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  1.  
  2. DataSource:
  3. # What type of database do you want to use?
  4. # Valid values: SQLITE, MYSQL
  5. backend: 'SQLITE'
  6. # Enable the database caching system, should be disabled on bungeecord environments
  7. # or when a website integration is being used.
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Connect to MySQL database over SSL
  14. mySQLUseSSL: true
  15. # Username to connect to the MySQL database
  16. mySQLUsername: 'authme'
  17. # Password to connect to the MySQL databaseIts for 1.7.9-R0.1 bukkit, should I install an older version?
  18. mySQLPassword: '12345'
  19. # Database Name, use with converters or as SQLITE database name
  20. mySQLDatabase: 'authme'
  21. # Table of the database
  22. mySQLTablename: 'authme'
  23. # Column of IDs to sort data
  24. mySQLColumnId: 'id'
  25. # Column for storing or checking players nickname
  26. mySQLColumnName: 'username'
  27. # Column for storing or checking players RealName
  28. mySQLRealName: 'realname'
  29. # Column for storing players passwords
  30. mySQLColumnPassword: 'password'
  31. # Column for storing players emails
  32. mySQLColumnEmail: 'email'
  33. # Column for storing if a player is logged in or not
  34. mySQLColumnLogged: 'isLogged'
  35. # Column for storing if a player has a valid session or not
  36. mySQLColumnHasSession: 'hasSession'
  37. # Column for storing the player's last IP
  38. mySQLColumnIp: 'ip'
  39. # Column for storing players lastlogins
  40. mySQLColumnLastLogin: 'lastlogin'
  41. # Column storing the registration date
  42. mySQLColumnRegisterDate: 'regdate'
  43. # Column for storing the IP address at the time of registration
  44. mySQLColumnRegisterIp: 'regip'
  45. # Column for storing player LastLocation - X
  46. mySQLlastlocX: 'x'
  47. # Column for storing player LastLocation - Y
  48. mySQLlastlocY: 'y'
  49. # Column for storing player LastLocation - Z
  50. mySQLlastlocZ: 'z'
  51. # Column for storing player LastLocation - World Name
  52. mySQLlastlocWorld: 'world'
  53. # Column for storing player LastLocation - Yaw
  54. mySQLlastlocYaw: 'yaw'
  55. # Column for storing player LastLocation - Pitch
  56. mySQLlastlocPitch: 'pitch'
  57. # Overrides the size of the DB Connection Pool, -1 = Auto
  58. poolSize: 10
  59. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  60. # You should set this at least 30 seconds less than mysql server wait_timeout
  61. maxLifetime: 1800
  62. ExternalBoardOptions:
  63. # Column for storing players passwords salts
  64. mySQLColumnSalt: ''
  65. # Column for storing players groups
  66. mySQLColumnGroup: ''
  67. # -1 means disabled. If you want that only activated players
  68. # can log into your server, you can set here the group number
  69. # of unactivated users, needed for some forum/CMS support
  70. nonActivedUserGroup: -1
  71. # Other MySQL columns where we need to put the username (case-sensitive)
  72. mySQLOtherUsernameColumns: []
  73. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  74. bCryptLog2Round: 10
  75. # phpBB table prefix defined during the phpBB installation process
  76. phpbbTablePrefix: 'phpbb_'
  77. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  78. phpbbActivatedGroupId: 2
  79. # IP Board table prefix defined during the IP Board installation process
  80. IPBTablePrefix: 'ipb_'
  81. # IP Board default group ID; 3 is the default registered group defined by IP Board
  82. IPBActivatedGroupId: 3
  83. # Xenforo table prefix defined during the Xenforo installation process
  84. XFTablePrefix: 'xf_'
  85. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  86. XFActivatedGroupId: 2
  87. # Wordpress prefix defined during WordPress installation
  88. wordpressTablePrefix: 'wp_'
  89. settings:
  90. sessions:
  91. # Do you want to enable the session feature?
  92. # If enabled, when a player authenticates successfully,
  93. # his IP and his nickname is saved.
  94. # The next time the player joins the server, if his IP
  95. # is the same as last time and the timeout hasn't
  96. # expired, he will not need to authenticate.
  97. enabled: false
  98. # After how many minutes should a session expire?
  99. # A player's session ends after the timeout or if his IP has changed
  100. timeout: 500
  101. # Message language, available languages:
  102. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  103. messagesLanguage: 'pl'
  104. # Forces authme to hook into Vault instead of a specific permission handler system.
