Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[AimBot Settings]--
- local FreeForAll = false
- local AimingFor = "Head"
- local AutoAim = false
- local Chams = true
- local PointToAiming = false
- local IgnoreFOV = false
- --[End AimBot Settings]--
- --[AimBot HotKeys]--
- local ModeSwitch = "Q" --Changes whether games FFA or TDM (shoot at all or only enemies).
- local AimSwitch = "E" --Change where to shoot at the 'Head' or 'HumanoidRootPart'.
- local AutoAimKey = "P" --Change whether you manually lockon or auto-lockon.
- local ChamSwitch = "T" --Change whether chams(esp) is disabled or enabled)
- local PointSwitch = "I" --Change wherer to render a line between you and who you're aiming at.
- local WallSwitch = "Y" --Change whether to be able to aim at people through walls.
- --[End AimBot HotKeys]--
- --[[
- NOTHING BELOW HERE NEEDS TO BE EDITED
- NOTHING BELOW HERE NEEDS TO BE EDITED
- NOTHING BELOW HERE NEEDS TO BE EDITED
- NOTHING BELOW HERE NEEDS TO BE EDITED
- --]]
- --[[
- /$$$$$$ /$$ /$$ /$$$$$$$ /$$$$$$ /$$
- /$$__ $$ | $$ | $$ | $$__ $$ /$$__ $$ | $$
- | $$ \__/ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$$ | $$ \ $$ /$$ /$$ /$$ | $$ \__/ /$$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$
- | $$ /$$__ $$ /$$__ $$ /$$__ $$ /$$__ $$ | $$$$$$$ | $$ | $$|__/ | $$$$$$ /$$_____/ |____ $$ /$$__ $$|_ $$_/ /$$__ $$ /$$__ $$
- | $$ | $$ \ $$| $$ | $$| $$$$$$$$| $$ | $$ | $$__ $$| $$ | $$ \____ $$| $$ /$$$$$$$| $$ \ $$ | $$ | $$$$$$$$| $$ \__/
- | $$ $$| $$ | $$| $$ | $$| $$_____/| $$ | $$ | $$ \ $$| $$ | $$ /$$ /$$ \ $$| $$ /$$__ $$| $$ | $$ | $$ /$$| $$_____/| $$
- | $$$$$$/| $$$$$$/| $$$$$$$| $$$$$$$| $$$$$$$ | $$$$$$$/| $$$$$$$|__/ | $$$$$$/| $$$$$$$| $$$$$$$| $$$$$$$/ | $$$$/| $$$$$$$| $$
- \______/ \______/ \_______/ \_______/ \_______/ |_______/ \____ $$ \______/ \_______/ \_______/| $$____/ \___/ \_______/|__/
- /$$ | $$ | $$
- | $$$$$$/ | $$
- \______/ |__/
- --]]
- warn("[ScapAssist] Your Hotkeys Are: ModeSwitch["..ModeSwitch.."], AimSwitch["..AimSwitch.."], AutoAimKey["..AutoAimKey.."], ChamSwitch["..ChamSwitch.."], PointSwitch["..PointSwitch.."], WallSwitch["..WallSwitch.."]")
- --[Aimbot Hooks]--
- local AimingAt = nil
- local Distance = 0
- local Camera = game.Workspace.CurrentCamera
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local MouseDown = false
- local Vals = {}
- local Dist = {}
- --[End Aimbot Hooks]--
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- --[Aimbot Framework]--
- game:GetService("RunService").RenderStepped:connect(function()
- if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) then
- for i,c in pairs(Vals) do
- table.remove(Vals, i)
- end
- for i,c in pairs(Dist) do
- table.remove(Dist, i)
- end
- for _,v in pairs(game.Players:GetChildren()) do
- if game.Workspace:FindFirstChild(v.Name) then
- if FreeForAll == true then
- if v.Name ~= game.Players.LocalPlayer.Name and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local Distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).magnitude
- local Position,Bool = Camera:WorldToScreenPoint(v.Character[AimingFor].Position)
- if IgnoreFOV == false then
- if Bool == true then
- table.insert(Vals, {v.Name, Distance})
- table.insert(Dist, Distance)
- end
- else
- table.insert(Vals, {v.Name, Distance})
- table.insert(Dist, Distance)
- end
- end
- elseif FreeForAll == false then
- if v.Name ~= game.Players.LocalPlayer.Name and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local Distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).magnitude
- local Position,Bool = Camera:WorldToScreenPoint(v.Character[AimingFor].Position)
- if IgnoreFOV == false then
- if Bool == true then
- table.insert(Vals, {v.Name, Distance})
- table.insert(Dist, Distance)
- end
- else
- table.insert(Vals, {v.Name, Distance})
- table.insert(Dist, Distance)
- end
- end
- end
- end
- end
- for _,t in pairs(Vals) do
- if t[2] == math.min(unpack(Dist)) then
- AimingAt = t[1]
- end
- end
- if AutoAim == true or MouseDown == true and AimingAt ~= nil and game.Players[AimingAt].Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- local Position,Bool = Camera:WorldToScreenPoint(game.Players[AimingAt].Character[AimingFor].Position)
