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  1. 03[07:36] * Darth_Nix (~darth_nix@68.204.44.159) has joined #minederp-kingdom
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  9. [11:08] <Darth_Nix> <ctharvey_> would be to place random pockets of higher probabilty
  10. [11:08] <Darth_Nix> <ctharvey_> and have a zone message
  11. [11:08] <Darth_Nix> <ctharvey_> "YOU've located a high density gold vein
  12. [11:08] <Darth_Nix> <ctharvey_> that fits pretty well i think
  13. [11:08] <Darth_Nix> <Darth_Nix> i say we just keep throwing manpower at it until we come up with something so stupid simple easy we're upset we didnt htink of it now.
  14. [11:08] <Darth_Nix> <ctharvey_> have it notify your town
  15. [11:08] <Darth_Nix> <ctharvey_> eh
  16. [11:08] <Darth_Nix> <ctharvey_> possibly
  17. [11:08] <ctharvey_> lol.
  18. [11:08] <Darth_Nix> <ctharvey_> still gonan write this down
  19. [11:08] <Darth_Nix> <ctharvey_> as its the best implementation i've though tof so far
  20. [11:08] <Darth_Nix> <ctharvey_> changing blocks on light
  21. [11:08] <Darth_Nix> <ctharvey_> uses too much CPU
  22. [11:08] <Darth_Nix> <Darth_Nix> -nods-
  23. [11:08] <Darth_Nix> <Darth_Nix> oh god, imagine the double lag on a world edit cut
  24. [11:08] <Darth_Nix> <Darth_Nix> now will this drop ore blocks or just ingots straight
  25. [11:08] <Darth_Nix> <ctharvey_> ore
  26. [11:08] <Darth_Nix> <ctharvey_> otherwise they'd have no funaces
  27. [11:08] <Darth_Nix> <Darth_Nix> -nods-
  28. [11:08] <Darth_Nix> <Darth_Nix> now this would have to happen with placed dirt and stone too no?
  29. [11:08] <Darth_Nix> <ctharvey_> perhaps
  30. [11:08] <Darth_Nix> <ctharvey_> like dirt and stone < y
  31. [11:09] <Darth_Nix> <Darth_Nix> how would you exclude?
  32. [11:09] <Darth_Nix> <Darth_Nix> Ooooh
  33. [11:09] <Darth_Nix> <ctharvey_> proably should talk about this in kingdoms
  34. [11:09] <Darth_Nix> <ctharvey_> ooooh
  35. [11:09] <Darth_Nix> <ctharvey_> what if when you hit a random ore
  36. [11:09] <Darth_Nix> <ctharvey_> it changes the blocks and the ones aroudn it
  37. [11:09] <Darth_Nix> <ctharvey_> to ores at that point
  38. [11:09] <Darth_Nix> <Darth_Nix> that i'm happy with
  39. [11:09] <Darth_Nix> <ctharvey_> that wouldn't be too cpu intensive
  40. [11:09] <Darth_Nix> <Darth_Nix> dig dig dig "Ore located' and "poof!"
  41. [11:09] <Darth_Nix> <ctharvey_> yeah
  42. [11:09] <Darth_Nix> =)
  43. [11:09] <Darth_Nix> ...
  44. [11:09] <ctharvey_> idea being
  45. [11:09] <Darth_Nix> Maybe because i'm ident'd?
  46. [11:09] <ctharvey_> having all ores hiddne
  47. [11:09] <ctharvey_> or basically no ores on the map
  48. [11:09] <ctharvey_> but have a random chance to hit an ore
  49. [11:09] <ctharvey_> with pockes of higher chances
  50. [11:09] <ctharvey_> and zone message saying "you've found a vein of gold"
  51. [11:10] <ctharvey_> and whena ll the ores in that zone are gone
  52. [11:10] <ctharvey_> destroy the zone too
  53. [11:10] <ctharvey_> hmm
  54. [11:10] <ctharvey_> problem would be tracking placed blocks
  55. [11:10] <ctharvey_> to keep people from placing stone
  56. [11:10] <ctharvey_> and then having it happen
  57. [11:10] <ctharvey_> maybe block stone placement under like 60
  58. [11:10] <Darth_Nix> dont allow placement in zones?
  59. [11:10] <ctharvey_> or whatever y is
  60. [11:11] <ctharvey_> who builds with stone undergound anyways?
  61. [11:11] <Darth_Nix> me and origin
  62. [11:11] <Darth_Nix> but
  63. [11:11] <Darth_Nix> it shouldnt be as big on kingdoms
  64. [11:11] <Darth_Nix> and a 'mage'=admin could come and fix it upon request
  65. [11:11] <Darth_Nix> deleting the zone
  66. [11:12] <ctharvey_> maybe
  67. [11:12] <ctharvey_> still have to be an on move check
  68. [11:12] <ctharvey_> which kind of sucks
  69. [11:13] <Darth_Nix> wouldn't it just be a worldguard deny type sort of area?
  70. [11:14] <ctharvey_> yeah
  71. [11:14] <ctharvey_> dunno how having 10k of them would affect the server though.
  72. [11:14] <ctharvey_> although...
