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- #!/usr/bin/env python
- import pygame
- if ( __name__ == "__main__" ):
- pygame.init()
- size = width, height = 400, 200
- window = pygame.display.set_mode( size )
- white = pygame.Color( 255, 255, 255 )
- red = pygame.Color( 255, 0, 0 )
- window.fill( white )
- #rect = pygame.Rect( (20, 50), ( 100, 120 ) )
- #pygame.draw.rect( window, red, rect, 3 )
- #points_list = [ (20, 50), ( 3, 120 ), ( 100, 120 ), ( 150, 90 ), ( 80, 30 ), ]
- #pygame.draw.polygon( window, red, points_list )
- #pygame.draw.circle( window, red, ( width/2, height/2 ), 70, 1 )
- #pygame.draw.line( window, red, ( 20, 180 ), ( 350, 40 ), 5 )
- pygame.display.update( )
- running = True
- while ( running ):
- for event in pygame.event.get():
- if ( event.type == pygame.QUIT ) or ( event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE ):
- running = False
- pygame.quit()
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