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Tetezaza1542

RAINBOW GOD

Sep 6th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. local Player = game:GetService("Players").LocalPlayer
  7. repeat
  8. wait()
  9. until Player.Character
  10. local Character = Player.Character
  11. TrailSettings = {
  12. Lifetime = 1,
  13. Texture = "http://www.roblox.com/asset/?id=1097260739",
  14. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  15. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  16. AllBody = true,
  17. UpperBodyOnly = false,
  18. LowerBodyOnly = false,
  19. Accessories = false,
  20. Extras = true,
  21. R15 = false,
  22. R15Parts = {"UpperTorso", "LowerTorso"}
  23. }
  24. local Trail
  25. function UpperBody()
  26. if TrailSettings.R15 == false then
  27. A0 = Instance.new("Attachment", Character.Torso)
  28. A1 = Instance.new("Attachment", Character.Head)
  29. A2 = Instance.new("Attachment", Character["Right Arm"])
  30. A3 = Instance.new("Attachment", Character["Left Arm"])
  31. Trail = Instance.new("Trail", Character)
  32. Trail.Attachment0 = A0
  33. Trail.Attachment1 = A1
  34. Trail.Texture = TrailSettings.Texture
  35. Trail.Color = TrailSettings.Color1
  36. Trail.Lifetime = TrailSettings.Lifetime
  37. local Trail2 = Trail:Clone()
  38. Trail2.Parent = Character
  39. Trail2.Attachment1 = A2
  40. local Trail3 = Trail:Clone()
  41. Trail3.Parent = Character
  42. Trail3.Attachment1 = A3
  43. local Trail6 = Trail:Clone()
  44. Trail6.Parent = Character
  45. Trail6.Attachment0 = A1
  46. Trail6.Attachment1 = A2
  47. local Trail7 = Trail:Clone()
  48. Trail7.Parent = Character
  49. Trail7.Attachment0 = A1
  50. Trail7.Attachment1 = A3
  51. else
  52. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  53. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  54. A1 = Instance.new("Attachment", Character.Head)
  55. A2 = Instance.new("Attachment", Character.RightUpperArm)
  56. A2R = Instance.new("Attachment", Character.RightLowerArm)
  57. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  58. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  59. Trail = Instance.new("Trail", Character)
  60. Trail.Attachment0 = A0
  61. Trail.Attachment1 = A1
  62. Trail.Texture = TrailSettings.Texture
  63. Trail.Color = TrailSettings.Color1
  64. Trail.Lifetime = TrailSettings.Lifetime
  65. local Trail2 = Trail:Clone()
  66. Trail2.Parent = Character
  67. Trail2.Attachment1 = A2
  68. local Trail3 = Trail:Clone()
  69. Trail3.Parent = Character
  70. Trail3.Attachment1 = A3
  71. local Trail6 = Trail:Clone()
  72. Trail6.Parent = Character
  73. Trail6.Attachment0 = A1
  74. Trail6.Attachment1 = A2
  75. local Trail7 = Trail:Clone()
  76. Trail7.Parent = Character
  77. Trail7.Attachment0 = A1
  78. Trail7.Attachment1 = A3
  79. local Trail1R = Trail:Clone()
  80. Trail1R.Parent = Character
  81. Trail1R.Attachment1 = A2R
  82. local Trail2R = Trail:Clone()
  83. Trail2R.Parent = Character
  84. Trail2R.Attachment1 = A3R
  85. local Trail6R = Trail:Clone()
  86. Trail6.Parent = Character
  87. Trail6.Attachment0 = A1
  88. Trail6.Attachment1 = A2R
  89. local Trail7R = Trail:Clone()
  90. Trail7.Parent = Character
  91. Trail7.Attachment0 = A1
  92. Trail7.Attachment1 = A3R
  93. end
  94. end
  95. function LowerBody()
  96. if TrailSettings.R15 == false then
  97. A4 = Instance.new("Attachment", Character["Right Leg"])
  98. A5 = Instance.new("Attachment", Character["Left Leg"])
  99. local Trail4 = Trail:Clone()
  100. Trail4.Parent = Character
  101. Trail4.Attachment1 = A4
  102. local Trail5 = Trail:Clone()
  103. Trail5.Parent = Character
  104. Trail5.Attachment1 = A5
  105. local Trail8 = Trail:Clone()
  106. Trail8.Parent = Character
  107. Trail8.Attachment0 = A2
  108. Trail8.Attachment1 = A4
  109. Trail8.Color = TrailSettings.Color2
  110. local Trail9 = Trail:Clone()
  111. Trail9.Parent = Character
  112. Trail9.Attachment0 = A3
  113. Trail9.Attachment1 = A5
  114. Trail9.Color = TrailSettings.Color2
  115. local FT = Trail:Clone()
  116. FT.Parent = Character
  117. FT.Attachment0 = A4
  118. FT.Attachment1 = A5
  119. FT.Color = TrailSettings.Color2
  120. else
  121. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  122. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  123. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  124. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  125. local Trail4 = Trail:Clone()
  126. Trail4.Parent = Character
  127. Trail4.Attachment1 = A4
  128. local Trail5 = Trail:Clone()
  129. Trail5.Parent = Character
  130. Trail5.Attachment1 = A5
  131. local Trail8 = Trail:Clone()
  132. Trail8.Parent = Character
  133. Trail8.Attachment0 = A2
  134. Trail8.Attachment1 = A4
  135. Trail8.Color = TrailSettings.Color2
  136. local Trail9 = Trail:Clone()
  137. Trail9.Parent = Character
  138. Trail9.Attachment0 = A3
  139. Trail9.Attachment1 = A5
  140. Trail9.Color = TrailSettings.Color2
  141. local FT = Trail:Clone()
  142. FT.Parent = Character
  143. FT.Attachment0 = A4
  144. FT.Attachment1 = A5
  145. FT.Color = TrailSettings.Color2
  146. local Trail3R = Trail:Clone()
  147. Trail3R.Parent = Character
  148. Trail3R.Attachment1 = A4R
  149. local Trail4R = Trail:Clone()
  150. Trail4R.Parent = Character
  151. Trail4R.Attachment1 = A5R
  152. local Trail8 = Trail:Clone()
  153. Trail8.Parent = Character
  154. Trail8.Attachment0 = A2R
  155. Trail8.Attachment1 = A4R
  156. Trail8.Color = TrailSettings.Color2
  157. local Trail9 = Trail:Clone()
  158. Trail9.Parent = Character
  159. Trail9.Attachment0 = A3R
  160. Trail9.Attachment1 = A5R
  161. Trail9.Color = TrailSettings.Color2
  162. local FT2R = Trail:Clone()
  163. FT2R.Parent = Character
  164. FT2R.Attachment0 = A4R
  165. FT2R.Attachment1 = A5R
  166. FT2R.Color = TrailSettings.Color2
  167. end
  168. end
  169. function AllBody()
  170. UpperBody()
  171. LowerBody()
  172. end
  173. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  174. TrailSettings.UpperBodyOnly = false
  175. TrailSettings.LowerBodyOnly = false
  176. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  177. TrailSettings.UpperBodyOnly = false
  178. TrailSettings.LowerBodyOnly = false
  179. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  180. TrailSettings.UpperBodyOnly = false
  181. TrailSettings.LowerBodyOnly = false
  182. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  183. TrailSettings.AllBody = true
  184. TrailSettings.UpperBodyOnly = false
  185. TrailSettings.LowerBodyOnly = false
  186. end
  187. if TrailSettings.UpperBodyOnly == true then
  188. UpperBody()
  189. print("Called Upper Body Trail")
  190. elseif TrailSettings.LowerBodyOnly == true then
  191. LowerBody()
  192. print("Called Lower Body Trail")
  193. elseif TrailSettings.AllBody == true then
  194. AllBody()
  195. print("Called Full Body Trail")
  196. end
  197. if TrailSettings.Accessories == true then
  198. for Index, Item in pairs(Character:GetChildren()) do
  199. if Item:IsA("Accessory") then
  200. local AA = Instance.new("Attachment", Item.Handle)
  201. local ATrail = Trail:Clone()
  202. ATrail.Parent = Character
  203. ATrail.Attachment1 = AA
  204. end
  205. end
  206. end
  207. if TrailSettings.Extras == true then
  208. spawn(function()
  209. repeat
  210. wait()
  211. until Trail
  212. local AB = Instance.new("Attachment", a)
  213. local ABT = Trail:Clone()
  214. ABT.Parent = Character
  215. ABT.Attachment0 = A4
  216. ABT.Attachment1 = AB
  217. ABT.Color = TrailSettings.Color2
  218. local ABT2 = Trail:Clone()
  219. ABT2.Parent = Character
  220. ABT2.Attachment0 = A5
  221. ABT2.Attachment1 = AB
  222. ABT2.Color = TrailSettings.Color2
  223. end)
  224. end
  225. local CLOCKLOOP = 0
  226. local CLOCKTARGET = nil
  227. local CLOCKSPEED = 4
  228. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  229. local Debounces = {Debounces={}}
  230. local Sine = 0
  231. local RbxUtility = LoadLibrary("RbxUtility")
  232. local Create = RbxUtility.Create
  233. --Converted with saba1520 ;p
  234. function sandbox(var,func)
  235. local env = getfenv(func)
  236. local newenv = setmetatable({},{
  237. __index = function(self,k)
  238. if k=="script" then
  239. return var
  240. else
  241. return env[k]
  242. end
  243. end,
  244. })
  245. setfenv(func,newenv)
  246. return func
  247. end
  248. cors = {}
  249. mas = Instance.new("Model",game:GetService("Lighting"))
  250. LocalScript0 = Instance.new("LocalScript")
  251. ParticleEmitter1 = Instance.new("ParticleEmitter")
  252. ParticleEmitter2 = Instance.new("ParticleEmitter")
  253. BillboardGui3 = Instance.new("BillboardGui")
  254. TextLabel4 = Instance.new("TextLabel")
  255. TextLabel5 = Instance.new("TextLabel")
  256. ParticleEmitter6 = Instance.new("ParticleEmitter")
  257. LocalScript7 = Instance.new("LocalScript")
  258. NumberValue8 = Instance.new("NumberValue")
  259. NumberValue9 = Instance.new("NumberValue")
  260. BoolValue10 = Instance.new("BoolValue")
  261. ParticleEmitter11 = Instance.new("ParticleEmitter")
  262. ParticleEmitter12 = Instance.new("ParticleEmitter")
  263. ParticleEmitter13 = Instance.new("ParticleEmitter")
  264. ParticleEmitter14 = Instance.new("ParticleEmitter")
  265. ParticleEmitter15 = Instance.new("ParticleEmitter")
  266. ParticleEmitter16 = Instance.new("ParticleEmitter")
  267. ParticleEmitter17 = Instance.new("ParticleEmitter")
  268. ParticleEmitter18 = Instance.new("ParticleEmitter")
  269. ParticleEmitter19 = Instance.new("ParticleEmitter")
  270. ParticleEmitter20 = Instance.new("ParticleEmitter")
  271. Part21 = Instance.new("Part")
  272. SpecialMesh22 = Instance.new("SpecialMesh")
  273. Folder23 = Instance.new("Folder")
  274. CharacterMesh24 = Instance.new("CharacterMesh")
  275. CharacterMesh25 = Instance.new("CharacterMesh")
  276. CharacterMesh26 = Instance.new("CharacterMesh")
  277. CharacterMesh27 = Instance.new("CharacterMesh")
  278. CharacterMesh28 = Instance.new("CharacterMesh")
  279. Part29 = Instance.new("Part")
  280. SpecialMesh30 = Instance.new("SpecialMesh")
  281. LocalScript0.Name = "SearingEmperor"
  282. LocalScript0.Parent = mas
  283. table.insert(cors,sandbox(LocalScript0,function()
  284. local cR=255
  285. local cG=0
  286. local cB=0
  287. local flg5=1 local omgidk=1
  288. local add=15
  289. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  290. if omgidk>10000 then omgidk=0 end
  291. omgidk=omgidk+1
  292. if cR>=255 then flg5=1 end
  293. if cG>=255 then flg5=2 end
  294. if cB>=255 then flg5=3 end
  295. if flg5==1 then cR=cR-add cG=cG+add end
  296. if flg5==2 then cG=cG-add cB=cB+add end
  297. if flg5==3 then cB=cB-add cR=cR+add end
  298. color=Color3.fromRGB(cR,cG,cB)
  299. end)
  300. --//====================================================\\--
  301. --|| CREATED BY SHACKLUSTER
  302. --\\====================================================//--
  303.  