  105. forceVaultHook: true
  106. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  107. # FINE for some additional detailed ones (like password failed),
  108. # and DEBUG for debugging
  109. logLevel: 'FINE'
  110. # By default we schedule async tasks when talking to the database. If you want
  111. # typical communication with the database to happen synchronously, set this to false
  112. useAsyncTasks: true
  113. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  114. # but it is incompatible with any permission plugin not included in our compatibility list.
  115. # If you have issues with permission checks on player join please disable this option.
  116. useAsyncPreLoginEvent: true
  117. restrictions:
  118. # Can not authenticated players chat?
  119. # Keep in mind that this feature also blocks all commands not
  120. # listed in the list below.
  121. allowChat: false
  122. # Hide the chat log from players who are not authenticated?
  123. hideChat: false
  124. # Allowed commands for unauthenticated players
  125. allowCommands:
  126. - '/login'
  127. - '/register'
  128. - '/l'
  129. - '/reg'
  130. - '/email'
  131. - '/captcha'
  132. - '/2fa'
  133. - '/totp'
  134. # Max number of allowed registrations per IP
  135. # The value 0 means an unlimited number of registrations!
  136. maxRegPerIp: 7
  137. # Minimum allowed username length
  138. minNicknameLength: 3
  139. # Maximum allowed username length
  140. maxNicknameLength: 16
  141. # When this setting is enabled, online players can't be kicked out
  142. # due to "Logged in from another Location"
  143. # This setting will prevent potential security exploits.
  144. ForceSingleSession: true
  145. ForceSpawnLocOnJoin:
  146. # If enabled, every player that spawn in one of the world listed in
  147. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  148. # authentication. The quit location of the player will be overwritten.
  149. # This is different from "teleportUnAuthedToSpawn" that teleport player
  150. # to the spawnpoint on join.
  151. enabled: false
  152. # WorldNames where we need to force the spawn location
  153. # Case-sensitive!
  154. worlds:
  155. - 'world'
  156. - 'world_nether'
  157. - 'world_the_end'
  158. # This option will save the quit location of the players.
  159. SaveQuitLocation: false
  160. # To activate the restricted user feature you need
  161. # to enable this option and configure the AllowedRestrictedUser field.
  162. AllowRestrictedUser: false
  163. # The restricted user feature will kick players listed below
  164. # if they don't match the defined IP address. Names are case-insensitive.
  165. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  166. # Example:
  167. # AllowedRestrictedUser:
  168. # - playername;127.0.0.1
  169. # - playername;regex:127\.0\.0\..*
  170. AllowedRestrictedUser: []
  171. # Ban unknown IPs trying to log in with a restricted username?
  172. banUnsafedIP: false
  173. # Should unregistered players be kicked immediately?
  174. kickNonRegistered: false
  175. # Should players be kicked on wrong password?
  176. kickOnWrongPassword: true
  177. # Should not logged in players be teleported to the spawn?
  178. # After the authentication they will be teleported back to
  179. # their normal position.
  180. teleportUnAuthedToSpawn: false
  181. # Can unregistered players walk around?
  182. allowMovement: false
  183. # After how many seconds should players who fail to login or register
  184. # be kicked? Set to 0 to disable.
  185. timeout: 0
  186. # Regex pattern of allowed characters in the player name.
  187. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  188. # How far can unregistered players walk?
  189. # Set to 0 for unlimited radius
  190. allowedMovementRadius: 100
  191. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  192. ProtectInventoryBeforeLogIn: true
  193. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  194. DenyTabCompleteBeforeLogin: false
  195. # Should we display all other accounts from a player when he joins?
  196. # permission: /authme.admin.accounts
  197. displayOtherAccounts: true
  198. # Spawn priority; values: authme, essentials, multiverse, default
  199. spawnPriority: 'authme,essentials,cmi,multiverse,default'
  200. # Maximum Login authorized by IP
  201. maxLoginPerIp: 0
  202. # Maximum Join authorized by IP
  203. maxJoinPerIp: 0
  204. # AuthMe will NEVER teleport players if set to true!
  205. noTeleport: true
  206. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  207. # characters, which is what we recommend. See also http://asciitable.com
  208. # You can test your regex with https://regex101.com
  209. allowedPasswordCharacters: '[!-~]*'
  210. # Threshold of the other accounts command, a value less than 2 means disabled.