  73. [11:14] <ctharvey_> you could just do on block break check if any zones around
  74. [11:14] <ctharvey_> place
  75. [11:14] <Darth_Nix> which could be included in the ore spawn part
  76. [11:14] <ctharvey_> if some around don't place
  77. [11:14] <ctharvey_> you don't have to place them all at once
  78. [11:14] <ctharvey_> just as they go
  79. [11:15] <ctharvey_> could remove the zone once the ore is completed? or leave the zone
  80. [11:15] <Darth_Nix> remove the zone and the protection
  81. [11:15] <Darth_Nix> is there a way to check if a zone is empty
  82. [11:15] <ctharvey_> well you'd have ot leave the zone
  83. [11:15] <ctharvey_> so another wouldn't spawn on top of it
  84. [11:15] <ctharvey_> i'm sure
  85. [11:15] <ctharvey_> my idea is on stone break check for zones around you by 10 x 10 y
  86. [11:15] <ctharvey_> if nothing place a random zone
  87. [11:15] <Darth_Nix> well a daily check to delete zones and mark them so no more ore spawns there and remove guard
  88. [11:15] <ctharvey_> maybe
  89. [11:16] <ctharvey_> i think dested input is needed at this point
  90. [11:16] <Darth_Nix> 10x10 woudl be great for coal and iron
  91. [11:16] <Darth_Nix> as that is what it seems to be
  92. [11:25] <Darth_Nix> Did mike seriously make a newspost for what should just be a forum topic?
  93. [11:29] <ctharvey_> meh
  94. [11:29] <ctharvey_> Aug-09-11 12:24:01: Hearbeat check: no issues
  95. [11:29] <ctharvey_> Aug-09-11 12:26:01: Server is timing out!
  96. [11:29] <ctharvey_> Aug-09-11 12:26:01: Stopping /MC/currentservers/1.7towny/craftbukkit.jar.
  97. [11:29] <ctharvey_> Aug-09-11 12:27:11: craftbukkit.jar is stopped .
  98. [11:29] <ctharvey_> Aug-09-11 12:27:56: Starting /MC/currentservers/1.7towny/craftbukkit.jar...
  99. [11:29] <ctharvey_> Aug-09-11 12:28:01: Hearbeat check: no issues
  100. [11:29] <ctharvey_> Aug-09-11 12:28:03: Confirming startup......
  101. [11:29] <ctharvey_> Aug-09-11 12:28:03: craftbukkit.jar is now running.
  102. [11:29] <ctharvey_> Aug-09-11 12:30:01: Hearbeat check: no issues
  103. [11:29] <ctharvey_> Aug-09-11 12:30:01: Server save started...
  104. [11:29] <ctharvey_> i'm so happy.
  105. [11:32] <Darth_Nix> =D Now did you force issues?
  106. [11:34] <Darth_Nix> Sadder theen finding an xrayer is now watching someone mine right past gold. Makes me laugh too tho
  107. [11:35] <ctharvey_> haha
  108. 02[12:55] * ctharvey_ (~root@204.45.65.246) Quit (Quit: Lost terminal)
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  120. 01[16:33] <dested> hey
  121. 01[16:37] <dested> k i read it all
  122. 01[16:38] <dested> so you break stone between certain levels
  123. 01[16:38] <dested> and it has a random chance to be ore
  124. 01[16:38] <dested> id have to ping logblock to see if the block at xyz exists in tehre
  125. 03[16:38] * Retrieving #minederp-kingdom modes...
  126. 01[16:38] <dested> if it does then it cannot be ore
  127. 01[16:39] <dested> theres that
  128. 01[16:39] <dested> theres percentages that need to be ironed out
  129. 01[16:39] <dested> and... clearing the ore out of hte world
  130. 01[16:39] <dested> the new chunks are easy
  131. 01[16:39] <dested> i can just hook into chunkload
  132. 01[16:39] <dested> but for all old chunks
  133. 01[16:39] <dested> im ognn ahave to loop through and remove them manually
  134. [17:00] <ctharvey_> haha
  135. [17:00] <ctharvey_> winning
  136. [17:00] <ctharvey_> it could be done more for kingdoms
  137. [17:00] <ctharvey_> tbh
  138. [17:01] <ctharvey_> but i think that was my ultimate idea
  139. [17:01] <ctharvey_> i'm spent for days
  140. 01[17:09] <dested> lol
  141. [17:10] <ctharvey_> its pretty good yeah?
  142. 01[17:12] <dested> the only thing im worried about is for the non xray players it hinders them maybe
  143. [17:12] <ctharvey_> nah
  144. [17:12] <ctharvey_> gets rid of cave spelunking
  145. [17:12] <ctharvey_> really
  146. 01[17:13] <dested> right that
  147. 01[17:13] <dested> you know
  148. 01[17:13] <dested> if im just gonna loop through every block anyway
  149. 01[17:13] <dested> i can check if the ore has air around it
  150. 01[17:13] <dested> then dont remove it
  151. 01[17:13] <dested> for spelunking
  152. [17:13] <ctharvey_> perhaps
  153. [17:13] <ctharvey_> but xrayers will kill it in 5 days
  154. [17:13] <ctharvey_> but not a bad idea
  155. 01[17:13] <dested> agreed
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