  304. wait(1)
  305.  
  306. cam = game.Workspace.CurrentCamera
  307. CF = CFrame.new
  308. angles = CFrame.Angles
  309. attack = false
  310. Euler = CFrame.fromEulerAnglesXYZ
  311. Rad = math.rad
  312. IT = Instance.new
  313. BrickC = BrickColor.new
  314. Cos = math.cos
  315. Acos = math.acos
  316. Sin = math.sin
  317. Asin = math.asin
  318. Abs = math.abs
  319. Mrandom = math.random
  320. Floor = math.floor
  321. Player = game:GetService("Players").LocalPlayer
  322. PlayerGui = Player.PlayerGui
  323. Cam = workspace.CurrentCamera
  324. Backpack = Player.Backpack
  325. repeat wait() until Player.Character
  326. Character = Player.Character
  327. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  328. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  329. Mouse = Player:GetMouse()
  330. Player_Size = 1 --Size of the player.
  331. RootPart = Character["HumanoidRootPart"]
  332. Torso = Character["Torso"]
  333. Head = Character["Head"]
  334. RightArm = Character["Right Arm"]
  335. LeftArm = Character["Left Arm"]
  336. RightLeg = Character["Right Leg"]
  337. LeftLeg = Character["Left Leg"]
  338. RootJoint = RootPart["RootJoint"]
  339. Neck = Torso["Neck"]
  340. RightShoulder = Torso["Right Shoulder"]
  341. LeftShoulder = Torso["Left Shoulder"]
  342. RightHip = Torso["Right Hip"]
  343. LeftHip = Torso["Left Hip"]
  344.  
  345. plr = game:GetService("Players").LocalPlayer
  346. char = plr.Character
  347. hum = char.Humanoid
  348. local cam = game.Workspace.CurrentCamera
  349. Camera = cam
  350. local CamInterrupt = false
  351. local TwoD = false
  352. local TargetInfo = {nil, nil}
  353. cam.CameraType = "Custom"
  354. t = char.Torso
  355. h = char.Head
  356. ra = char["Right Arm"]
  357. la = char["Left Arm"]
  358. rl = char["Right Leg"]
  359. ll = char["Left Leg"]
  360. tors = char.Torso
  361. lleg = char["Left Leg"]
  362. root = char.HumanoidRootPart
  363. hed = char.Head
  364. rleg = char["Right Leg"]
  365. rarm = char["Right Arm"]
  366. larm = char["Left Arm"]
  367. radian = math.rad
  368. random = math.random
  369. Vec3 = Vector3.new
  370. Inst = Instance.new
  371. cFrame = CFrame.new
  372. Euler = CFrame.fromEulerAnglesXYZ
  373. vt = Vector3.new
  374. bc = BrickColor.new
  375. br = BrickColor.random
  376. it = Instance.new
  377. cf = CFrame.new
  378. local eff = true
  379. local shielding = false
  380.  
  381. SIZE = 1
  382.  
  383. IT = Instance.new
  384. CF = CFrame.new
  385. VT = Vector3.new
  386. RAD = math.rad
  387. C3 = Color3.new
  388. UD2 = UDim2.new
  389. BRICKC = BrickColor.new
  390. ANGLES = CFrame.Angles
  391. EULER = CFrame.fromEulerAnglesXYZ
  392. COS = math.cos
  393. ACOS = math.acos
  394. SIN = math.sin
  395. ASIN = math.asin
  396. ABS = math.abs
  397. MRANDOM = math.random
  398. FLOOR = math.floor
  399.  
  400. for i,v in pairs(char:children()) do
  401. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  402. v:Remove()
  403. end
  404. end
  405. shirt = Instance.new("Shirt", char)
  406. shirt.Name = "Shirt"
  407. pants = Instance.new("Pants", char)
  408. pants.Name = "Pants"
  409. char.Shirt.ShirtTemplate = "rbxassetid://791994658"
  410. char.Pants.PantsTemplate = "rbxassetid://1029442377"
  411.  
  412. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  413. Hat.AttachmentPos = Vector3.new(0, 0, 0)
  414. Hat.Name = "Hat_F"
  415. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  416. if Handle.Name ~= "Handle" then
  417. Handle.Size = Vector3.new(0, 0, 0)
  418. end
  419. Handle.BottomSurface = 0
  420. Handle.Name = "Handle"
  421. Handle.TopSurface = 0
  422. Handle.Locked = 1
  423. handle = Instance.new("Part", char)
  424. handle.TopSurface = "Smooth"
  425. handle.BottomSurface = "Smooth"
  426. handle.Material = "Neon"
  427. handle.Size = Vector3.new(0.4, 1.2, 2)
  428. handle.CanCollide = false
  429. handle.FormFactor = "Custom"
  430. local Weldb = Instance.new("Weld", char)
  431. Weldb.Part0 = ra
  432. Weldb.Part1 = handle
  433. Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180))
  434. local KnifeMesh = Instance.new("SpecialMesh", handle)
  435. KnifeMesh.MeshType = "FileMesh"
  436. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
  437. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
  438. KnifeMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  439.  
  440. --//=================================\\
  441. --|| USEFUL VALUES
  442. --\\=================================//
  443.  
  444. Animation_Speed = 3
  445. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  446. local Speed = 16
  447. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  448. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  449. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  450. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  451. local DAMAGEMULTIPLIER = 1
  452. local ANIM = "Idle"
  453. local ATTACK = false
  454. local EQUIPPED = false
  455. local HOLD = false
  456. local COMBO = 1
  457. local Rooted = false
  458. local SINE = 0
  459. local PLAYSONG = true
  460. local KEYHOLD = false
  461. local CHANGE = 2 / Animation_Speed
  462. local WALKINGANIM = false
  463. local VALUE1 = false
  464. local VALUE2 = false
  465. local ROBLOXIDLEANIMATION = IT("Animation")
  466. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  467. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  468. --ROBLOXIDLEANIMATION.Parent = Humanoid
  469. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  470. WEAPONGUI.Name = "Weapon GUI"
  471. local Effects = IT("Folder", Character)
  472. Effects.Name = "Effects"
  473. local SpecialEffects = IT("Folder", Character)
  474. SpecialEffects.Name = "SpecialEffects"
  475. local ANIMATOR = Humanoid.Animator
  476. local ANIMATE = Character.Animate
  477. local UNANCHOR = true
  478. local REGENRATE = 1
  479. local FULLREGEN = false
  480. local POSEIDON = false
  481. local EXPLOSIONSMALLSOUND = 439342426
  482. local EXPLOSIONMEDIUMSOUND = 605005842
  483. local EXPLOSIONLARGESOUND = 565538688
  484. local CHARGE = 278641993
  485. local POSEIDONSOUND = 374289727
  486. local FIREBALLSOUND = 414517770
  487. local BURNSOUND = 565777213
  488. local FIREFIELD = false
  489. local SEARING = false
  490. local BODYPOS = nil
  491. local GYRO = nil
  492. local DIRECTTURN = false
  493. local APPLYGYRO = true
  494. local SONGS = {835120625,198584962,1810750535,1551788627,193889412,601069330}
  495. local CHOSENSONG = MRANDOM(1,#SONGS)
  496.  
  497. --------------------
  498. local ROBLOXIDLEANIMATION = IT("Animation")
  499. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  500. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  501. --ROBLOXIDLEANIMATION.Parent = Humanoid
  502. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  503. WEAPONGUI.Name = "Weapon GUI"
  504. local Weapon = IT("Model")
  505. Weapon.Name = "Adds"
  506. local Effects = IT("Folder", Weapon)
  507. Effects.Name = "Effects"
  508. local ANIMATOR = Humanoid.Animator
  509. local ANIMATE = Character.Animate
  510. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  511. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  512. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  513. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  514. local UNANCHOR = true
  515.  
  516.  
  517. --//=================================\\
  518. --\\=================================//
  519.  
  520.  
  521. --//=================================\\
  522. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  523. --\\=================================//
  524.  
  525. ArtificialHB = Instance.new("BindableEvent", script)
  526. ArtificialHB.Name = "ArtificialHB"
  527.  
  528. script:WaitForChild("ArtificialHB")
  529.  
  530. frame = Frame_Speed
  531. tf = 0
  532. allowframeloss = false
  533. tossremainder = false
  534. lastframe = tick()
  535. script.ArtificialHB:Fire()
  536.  
  537. game:GetService("RunService").Heartbeat:connect(function(s, p)
  538. tf = tf + s
  539. if tf >= frame then
  540. if allowframeloss then
  541. script.ArtificialHB:Fire()
  542. lastframe = tick()
  543. else
  544. for i = 1, math.floor(tf / frame) do
  545. script.ArtificialHB:Fire()
  546. end
  547. lastframe = tick()
  548. end
  549. if tossremainder then
  550. tf = 0
  551. else
  552. tf = tf - frame * math.floor(tf / frame)
  553. end
  554. end
  555. end)
  556.  
  557. --//=================================\\
  558. --\\=================================//
  559.  
  560. --//=================================\\
  561. --|| SOME FUNCTIONS
  562. --\\=================================//
  563.  
  564. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  565. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  566. end
  567.  