- if IgnoreFOV == true then
- if game.Players[AimingAt].Character:FindFirstChild(AimingFor) then
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p, game.Players[AimingAt].Character[AimingFor].Position)
- end
- elseif IgnoreFOV == false then
- if game.Players[AimingAt].Character:FindFirstChild(AimingFor) and Bool == true then
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p, game.Players[AimingAt].Character[AimingFor].Position)
- end
- end
- if Mouse.Target and Players:FindFirstChild(Mouse.Target.Parent.Name) then
- local HitPlayer = Players:FindFirstChild(Mouse.Target.Parent.Name)
- if HitPlayer.Team ~= LocalPlayer.Team then
- leftpress()
- wait(0.3)
- leftrelease()
- end
- end
- end
- if PointToAiming and AimingAt ~= nil and game.Players[AimingAt].Character:FindFirstChild(AimingFor) and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- if game.Players[AimingAt].Character[AimingFor]:FindFirstChild("Attachment") then
- game.Players[AimingAt].Character[AimingFor].Attachment:Destroy()
- end
- local Attach = Instance.new("Attachment")
- Attach.Parent = game.Players[AimingAt].Character[AimingFor]
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Attachment") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Attachment:Destroy()
- end
- local Attach2 = Instance.new("Attachment")
- Attach.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("RodConstraint") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.RodConstraint:Destroy()
- end
- local Con = Instance.new("RodConstraint")
- Con.Attachment0 = Attach
- Con.Attachment1 = Attach2
- Con.Visible = true
- Con.Thickness = 5
- Con.Color = BrickColor.new("Lime green")
- Con.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- elseif not PointToAiming then
- if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("RodConstraint") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.RodConstraint:Destroy()
- end
- end
- if Chams and AimingAt ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- for _,q in pairs(Camera:GetChildren()) do
- if q:IsA("BoxHandleAdornment") then
- q:Destroy()
- end
- end
- for _,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name and game.Workspace:FindFirstChild(v.Name) then
- for _,c in pairs(v.Character:GetChildren()) do
- if c:IsA("BasePart") then
- if v.TeamColor == game.Players.LocalPlayer.TeamColor then
- local esp = Instance.new("BoxHandleAdornment", Camera)
- esp.Color3 = Color3.new(0, 255, 0)
- esp.Size = c.Size
- esp.AlwaysOnTop = true
- esp.ZIndex = 1
- esp.Adornee = c
- elseif v.TeamColor ~= game.Players.LocalPlayer.TeamColor then
- local esp = Instance.new("BoxHandleAdornment", Camera)
- esp.Color3 = Color3.new(255, 0, 0)
- esp.Size = c.Size
- esp.AlwaysOnTop = true
- esp.ZIndex = 1
- esp.Adornee = c
- end
- end
- end
- end
- end
- elseif not Chams then
- for _,q in pairs(Camera:GetChildren()) do
- if q:IsA("BoxHandleAdornment") then
- q:Destroy()
- end
- end
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.Keyboard then
- if key.KeyCode == Enum.KeyCode[ModeSwitch] then
- if FreeForAll == true then
- FreeForAll = false
- warn("[ScapAssist] FreeForAll set to: false")
- else
- FreeForAll = true
- warn("[ScapAssist] FreeForAll set to: true")
- end
- elseif key.KeyCode == Enum.KeyCode[AimSwitch] then
- if AimingFor == "Head" then
- AimingFor = "HumanoidRootPart"
- elseif AimingFor == "HumanoidRootPart" then
- AimingFor = "Head"
- end
- warn("[ScapAssist] AimingFor set to: "..AimingFor)
- elseif key.KeyCode == Enum.KeyCode[AutoAimKey] then
- if AutoAim == true then
- AutoAim = false
- warn("[ScapAssist] AutoAim set to: false")
- else
- AutoAim = true
- warn("[ScapAssist] AutoAim set to: true")
- end
- elseif key.KeyCode == Enum.KeyCode[ChamSwitch] then
- if Chams == true then
- Chams = false
- warn("[ScapAssist] Chams set to: false")
- else
- Chams = true
- warn("[ScapAssist] Chams set to: true")
- end
- end
- end
- end)
- Mouse.Button2Down:connect(function()
- MouseDown = true
- end)
- Mouse.Button2Up:connect(function()
- MouseDown = false
- end)
- --[End Aimbot Framework]--
Add Comment
Please, Sign In to add comment