  211. otherAccountsCmdThreshold: 0
  212. # Command to run when a user has more accounts than the configured threshold.
  213. # Available variables: %playername%, %playerip%
  214. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  215. GameMode:
  216. # Force survival gamemode when player joins?
  217. ForceSurvivalMode: true
  218. unrestrictions:
  219. # Below you can list all account names that AuthMe will ignore
  220. # for registration or login. Configure it at your own risk!!
  221. # This option adds compatibility with BuildCraft and some other mods.
  222. # It is case-insensitive! Example:
  223. # UnrestrictedName:
  224. # - 'npcPlayer'
  225. # - 'npcPlayer2'
  226. UnrestrictedName: []
  227. security:
  228. # Minimum length of password
  229. minPasswordLength: 5
  230. # Maximum length of password
  231. passwordMaxLength: 30
  232. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  233. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  234. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  235. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  236. # If you use ARGON2, check that you have the argon2 c library on your system
  237. passwordHash: 'SHA256'
  238. # If a password check fails, AuthMe will also try to check with the following hash methods.
  239. # Use this setting when you change from one hash method to another.
  240. # AuthMe will update the password to the new hash. Example:
  241. # legacyHashes:
  242. # - 'SHA1'
  243. legacyHashes: []
  244. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  245. doubleMD5SaltLength: 8
  246. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  247. pbkdf2Rounds: 10000
  248. # Prevent unsafe passwords from being used; put them in lowercase!
  249. # You should always set 'help' as unsafePassword due to possible conflicts.
  250. # unsafePasswords:
  251. # - '123456'
  252. # - 'password'
  253. # - 'help'
  254. unsafePasswords:
  255. - '123456'
  256. - 'password'
  257. - 'qwerty'
  258. - '12345'
  259. - '54321'
  260. - '123456789'
  261. - 'help'
  262. registration:
  263. # Enable registration on the server?
  264. enabled: true
  265. # Send every X seconds a message to a player to
  266. # remind him that he has to login/register
  267. messageInterval: 5
  268. # Only registered and logged in players can play.
  269. # See restrictions for exceptions
  270. force: true
  271. # Type of registration: PASSWORD or EMAIL
  272. # PASSWORD = account is registered with a password supplied by the user;
  273. # EMAIL = password is generated and sent to the email provided by the user.
  274. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  275. type: 'PASSWORD'
  276. # Second argument the /register command should take: NONE = no 2nd argument
  277. # CONFIRMATION = must repeat first argument (pass or email)
  278. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  279. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  280. secondArg: 'CONFIRMATION'
  281. # Do we force kick a player after a successful registration?
  282. # Do not use with login feature below
  283. forceKickAfterRegister: false
  284. # Does AuthMe need to enforce a /login after a successful registration?
  285. forceLoginAfterRegister: false
  286. # Enable to display the welcome message (welcome.txt) after a login
  287. # You can use colors in this welcome.txt + some replaced strings:
  288. # {PLAYER}: player name, {ONLINE}: display number of online players,
  289. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  290. # {WORLD}: player current world, {SERVER}: server name
  291. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  292. useWelcomeMessage: false
  293. # Broadcast the welcome message to the server or only to the player?
  294. # set true for server or false for player
  295. broadcastWelcomeMessage: false
  296. # Should we delay the join message and display it once the player has logged in?
  297. delayJoinMessage: true
  298. # The custom join message that will be sent after a successful login,
  299. # keep empty to use the original one.
  300. # Available variables:
  301. # {PLAYERNAME}: the player name (no colors)
  302. # {DISPLAYNAME}: the player display name (with colors)
  303. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  304. customJoinMessage: ''
  305. # Should we remove the leave messages of unlogged users?
  306. removeUnloggedLeaveMessage: false
  307. # Should we remove join messages altogether?
  308. removeJoinMessage: false
  309. # Should we remove leave messages altogether?
  310. removeLeaveMessage: false
  311. # Do we need to add potion effect Blinding before login/reigster?
  312. applyBlindEffect: false
  313. # Do we need to prevent people to login with another case?
  314. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  315. preventOtherCase: false
  316. GroupOptions:
  317. # Enables switching a player to defined permission groups before they log in.
  318. # See below for a detailed explanation.
  319. enablePermissionCheck: false
  320. # This is a very important option: if a registered player joins the server
  321. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  322. # You can set up your permission plugin with this special group to have no permissions,
  323. # or only permission to chat (or permission to send private messages etc.).
