projectile and die from it the following scriptlog appears: (perhaps a leftover debug function)
  417. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DTBOGPGrenade by DM-RSJW-Frigid.BallisticPawn
  418.  
  419. Bug 14#
  420. Weapon: GRS-9 Pistol
  421. When u empty a mag and the animation is in openidle but then u use the laser it slides back to being closed and back to open again when u stop using the laser
  422.  
  423. Bug 15#
  424. Weapon: D49 Revolver
  425. Alt-fire does not trigger a reload is this by design?
  426.  
  427. Bug 16#
  428. Weapon: MD24 Pistol
  429. When a bot reloads the weapon when its being dual wielded the bot won’t shoot ever again (Could also be the bot having no ammo left to shoot)
  430. (Sadly, no errors where in the log)
  431.  
  432. Bug 17#
  433. Weapon: MRT6 Shotgun
  434. When scoping in the following warning appears:
  435. Warning: MRT6Shotgun DM-RSJW-Frigid.MRT6Shotgun (Function BCoreProV55.BallisticShotgun.SetScopeBehavior:0022) Accessed None 'ThirdPersonActor'
  436. In online play this warning will appear on the server
  437.  
  438. Bug 18#
  439. Weapon: Wilson 41
  440. No third person reload animation of the alt-fire (Not really a bug but more of a suggestion)
  441.  
  442. //End of Offline bug report for all Pistols//
  443.  
  444. List of bugs for all Pistols while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  445.  
  446. Bug 1#
  447. Weapon: RS04 Pistol
  448. When u kill a enemy when u hit 0 ammo and u pickup his pistol the following scriptlog appears on the client: (perhaps a leftover debug function)
  449. ScriptLog: DM-RSJW-Frigid.HKMK23Pistol ClientForceAmmoUpdate mode 0 newamount 56
  450.  
  451. Bug 2#
  452. Weapon: PD-97 Bloodhound
  453. When hitting an enemy with the dart the following scriptlog appears on the client: (perhaps a leftover debug function)
  454. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPOtherPackPro.DTPD97Dart by DM-RSJW-Frigid.BallisticPawn
  455.  
  456.  
  457. //End of Online bug report for all Pistols//
  458.  
  459. List of bugs for all Sub Machineguns while playing OFFLINE with bots:
  460.  
  461. Bug 1#
  462. Weapon: FMP-2012 Machine Pistol
  463. Thirdperson muzzleflash is big as balls
  464. Fixed PSK is send in the discord
  465.  
  466. Bug 2#
  467. Weapon: M7A3 Sub-Machine Rifle
  468. When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
  469. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  470. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  471.  
  472. Bug 3#
  473. Weapon: A49 Skrith Blaster
  474. When the player dies from the weapon overheating the following warning appears: (Maybe make it so it counts as a suicide? or would that break more then its worth)
  475. Warning: BallisticOutfittingKillstreakRules DM-RSJW-Frigid.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
  476. Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
  477. ScriptLog: No Custom PRI
  478.  
  479. Bug 4#
  480. Weapon: Fifty-9 Machine-Pistol
  481. No third person melee animation (Not really a bug but more of a suggestion)
  482.  
  483. Bug 5#
  484. Weapon: XMK5 Submachine Gun
  485. No third person reload animation for the alt-fire reload (Not really a bug but more of a suggestion)
  486.  
  487. Bug 6#
  488. Weapon XRS-10 Machine-Pistol
  489. Third person laser does not track the players rotation and will always face 1 way but the laser on the RS8 Pistol works fine
  490.  
  491. //End of Offline bug report for all Sub Machineguns//
  492.  
  493. List of bugs for all Sub Machineguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  494.  
  495. Bug 1#
  496. Weapon: A49 Skrith Blaster
  497. When the weapon overheats the following scriptlog appears on the client: (perhaps a leftover debug function)
  498. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTA49OverHeat by None
  499.  
  500. //End of Online bug report for all Sub Machineguns//
  501.  
  502. List of bugs for all Assault Rifles while playing OFFLINE with bots:
  503.  
  504. Bug 1#
  505. Weapon: CX61 Tactical Rifle
  506. Ammo is not ejecting from the correct spot
  507. This can be fixed by rotating the bone to the left i believe
  508.  
  509. Bug 2#
  510. Weapon: MARS-4 Duststorm XCII
  511. Third person animations are wrong I can’t recall what animation set it using but it looks a bit like the machinegun animation set
  512. Also, there are no third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  513.  
  514. Bug 3#
  515. Weapon: AK-490 Battle Rifle
  516. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  517.  
  518. Bug 4#
  519. Weapon: AK-490 Battle Rifle
  520. Weird third person animation when the player shoots the alt-fire grenade it used a melee animation idk if this is intended
  521.  
  522. Bug 5#
  523. Weapon: CYLO Firestorm V
  524. When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
  525. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  526. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  527.  
  528. Bug 6#
  529. Weapon: CYLO Firestorm V
  530. When a player or bot gets shot in the head by the weapon the following warning appears:
  531. Warning: CYLOFirestormPrimaryFire DM-RSJW-Frigid.CYLOAssaultWeapon.CYLOFirestormPrimaryFire6 (Function BWBPRecolorsPro.CYLOFirestormPrimaryFire.ApplyDamage:002D) Accessed None 'Victim'
  532.  
  533. Bug 7#
  534. Weapon: CYLO Assault Weapon
  535. When using the alt-fire in third person mode or a bot/player uses it the following warning appears each time the weapon is shot:
  536. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  537. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  538.  
  539. Bug 8#
  540. Weapon: MARS-3 Snowstorm XII
  541. The silencer is always attached in third person breaking the muzzle flash in the progress even when the weapon is silenced the muzzle flash is still wrong
  542. Also, the silencer wont always attach or remove correctly and glitch out
  543.  