  568. function PositiveAngle(NUMBER)
  569. if NUMBER >= 0 then
  570. NUMBER = 0
  571. end
  572. return NUMBER
  573. end
  574.  
  575. function NegativeAngle(NUMBER)
  576. if NUMBER <= 0 then
  577. NUMBER = 0
  578. end
  579. return NUMBER
  580. end
  581.  
  582. function swait(num)
  583. if num == 0 or num == nil then
  584. ArtificialHB.Event:wait()
  585. else
  586. for i = 0, num do
  587. ArtificialHB.Event:wait()
  588. end
  589. end
  590. end
  591.  
  592. function Swait(NUMBER)
  593. if NUMBER == 0 or NUMBER == nil then
  594. ArtificialHB.Event:wait()
  595. else
  596. for i = 1, NUMBER do
  597. ArtificialHB.Event:wait()
  598. end
  599. end
  600. end
  601.  
  602. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  603. local NEWMESH = IT(MESH)
  604. if MESH == "SpecialMesh" then
  605. NEWMESH.MeshType = MESHTYPE
  606. if MESHID ~= "nil" and MESHID ~= "" then
  607. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  608. end
  609. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  610. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  611. end
  612. end
  613. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  614. NEWMESH.Scale = SCALE
  615. NEWMESH.Parent = PARENT
  616. return NEWMESH
  617. end
  618.  
  619. function Debounces:New(name,cooldown)
  620. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  621. setmetatable(aaaaa,{__index = Debounces})
  622. Debounces.Debounces[name] = aaaaa
  623. return aaaaa
  624. end
  625.  
  626. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  627. local NEWPART = IT("Part")
  628. NEWPART.formFactor = FORMFACTOR
  629. NEWPART.Reflectance = REFLECTANCE
  630. NEWPART.Transparency = TRANSPARENCY
  631. NEWPART.CanCollide = false
  632. NEWPART.Locked = true
  633. NEWPART.Anchored = true
  634. if ANCHOR == false then
  635. NEWPART.Anchored = false
  636. end
  637. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  638. NEWPART.Name = NAME
  639. NEWPART.Size = SIZE
  640. NEWPART.Position = Torso.Position
  641. NEWPART.Material = MATERIAL
  642. NEWPART:BreakJoints()
  643. NEWPART.Parent = PARENT
  644. return NEWPART
  645. end
  646.  
  647. local function weldBetween(a, b)
  648. local weldd = Instance.new("ManualWeld")
  649. weldd.Part0 = a
  650. weldd.Part1 = b
  651. weldd.C0 = CFrame.new()
  652. weldd.C1 = b.CFrame:inverse() * a.CFrame
  653. weldd.Parent = a
  654. return weldd
  655. end
  656.  
  657.  
  658. function QuaternionFromCFrame(cf)
  659. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  660. local trace = m00 + m11 + m22
  661. if trace > 0 then
  662. local s = math.sqrt(1 + trace)
  663. local recip = 0.5 / s
  664. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  665. else
  666. local i = 0
  667. if m11 > m00 then
  668. i = 1
  669. end
  670. if m22 > (i == 0 and m00 or m11) then
  671. i = 2
  672. end
  673. if i == 0 then
  674. local s = math.sqrt(m00 - m11 - m22 + 1)
  675. local recip = 0.5 / s
  676. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  677. elseif i == 1 then
  678. local s = math.sqrt(m11 - m22 - m00 + 1)
  679. local recip = 0.5 / s
  680. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  681. elseif i == 2 then
  682. local s = math.sqrt(m22 - m00 - m11 + 1)
  683. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  684. end
  685. end
  686. end
  687.  
  688.  
  689. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  690. local xs, ys, zs = x + x, y + y, z + z
  691. local wx, wy, wz = w * xs, w * ys, w * zs
  692. local xx = x * xs
  693. local xy = x * ys
  694. local xz = x * zs
  695. local yy = y * ys
  696. local yz = y * zs
  697. local zz = z * zs
  698. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  699. end
  700.  
  701. function QuaternionSlerp(a, b, t)
  702. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  703. local startInterp, finishInterp;
  704. if cosTheta >= 0.0001 then
  705. if (1 - cosTheta) > 0.0001 then
  706. local theta = ACOS(cosTheta)
  707. local invSinTheta = 1 / SIN(theta)
  708. startInterp = SIN((1 - t) * theta) * invSinTheta
  709. finishInterp = SIN(t * theta) * invSinTheta
  710. else
  711. startInterp = 1 - t
  712. finishInterp = t
  713. end
  714. else
  715. if (1 + cosTheta) > 0.0001 then
  716. local theta = ACOS(-cosTheta)
  717. local invSinTheta = 1 / SIN(theta)
  718. startInterp = SIN((t - 1) * theta) * invSinTheta
  719. finishInterp = SIN(t * theta) * invSinTheta
  720. else
  721. startInterp = t - 1
  722. finishInterp = t
  723. end
  724. end
  725. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  726. end
  727.  
  728. function Clerp(a, b, t)
  729. local qa = {QuaternionFromCFrame(a)}
  730. local qb = {QuaternionFromCFrame(b)}
  731. local ax, ay, az = a.x, a.y, a.z
  732. local bx, by, bz = b.x, b.y, b.z
  733. local _t = 1 - t
  734. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  735. end
  736.  
  737. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  738. local frame = IT("Frame")
  739. frame.BackgroundTransparency = TRANSPARENCY
  740. frame.BorderSizePixel = BORDERSIZEPIXEL
  741. frame.Position = POSITION
  742. frame.Size = SIZE
  743. frame.BackgroundColor3 = COLOR
  744. frame.BorderColor3 = BORDERCOLOR
  745. frame.Name = NAME
  746. frame.Parent = PARENT
  747. return frame
  748. end
  749.  
  750. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  751. local label = IT("TextLabel")
  752. label.BackgroundTransparency = 1
  753. label.Size = UD2(1, 0, 1, 0)
  754. label.Position = UD2(0, 0, 0, 0)
  755. label.TextColor3 = TEXTCOLOR
  756. label.TextStrokeTransparency = STROKETRANSPARENCY
  757. label.TextTransparency = TRANSPARENCY
  758. label.FontSize = TEXTFONTSIZE
  759. label.Font = TEXTFONT
  760. label.BorderSizePixel = BORDERSIZEPIXEL
  761. label.TextScaled = false
  762. label.Text = TEXT
  763. label.Name = NAME
  764. label.Parent = PARENT
  765. return label
  766. end
  767.  
  768. function NoOutlines(PART)
  769. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  770. end
  771.  
  772. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  773. local NEWWELD = IT(TYPE)
  774. NEWWELD.Part0 = PART0
  775. NEWWELD.Part1 = PART1
  776. NEWWELD.C0 = C0
  777. NEWWELD.C1 = C1
  778. NEWWELD.Parent = PARENT
  779. return NEWWELD
  780. end
  781.  
  782. function Soul(POS)
  783. coroutine.resume(coroutine.create(function()
  784. local SOULMODEL = IT("Model", Effects)
  785. SOULMODEL.Name = "Soul"
  786. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Part", VT(0.5, 0.5, 0.5))
  787. SOUL.Color = C3(cR,cG,cB)
  788. SOUL.CFrame = CF(POS)
  789. local A1 = IT("Attachment", SOUL)
  790. A1.Position = Vector3.new(0, 0.25, 0)
  791. local A2 = IT("Attachment", SOUL)
  792. A2.Position = Vector3.new(0, -0.25, 0)
  793. local Trail = IT("Trail", SOUL)
  794. Trail.LightEmission = 0
  795. Trail.FaceCamera = true
  796. Trail.Texture = "rbxassetid://945758042"
  797. Trail.Attachment0 = A1
  798. Trail.Attachment1 = A2
  799. Trail.Lifetime = 0.5
  800. Trail.MinLength = 0
  801. Trail.Transparency = NumberSequence.new(0)
  802. Trail.Color = ColorSequence.new(SOUL.Color)
  803. MakeForm(SOUL, "Ball")
  804. local DISTANCE
  805. local HUM = IT("Humanoid", SOULMODEL)
  806. repeat
  807. Swait()
  808. SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  809. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  810. until DISTANCE < 0.4
  811. SOUL.Transparency = 1
  812. A1.Parent = Torso
  813. A2.Parent = Torso
  814. Trail.Parent = Torso
  815. SOULMODEL:remove()
  816. for i = 1, 100 do
  817. Swait()
  818. Trail.Transparency = NumberSequence.new(i / 100)
  819. end
  820. A1:remove()
  821. A2:remove()
  822. Trail:remove()
  823. end))
  824. end
  825. Humanoid.Died:connect(function()
  826. ATTACK = true
  827. end)
  828.  
  829. function Blob(POSITION, RANGE)
  830. for index, CHILD in pairs(workspace:GetChildren()) do
  831. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  832. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  833. if HUM then
  834. do
  835. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  836. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  837. do
  838. local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  839. if HITFLOOR and HITFLOOR.Anchored == true then
  840. TORSO.Anchored = true
  841. CHILD.PrimaryPart = TORSO
  842. coroutine.resume(coroutine.create(function()
  843. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  844. FLOOR.Color = C3(cR,cG,cB)
  845. MakeForm(FLOOR, "Cyl")
  846. FLOOR.CFrame = CF(HITPOS)
  847. local E = IT("Folder", CHILD)
  848. E.Name = "AbsylumDrag"
  849. for i = 1, 35 do
  850. Swait()
  851. FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  852. end
  853. local SOUND = CreateSound(744744924, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  854. repeat
  855. Swait()
  856. SOUND.Parent = FLOOR
  857. SOUND.Volume = SOUND.Volume + 0.08888888888888889
  858. CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  859. until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  860. for _, c in pairs(CHILD:GetChildren()) do
  861. if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  862. local H = c:FindFirstChild("Handle")
  863. if H then
  864. H.CanCollide = true
  865. H.Parent = workspace
  866. H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  867. Debris:AddItem(H, 5)
  868. end
  869. end
  870. end
  871. CHILD:Remove()
  872. local VOLUME = SOUND.Volume
  873. for i = 1, 35 do
  874. Swait()
  875. SOUND.Volume = SOUND.Volume - VOLUME / 35
  876. FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  877. end
  878. Soul(FLOOR.Position)
  879. SOUND:Stop()
  880. FLOOR:remove()
  881. end))
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890.  
  891. local S = IT("Sound")
  892. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  893. local NEWSOUND = nil
  894. coroutine.resume(coroutine.create(function()
  895. NEWSOUND = S:Clone()
  896. NEWSOUND.Parent = PARENT
  897. NEWSOUND.Volume = VOLUME
  898. NEWSOUND.Pitch = PITCH
  899. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  900. NEWSOUND:play()
  901. if DOESLOOP == true then
  902. NEWSOUND.Looped = true
  903. else
  904. repeat wait(1) until NEWSOUND.Playing == false
  905. NEWSOUND:remove()
  906. end
  907. end))
  908. return NEWSOUND
  909. end
  910.  