  324. # The better way is to set up this group with few permissions, so if a player
  325. # tries to exploit an account they can do only what you've defined for the group.
  326. # After login, the player will be moved to his correct permissions group!
  327. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  328. # Otherwise your group will be wiped and the player will join in the default group []!
  329. # Example: registeredPlayerGroup: 'NotLogged'
  330. registeredPlayerGroup: ''
  331. # Similar to above, unregistered players can be set to the following
  332. # permissions group
  333. unregisteredPlayerGroup: ''
  334. Email:
  335. # Email SMTP server host
  336. mailSMTP: 'smtp.gmail.com'
  337. # Email SMTP server port
  338. mailPort: 465
  339. # Only affects port 25: enable TLS/STARTTLS?
  340. useTls: true
  341. # Email account which sends the mails
  342. mailAccount: ''
  343. # Email account password
  344. mailPassword: ''
  345. # Email address, fill when mailAccount is not the email address of the account
  346. mailAddress: ''
  347. # Custom sender name, replacing the mailAccount name in the email
  348. mailSenderName: ''
  349. # Recovery password length
  350. RecoveryPasswordLength: 8
  351. # Mail Subject
  352. mailSubject: 'Your new AuthMe password'
  353. # Like maxRegPerIP but with email
  354. maxRegPerEmail: 1
  355. # Recall players to add an email?
  356. recallPlayers: false
  357. # Delay in minute for the recall scheduler
  358. delayRecall: 5
  359. # Blacklist these domains for emails
  360. emailBlacklisted:
  361. - '10minutemail.com'
  362. # Whitelist ONLY these domains for emails
  363. emailWhitelisted: []
  364. # Send the new password drawn in an image?
  365. generateImage: false
  366. # The OAuth2 token
  367. emailOauth2Token: ''
  368. Hooks:
  369. # Do we need to hook with multiverse for spawn checking?
  370. multiverse: false
  371. # Do we need to hook with BungeeCord?
  372. bungeecord: false
  373. # Send player to this BungeeCord server after register/login
  374. sendPlayerTo: ''
  375. # Do we need to disable Essentials SocialSpy on join?
  376. disableSocialSpy: true
  377. # Do we need to force /motd Essentials command on join?
  378. useEssentialsMotd: false
  379. Protection:
  380. # Enable some servers protection (country based login, antibot)
  381. enableProtection: false
  382. # Apply the protection also to registered usernames
  383. enableProtectionRegistered: true
  384. # Countries allowed to join the server and register. For country codes, see
  385. # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  386. # PLEASE USE QUOTES!
  387. countries:
  388. - 'US'
  389. - 'GB'
  390. # Countries not allowed to join the server and register
  391. # PLEASE USE QUOTES!
  392. countriesBlacklist:
  393. - 'A1'
  394. # Do we need to enable automatic antibot system?
  395. enableAntiBot: true
  396. # The interval in seconds
  397. antiBotInterval: 10
  398. # Max number of players allowed to login in the interval
  399. # before the AntiBot system is enabled automatically
  400. antiBotSensibility: 1
  401. # Duration in minutes of the antibot automatic system
  402. antiBotDuration: 1
  403. # Delay in seconds before the antibot activation
  404. antiBotDelay: 40
  405. Purge:
  406. # If enabled, AuthMe automatically purges old, unused accounts
  407. useAutoPurge: false
  408. # Number of days after which an account should be purged
  409. daysBeforeRemovePlayer: 60
  410. # Do we need to remove the player.dat file during purge process?
  411. removePlayerDat: false
  412. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  413. removeEssentialsFile: false
  414. # World in which the players.dat are stored
  415. defaultWorld: 'world'
  416. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  417. removeLimitedCreativesInventories: false
  418. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  419. removeAntiXRayFile: false
  420. # Do we need to remove permissions?
  421. removePermissions: false
  422. Security:
  423. SQLProblem:
  424. # Stop the server if we can't contact the sql database
  425. # Take care with this, if you set this to false,
  426. # AuthMe will automatically disable and the server won't be protected!
  427. stopServer: true
  428. console:
  429. # Remove passwords from console?
  430. removePassword: true
  431. # Copy AuthMe log output in a separate file as well?