  544. Bug 9#
  545. Weapon: MARS-3 Snowstorm XII
  546. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  547.  
  548. Bug 10#
  549. Weapon: LK05 Advanced Carbine
  550. The charging handle is not moving at all when fireing or cocking
  551. This can be fixed by assignin it to the correct vertex group as it was not assigned at all but this is more a little detail then a bug
  552.  
  553. Bug 11#
  554. Weapon: MARS-2 Assault Rifle
  555. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  556. Also, there is no scope-in third person animation
  557.  
  558. Bug 12#
  559. Weapon: M46 Assault Rifle and RDS version
  560. When a player has deployed a manual detonated mine and the player dies and gets a kill with the mine the following warning will appear:
  561. Warning: M46PrimaryFire DM-RSJW-Frigid.M46AssaultRifle.M46PrimaryFire10 (Function BCoreProV55.BallisticInstantFire.DoTrace:029B) Accessed None 'Weapon'
  562. Warning: M46PrimaryFire DM-RSJW-Frigid.M46AssaultRifle.M46PrimaryFire10 (Function Engine.WeaponFire.Trace:0007) Accessed None 'Weapon'
  563. Warning: M46PrimaryFire DM-RSJW-Frigid.M46AssaultRifle.M46PrimaryFire10 (Function BCoreProV55.BallisticInstantFire.DoTrace:00B6) Accessed None 'Weapon'
  564.  
  565. Bug 13#
  566. Weapon: M46 RDS version
  567. The thirdperson model is not the same as the first person 1
  568. Fixed PSK is send in the discord
  569.  
  570. Bug 14#
  571. Weapon: M46 Assault Rifle and RDS version
  572. Ammo is not ejecting from the correct spot
  573. Fixed PSK for M46 Assault Rifle is send in the discord as the RDS version is already fixed up if it will be added
  574.  
  575. Bug 15#
  576. Weapon: M50 Assault Rifle
  577. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  578.  
  579. Bug 16#
  580. Weapon: SRS-600 Battle Rifle
  581. When a player fires the weapon in first person the following warning appears:
  582. Warning: SRS600Attachment DM-RSJW-Frigid.SRS600Attachment (Function BallisticProV55.SRS900Attachment.GetTipLocation:0029) Accessed None 'Weapon'
  583. Warning: SRS600Attachment DM-RSJW-Frigid.SRS600Attachment (Function BallisticProV55.SRS900Attachment.GetTipLocation:0029) Accessed None 'Weapon'
  584. This is caused by a typo in the SRS600Attatchment as it is still looking for the SRS-900 instead of the SRS-600
  585.  
  586. //End of Offline bug report for all Assault Rifles//
  587.  
  588. List of bugs for all Assault Rifles while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  589.  
  590. Bug 1#
  591. Weapon: CYLO Firestorm V
  592. When the weapon overheats the following scriptlog appears on the client: (perhaps a leftover debug function)
  593. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTCYLOFirestormOverheat by None
  594.  
  595. Bug 2#
  596. Weapon: MARS-3 Snowstorm XII
  597. When a player gets hit by the alt-fire the following scriptlog appears on the client: (perhaps a leftover debug function)
  598. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTCryoGrenade by DM-RSJW-Frigid.BallisticPawn
  599.  
  600. Bug 3#
  601. Weapon: LK05 Advanced Carbine
  602. The laser is not visible in thirdperson could this be caused by it not being replicated?
  603.  
  604. Bug 4#
  605. Weapon: M46 Assault Rifle and RDS version
  606. When u suicide with the manual mine the following log entry appears on the server:
  607. Log: M46AssaultRifleQS DM-RSJW-Frigid.M46AssaultRifleQS (Function BallisticProV55.M46AssaultRifle.ServerWeaponSpecial:0116) Attempt to remove element 0 in an 0-element array 'Mines'
  608.  
  609. Bug 5#
  610. Weapon: SRS-600 Battle Rifle
  611. When trying to attach the silencer an invisible silencer is first removed for some reason, but it does not always happen
  612.  
  613. //End of Online bug report for all Assault Rifles//
  614.  
  615. List of bugs for all Energy Weapons while playing OFFLINE with bots:
  616.  
  617. Bug 1#
  618. Weapon: E90-N mk.II Proton Pack
  619. On spawning in a new match, the following warning appears once:
  620. Warning: ParticleStreamer DM-RSJW-Frigid.ParticleStreamer (Function BWBPOtherPack2Pro.ParticleStreamer.PostBeginPlay:0079) Accessed None 'G'
  621. In online play this warning will appear on the server
  622.  
  623. Bug 2#
  624. Weapon: E90-N mk.II Proton Pack
  625. When healing a teammate at full health this warning appears:
  626. Warning: ProtonStreamAttachment DM-RSJW-Frigid.ProtonStreamAttachment (Function BWBPOtherPackPro.ProtonStreamAttachment.SetLockedTarget:0012) Accessed None 'StreamEffect'
  627. Warning: ProtonStreamAttachment DM-RSJW-Frigid.ProtonStreamAttachment (Function BWBPOtherPackPro.ProtonStreamAttachment.SetLockedTarget:001A) Attempt to assign variable through None
  628. In online play this warning will appear on the server
  629.  