  911. function CFrameFromTopBack(at, top, back)
  912. local right = top:Cross(back)
  913. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  914. end
  915.  
  916. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  917. function WACKYEFFECT(Table)
  918. local TYPE = (Table.EffectType or "Sphere")
  919. local SIZE = (Table.Size or VT(1,1,1))
  920. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  921. local TRANSPARENCY = (Table.Transparency or 0)
  922. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  923. local CFRAME = (Table.CFrame or Torso.CFrame)
  924. local MOVEDIRECTION = (Table.MoveToPos or nil)
  925. local ROTATION1 = (Table.RotationX or 0)
  926. local ROTATION2 = (Table.RotationY or 0)
  927. local ROTATION3 = (Table.RotationZ or 0)
  928. local MATERIAL = (Table.Material or "Neon")
  929. local COLOR = (Table.Color or C3(cR,cG,cB))
  930. local TIME = (Table.Time or 45)
  931. local SOUNDID = (Table.SoundID or nil)
  932. local SOUNDPITCH = (Table.SoundPitch or nil)
  933. local SOUNDVOLUME = (Table.SoundVolume or nil)
  934. coroutine.resume(coroutine.create(function()
  935. local PLAYSSOUND = false
  936. local SOUND = nil
  937. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  938. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  939. PLAYSSOUND = true
  940. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  941. end
  942. EFFECT.Color = COLOR
  943. local MSH = nil
  944. if TYPE == "Sphere" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  946. elseif TYPE == "Block" then
  947. MSH = IT("BlockMesh",EFFECT)
  948. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  949. elseif TYPE == "Wave" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  951. elseif TYPE == "Ring" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  953. elseif TYPE == "Slash" then
  954. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  955. elseif TYPE == "Round Slash" then
  956. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  957. elseif TYPE == "Swirl" then
  958. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  959. elseif TYPE == "Skull" then
  960. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  961. elseif TYPE == "Crystal" then
  962. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  963. end
  964. if MSH ~= nil then
  965. local MOVESPEED = nil
  966. if MOVEDIRECTION ~= nil then
  967. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  968. end
  969. local GROWTH = SIZE - ENDSIZE
  970. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  971. if TYPE == "Block" then
  972. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  973. else
  974. EFFECT.CFrame = CFRAME
  975. end
  976. for LOOP = 1, TIME+1 do
  977. Swait()
  978. MSH.Scale = MSH.Scale - GROWTH/TIME
  979. if TYPE == "Wave" then
  980. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  981. end
  982. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  983. if TYPE == "Block" then
  984. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  985. else
  986. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  987. end
  988. if MOVEDIRECTION ~= nil then
  989. local ORI = EFFECT.Orientation
  990. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  991. EFFECT.Orientation = ORI
  992. end
  993. end
  994. if PLAYSSOUND == false then
  995. EFFECT:remove()
  996. else
  997. repeat Swait() until SOUND.Playing == false
  998. EFFECT:remove()
  999. end
  1000. else
  1001. if PLAYSSOUND == false then
  1002. EFFECT:remove()
  1003. else
  1004. repeat Swait() until SOUND.Playing == false
  1005. EFFECT:remove()
  1006. end
  1007. end
  1008. end))
  1009. end
  1010.  
  1011. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1012.  
  1013. local AddInstance = function(Object, ...)
  1014. local Obj = Instance.new(Object)
  1015. for i,v in next,(...) do
  1016. Obj[i] = v
  1017. end
  1018. return Obj
  1019. end
  1020.  
  1021. function MakeForm(PART,TYPE)
  1022. if TYPE == "Cyl" then
  1023. local MSH = IT("CylinderMesh",PART)
  1024. elseif TYPE == "Ball" then
  1025. local MSH = IT("SpecialMesh",PART)
  1026. MSH.MeshType = "Sphere"
  1027. elseif TYPE == "Wedge" then
  1028. local MSH = IT("SpecialMesh",PART)
  1029. MSH.MeshType = "Wedge"
  1030. end
  1031. end
  1032.  
  1033. Debris = game:GetService("Debris")
  1034.  
  1035. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1036. local DIRECTION = CF(StartPos,EndPos).lookVector
  1037. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1038. end
  1039.  
  1040. function Particles(Which,Parent,Enabled)
  1041. if script:FindFirstChild(Which) then
  1042. local PARTICLES = script:FindFirstChild(Which):Clone()
  1043. PARTICLES.Parent = Parent
  1044. PARTICLES.Name = "CurseParticles"
  1045. if Enabled ~= true then
  1046. PARTICLES:Emit(Enabled)
  1047. Debris:AddItem(PARTICLES,10)
  1048. else
  1049. PARTICLES.Enabled = true
  1050. return PARTICLES
  1051. end
  1052. end
  1053. end
  1054.  
  1055. --//=================================\\
  1056. --|| WEAPON CREATION
  1057. --\\=================================//
  1058. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1059. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1060. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1061. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1062. MakeForm(PRT,"Cyl")
  1063. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1064. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1065. MakeForm(PRT,"Cyl")
  1066. PRT.Color = C3(cR,cG,cB)
  1067. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1068. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1069. MakeForm(RING,"Cyl")
  1070. RING.Color = C3(0,0,0)
  1071. for i = 1, 12 do
  1072. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1073. PRT.Color = C3(0,0,0)
  1074. local MSH = IT("BlockMesh",PRT)
  1075. MSH.Scale = VT(0.6,1,1)
  1076. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1077. end
  1078. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1079. PRT.Color = C3(0,0,0)
  1080. local MSH = IT("BlockMesh",PRT)
  1081. MSH.Scale = VT(0.4,1,1)
  1082. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1083. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1084. PRT.Color = C3(0,0,0)
  1085. local MSH = IT("BlockMesh",PRT)
  1086. MSH.Scale = VT(0.4,1,1)
  1087. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1088. coroutine.resume(coroutine.create(function()
  1089. while true do
  1090. Swait()
  1091. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1092. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1093. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1094. if CLOCKLOOP <= -150 then
  1095. if VALUE1 == false then
  1096. CLOCKLOOP = 0
  1097. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1098. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1099. ApplyAoE(HITPOS,10,15,45,75,true)
  1100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1101. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1102. if CLOCKTARGET ~= nil then
  1103. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1104. if CLOCKTARGET.Torso ~= nil then
  1105. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1106. end
  1107. if CLOCKTARGET.Health == 0 then
  1108. CLOCKTARGET = nil
  1109. end
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end))
  1115.  
  1116. for _, c in pairs(Weapon:GetChildren()) do
  1117. if c.ClassName == "Part" then
  1118. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1119. end
  1120. end
  1121.  
  1122. Neck.Name = "Weld"
  1123. RootJoint.Name = "Weld"
  1124. RightShoulder.Name = "Weld"
  1125. LeftShoulder.Name = "Weld"
  1126. RightHip.Name = "Weld"
  1127. LeftHip.Name = "Weld"
  1128.  
  1129. local BODY = {}
  1130. for _, c in pairs(Character:GetDescendants()) do
  1131. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1132. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1133. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1134. end
  1135. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1136. elseif c:IsA("JointInstance") then
  1137. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1138. end
  1139. end
  1140. for e = 1, #BODY do
  1141. if BODY[e] ~= nil then
  1142. local STUFF = BODY[e]
  1143. local PART = STUFF[1]
  1144. local PARENT = STUFF[2]
  1145. local MATERIAL = STUFF[3]
  1146. local COLOR = STUFF[4]
  1147. local TRANSPARENCY = STUFF[5]
  1148. if PART.ClassName == "Part" and PART ~= RootPart then
  1149. PART.Material = MATERIAL
  1150. PART.Color = COLOR
  1151. PART.Transparency = TRANSPARENCY
  1152. end
  1153. PART.AncestryChanged:Connect(function()
  1154. PART.Parent = PARENT
  1155. end)
  1156. end
  1157. end
  1158.  
  1159. function refit()
  1160. Character.Parent = workspace
  1161. for e = 1, #BODY do
  1162. if BODY[e] ~= nil then
  1163. local STUFF = BODY[e]
  1164. local PART = STUFF[1]
  1165. local PARENT = STUFF[2]
  1166. local MATERIAL = STUFF[3]
  1167. local COLOR = STUFF[4]
  1168. local TRANSPARENCY = STUFF[5]
  1169. if PART.ClassName == "Part" and PART ~= RootPart then
  1170. PART.Material = MATERIAL
  1171. PART.Color = COLOR
  1172. PART.Transparency = TRANSPARENCY
  1173. end
  1174. if PART.Parent ~= PARENT then
  1175. Humanoid:remove()
  1176. PART.Parent = PARENT
  1177. Humanoid = IT("Humanoid",Character)
  1178. chatfunc ("I dont have time to die...")
  1179. end
  1180. end
  1181. end
  1182. end
  1183. local SKILLTEXTCOLOR = C3(cR,cG,cB)
  1184. local SKILLFONT = "Fantasy"
  1185. local SKILLTEXTSIZE = 7
  1186.  
  1187. Weapon.Parent = Character
  1188. Humanoid.Parent = Character
  1189.  
  1190. Humanoid.Died:connect(function()
  1191. refit()
  1192. end)
  1193.  
  1194. ------------
  1195.  
  1196.  
  1197. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Eye", VT(0.49,0.49,0.49),false)
  1198. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1199. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Cyan", "Eye2", VT(0.49,0.49,0.30),false)
  1200. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1201.  
  1202.  
  1203.  
  1204.  
  1205. --------------------------
  1206.  
  1207. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1209. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1210. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Light", VT(0.35,1.4,0.35),false)
  1212. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1214. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1215.  
  1216. local DECAL = IT("Decal",Part)
  1217. DECAL.Texture = "http://www.roblox.com/asset/?id=50184258"
  1218. DECAL.Face = "Top"
  1219.  
  1220. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1221. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1223. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1225. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1226. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1227. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eon", VT(0.5,0.5,1.25),false)
  1229. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1230.  
  1231.  
