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Mar 29th, 2018
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  1. I've recently come back to updating Mighty Mage. I started out by cleaning up some small & easy UI stuff, the update has been released and you can check it out in Play Store.
  2.  
  3. Regardless, it's time to rebalance the battle system.
  4.  
  5. I've prepared a lot of new features regarding battles and I need somebody who knows the game (the old versions) inside out and will be able to handle new, hopefully more challenging but also more fun, battle system.
  6.  
  7. The changes aren't that game-breaking as of now, however they do add a lot of depth to the fighting system.
  8.  
  9. Quick list:
  10.  
  11. - every enemy now has one or more attack moves
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  13. - each attack move has different base damage, base miss chance, 'flavor text'
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  15. - some attack moves have special effects, such as:
  16. * lifesteal (% of the damage the attack deals to the player is used to heal the enemy), i.e. Vampire sucks blood out of you
  17. * willpower drain (% of the damage the attack deals drains your willpower, too), i.e. Wraith fractures your essence
  18. * piercing (completely ignores your protection values, damage is not reduced by it, but usually the damage of such attack will be a bit lower to balance it), i.e. Bandit stabs you with a dagger
  19. * precise (completely ignores miss chance and can't be dodged), i.e. Lich sends out a chilling wave
  20.  
  21. - every inspiration (spell) has a higher damage but also higher willpower cost
  22.  
  23. - player now regenerates 1 Willpower point every turn during battle
  24.  
  25. - enemies now have resistances (30% lower damage taken) against certain elements
  26.  
  27. - most enemies don't have vulnerabilities anymore
  28.  
  29. - some enemies now regenerate a low amount of health every turn during battle
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