  630. Bug 3#
  631. Weapon: E90-N mk.II Proton Pack
  632. When using the alt-fire when the weapon mode is set to Neutrino Amplification these warnings appear:
  633. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0031) Accessed None 'Emitters'
  634. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0039) Attempt to assign variable through None 'B'
  635. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0039) Attempt to assign variable through None
  636. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0058) Accessed None 'Emitters'
  637. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0060) Attempt to assign variable through None 'G'
  638. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0060) Attempt to assign variable through None
  639. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:007D) Accessed None 'Emitters'
  640. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0085) Attempt to assign variable through None 'R'
  641. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:0085) Attempt to assign variable through None
  642. Warning: ProtonStreamEffectAlt DM-RSJW-Frigid.ProtonStreamEffectAlt (Function BWBPOtherPackPro.ProtonStreamEffectAlt.SetAltColor:00A1) Accessed None 'Emitters'
  643. These warnings will both appear in offline and online
  644.  
  645. Bug 4#
  646. Weapon: E90-N mk.II Proton Pack
  647. The beam also will target dead bodies throwing off your aim
  648.  
  649. Bug 5#
  650. Weapon: E90-N Particle Accelerator
  651. On spawning in a new match the following warning appears once:
  652. Warning: ProtonStreamer DM-RSJW-Frigid.ProtonStreamer (Function BWBPOtherPackPro.ProtonStreamer.PostBeginPlay:0079) Accessed None 'G'
  653. In online play this warning will appear on the server
  654.  
  655. Bug 6#
  656. Weapon: E58 Raygun
  657. When hitting a player/bot with the alt-fire shot the following warning appears:
  658. Warning: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function BallisticProV55.BallisticPawn.TakeDamage:0062) No damagetype for damage by DM-RSJW-Frigid.BallisticPawn with weapon DM-RSJW-Frigid.Raygun
  659.  
  660. Bug 7#
  661. Weapon: E-V Plasma Cannon 9000
  662. When u fire a shot the game freezes for 1/2 seconds and the log is spammed with the following warnings:
  663. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:003A) Accessed None 'Emitters'
  664. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0063) Accessed None 'Emitters'
  665. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:008C) Accessed None 'Emitters'
  666. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:00B5) Accessed None 'Emitters'
  667. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:00DE) Accessed None 'Emitters'
  668. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0102) Accessed None 'Emitters'
  669. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:012A) Accessed None 'Emitters'
  670. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:014E) Accessed None 'Emitters'
  671. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0176) Accessed None 'Emitters'
  672. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:019A) Accessed None 'Emitters'
  673. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:01C2) Accessed None 'Emitters'
  674. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:01EA) Accessed None 'Emitters'
  675. Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0212) Accessed None 'Emitters'
  676.  
  677. Bug 8#
  678. Weapon: E-V Plasma Cannon 9000
  679. No third person cooldown/reload animation for reducing the heat meter or whatever it is (Not really a bug but more of a suggestion)
  680.  
  681. Bug 9#
  682. Weapon: XM20 Laser Rifle
  683. When using the alt-fire in third person mode or a bot/player uses it the following warning appears each time the weapon is shot:
  684. Log: AttachToBone: No bone named [tip] found in actor XM20Attachment's skeleton.
  685. It perhaps does not have a tip socket applied to it this can be done in the animation browser
  686.  
  687. Bug 10#
  688. Weapon: XM20 Laser Rifle
  689. The laser effect is not alligned correctly with the muzzle
  690.  
  691. Bug 11#
  692. Weapon: E-23 ViPer Plasma Rifle
  693. When a player/bot gets hit by the alt-fire the following warning appears:
  694. Warning: E23SecondaryFire DM-RSJW-Frigid.E23PlasmaRifle.E23SecondaryFire0 (Function BallisticProV55.E23SecondaryFire.DoTrace:023B) Accessed None 'HitMaterial'
  695. In online play this warning will appear on the server
  696.  
  697. Bug 12#
  698. Weapon: HVC-Mk9 Lighting Gun
  699. No third person cooldown/reload animation for reducing the heat meter or whatever it is (Not really a bug but more of a suggestion)
  700.  
  701. Bug 13#
  702. Weapon: HVC-Mk9 Lighting Gun
  703. Whenever the gun overheats this scriptlogs appears: (perhaps a leftover debug function)
  704. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DT_HVCOverheat by DM-RSJW-Frigid.BallisticPawn
  705.  
  706. Bug 14#
  707. Weapon: Nova Staff
  708. When a bot spawns in with the weapon the following warning appears:
  709. Warning: RSNovaStaff DM-RSJW-Frigid.RSNovaStaff (Function BallisticProV55.RSNovaStaff.BestMode:017E) Accessed None 'FireMode'
  710. In online play this warning will appear on the server
  711.  
  712. Bug 15#
  713. Weapon: Nova Staff
  714. When a player/bot gets hit by the thunderstrike the following warning appears:
  715. Warning: RSNovaPrimaryFire DM-RSJW-Frigid.RSNovaStaff.RSNovaPrimaryFire2 (Function BallisticProV55.RSNovaPrimaryFire.Zap.DoTrace:0217) Accessed None 'HitMaterial'
  716. In online play this warning will appear on the server
  717.  
  718. Bug 16#
  719. Weapon: Nova Staff
  720. The thirdperson reload animation is longer than the real time it takes to reload the weapon
  721.  
  722. Bug 17#
  723. Weapon: Nova Staff
  724. Thirdperson melee animations props use the slash 1 but it looks a lot weird compared to the firstperson animation
  725.  
  726. //End of Offline bug report for all Energy Weapons//
  727.  
  728. List of bugs for all Energy Weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  729.  
  730. Bug 1#
  731. Weapon: E90-N mk.II Proton Pack
  732. The weapon will not spawn in at all
  733. (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
  734.  
  735. Bug 2#
  736. Weapon: E58 Raygun
  737. When hitting a player/bot with the alt-fire shot the following warning appears on the client:
  738. Warning: RaygunPlagueEffect DM-RSJW-Frigid.RaygunPlagueEffect (Function BWBPOtherPackPro.RaygunPlagueEffect.Destroyed:0032) Accessed None 'PlagueTrigger'
  739.  