  1232. local cR=255
  1233. local cG=0
  1234. local cB=0
  1235. local flg5=1 local omgidk=1
  1236. local add=7.5
  1237. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1238. if omgidk>10000 then omgidk=0 end
  1239. omgidk=omgidk+1
  1240. if cR>=255 then flg5=1 end
  1241. if cG>=255 then flg5=2 end
  1242. if cB>=255 then flg5=3 end
  1243. if flg5==1 then cR=cR-add cG=cG+add end
  1244. if flg5==2 then cG=cG-add cB=cB+add end
  1245. if flg5==3 then cB=cB-add cR=cR+add end
  1246. color=Color3.fromRGB(cR,cG,cB)
  1247. local d = Weapon:FindFirstChild("Eon")
  1248. if d then
  1249. d.Color = color
  1250. end
  1251. local d = Weapon:FindFirstChild("Light")
  1252. if d then
  1253. d.Color = color
  1254. end
  1255. local d = Weapon:FindFirstChild("Eye")
  1256. if d then
  1257. d.Color = color
  1258. end
  1259. local d = Weapon:FindFirstChild("Eye2")
  1260. if d then
  1261. d.Color = color
  1262. end
  1263. local d = Weapon:FindFirstChild("Watch")
  1264. if d then
  1265. d.Color = color
  1266. end
  1267. end)
  1268. for _, c in pairs(Weapon:GetChildren()) do
  1269. if c.ClassName == "Part" then
  1270. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1271. end
  1272. end
  1273.  
  1274.  
  1275. Weapon.Parent = Character
  1276.  
  1277. local BODY = {}
  1278.  
  1279. Humanoid.Died:connect(function()
  1280. ATTACK = true
  1281. end)
  1282.  
  1283. -------------------------------------
  1284.  
  1285. local GUI = script.NameGui
  1286. GUI.Parent = RootPart
  1287. GUI.PlayerToHideFrom = Player
  1288. Humanoid.DisplayDistanceType = "None"
  1289. GUI.Enabled = true
  1290. local Pauldrons = script.Pauldrons
  1291. Pauldrons.Parent = Character
  1292. Pauldrons.CFrame = Torso.CFrame
  1293. local WELD = weldBetween(Torso,Pauldrons)
  1294. Pauldrons.Anchored = false
  1295. Pauldrons.Transparency = 0
  1296. local FLINTLOCK = script.Flintlock
  1297. FLINTLOCK.Parent = Character
  1298. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1299.  
  1300. local REGENSOUND = 487215897
  1301. for _, c in pairs(Character:GetDescendants()) do
  1302. if c and c.Parent then
  1303. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1304. local ACCESSORY = c.Parent
  1305. c.Parent = Character
  1306. if c then
  1307. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1308. weldBetween(Head,c)
  1309. else
  1310. weldBetween(Torso,c)
  1311. end
  1312. end
  1313. ACCESSORY:remove()
  1314. end
  1315. end
  1316. end
  1317. wait()
  1318. local BODY = {}
  1319. for _, c in pairs(Character:GetDescendants()) do
  1320. if c:IsA("BasePart") then
  1321. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1322. end
  1323. local REGENVALUE = IT("BoolValue",c)
  1324. REGENVALUE.Name = "IsRegening"
  1325. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1326. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1327. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1328. end
  1329. end
  1330. function FullBodyRegen()
  1331. if FULLREGEN == false then
  1332. FULLREGEN = true
  1333. Character.Parent = workspace
  1334. GUI.Enabled = false
  1335. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1336. UNANCHOR = false
  1337. for e = 1, #BODY do
  1338. if BODY[e] ~= nil then
  1339. local STUFF = BODY[e]
  1340. local PART = STUFF[1]
  1341. local PARENT = STUFF[2]
  1342. local MATERIAL = STUFF[3]
  1343. local COLOR = STUFF[4]
  1344. local TRANSPARENCY = STUFF[5]
  1345. --local SIZE = STUFF[6]
  1346. local NAME = STUFF[7]
  1347. local VALUE = STUFF[8]
  1348. PART.Parent = PARENT
  1349. Humanoid.MaxHealth = "inf"
  1350. Humanoid.Health = "inf"
  1351. Humanoid.Parent = nil
  1352. Humanoid = IT("Humanoid",Character)
  1353. Humanoid.Died:Connect(FullBodyRegen)
  1354. PART.Parent = PARENT
  1355. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1356. VALUE.Value = true
  1357. coroutine.resume(coroutine.create(function()
  1358. PART.Transparency = 1
  1359. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1360. local REGEN = script.Regen:Clone()
  1361. REGEN.Parent = PART
  1362. REGEN.Speed = NumberRange.new(30)
  1363. REGEN:Emit(100)
  1364. local REGENING = script.Regen2:Clone()
  1365. REGENING.Parent = PART
  1366. REGENING.Enabled = true
  1367. REGENING.Speed = NumberRange.new(35)
  1368. wait()
  1369. local RANGE = 35
  1370. for i = 1, math.ceil(REGENRATE*25) do
  1371. wait()
  1372. ApplyAoE(PART.Position,6,1,1,0,false)
  1373. REGENING.Speed = NumberRange.new(RANGE)
  1374. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1375. end
  1376. REGEN.Speed = NumberRange.new(6)
  1377. REGEN:Emit(60)
  1378. wait(REGENRATE/3)
  1379. RootPart.Velocity = VT(0,0,0)
  1380. UNANCHOR = true
  1381. GUI.Enabled = true
  1382. PART.Transparency = 0
  1383. REGEN.Rate = 50
  1384. REGEN.Enabled = true
  1385. REGENING.Enabled = false
  1386. wait(REGENRATE/1.5)
  1387. VALUE.Value = false
  1388. Debris:AddItem(REGENING,5)
  1389. FULLREGEN = false
  1390. REGEN.Enabled = false
  1391. Debris:AddItem(REGEN,5)
  1392. end))
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. function Regen()
  1399. Character.Parent = workspace
  1400. for e = 1, #BODY do
  1401. if BODY[e] ~= nil then
  1402. local STUFF = BODY[e]
  1403. local PART = STUFF[1]
  1404. local PARENT = STUFF[2]
  1405. local MATERIAL = STUFF[3]
  1406. local COLOR = STUFF[4]
  1407. local TRANSPARENCY = STUFF[5]
  1408. --local SIZE = STUFF[6]
  1409. local NAME = STUFF[7]
  1410. local VALUE = STUFF[8]
  1411. if PART.ClassName == "Part" and PART ~= RootPart then
  1412. PART.Material = MATERIAL
  1413. PART.Name = NAME
  1414. end
  1415. if PART.Parent ~= PARENT then
  1416. PART.Parent = PARENT
  1417. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1418. if VALUE.Value == false then
  1419. VALUE.Value = true
  1420. coroutine.resume(coroutine.create(function()
  1421. PART.Transparency = 1
  1422. wait(REGENRATE)
  1423. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1424. local REGENING = script.Regen:Clone()
  1425. REGENING.Parent = PART
  1426. REGENING.Enabled = true
  1427. for i = 1, math.ceil(REGENRATE*10) do
  1428. wait()
  1429. ApplyAoE(PART.Position,6,1,1,0,false)
  1430. end
  1431. wait(REGENRATE)
  1432. PART.Transparency = 0
  1433. wait(REGENRATE/5)
  1434. REGENING.Enabled = false
  1435. VALUE.Value = false
  1436. Debris:AddItem(REGENING,5)
  1437. end))
  1438. end
  1439. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1440. local VALUE = PARENT.IsRegening
  1441. if VALUE == false then
  1442. VALUE.Value = true
  1443. local PART = PART.Part1
  1444. coroutine.resume(coroutine.create(function()
  1445. PART.Transparency = 1
  1446. wait(REGENRATE)
  1447. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1448. local REGENING = script.Regen:Clone()
  1449. REGENING.Parent = PART
  1450. REGENING.Enabled = true
  1451. for i = 1, math.ceil(REGENRATE*10) do
  1452. wait()
  1453. ApplyAoE(PART.Position,6,1,1,0,false)
  1454. end
  1455. wait(REGENRATE)
  1456. PART.Transparency = 0
  1457. wait(REGENRATE/5)
  1458. REGENING.Enabled = false
  1459. VALUE.Value = false
  1460. end))
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467.  
  1468. for _, c in pairs(script.Package:GetChildren()) do
  1469. c.Parent = Character
  1470. end
  1471.  
  1472. local b = IT("BodyForce",RootPart)
  1473. b.Name = "LowGrav"
  1474. b.force = Vector3.new(0,1500,0)
  1475.  
  1476. local SKILLTEXTCOLOR = C3(cR,cG,cB)
  1477. local SKILLFONT = "Fantasy"
  1478. local SKILLTEXTSIZE = 7
  1479.  
  1480. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1481. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1482. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1483. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1484.  
  1485. Humanoid.Died:Connect(FullBodyRegen)
  1486.  
  1487. --//=================================\\
  1488. --|| DAMAGING
  1489. --\\=================================//
  1490.  
  1491. function ApplyDamage(Humanoid,Damage)
  1492. if Humanoid.Health == math.huge then
  1493. Humanoid.Parent:BreakJoints()
  1494. else
  1495. local MULTIPLY = Humanoid.MaxHealth/100
  1496. Damage = Damage * DAMAGEMULTIPLIER
  1497. if Humanoid.Health ~= 0 then
  1498. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1499. end
  1500. end
  1501. end
  1502.  
  1503. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1504. local CHILDREN = workspace:GetDescendants()
  1505. for index, CHILD in pairs(CHILDREN) do
  1506. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1507. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1508. if HUM then
  1509. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1510. if TORSO then
  1511. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1512. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1513. CHILD:BreakJoints()
  1514. else
  1515. local DMG = MRANDOM(MINDMG,MAXDMG)
  1516. ApplyDamage(HUM,DMG)
  1517. end
  1518. if FLING > 0 then
  1519. for _, c in pairs(CHILD:GetChildren()) do
  1520. if c:IsA("BasePart") then
  1521. local bv = Instance.new("BodyVelocity")
  1522. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1523. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1524. bv.Parent = c
  1525. Debris:AddItem(bv,0.05)
  1526. end
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533. end
  1534. end
  1535.  
  1536. --//=================================\\
  1537. --|| ATTACK FUNCTIONS AND STUFF
  1538. --\\=================================//
  1539.  
  1540. function Fireball()
  1541. ATTACK = true
  1542. Rooted = true
  1543. local GYRO = IT("BodyGyro",RootPart)
  1544. GYRO.D = 20
  1545. GYRO.P = 4000
  1546. GYRO.MaxTorque = VT(40000,40000,40000)
  1547. local POSITION = IT("BodyPosition",RootPart)
  1548. POSITION.Position = RootPart.Position+VT(0,2,0)
  1549. POSITION.D = 450
  1550. POSITION.P = 40000
  1551. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1552. local FIRE = Particles("FistFire",RightArm,true)
  1553. CreateSound(CHARGE,RightArm,6,1,false)
  1554. coroutine.resume(coroutine.create(function()
  1555. repeat
  1556. Swait()
  1557. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. until ATTACK == false
  1565. FIRE.LockedToPart = false
  1566. FIRE.Enabled = false
  1567. Debris:AddItem(FIRE,5)
  1568. GYRO:remove()
  1569. POSITION:remove()
  1570. end))
  1571. wait(1)
  1572. repeat
  1573. Particles("ExplosionFire1",RightArm,70)
  1574. coroutine.resume(coroutine.create(function()
  1575. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(10,10,10))
  1576. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1577. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1578. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1579. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1580. for i = 1, 250 do
  1581. Swait()
  1582. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1583. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1584. if HIT then
  1585. Particles("ExplosionFire1",FIREBALL,600)
  1586. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1587. for i = 1, 3 do
  1588. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1589. end
  1590. for i = 1, 3 do
  1591. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1592. end
  1593. for i = 1, 5 do
  1594. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1595. end
  1596. break
  1597. end
  1598. end
  1599. FLAME.Enabled = false
  1600. FLAME2.Enabled = false
  1601. Debris:AddItem(FIREBALL,7)
  1602. end))
  1603. wait(0.1)
  1604. until KEYHOLD == false
  1605. wait(0.2)
  1606. ATTACK = false
  1607. Rooted = false
  1608. end
  1609.  
