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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.         var player = map.getPlayer();
  23.         var number = Math.random();
  24.         if (number < 0.30) {
  25.         player.setColor('#f00');
  26.         } else if (number < 0.70) {
  27.         player.setColor('#ff0');
  28.         } else {
  29.         player.setColor('#0f0');
  30.         }
  31.  
  32.  
  33.  
  34.  
  35.     });
  36.  
  37.  
  38.     map.defineObject('redLock', {
  39.         symbol: '☒',
  40.         color: "#f00", // red
  41.         impassable: function(player, object) {
  42.             return player.getColor() != object.color;
  43.         }
  44.     });
  45.  
  46.     map.defineObject('greenLock', {
  47.         symbol: '☒',
  48.         color: "#0f0", // green
  49.         impassable: function(player, object) {
  50.             return player.getColor() != object.color;
  51.         }
  52.     });
  53.  
  54.     map.defineObject('yellowLock', {
  55.         symbol: '☒',
  56.         color: "#ff0", // yellow
  57.         impassable: function(player, object) {
  58.             return player.getColor() != object.color;
  59.         }
  60.     });
  61.  
  62.     for (var x = 20; x <= 40; x++) {
  63.         map.placeObject(x, 11, 'block');
  64.         map.placeObject(x, 13, 'block');
  65.     }
  66.     map.placeObject(22, 12, 'greenLock');
  67.     map.placeObject(25, 12, 'redLock');
  68.     map.placeObject(28, 12, 'yellowLock');
  69.     map.placeObject(31, 12, 'greenLock');
  70.     map.placeObject(34, 12, 'redLock');
  71.     map.placeObject(37, 12, 'yellowLock');
  72.     map.placeObject(40, 12, 'exit');
  73.     for (var y = 0; y < map.getHeight(); y++) {
  74.         if (y != 12) {
  75.             map.placeObject(40, y, 'block');
  76.         }
  77.         for (var x = 41; x < map.getWidth(); x++) {
  78.             map.setSquareColor(x, y, '#080');
  79.         }
  80.     }
  81. }
  82.  
  83. function validateLevel(map) {
  84.     map.validateExactlyXManyObjects(1, 'exit');
  85. }
  86.  
  87. function onExit(map) {
  88.     if (!map.getPlayer().hasItem('phone')) {
  89.         map.writeStatus("We need the phone!");
  90.         return false;
  91.     } else {
  92.         return true;
  93.     }
  94. }
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