  740. Bug 3#
  741. Weapon: E58 Raygun
  742. When hitting a player/bot with the alt-fire shot the following warning appears on the server:
  743. Warning: BallisticPawn DM-RSJW-Frigid.BallisticPawn (Function BallisticProV55.BallisticPawn.TakeDamage:0062) No damagetype for damage by DM-RSJW-Frigid.BallisticPawn with weapon DM-RSJW-Frigid.Raygun
  744.  
  745. Bug 4#
  746. Weapon: Le Big XOXO
  747. The projectile emitters don't show up at all
  748.  
  749. Bug 5#
  750. Weapon: A73 Skith Rifle
  751. When the player is getting damaged by the overheat the following scriptlog appears on the client: (perhaps a leftover debug function)
  752. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DTA73Overheat by None
  753.  
  754. Bug 6#
  755. Weapon: HVC-Mk9 Lighting Gun
  756. When holding down the fire button and a player/bot dies the beam seems to get confused and just be a straight beam without the cool effects also the following warning appears:
  757. Warning: HVCMk9LightningGun DM-RSJW-Frigid.HVCMk9LightningGun (Function BallisticProV55.HVCMk9LightningGun.ResetArcs:0024) Accessed None 'Spiral'
  758.  
  759. Bug 7#
  760. Weapon: Dark Staff
  761. When a player gets killed by the Firebomb the following log appears:
  762. Log: execKMakeRagdollAvailable: No Ragdoll Available.
  763.  
  764. //End of Online bug report for all Energy Weapons//
  765.  
  766. List of bugs for all Heavy Machineguns while playing OFFLINE with bots:
  767.  
  768. Bug 1#
  769. Weapon: FG50 Heavy Machinegun
  770. Has the wrong overheat damage name is shows that the Cylo Firestorm V killed the player
  771.  
  772. Bug 2#
  773. Weapon: FG50 Heavy Machinegun
  774. When u die from the explosive shot radius the following warnings appear:
  775. Warning: FG50PrimaryFire DM-RSJW-Frigid.FG50MachineGun.FG50PrimaryFire0 (Function BCoreProV55.BallisticFire.SendFireEffect:000C) Accessed None 'Weapon'
  776. Warning: FG50PrimaryFire DM-RSJW-Frigid.FG50MachineGun.FG50PrimaryFire0 (Function BCoreProV55.BallisticFire.SendFireEffect:0014) Accessed None
  777.  
  778. Bug 3#
  779. Weapon: Z250Minigun
  780. Sometimes if u die while u fire the gun the following warning appears:
  781. Warning: Z250PrimaryFire DM-RSJW-Frigid.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:000C) Accessed None 'Weapon'
  782. Warning: Z250PrimaryFire DM-RSJW-Frigid.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:0014) Accessed None
  783.  
  784. Bug 4#
  785. Weapon: M353 Machinegun
  786. When deploying the weapon the following warning and log appears:
  787. Log: AttachToBone: No bone named [righthand] found in actor M353Turret's skeleton.
  788. Warning: M353Machinegun_TW DM-RSJW-Frigid.M353Machinegun_TW (Function BCoreProV55.BallisticWeapon. BringUp:0264) Accessed None 'Instigator'
  789. In online play this warning will appear on the server
  790.  
  791. Bug 5#
  792. Weapon: M925 Machinegun
  793. When deploying the weapon the following warning and log appears:
  794. Warning: M925Machinegun_TW DM-RSJW-Frigid.M925Machinegun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
  795. In online play this warning will appear on the server
  796.  
  797. Bug 6#
  798. Weapon: XMV850 Minigun
  799. When deploying the weapon the following warning and log appears:
  800. Log: AttachToBone: No bone named [righthand] found in actor XMV850Turret's skeleton.
  801. Warning: XMV850Minigun_TW DM-RSJW-Frigid.XMV850Minigun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
  802. In online play this warning will appear on the server
  803.  
  804. //End of Offline bug report for all Heavy Machineguns//
  805.  
  806. List of bugs for all Heavy Machineguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  807.  
  808. Bug 1#
  809. Weapon: FG50 Heavy Machinegun
  810. When shooting while in scope view the following log appears on the server:
  811. Log: PlayAnim: Sequence 'None' not found for mesh 'FG50_FP'
  812.  
  813. Bug 2#
  814. Weapon: FG50 Heavy Machinegun
  815. When the player gets damaged by the overheat the following warning appears: (perhaps a leftover debug function)
  816. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTCYLOFirestormOverheat by None
  817.  
  818. Bug 3#
  819. Weapon: Z-250 Minigun
  820. When shooting the alt-fire the following error and warning appears on the server:
  821. Error: Z250GasBurst DM-RSJW-Frigid.Z250GasBurst (Function BWBPOtherPackPro.Z250GasBurst.PostBeginPlay:0063) Accessed array 'Emitters' out of bounds (2/2)
  822. Warning: Z250GasBurst DM-RSJW-Frigid.Z250GasBurst (Function BWBPOtherPackPro.Z250GasBurst.PostBeginPlay:0063) Accessed None 'Emitters'
  823.  
  824. //End of Online bug report for all Heavy Machineguns//
  825.  
  826. List of bugs for all Shotguns while playing OFFLINE with bots:
  827.  
  828. Bug 1#
  829. Weapon: Redwood Coach Gun
  830. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  831.  
  832. Bug 2#
  833. Weapon: Redwood Coach Gun
  834. When a player dies from the bleed out effect the following warning appears:
  835. Warning: BallisticOutfittingKillstreakRules DM-RSJW-Frigid.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
  836. Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
  837. ScriptLog: No Custom PRI
  838.  
