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- function RandomMaterial()
- local getRandom;
- local material;
- local function IsTerrainMaterial(mat)
- local isMaterial = pcall(function() workspace:FindFirstChildOfClass'Terrain':GetMaterialColor(mat) end)
- return isMaterial
- end
- getRandom = function()
- local mat = Enum.Material:GetEnumItems()[math.random(1,#Enum.Material:GetEnumItems())]
- if(not IsTerrainMaterial(mat))then material = mat else getRandom() end
- end
- getRandom()
- repeat wait() until material
- return material
- end
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