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- The trait with the weakest effect end endurance is Giant Domination, at +5% HP/trait.
- Every trait you use give you a wave less that have an EXTRA multiplier of +4.2%.
- So the actual increment from one less normal wave is NOT +4.2% (that would more or less be the same as the trait).
- It's (1.04+field_coeff+0.042)/(1.04+field_coeff)
- which is around a +2-3% depending on the field.
- So, still 2-3% and 5% are more or less the same, but Adaptive Carapace's +11.(1)% would be quite worse.
- Hatred is entirely on another league in screwing HP.
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