  839. Bug 3#
  840. Weapon: MK781 Combat Shotgun
  841. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  842.  
  843. Bug 4#
  844. Weapon: MK781 Combat Shotgun
  845. When the silencer it attatched the muzzle flash position is not updated
  846.  
  847. Bug 5#
  848. Weapon: BR-112 Trenchgun
  849. When shooting the following scriptlog appears: (perhaps a leftover debug function)
  850. ScriptLog: SlugFireEffects
  851. ScriptLog: SpawnTracer
  852.  
  853. Bug 6#
  854. Weapon: BR-112 Trenchgun
  855. When shooting the Electro shot the following scriptlog appears: (perhaps a leftover debug function)
  856. ScriptLog: ShotgunFireEffects
  857. ScriptLog: SpawnTracer
  858.  
  859. Bug 7#
  860. Weapon: BR-112 Trenchgun
  861. When the player dies from the damage caused by the radius of the explosive shot the following warnings:
  862. Warning: TrenchGunPrimaryFire DM-RSJW-Frigid.TrenchGun.TrenchGunPrimaryFire4 (Function BWBPSomeOtherPack.TrenchGunPrimaryFire.SendFireEffect:000C) Accessed None 'Weapon'
  863. Warning: TrenchGunPrimaryFire DM-RSJW-Frigid.TrenchGun.TrenchGunPrimaryFire4 (Function BWBPSomeOtherPack.TrenchGunPrimaryFire.SendFireEffect:0014) Accessed None
  864.  
  865. Bug 8#
  866. Weapon: BR-112 Trenchgun
  867. Sometimes when a bot uses the weapon the following warning appears:
  868. Warning: TrenchGun DM-RSJW-Frigid.TrenchGun (Function BWBPSomeOtherPack.TrenchGun.BestMode:00E3) Accessed None 'FireMode'
  869.  
  870. Bug 9#
  871. Weapon: BR-112 Trenchgun
  872. No third person reload animation when u switch ammo type (Not really a bug but more of a suggestion)
  873.  
  874. Bug 10#
  875. Weapon: BR-112 Trenchgun
  876. When using the alt-fire to place a shield the following warnings appear:
  877. Warning: TrenchGunPreconstructor DM-RSJW-Frigid.TrenchGunPreconstructor (Function BWBPSomeOtherPack.TrenchGunPreconstructor.SpawnIn.SpawnDeployable:002A) Accessed None 'W'
  878. Warning: TrenchGunPreconstructor DM-RSJW-Frigid.TrenchGunPreconstructor (Function BWBPSomeOtherPack.TrenchGunPreconstructor.SpawnIn.SpawnDeployable:0032) Attempt to assign variable through None
  879.  
  880. Bug 11#
  881. Weapon: M763 Shotgun
  882. No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  883.  
  884. Bug 12#
  885. Weapon: MRS138 Tactical Shotgun
  886. When killing a player/bot with the tazer alt-fire the following warning appears:
  887. Warning: MRS138TazerLineEffect DM-RSJW-Frigid.MRS138TazerLineEffect (Function BallisticProV55.MRS138TazerLineEffect.Timer:0117) Accessed None 'Slow'
  888.  
  889. Bug 13#
  890. Weapon: MRS138 Tactical Shotgun
  891. When u hit a enemy with the alt-fire the following warnings gets spammed:
  892. Warning: MRS138TazerLineEffect DM-RSJW-Frigid.MRS138TazerLineEffect (Function BallisticProV55.MRS138TazerLineEffect.UpdateTargets:0112) Accessed None 'Flash'
  893. Warning: MRS138TazerLineEffect DM-RSJW-Frigid.MRS138TazerLineEffect (Function BallisticProV55.MRS138TazerLineEffect.UpdateTargets:0143) Accessed None 'Flash'
  894. In online play these warnings will appear on the server
  895.  
  896. Bug 14#
  897. Weapon: MRS138 Tactical Shotgun
  898. After u use the scope and use up your last bullet when it starts to reload and u immediately cancel the reload by pressing the fire button if u then do a manual reload the animation breaks and no reload animation plays but ammo is being added just fine
  899. Also, this warning appears:
  900. Warning: MRS138Shotgun DM-RSJW-Frigid.MRS138Shotgun (Function BCoreProV55.BallisticWeapon.StopScopeView:01BD) Accessed None 'myHUD'
  901.  
  902. //End of Offline bug report for all Shotguns//
  903.  
  904. List of bugs for all Shotguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  905.  
  906. Bug 1#
  907. Weapon: MK781 Combat Shotgun
  908. When using alt-fire no sound plays but it does hit a enemy however if u reload the alt-fire and then shoot again the sound does play but no damage is being done at all and this scriptlog appears:
  909. ScriptLog: DM-RSJW-Frigid.MK781Shotgun ClientForceAmmoUpdate mode 1 newamount 0
  910. However this does not always happen and it a bit hit or miss
  911.  
  912. Bug 2#
  913. Weapon: Redwood Coach Gun
  914. When unscoping sometimes this warning appears on the server:
  915. Warning: CoachGun DM-RSJW-Frigid.CoachGun (Function BCoreProV55.BallisticWeapon.StopScopeView:01BD) Accessed None 'myHUD'
  916.  
  917. Bug 3#
  918. RCS-715 Tactical Buster
  919. When u get suicide by the alt-fire the following scriptlog appears on the client: (perhaps a leftover debug function)
  920. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticJiffyPack.DTARImmolation by None
  921.  
  922. Bug 4#
  923. RCS-715 Tactical Buster
  924. If u spam alt-fire a bit when u just spawned in sometimes the reload animation where he inserts the shell into the gun will not play at all but it does load the shell succesfully
  925.  
