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- 03[07:36] * Darth_Nix (~darth_nix@68.204.44.159) has joined #minederp-kingdom
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- [11:08] <Darth_Nix> <ctharvey_> would be to place random pockets of higher probabilty
- [11:08] <Darth_Nix> <ctharvey_> and have a zone message
- [11:08] <Darth_Nix> <ctharvey_> "YOU've located a high density gold vein
- [11:08] <Darth_Nix> <ctharvey_> that fits pretty well i think
- [11:08] <Darth_Nix> <Darth_Nix> i say we just keep throwing manpower at it until we come up with something so stupid simple easy we're upset we didnt htink of it now.
- [11:08] <Darth_Nix> <ctharvey_> have it notify your town
- [11:08] <Darth_Nix> <ctharvey_> eh
- [11:08] <Darth_Nix> <ctharvey_> possibly
- [11:08] <ctharvey_> lol.
- [11:08] <Darth_Nix> <ctharvey_> still gonan write this down
- [11:08] <Darth_Nix> <ctharvey_> as its the best implementation i've though tof so far
- [11:08] <Darth_Nix> <ctharvey_> changing blocks on light
- [11:08] <Darth_Nix> <ctharvey_> uses too much CPU
- [11:08] <Darth_Nix> <Darth_Nix> -nods-
- [11:08] <Darth_Nix> <Darth_Nix> oh god, imagine the double lag on a world edit cut
- [11:08] <Darth_Nix> <Darth_Nix> now will this drop ore blocks or just ingots straight
- [11:08] <Darth_Nix> <ctharvey_> ore
- [11:08] <Darth_Nix> <ctharvey_> otherwise they'd have no funaces
- [11:08] <Darth_Nix> <Darth_Nix> -nods-
- [11:08] <Darth_Nix> <Darth_Nix> now this would have to happen with placed dirt and stone too no?
- [11:08] <Darth_Nix> <ctharvey_> perhaps
- [11:08] <Darth_Nix> <ctharvey_> like dirt and stone < y
- [11:09] <Darth_Nix> <Darth_Nix> how would you exclude?
- [11:09] <Darth_Nix> <Darth_Nix> Ooooh
- [11:09] <Darth_Nix> <ctharvey_> proably should talk about this in kingdoms
- [11:09] <Darth_Nix> <ctharvey_> ooooh
- [11:09] <Darth_Nix> <ctharvey_> what if when you hit a random ore
- [11:09] <Darth_Nix> <ctharvey_> it changes the blocks and the ones aroudn it
- [11:09] <Darth_Nix> <ctharvey_> to ores at that point
- [11:09] <Darth_Nix> <Darth_Nix> that i'm happy with
- [11:09] <Darth_Nix> <ctharvey_> that wouldn't be too cpu intensive
- [11:09] <Darth_Nix> <Darth_Nix> dig dig dig "Ore located' and "poof!"
- [11:09] <Darth_Nix> <ctharvey_> yeah
- [11:09] <Darth_Nix> =)
- [11:09] <Darth_Nix> ...
- [11:09] <ctharvey_> idea being
- [11:09] <Darth_Nix> Maybe because i'm ident'd?
- [11:09] <ctharvey_> having all ores hiddne
- [11:09] <ctharvey_> or basically no ores on the map
- [11:09] <ctharvey_> but have a random chance to hit an ore
- [11:09] <ctharvey_> with pockes of higher chances
- [11:09] <ctharvey_> and zone message saying "you've found a vein of gold"
- [11:10] <ctharvey_> and whena ll the ores in that zone are gone
- [11:10] <ctharvey_> destroy the zone too
- [11:10] <ctharvey_> hmm
- [11:10] <ctharvey_> problem would be tracking placed blocks
- [11:10] <ctharvey_> to keep people from placing stone
- [11:10] <ctharvey_> and then having it happen
- [11:10] <ctharvey_> maybe block stone placement under like 60
- [11:10] <Darth_Nix> dont allow placement in zones?
- [11:10] <ctharvey_> or whatever y is
- [11:11] <ctharvey_> who builds with stone undergound anyways?
- [11:11] <Darth_Nix> me and origin
- [11:11] <Darth_Nix> but
- [11:11] <Darth_Nix> it shouldnt be as big on kingdoms
- [11:11] <Darth_Nix> and a 'mage'=admin could come and fix it upon request
- [11:11] <Darth_Nix> deleting the zone
- [11:12] <ctharvey_> maybe
- [11:12] <ctharvey_> still have to be an on move check
- [11:12] <ctharvey_> which kind of sucks
- [11:13] <Darth_Nix> wouldn't it just be a worldguard deny type sort of area?
- [11:14] <ctharvey_> yeah
- [11:14] <ctharvey_> dunno how having 10k of them would affect the server though.
- [11:14] <ctharvey_> although...