  1610. function FireField()
  1611. ATTACK = true
  1612. Rooted = true
  1613. local A = false
  1614. local POSITION = IT("BodyPosition",RootPart)
  1615. POSITION.Position = RootPart.Position+VT(0,2,0)
  1616. POSITION.D = 450
  1617. POSITION.P = 40000
  1618. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1619. coroutine.resume(coroutine.create(function()
  1620. repeat
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. until A == true
  1629. repeat
  1630. Swait()
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. until ATTACK == false
  1638. POSITION:remove()
  1639. end))
  1640. local RANGE = 75
  1641. local REGENING = script.Regen2:Clone()
  1642. REGENING.Parent = Torso
  1643. REGENING.Enabled = true
  1644. REGENING.Rate = 900
  1645. REGENING.Speed = NumberRange.new(RANGE)
  1646. wait()
  1647. for i = 1, 75 do
  1648. wait()
  1649. ApplyAoE(Torso.Position,6,1,1,0,false)
  1650. REGENING.Speed = NumberRange.new(RANGE)
  1651. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1652. end
  1653. REGENING.Enabled = false
  1654. wait(0.5)
  1655. for i = 1, 6 do
  1656. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1657. end
  1658. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1659. A = true
  1660. local FLAME = Particles("Field",Torso,true)
  1661. FLAME.Size = NumberSequence.new(0,25)
  1662. FIREFIELD = true
  1663. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1664. coroutine.resume(coroutine.create(function()
  1665. for i = 1, 20 do
  1666. wait(1)
  1667. SOUND.Parent = Torso
  1668. SOUND.Playing = true
  1669. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1670. for i = 1, 2 do
  1671. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1672. end
  1673. if SEARING == true then
  1674. break
  1675. end
  1676. end
  1677. FIREFIELD = false
  1678. FLAME.Enabled = false
  1679. Debris:AddItem(FLAME,5)
  1680. SOUND:remove()
  1681. end))
  1682. wait(1)
  1683. ATTACK = false
  1684. Rooted = false
  1685. end
  1686.  
  1687. function SearingForm()
  1688. ATTACK = true
  1689. Rooted = true
  1690. local POSITION = IT("BodyPosition",RootPart)
  1691. POSITION.Position = RootPart.Position+VT(0,2,0)
  1692. POSITION.D = 450
  1693. POSITION.P = 40000
  1694. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1695. coroutine.resume(coroutine.create(function()
  1696. repeat
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. until ATTACK == false
  1705. end))
  1706. local FIRES = {}
  1707. local RANGE = 75
  1708. local REGENING = script.Regen2:Clone()
  1709. REGENING.Parent = Torso
  1710. REGENING.Enabled = true
  1711. REGENING.Rate = 900
  1712. REGENING.Speed = NumberRange.new(RANGE)
  1713. wait()
  1714. for i = 1, 75 do
  1715. wait()
  1716. ApplyAoE(Torso.Position,6,1,1,0,false)
  1717. REGENING.Speed = NumberRange.new(RANGE)
  1718. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1719. end
  1720. REGENING.Enabled = false
  1721. wait(0.5)
  1722. for i = 1, 6 do
  1723. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1724. end
  1725. local BUSY = true
  1726. Particles("ExplosionFire1",Torso,100)
  1727. SEARING = true
  1728. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1729. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1730. coroutine.resume(coroutine.create(function()
  1731. coroutine.resume(coroutine.create(function()
  1732. repeat
  1733. wait(1)
  1734. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1735. until SEARING == false
  1736. end))
  1737. repeat
  1738. Swait()
  1739. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1740. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1741. WING1.Acceleration = ACCEL1
  1742. WING2.Acceleration = ACCEL2
  1743. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1744. if HIT then
  1745. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1746. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1747. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1748. for i = 1, 3 do
  1749. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1750. end
  1751. for i = 1, 3 do
  1752. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1753. end
  1754. Particles("ExplosionFire1",Torso,600)
  1755. BUSY = false
  1756. break
  1757. end
  1758. until SEARING == false
  1759. end))
  1760. for _, c in pairs(Character:GetChildren()) do
  1761. if c:IsA("BasePart") then
  1762. local FLAME = Particles("BodyFire",c,true)
  1763. table.insert(FIRES,FLAME)
  1764. end
  1765. end
  1766. POSITION:remove()
  1767. wait()
  1768. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1769. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1770. ATTACK = false
  1771. Rooted = false
  1772. GYRO = IT("BodyGyro",RootPart)
  1773. GYRO.D = 20
  1774. GYRO.P = 4000
  1775. GYRO.MaxTorque = VT(0,40000,0)
  1776. BODYPOS = IT("BodyPosition",RootPart)
  1777. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1778. BODYPOS.D = 450
  1779. BODYPOS.P = 40000
  1780. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1781. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1782. if NEWKEY == "c" and ATTACK == false then
  1783. BUSY = false
  1784. end
  1785. end)
  1786. local HUM = Humanoid.Died:Connect(function()
  1787. BUSY = false
  1788. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1789. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1790. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1791. for i = 1, 3 do
  1792. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1793. end
  1794. for i = 1, 3 do
  1795. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1796. end
  1797. Particles("ExplosionFire1",Torso,600)
  1798. end)
  1799. repeat wait() until BUSY == false
  1800. for i = 1, #FIRES do
  1801. FIRES[i].Enabled = false
  1802. Debris:AddItem(FIRES[i],5)
  1803. end
  1804. HUM:disconnect()
  1805. WING1.Enabled = false
  1806. WING2.Enabled = false
  1807. WING1.LockedToPart = false
  1808. WING2.LockedToPart = false
  1809. Debris:AddItem(WING1,5)
  1810. Debris:AddItem(WING2,5)
  1811. KEYDOWN:disconnect()
  1812. SEARING = false
  1813. GYRO:remove()
  1814. BODYPOS:remove()
  1815. FullBodyRegen()
  1816. end
  1817.  
  1818. function SearingOrb()
  1819. ATTACK = true
  1820. Rooted = true
  1821. local POSITION = IT("BodyPosition",RootPart)
  1822. POSITION.Position = RootPart.Position+VT(0,2,0)
  1823. POSITION.D = 450
  1824. POSITION.P = 40000
  1825. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1826. local FIRE = Particles("FistFire",RightArm,true)
  1827. local FIRE2 = Particles("FistFire",LeftArm,true)
  1828. CreateSound(CHARGE,Torso,6,1,false)
  1829. local NEWANIM = false
  1830. coroutine.resume(coroutine.create(function()
  1831. repeat
  1832. Swait()
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. until ATTACK == false or NEWANIM == true
  1840. if NEWANIM == true then
  1841. local GYRO = IT("BodyGyro",RootPart)
  1842. GYRO.D = 20
  1843. GYRO.P = 4000
  1844. GYRO.MaxTorque = VT(40000,40000,40000)
  1845. repeat
  1846. Swait()
  1847. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1848. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. until ATTACK == false
  1855. GYRO:remove()
  1856. end
  1857. POSITION:remove()
  1858. FIRE.LockedToPart = false
  1859. FIRE.Enabled = false
  1860. Debris:AddItem(FIRE,5)
  1861. FIRE2.LockedToPart = false
  1862. FIRE2.Enabled = false
  1863. Debris:AddItem(FIRE2,5)
  1864. end))
  1865. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  1866. MakeForm(ORB,"Ball")
  1867. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1868. local A = IT("Attachment",ORB)
  1869. local FIRES = Particles("FireballFire1",A,true)
  1870. FIRES.Size = NumberSequence.new(0)
  1871. FIRES.LockedToPart = true
  1872. local LOOP = 0
  1873. for i = 1, 500 do
  1874. Swait()
  1875. LOOP = LOOP + 1
  1876. if LOOP >= 30 then
  1877. LOOP = 0
  1878. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1879. end
  1880. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1881. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1882. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1883. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1884. FIRES.Enabled = true
  1885. end
  1886. wait(1)
  1887. if KEYHOLD == false then
  1888. coroutine.resume(coroutine.create(function()
  1889. ORB.Transparency = 1
  1890. FIRES.Enabled = false
  1891. Debris:AddItem(ORB,10)
  1892. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1893. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1894. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1895. for i = 1, 3 do
  1896. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1897. end
  1898. for i = 1, 3 do
  1899. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1900. end
  1901. Particles("ExplosionFire1",ORB,1200)
  1902. for i = 1, 15 do
  1903. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1904. end
  1905. end))
  1906. else
  1907. for i = 1, 100 do
  1908. Swait()
  1909. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1910. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1911. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1912. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1913. end
  1914. ORB.Transparency = 1
  1915. FIRES.Enabled = false
  1916. Debris:AddItem(ORB,10)
  1917. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1918. for _, c in pairs(Character:GetChildren()) do
  1919. if c:IsA("BasePart") then
  1920. Particles("ExplosionFire2",c,25)
  1921. end
  1922. end
  1923. NEWANIM = true
  1924. wait(0.5)
  1925. for i = 1, 15 do
  1926. wait(0.1)
  1927. coroutine.resume(coroutine.create(function()
  1928. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Flight", VT(2,2,2))
  1929. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1930. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1931. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1932. for i = 1, 250 do
  1933. Swait()
  1934. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1935. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1936. if HIT then
  1937. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1938. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1939. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1940. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1941. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1942. coroutine.resume(coroutine.create(function()
  1943. local FLAMES = Particles("DebrisFire",FIELD,true)
  1944. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1945. for i = 1, 15 do
  1946. wait(1)
  1947. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1948. end
  1949. FLAMES.Enabled = false
  1950. FLAMES2.Enabled = false
  1951. Debris:AddItem(FIELD,5)
  1952. Debris:AddItem(FIELD2,5)
  1953. end))
  1954. Particles("ExplosionFire2",FIREBALL,600)
  1955. break
  1956. end
  1957. end
  1958. FLAME.Enabled = false
  1959. Debris:AddItem(FIREBALL,7)
  1960. end))
  1961. end
  1962. end
  1963. wait(0.3)
  1964. ATTACK = false
  1965. Rooted = false
  1966. end
  1967.  