  926. //End of Online bug report for all Shotguns//
  927.  
  928. List of bugs for all Ordnance weapons while playing OFFLINE with bots:
  929.  
  930. Bug 1#
  931. Weapon: PUMA-77 Repeater
  932. When another player/bot spawns with the weapon selected the following warning appears:
  933. Log: Warning: Unable to match any animation tracks from [TPa_FLASH] to skeletal mesh [TP_Puma]
  934. This perhaps caused by the wrong animation being linked to the TP_Puma mesh this can be fixed in the animation browser
  935.  
  936. Bug 2#
  937. Weapon: AT40 STREAK
  938. Sometimes when the fire spawns on the ground this error appears
  939. Error: FLASHFireControl DM-RSJW-Frigid.FLASHFireControl (Function BWBPRecolorsPro.FLASHFireControl.Timer:024D) Accessed array 'Touching' out of bounds (7/7)
  940.  
  941. Bug 3#
  942. Weapon: Bulldog Autocannon
  943. There is no third person reload animation
  944. Also, there is no third person reload animation for alt-fire (Not really a bug but more of a suggestion)
  945.  
  946. Bug 4#
  947. Weapon:FGM-70 Shockwave LAW
  948. When a enemy kills u when u fire the alt-fire these warnings appear:
  949. Log: AttachToBone: Tried to attach invalid actor to bone spine of actor BallisticPawn .
  950. Warning: LAWGrenade DM-RSJW-Frigid.LAWGrenade (Function BWBPRecolorsPro.LAWGrenade.Explode:02AF) Accessed None 'proj'
  951. Warning: LAWGrenade DM-RSJW-Frigid.LAWGrenade (Function BWBPRecolorsPro.LAWGrenade.Explode:02C1) Accessed None 'proj'
  952. Warning: LAWGrenade DM-RSJW-Frigid.LAWGrenade (Function BWBPRecolorsPro.LAWGrenade.Explode:02C9) Attempt to assign variable through None
  953.  
  954. Bug 5#
  955. Weapon:FGM-70 Shockwave LAW
  956. When the alt-fire rocket direct hits a enemy it gets confused and explosed with 0 damage after while
  957.  
  958. Bug 6#
  959. Weapon: Heavy Anti-Material Rifle
  960. When the gun starts the sort of cocking animation when a shot is fired the gun clips trough the camera
  961.  
  962. Bug 7#
  963. Weapon: Heavy Anti-Material Rifle
  964. When u scope in and then fire no self damage is given but when u hipfire self damage is given
  965.  
  966. Bug 8#
  967. Weapon: Heavy Anti-Material Rifle
  968. When deploying the weapon, the following warning and log appears:
  969. Warning: MACWeapon_TW DM-RSJW-Frigid.MACWeapon_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
  970. In online play these warnings will appear on the server
  971.  
  972. Bug 9#
  973. Weapon: Heavy Anti-Material Rifle (New)
  974. When u shoot all ammo in turret mode and then go back to normal mode all of the sudden u have 5 ammo again (reported by Beardman)
  975.  
  976. Bug 10#
  977. Weapon: JL21-MRL PeaceMaker
  978. There is no third person reload animation
  979.  
  980. Bug 11#
  981. When u suicide by walking into your own flames the following error appears:
  982. Error: RX22AFireControl DM-RSJW-Frigid.RX22AFireControl (Function BallisticProV55.RX22AFireControl.Timer:013B) Accessed array 'Touching' out of bounds (2/2)
  983.  
  984. //End of Offline bug report for all Ordnance weapons//
  985.  
  986. List of bugs for all Ordnance weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  987.  
  988. Bug 1#
  989. Weapon: PUMA-77 Repeater
  990. When u suicide by having the shield up and the shooting the following scriptlog sometimes appears on the client:
  991. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPArchivePackPro.DT_PUMAGrenade by DM-RSJW-Frigid.BallisticPawn
  992.  
  993. Bug 2#
  994. Weapon: AT40 STREAK
  995. When u get killed by the ground fire the following scriptlog sometimes appears: (perhaps a leftover debug function)
  996. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DT_FLASH by DM-RSJW-Frigid.BallisticPawn
  997.  
  998. Bug 3#
  999. MGL Grenade Launcher
  1000. When u get direct hit by the grenade the following scriptlog appears on the client: (perhaps a leftover debug function)
  1001. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTMGLGrenade by DM-RSJW-Frigid.BallisticPawn
  1002.  
  1003. //End of Online bug report for all Ordnance weapons//
  1004.  
  1005. List of bugs for all Sniper Rifles while playing OFFLINE with bots:
  1006.  
  1007. Bug 1#
  1008. Weapon: BX85 Crossbow
  1009. When a bot uses the alt-fire the following warning appears:
  1010. Warning: BX85Crossbow DM-RSJW-Frigid.BX85Crossbow (Function BCoreProV55.BallisticWeapon.PositionSights:00AC) Accessed None 'PC'
  1011. Warning: BX85Crossbow DM-RSJW-Frigid.BX85Crossbow (Function BCoreProV55.BallisticWeapon.PositionSights:01AD) Accessed None 'InstigatorController'
  1012. Warning: BX85Crossbow DM-RSJW-Frigid.BX85Crossbow (Function BCoreProV55.BallisticWeapon.ScopeDownAnimEnd:0048) Accessed None 'InstigatorController'
  1013. Can be fixed by making bot not uses alt-fire at all
  1014.  
  1015. Bug 2#
  1016. Weapon: BX85 Crossbow
  1017. The plate with the arrows on it does not move after a shot and after all arrows are shot the plate just pops to the right
  1018. Could this be an animation problem?
  1019.  