- [11:14] <ctharvey_> you could just do on block break check if any zones around
- [11:14] <ctharvey_> place
- [11:14] <Darth_Nix> which could be included in the ore spawn part
- [11:14] <ctharvey_> if some around don't place
- [11:14] <ctharvey_> you don't have to place them all at once
- [11:14] <ctharvey_> just as they go
- [11:15] <ctharvey_> could remove the zone once the ore is completed? or leave the zone
- [11:15] <Darth_Nix> remove the zone and the protection
- [11:15] <Darth_Nix> is there a way to check if a zone is empty
- [11:15] <ctharvey_> well you'd have ot leave the zone
- [11:15] <ctharvey_> so another wouldn't spawn on top of it
- [11:15] <ctharvey_> i'm sure
- [11:15] <ctharvey_> my idea is on stone break check for zones around you by 10 x 10 y
- [11:15] <ctharvey_> if nothing place a random zone
- [11:15] <Darth_Nix> well a daily check to delete zones and mark them so no more ore spawns there and remove guard
- [11:15] <ctharvey_> maybe
- [11:16] <ctharvey_> i think dested input is needed at this point
- [11:16] <Darth_Nix> 10x10 woudl be great for coal and iron
- [11:16] <Darth_Nix> as that is what it seems to be
- [11:25] <Darth_Nix> Did mike seriously make a newspost for what should just be a forum topic?
- [11:29] <ctharvey_> meh
- [11:29] <ctharvey_> Aug-09-11 12:24:01: Hearbeat check: no issues
- [11:29] <ctharvey_> Aug-09-11 12:26:01: Server is timing out!
- [11:29] <ctharvey_> Aug-09-11 12:26:01: Stopping /MC/currentservers/1.7towny/craftbukkit.jar.
- [11:29] <ctharvey_> Aug-09-11 12:27:11: craftbukkit.jar is stopped .
- [11:29] <ctharvey_> Aug-09-11 12:27:56: Starting /MC/currentservers/1.7towny/craftbukkit.jar...
- [11:29] <ctharvey_> Aug-09-11 12:28:01: Hearbeat check: no issues
- [11:29] <ctharvey_> Aug-09-11 12:28:03: Confirming startup......
- [11:29] <ctharvey_> Aug-09-11 12:28:03: craftbukkit.jar is now running.
- [11:29] <ctharvey_> Aug-09-11 12:30:01: Hearbeat check: no issues
- [11:29] <ctharvey_> Aug-09-11 12:30:01: Server save started...
- [11:29] <ctharvey_> i'm so happy.
- [11:32] <Darth_Nix> =D Now did you force issues?
- [11:34] <Darth_Nix> Sadder theen finding an xrayer is now watching someone mine right past gold. Makes me laugh too tho
- [11:35] <ctharvey_> haha
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- 01[16:33] <dested> hey
- 01[16:37] <dested> k i read it all
- 01[16:38] <dested> so you break stone between certain levels
- 01[16:38] <dested> and it has a random chance to be ore
- 01[16:38] <dested> id have to ping logblock to see if the block at xyz exists in tehre
- 03[16:38] * Retrieving #minederp-kingdom modes...
- 01[16:38] <dested> if it does then it cannot be ore
- 01[16:39] <dested> theres that
- 01[16:39] <dested> theres percentages that need to be ironed out
- 01[16:39] <dested> and... clearing the ore out of hte world
- 01[16:39] <dested> the new chunks are easy
- 01[16:39] <dested> i can just hook into chunkload
- 01[16:39] <dested> but for all old chunks
- 01[16:39] <dested> im ognn ahave to loop through and remove them manually
- [17:00] <ctharvey_> haha
- [17:00] <ctharvey_> winning
- [17:00] <ctharvey_> it could be done more for kingdoms
- [17:00] <ctharvey_> tbh
- [17:01] <ctharvey_> but i think that was my ultimate idea
- [17:01] <ctharvey_> i'm spent for days
- 01[17:09] <dested> lol
- [17:10] <ctharvey_> its pretty good yeah?
- 01[17:12] <dested> the only thing im worried about is for the non xray players it hinders them maybe
- [17:12] <ctharvey_> nah
- [17:12] <ctharvey_> gets rid of cave spelunking
- [17:12] <ctharvey_> really
- 01[17:13] <dested> right that
- 01[17:13] <dested> you know
- 01[17:13] <dested> if im just gonna loop through every block anyway
- 01[17:13] <dested> i can check if the ore has air around it
- 01[17:13] <dested> then dont remove it
- 01[17:13] <dested> for spelunking
- [17:13] <ctharvey_> perhaps
- [17:13] <ctharvey_> but xrayers will kill it in 5 days
- [17:13] <ctharvey_> but not a bad idea
- 01[17:13] <dested> agreed
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