  1968. function Shroud()
  1969. if Mouse.Target ~= nil then
  1970. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1971. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1972. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1973. if TORSO and HUM.Health > 0 then
  1974. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1975. if DISTANCE < 100 then
  1976. ATTACK = true
  1977. POSEIDON = false
  1978. Rooted = true
  1979. local GYRO = IT("BodyGyro",RootPart)
  1980. GYRO.D = 20
  1981. GYRO.P = 4000
  1982. GYRO.MaxTorque = VT(40000,40000,40000)
  1983. local POSITION = IT("BodyPosition",RootPart)
  1984. POSITION.Position = RootPart.Position+VT(0,2,0)
  1985. POSITION.D = 450
  1986. POSITION.P = 40000
  1987. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1988. local TARGETTING = true
  1989. local HIT = false
  1990. local FIRES = {}
  1991. for _, c in pairs(Character:GetChildren()) do
  1992. if c:IsA("BasePart") then
  1993. local FLAME = Particles("BodyFire",c,true)
  1994. FLAME.Rate = 15
  1995. table.insert(FIRES,FLAME)
  1996. end
  1997. end
  1998. CreateSound(CHARGE,Torso,6,1,false)
  1999. coroutine.resume(coroutine.create(function()
  2000. repeat
  2001. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  2002. Swait()
  2003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2009. until TARGETTING == false
  2010. repeat
  2011. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  2012. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  2013. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2021. until HIT == true
  2022. POSITION:remove()
  2023. GYRO:remove()
  2024. end))
  2025. wait(0.5)
  2026. repeat wait() until HOLD == true
  2027. for _, c in pairs(Character:GetChildren()) do
  2028. if c:IsA("BasePart") then
  2029. local FLAME = Particles("BodyFire",c,true)
  2030. table.insert(FIRES,FLAME)
  2031. end
  2032. end
  2033. for _, c in pairs(Character:GetChildren()) do
  2034. if c:IsA("BasePart") then
  2035. c.Transparency = 1
  2036. end
  2037. end
  2038. TARGETTING = false
  2039. for i = 1, 100 do
  2040. wait()
  2041. if DISTANCE < 5 or DISTANCE >= 200 then
  2042. break
  2043. end
  2044. end
  2045. HIT = true
  2046. if DISTANCE < 5 then
  2047. for i = 1, #FIRES do
  2048. FIRES[i].Enabled = false
  2049. end
  2050. for _, c in pairs(HUM.Parent:GetChildren()) do
  2051. if c:IsA("BasePart") then
  2052. local FLAME = Particles("BodyFire",c,true)
  2053. table.insert(FIRES,FLAME)
  2054. end
  2055. end
  2056. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2057. RootPart.CFrame = TORSO.CFrame
  2058. local WELD = weldBetween(RootPart,TORSO)
  2059. repeat wait() until HOLD == true
  2060. CreateSound(416328540,Torso,6,1,false)
  2061. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2062. local bv = Instance.new("BodyVelocity")
  2063. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2064. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  2065. bv.Parent = TORSO
  2066. for i = 1, 70 do
  2067. wait(0.1)
  2068. if TORSO.Parent == nil then
  2069. break
  2070. end
  2071. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2072. end
  2073. UNANCHOR = false
  2074. bv:remove()
  2075. wait(1)
  2076. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2077. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2078. UNANCHOR = true
  2079. local bv = Instance.new("BodyVelocity")
  2080. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2081. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2082. bv.Parent = TORSO
  2083. local LANDED = false
  2084. for i = 1, 500 do
  2085. wait()
  2086. Ignore = {Character,HUM.Parent}
  2087. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2088. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2089. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2090. if HITFLOOR or FULLREGEN == true then
  2091. LANDED = true
  2092. break
  2093. end
  2094. if TORSO.Parent == nil then
  2095. break
  2096. end
  2097. end
  2098. if TORSO.Parent ~= nil then
  2099. UNANCHOR = false
  2100. bv:remove()
  2101. wait(1)
  2102. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2103. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  2104. UNANCHOR = true
  2105. local bv = Instance.new("BodyVelocity")
  2106. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2107. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  2108. bv.Parent = TORSO
  2109. local LANDED = false
  2110. for i = 1, 500 do
  2111. wait()
  2112. Ignore = {Character,HUM.Parent}
  2113. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2114. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2115. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  2116. if HITFLOOR or FULLREGEN == true then
  2117. LANDED = true
  2118. break
  2119. end
  2120. if TORSO.Parent == nil then
  2121. break
  2122. end
  2123. end
  2124. bv:remove()
  2125. if LANDED == true then
  2126. UNANCHOR = false
  2127. for i = 1, 10 do
  2128. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2129. end
  2130. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  2131. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  2132. Particles("ExplosionFire1",TORSO,120)
  2133. for i = 1, 15 do
  2134. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2135. end
  2136. WELD:remove()
  2137. wait(0.3)
  2138. UNANCHOR = true
  2139. else
  2140. WELD:remove()
  2141. end
  2142. end
  2143. end
  2144. for i = 1, #FIRES do
  2145. FIRES[i].Enabled = false
  2146. Debris:AddItem(FIRES[i],5)
  2147. end
  2148. for _, c in pairs(Character:GetChildren()) do
  2149. if c:IsA("BasePart") and c ~= RootPart then
  2150. c.Transparency = 0
  2151. end
  2152. end
  2153. RootPart.Velocity = VT(0,0,0)
  2154. ATTACK = false
  2155. Rooted = false
  2156. end
  2157. end
  2158. end
  2159. end
  2160. end
  2161.  
  2162. function Spitter()
  2163. ATTACK = true
  2164. Rooted = true
  2165. local GYRO = IT("BodyGyro",RootPart)
  2166. GYRO.D = 20
  2167. GYRO.P = 4000
  2168. GYRO.MaxTorque = VT(40000,40000,40000)
  2169. local POSITION = IT("BodyPosition",RootPart)
  2170. POSITION.Position = RootPart.Position+VT(0,2,0)
  2171. POSITION.D = 450
  2172. POSITION.P = 40000
  2173. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2174. local FIRE = Particles("FistFire",RightArm,true)
  2175. CreateSound(CHARGE,RightArm,6,0.8,false)
  2176. coroutine.resume(coroutine.create(function()
  2177. repeat
  2178. Swait()
  2179. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. until ATTACK == false
  2187. FIRE.LockedToPart = false
  2188. FIRE.Enabled = false
  2189. Debris:AddItem(FIRE,5)
  2190. GYRO:remove()
  2191. POSITION:remove()
  2192. end))
  2193. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2194. MakeForm(FIREBALL,"Ball")
  2195. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  2196. local CORE = IT("Attachment",FIREBALL)
  2197. local FIRES = Particles("FireballFire1",CORE,true)
  2198. FIRES.Size = NumberSequence.new(0)
  2199. FIRES.LockedToPart = true
  2200. local LOOP = 0
  2201. repeat
  2202. Swait()
  2203. LOOP = LOOP + 1
  2204. if LOOP == 20 then
  2205. LOOP = 0
  2206. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2207. end
  2208. if FIREBALL.Size.X < 20 then
  2209. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  2210. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  2211. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  2212. end
  2213. FIRES.Enabled = true
  2214. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  2215. until KEYHOLD == false and FIREBALL.Size.X >= 10
  2216. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  2217. coroutine.resume(coroutine.create(function()
  2218. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  2219. local RANGE = 75
  2220. local FLAME = Particles("Field",CORE,true)
  2221. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  2222. FLAME.Size = NumberSequence.new(0,25)
  2223. for i = 1, 600 do
  2224. LOOP = LOOP + 1
  2225. if LOOP == 20 then
  2226. LOOP = 0
  2227. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  2228. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2229. end
  2230. Swait()
  2231. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  2232. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  2233. if HIT then
  2234. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2235. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  2236. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  2237. for i = 1, 3 do
  2238. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2239. end
  2240. for i = 1, 3 do
  2241. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2242. end
  2243. Particles("ExplosionFire1",FIREBALL,1200)
  2244. for i = 1, 15 do
  2245. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2246. end
  2247. break
  2248. end
  2249. end
  2250. FLAME.Enabled = false
  2251. FIRES.Enabled = false
  2252. for i = 1, 10 do
  2253. Swait()
  2254. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  2255. end
  2256. Debris:AddItem(FIREBALL,5)
  2257. end))
  2258. wait(0.5)
  2259. ATTACK = false
  2260. Rooted = false
  2261. end
  2262.  
  2263. function Devastor()
  2264. ATTACK = true
  2265. Rooted = true
  2266. local POSITION = IT("BodyPosition",RootPart)
  2267. POSITION.Position = RootPart.Position+VT(0,2,0)
  2268. POSITION.D = 450
  2269. POSITION.P = 40000
  2270. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2271. local FIRE = Particles("FistFire",RightArm,true)
  2272. local FIRE2 = Particles("FistFire",LeftArm,true)
  2273. CreateSound(CHARGE,Torso,6,1,false)
  2274. local NEWANIM = false
  2275. coroutine.resume(coroutine.create(function()
  2276. repeat
  2277. Swait()
  2278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2284. until ATTACK == false or NEWANIM == true
  2285. if NEWANIM == true then
  2286. local GYRO = IT("BodyGyro",RootPart)
  2287. GYRO.D = 20
  2288. GYRO.P = 4000
  2289. GYRO.MaxTorque = VT(40000,40000,40000)
  2290. repeat
  2291. Swait()
  2292. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. until ATTACK == false
  2300. GYRO:remove()
  2301. end
  2302. POSITION:remove()
  2303. FIRE.LockedToPart = false
  2304. FIRE.Enabled = false
  2305. Debris:AddItem(FIRE,5)
  2306. FIRE2.LockedToPart = false
  2307. FIRE2.Enabled = false
  2308. Debris:AddItem(FIRE2,5)
  2309. end))
  2310. local FIRETABLE = {}
  2311. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Orb", VT(0,0,0), true)
  2312. MakeForm(ORB,"Ball")
  2313. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  2314. local A = IT("Attachment",ORB)
  2315. local FIRES = Particles("FireballFire1",A,true)
  2316. FIRES.Size = NumberSequence.new(0)
  2317. FIRES.LockedToPart = true
  2318. local LOOP = 0
  2319. for i = 1, 200 do
  2320. Swait()
  2321. LOOP = LOOP + 1
  2322. if LOOP >= 30 then
  2323. LOOP = 0
  2324. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2325. end
  2326. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2327. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2328. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2329. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2330. FIRES.Enabled = true
  2331. end
  2332. RightArm.Transparency = 1
  2333. LeftArm.Transparency = 1
  2334. FIRE.Enabled = false
  2335. FIRE2.Enabled = false
  2336. for _, c in pairs(Character:GetChildren()) do
  2337. if c:IsA("BasePart") then
  2338. local FLAME = Particles("BodyFire",c,true)
  2339. table.insert(FIRETABLE,FLAME)
  2340. end
  2341. end
  2342. CreateSound(CHARGE,Torso,6,0.5,false)
  2343. for i = 1, 200 do
  2344. Swait()
  2345. LOOP = LOOP + 1
  2346. if LOOP >= 30 then
  2347. LOOP = 0
  2348. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2349. end
  2350. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2351. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2352. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2353. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2354. FIRES.Enabled = true
  2355. end
  2356. for _, c in pairs(Character:GetChildren()) do
  2357. if c:IsA("BasePart") then
  2358. c.Transparency = 1
  2359. end
  2360. end
  2361. for i = 1, #FIRETABLE do
  2362. FIRETABLE[i].Enabled = false
  2363. Debris:AddItem(FIRETABLE[i],5)
  2364. end
  2365. for i = 1, 400 do
  2366. Swait()
  2367. LOOP = LOOP + 1
  2368. if LOOP >= 30 then
  2369. LOOP = 0
  2370. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2371. end
  2372. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  2373. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  2374. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  2375. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  2376. FIRES.Enabled = true
  2377. end
  2378. wait(0.5)
  2379. FIRES.Lifetime = NumberRange.new(2,5)
  2380. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  2381. FIRES.LockedToPart = false
  2382. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  2383. coroutine.resume(coroutine.create(function()
  2384. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  2385. for i = 1, 1200 do
  2386. Swait()
  2387. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  2388. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  2389. if HIT then
  2390. break
  2391. end
  2392. end
  2393. for i = 1, 6 do
  2394. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  2395. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  2396. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  2397. for i = 1, 3 do
  2398. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2399. end
  2400. for i = 1, 3 do
  2401. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  2402. end
  2403. for i = 1, 15 do
  2404. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2405. end
  2406. wait(1)
  2407. end
  2408. FIRES.Enabled = false
  2409. for i = 1, 10 do
  2410. Swait()
  2411. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  2412. end
  2413. Debris:AddItem(ORB,5)
  2414. end))
  2415. wait(1)
  2416. FullBodyRegen()
  2417. ATTACK = false
  2418. Rooted = false
  2419. end
  2420.  