  1020. Bug 3#
  1021. Weapon:
  1022. When u shoot the weapon the following warnings appear:
  1023. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:006D) Accessed None 'Emitters'
  1024. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:0075) Attempt to assign variable through None 'Min'
  1025. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:0075) Attempt to assign variable through None
  1026. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:008D) Accessed None 'Emitters'
  1027. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:0095) Attempt to assign variable through None 'Max'
  1028. Warning: TraceEmitter_M99ECS DM-RSJW-Frigid.TraceEmitter_M99ECS (Function BWBPArchivePackPro.TraceEmitter_M99ECS.Initialize:0095) Attempt to assign variable through None
  1029.  
  1030. Bug 4#
  1031. Weapon: CX85 Combat Rifle
  1032. When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
  1033. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  1034. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  1035.  
  1036. Bug 5#
  1037. Weapon: R9A1 Ranger Rifle
  1038. When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
  1039. Log: Warning: Invalid bone index (-1) for GetBoneRotation.
  1040. This is caused by an invalid brassbone and can be fixed by adding a ejector socket to the model in the animation browser
  1041.  
  1042. Bug 6#
  1043. Weapon: R9A1 Ranger Rifle
  1044. The laser effect for the Heat Ray mode is not alligned correctly with the muzzle
  1045.  
  1046. Bug 7#
  1047. Weapon: X83 Sniper Rifle
  1048. When deploying the weapon, the following warning and log appears:
  1049. Log: AttachToBone: No bone named [righthand] found in actor X82Turret's skeleton.
  1050. Warning: X82Rifle_TW DM-RSJW-Frigid.X82Rifle_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
  1051.  
  1052. Also, these 2 logs appear when idle and reloading in turret mode on both the client and the server:
  1053. Log: PlayAnim: Sequence 'Idle' not found for mesh 'X83A1_Turret'
  1054. Log: PlayAnim: Sequence 'ReloadFinishFew' not found for mesh 'X83A1_Turret'
  1055. Perhaps these 2 are caused by a typo or there is not idle anim at all for the mesh
  1056. Also, if u scope in while in the mounted view and u unscope the fov of the turret seems to break all of the sudden
  1057. And the last thing there is no scope-in animation in third person for the weapon
  1058.  
  1059. Bug 8#
  1060. Weapon: R78A1 Sniper Rifle
  1061. When the player dies from the damage caused by the radius of the explosive shot the following warnings:
  1062. Warning: R78PrimaryFire DM-RSJW-Frigid.R78Rifle.R78PrimaryFire0 (Function BallisticProV55.R78PrimaryFire.DoTrace:029B) Accessed None 'Weapon'
  1063. Warning: R78PrimaryFire DM-RSJW-Frigid.R78Rifle.R78PrimaryFire0 (Function Engine.WeaponFire.Trace:0007) Accessed None 'Weapon'
  1064. Warning: R78PrimaryFire DM-RSJW-Frigid.R78Rifle.R78PrimaryFire0 (Function BallisticProV55.R78PrimaryFire.DoTrace:00B6) Accessed None 'Weapon'
  1065. In online play these warnings will appear on the server
  1066.  
  1067. //End of Offline bug report for all Sniper Rifles//
  1068.  
  1069. List of bugs for all Sniper Rifle weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  1070.  
  1071. Bug 1#
  1072. Weapon: R9 Ranger Rifle
  1073. When u spawn in with the weapon selected everytime the following warnings appear on the client:
  1074. Warning: R9Attachment DM-RSJW-Frigid.R9Attachment (Function BallisticProV55.R9Attachment.PostBeginPlay:0018) Accessed None 'Instigator'
  1075. Warning: R9Attachment DM-RSJW-Frigid.R9Attachment (Function BallisticProV55.R9Attachment.PostBeginPlay:0020) Accessed None
  1076.  
  1077. //End of Online bug report for all Sniper Rifles//
  1078.  
  1079. List of bugs for all Grenades while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  1080. (Skipped the BX5 Landmine as its well known the thing is a bug magnet)
  1081.  
  1082. Bug 1#
  1083. Weapon: All grenades that allow underhand throwing
  1084. Using the alt-fire and primaryfire at the same times allows u to dupe grenades and fire 2 grenades at once
  1085.  
  1086. Bug 2#
  1087. Weapon: MAU-52 Target Designator
  1088. When using the weapon the following log appears:
  1089. Log: PlayAnim: Sequence 'Fire' not found for mesh 'Designator_FP'
  1090.  
  1091. Bug 3#
  1092. Weapon: MAU-52 Target Designator
  1093. When the GBU-57 MOP missile explodes the following warning appears: (This issue could only be related to Onslaught)
  1094. Warning: GBU57Projectile ONS-RS-Limbo.GBU57Projectile (Function BWBPAirstrikesPro.GBU57Projectile.Destroyed:001D) Accessed None 'PowerNode'
  1095.  
  1096. Bug 4#
  1097. Weapon: MAU-52 Target Designator
  1098. When the MC1 Chemical Bomb missile gas effect fades out the following warning appears: (This issue could only be related to Onslaught)
  1099. Warning: MC1Bomb ONS-RS-Limbo.MC1Bomb (Function BWBPAirstrikesPro.MC1Bomb.Destroyed:001D) Accessed None 'PowerNode'
  1100.  
  1101. Bug 5#
  1102. Weapon: MAU-52 Target Designator
  1103. When the MK-77 Incendiary Bomb missile explodes the following warning appears: (This issue could only be related to Onslaught)
  1104. Warning: MK77Projectile ONS-RS-Limbo.MK77Projectile (Function BWBPAirstrikesPro.MK77Projectile.Destroyed:001D) Accessed None 'PowerNode'
  1105.  
