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ThoraldGM

Scavver Changelog v1.05

Jul 9th, 2016
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  2. SCAVVER - VERSION 1.05 CHANGELOG - 20160709 - "PLUGGING CRITICAL LOOT LEAK"
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  5. Loot Leak Located: http://www.nexusmods.com/fallout4/articles/274/?
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  7. I found it, and I decided to post the fix now before the leak gets more widespread. The code in question is the trigger volume (invisible box) that follows Scavver around. If he retraces his steps 3x in 5 minutes, he will loot WITHOUT checking any conditions. The article explains why it was originally set up that way, plus it shows the original script and the fix.
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  9. I don't know if this is the only leak (I hope so), but it is definitely the biggest. Let me know asap if you get looted in Sanctuary while using Version 1.05.
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  13. Other changes in Version 1.05:
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  15. - All of the "shifted Sanctuary objects" fixes are included, as discussed in the 1.04 changelog. Just mentioning this in case you didn't see the 1.04 update, since I'm posting multiple fixes in one weekend.
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  17. - Scavver now respawns by request of a player who accidentally blew up a car with Scavver nearby. He is still Protected, too. (I hope that combination doesn't cause any problems.)
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  19. - I reduced Scavver's loot radius from 5,000 to 3,000... plus I added the railroad tracks beyond Drumlin Campsite to the Do Not Loot list. All of this is an attempt to get him to stop taking Trashcan Carla's stock. (Which is actually buried under the road, but for some reason Scavver is taking it through the ground by the campfire.)
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  23. KNOWN ISSUES
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  25. - Outfits can flicker for up to 10 seconds right after Scavver puts them on and starts walking. The behavior is random and hard to recreate. It used to happen most frequently with the drifter outfit on the corpse by the Minuteman Statue, but Scavver doesn't loot that location anymore.
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  27. - If you use a settlement boundary mod that expands the boundary beyond 10,000 units from the main workbench, the prior warning about the Venn diagram danger zone still applies. Check out the Version 1.01 changelog ( http://pastebin.com/FS0dPHcj ) for specifics.
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  29. - If you use a "build anywhere" mod that drops a workbench wherever, I CANNOT guarantee that settlement won't be looted. Because I don't know if that mod uses a vanilla or custom workbench. (If it is a custom workbench: send me the FormID and mod name, then I will add it to the FormList of checked items.)
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  33. SCAVVER FAQ
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  35. The FAQ is located at http://pastebin.com/jQP0vKTX and in the Articles tab on Nexus.
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  39. Coming next week: Beard growth timer options in the mod menu, improved compatibility with the Unlimited Companion Framework mod. Due to Version 1.05 including fixes for BOTH shifted Sanctuary objects and unchecked looting, please update now instead of waiting for next week's post. As always, thanks for your patience, although I know I'm stretching it thin this weekend... especially my own.
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  42. ThoraldGM | @ThoraldGM | ThoraldGM at GMail.com
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