  432. logConsole: true
  433. captcha:
  434. # Enable captcha when a player uses wrong password too many times
  435. useCaptcha: false
  436. # Max allowed tries before a captcha is required
  437. maxLoginTry: 5
  438. # Captcha length
  439. captchaLength: 5
  440. # Minutes after which login attempts count is reset for a player
  441. captchaCountReset: 60
  442. tempban:
  443. # Tempban a user's IP address if they enter the wrong password too many times
  444. enableTempban: false
  445. # How many times a user can attempt to login before their IP being tempbanned
  446. maxLoginTries: 10
  447. # The length of time a IP address will be tempbanned in minutes
  448. # Default: 480 minutes, or 8 hours
  449. tempbanLength: 480
  450. # How many minutes before resetting the count for failed logins by IP and username
  451. # Default: 480 minutes (8 hours)
  452. minutesBeforeCounterReset: 480
  453. # The command to execute instead of using the internal ban system, empty if disabled.
  454. # Available placeholders: %player%, %ip%
  455. customCommand: ''
  456. recoveryCode:
  457. # Number of characters a recovery code should have (0 to disable)
  458. length: 8
  459. # How many hours is a recovery code valid for?
  460. validForHours: 4
  461. # Max number of tries to enter recovery code
  462. maxTries: 3
  463. # How long a player has after password recovery to change their password
  464. # without logging in. This is in minutes.
  465. # Default: 2 minutes
  466. passwordChangeTimeout: 3
  467. emailRecovery:
  468. # Seconds a user has to wait for before a password recovery mail may be sent again
  469. # This prevents an attacker from abusing AuthMe's email feature.
  470. cooldown: 60
  471. privacy:
  472. # The mail shown using /email show will be partially hidden
  473. # E.g. (if enabled)
  474. # original email: my.email@example.com
  475. # hidden email: my.***@***mple.com
  476. enableEmailMasking: false
  477. # Minutes after which a verification code will expire
  478. verificationCodeExpiration: 10
  479. # Before a user logs in, various properties are temporarily removed from the player,
  480. # such as OP status, ability to fly, and walk/fly speed.
  481. # Once the user is logged in, we add back the properties we previously saved.
  482. # In this section, you may define how these properties should be handled.
  483. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  484. limbo:
  485. persistence:
  486. # Besides storing the data in memory, you can define if/how the data should be persisted
  487. # on disk. This is useful in case of a server crash, so next time the server starts we can
  488. # properly restore things like OP status, ability to fly, and walk/fly speed.
  489. # DISABLED: no disk storage,
  490. # INDIVIDUAL_FILES: each player data in its own file,
  491. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  492. type: 'INDIVIDUAL_FILES'
  493. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  494. # persistence attempts to reduce the number of files by distributing players into various
  495. # buckets based on their UUID. This setting defines into how many files the players should
  496. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  497. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  498. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  499. # 6.25 players per file (100 / 16).
  500. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  501. # change this setting only on server restart, not with /authme reload.
  502. distributionSize: 'SIXTEEN'
  503. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  504. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  505. # from modifying the 'allow flight' property on the player.
  506. restoreAllowFlight: 'RESTORE'
  507. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  508. # RESTORE: restore the speed the player had;
  509. # DEFAULT: always set to default speed;
  510. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  511. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  512. restoreFlySpeed: 'RESTORE_NO_ZERO'
  513. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  514. # See above for a description of the values.
  515. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  516. BackupSystem:
  517. # General configuration for backups: if false, no backups are possible
  518. ActivateBackup: false
  519. # Create backup at every start of server
  520. OnServerStart: false
  521. # Create backup at every stop of server
  522. OnServerStop: true
  523. # Windows only: MySQL installation path
  524. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  525. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  526. Converter:
  527. Rakamak:
  528. # Rakamak file name
  529. fileName: 'users.rak'
  530. # Rakamak use IP?
  531. useIP: false
  532. # Rakamak IP file name
  533. ipFileName: 'UsersIp.rak'
  534. CrazyLogin:
  535. # CrazyLogin database file name
  536. fileName: 'accounts.db'
  537. loginSecurity:
  538. # LoginSecurity: convert from SQLite; if false we use MySQL
  539. useSqlite: true
  540. mySql:
  541. # LoginSecurity MySQL: database host
  542. host: ''
  543. # LoginSecurity MySQL: database name
  544. database: ''
  545. # LoginSecurity MySQL: database user
  546. user: ''
  547. # LoginSecurity MySQL: password for database user
  548. password: ''
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