  1106. Bug 6#
  1107. Weapon: MAU-52 Target Designator
  1108. When the Napalm Carpet Bombing missile flame effect fades out the following warning appears: (This issue could only be related to Onslaught)
  1109. Warning: NapalmBomb ONS-RS-Limbo.NapalmBomb (Function BWBPAirstrikesPro.NapalmBomb.Destroyed:001D) Accessed None 'PowerNode'
  1110.  
  1111. Bug 7#
  1112. Weapon: MAU-52 Target Designator
  1113. When the Carpet Bombing missile explodes the following warning appears: (This issue could only be related to Onslaught)
  1114. Warning: CarpetBomberBomb ONS-RS-Limbo.CarpetBomberBomb (Function BWBPAirstrikesPro.AirstrikeRedeemerProjectile.Destroyed:001D) Accessed None 'PowerNode'
  1115.  
  1116. Bug 8#
  1117. Weapon: FP9A5-L Laser Trip Mine
  1118. When throwing the FP9 bomb the following warnings appearon both the client and the server: also the detonator is not even visible unless u switch weapons again
  1119. Warning: FP9PrimaryFireClassic DM-RSJW-Frigid.FP9ExplosiveClassic.FP9PrimaryFireClassic0 (Function BWBPArchivePackPro.FP9PrimaryFireClassic.ModeDoFire:00EE) Accessed None 'Weapon'
  1120. Warning: FP9PrimaryFireClassic DM-RSJW-Frigid.FP9ExplosiveClassic.FP9PrimaryFireClassic1 (Function BWBPArchivePackPro.FP9PrimaryFireClassic.ModeDoFire:00EE) Accessed None 'Weapon'
  1121.  
  1122. Bug 9#
  1123. Weapon: FMD ICIS-25 Stimpack
  1124. Alt-fire does no damage at all to a enemy
  1125.  
  1126. Bug 10#
  1127. Weapon: XM84 Heavy Tech Grenade
  1128. No self-damage is being done when u throw the grenade under your own feet
  1129.  
  1130. Bug 11#
  1131. Weapon: Sandbags
  1132. Why in the living god can i scope in with sandbags xD
  1133.  
  1134. //End of Offline bug report for all Grenades//
  1135.  
  1136. List of bugs for all Grenades while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
  1137.  
  1138. Bug 1#
  1139. Weapon: MAU-52 Target Designator
  1140. When the AGM-154 JSOW missile explodes the following warning appears on the client: (This issue could only be related to Onslaught)
  1141. Warning: BallisticPlayer ONS-RS-Limbo.BallisticPlayer (Function Engine.Controller.SameTeamAs:001D) Accessed None 'Game'
  1142.  
  1143. Bug 2#
  1144. Weapon: MAU-52 Target Designator
  1145. The AIM-9 Missiles don’t work at all the plane flies above but nothing is dropped
  1146.  
  1147. Bug 3#
  1148. Weapon: L8 GU Ammunition Pack
  1149. The model will stick to players and walls however the pickup itself will be right below it and work just fine
  1150. Could this be caused by a replication issue?
  1151.  
  1152. Bug 4#
  1153. Weapon: FMD G28 Medicinal Aerosol
  1154. When the player/bot gets hit by the direct hit grenade the following scriptlog appears on the client: (perhaps a leftover debug function)
  1155. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTG28Grenade by None
  1156.  
  1157. Bug 5#
  1158. Weapon: XM84 Heavy Tech Grenade
  1159. When throwing the grenade, the following warning appears on the client: (perhaps a leftover debug function)
  1160. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTXM84Hit by None
  1161.  
  1162. Bug 6#
  1163. Weapon: XM84 Heavy Tech Grenade
  1164. When the player gets hit by the effect the following warning appears on the client: (perhaps a leftover debug function)
  1165. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BWBPRecolorsPro.DTXM84GrenadeRadius by DM-RSJW-Frigid.BallisticPawn
  1166.  
  1167. Bug 7#
  1168. Weapon: FP7 Grenade
  1169. When throwing the grenade, the following warning appears on the client: (perhaps a leftover debug function)
  1170. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DTFP7Grenade by None
  1171.  
  1172. Bug 8#
  1173. Weapon: FP7 Grenade
  1174. When the player stands it the fire himself the following scriptlog appears on the client: (perhaps a leftover debug function)
  1175. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DTFP7Immolation by None
  1176.  
  1177. Bug 9#
  1178. Weapon: FP7 Grenade
  1179. When the player dies and an enemy runs into the flames the following warning appears on the server:
  1180. Warning: FP7FireControl DM-RSJW-Frigid.FP7FireControl (Function BallisticProV55.FP7FireControl.TryDamage:00E7) Accessed None 'Instigator'
  1181.  
  1182. Bug 10#
  1183. Weapon: Sandbags
  1184. When a player retrieves the sandbag again the following warning appears on the client each time a sandbag is retrieved:
  1185. Warning: Sandbag DM-RSJW-Frigid.Sandbag (Function BallisticProV55.Sandbag.Destroyed:00C0) Accessed None 'SBC'
  1186. Warning: Sandbag DM-RSJW-Frigid.Sandbag (Function BallisticProV55.Sandbag.Destroyed:00CF) Accessed None 'SBC'
  1187.  
  1188. Bug 11#
  1189. Weapon: T10 Grenade
  1190. When throwing the grenade, the following warning appears on the client: (perhaps a leftover debug function)
  1191. ScriptLog: DM-RSJW-Frigid.BallisticPawn client damage type BallisticProV55.DTT10Grenade by None
  1192.  
  1193. //End of Online bug report for all Grenades//
  1194.  
  1195. //End of bug report//
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