  2421. --//=================================\\
  2422. --|| MISC
  2423. --\\=================================//
  2424.  
  2425. local Reaper = AddInstance("Part",{
  2426. Parent = hed,
  2427. CFrame = hed.CFrame,
  2428. formFactor = "Symmetric",
  2429. Size = Vector3.new(1, 1, 1),
  2430. CanCollide = false,
  2431. TopSurface = "Smooth",
  2432. BottomSurface = "Smooth",
  2433. Locked = true,
  2434. })
  2435. local Weld = AddInstance("Weld",{
  2436. Parent = Reaper,
  2437. Part0 = hed,
  2438. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  2439. Part1 = Reaper,
  2440. })
  2441. local Mesh = AddInstance("SpecialMesh",{
  2442. Parent = Reaper,
  2443. MeshId = "rbxassetid://83499032",
  2444. TextureId = "rbxassetid://184744284",
  2445. Scale = Vector3.new(1.1, 1.1, 1.1),
  2446. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  2447. })
  2448. -----------------------------
  2449.  
  2450. Circle = nil
  2451. CircleParts = {}
  2452. Equipped = false
  2453.  
  2454. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2455. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2456. end
  2457. Equipped = true
  2458. Circle = Instance.new("Model")
  2459. Circle.Name = "Circle"
  2460. Angle = 0
  2461. for i = 1, 1 do
  2462. local CirclePart = Instance.new("Part")
  2463. CirclePart.Name = "CirclePart"
  2464. CirclePart.Transparency = 1
  2465. CirclePart.BrickColor = BrickColor.new("Deep orange")
  2466. CirclePart.Material = Enum.Material.Plastic
  2467. CirclePart.Shape = Enum.PartType.Block
  2468. CirclePart.FormFactor = Enum.FormFactor.Custom
  2469. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  2470. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  2471. CirclePart.Anchored = true
  2472. CirclePart.CanCollide = false
  2473. CirclePart.Locked = true
  2474. CirclePart.Size = Vector3.new(10, 0.2, 10)
  2475. local Aura = Instance.new('ParticleEmitter')
  2476. Aura.Name = "Aura"
  2477. Aura.Texture = "rbxassetid://332392312"
  2478. Aura.Parent = CirclePart
  2479. Aura.LightEmission = 0
  2480. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  2481. Aura.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  2482. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  2483. Aura.LockedToPart = false
  2484. Aura.Lifetime = NumberRange.new(1)
  2485. Aura.Rate = 50
  2486. Aura.Speed = NumberRange.new(2.5)
  2487. Aura.SpreadAngle = Vector2.new(80,80)
  2488. local BlockMesh = Instance.new("BlockMesh")
  2489. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  2490. BlockMesh.Parent = CirclePart
  2491. CirclePart.Parent = Circle
  2492. local Star = Instance.new("Decal", CirclePart)
  2493. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  2494. Star.Face = "Top"
  2495. local Light = Instance.new("PointLight", CirclePart)
  2496. Light.Color = Color3.new(cR,cG,cB)
  2497. Light.Brightness = 100
  2498. Light.Range = 15
  2499. table.insert(CircleParts, CirclePart)
  2500. end
  2501. Spawn(function()
  2502. while Equipped and Humanoid.Parent and Torso.Parent do
  2503. if Angle == 360 then
  2504. Angle = 0
  2505. end
  2506. Angle = Angle + 0.05
  2507. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2508. if Hit then
  2509. if not Circle.Parent then
  2510. Circle.Parent = Character
  2511. end
  2512. for i, v in pairs(CircleParts) do
  2513. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2514. end
  2515. else
  2516. Circle.Parent = nil
  2517. end
  2518. wait()
  2519. end
  2520. end)
  2521.  
  2522. function Lock()
  2523. ATTACK = true
  2524. Rooted = true
  2525. local GYRO = IT("BodyGyro",RootPart)
  2526. GYRO.D = 50
  2527. GYRO.P = 4000
  2528. GYRO.MaxTorque = VT(40000,40000,40000)
  2529. local POSITION = IT("BodyPosition",RootPart)
  2530. POSITION.Position = RootPart.Position+VT(0,1,0)
  2531. POSITION.D = 450
  2532. POSITION.P = 40000
  2533. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2534. local FLINT = FLINTLOCK:Clone()
  2535. FLINTLOCK.Transparency = 1
  2536. FLINT.Parent = Character
  2537. local SHOT = false
  2538. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  2539. coroutine.resume(coroutine.create(function()
  2540. repeat
  2541. Swait()
  2542. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. until SHOT == true
  2550. CreateSound(213603013,RightArm,4,1,false)
  2551. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  2552. local Ignore = Character
  2553. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2554. local TO = Mouse.Hit.p
  2555. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  2556. if AIMHIT ~= nil then
  2557. if AIMHIT.Parent ~= Character then
  2558. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2559. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2560. if HUM then
  2561. ApplyDamage(HUM,MRANDOM(70,90))
  2562. end
  2563. end
  2564. end
  2565. end
  2566. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Arrow", VT(0,0,0))
  2567. MakeForm(TRAIL,"Cyl")
  2568. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  2569. TRAIL.Size = VT(0.1,DIST,0.1)
  2570. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2571. coroutine.resume(coroutine.create(function()
  2572. for i = 1, 5 do
  2573. Swait()
  2574. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2575. end
  2576. TRAIL:remove()
  2577. end))
  2578. repeat
  2579. Swait()
  2580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. until ATTACK == false
  2587. GYRO:remove()
  2588. POSITION:remove()
  2589. FLINT:remove()
  2590. FLINTLOCK.Transparency = 0
  2591. end))
  2592. wait(0.3)
  2593. SHOT = true
  2594. wait(0.5)
  2595. ATTACK = false
  2596. Rooted = false
  2597. end
  2598.  
  2599. function Jupiter()
  2600. ATTACK = true
  2601. Rooted = true
  2602. local POSITION = IT("BodyPosition",RootPart)
  2603. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  2604. POSITION.D = 450
  2605. POSITION.P = 40000
  2606. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2607. coroutine.resume(coroutine.create(function()
  2608. repeat
  2609. Swait()
  2610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  2611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2616. until ATTACK == false
  2617. end))
  2618. wait(0.5)
  2619. repeat wait() until KEYHOLD == false
  2620. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  2621. POSITION:remove()
  2622. RootPart.Velocity = VT(0,150,0)
  2623. ATTACK = false
  2624. Rooted = false
  2625. end
  2626.  
  2627.  
  2628. function Ritual()
  2629. ATTACK = true
  2630. Rooted = false
  2631. for i = 0, 0.2, 0.1 / Animation_Speed do
  2632. Swait()
  2633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. end
  2640. HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2641. if HITFLOOR and HITFLOOR.Anchored == true then
  2642. do
  2643. local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  2644. NEWFLOOR.Color = C3(cR,cG,cB)
  2645. MakeForm(NEWFLOOR, "Cyl")
  2646. NEWFLOOR.CFrame = CF(HITPOS)
  2647. CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  2648. coroutine.resume(coroutine.create(function()
  2649. for i = 1, 25 do
  2650. Swait()
  2651. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2652. NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  2653. end
  2654. for i = 1, 450 do
  2655. Swait()
  2656. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2657. NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  2658. end
  2659. local SIZE = NEWFLOOR.Size.X
  2660. for i = 1, 70 do
  2661. Swait()
  2662. Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  2663. NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  2664. end
  2665. NEWFLOOR:remove()
  2666. end))
  2667. end
  2668. end
  2669. for i = 0, 0.3, 0.1 / Animation_Speed do
  2670. Swait()
  2671. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. end
  2678. ATTACK = false
  2679. Rooted = false
  2680. end
  2681.  
  2682. function TakeOnMe()
  2683. Speed = 5
  2684. local MEME = CreateSound(849739067, Effects, 2, 1, false)
  2685. ATTACK = true
  2686. Rooted = false
  2687. local DANCE = true
  2688. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2689. if NEWKEY == "p" then
  2690. DANCE = false
  2691. end
  2692. end)
  2693. PLAYSONG = false
  2694. while true do
  2695. for i = 1, 15 do
  2696. Swait()
  2697. MEME.Parent = Effects
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. end
  2705. if DANCE == false then
  2706. break
  2707. end
  2708. for i = 1, 15 do
  2709. Swait()
  2710. MEME.Parent = Effects
  2711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2715. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. end
  2718. end
  2719. PLAYSONG = true
  2720. KEY:Disconnect()
  2721. MEME:remove()
  2722. Speed = 15
  2723. ATTACK = false
  2724. Rooted = false
  2725. end
  2726.  
  2727. function Taunt()
  2728. ATTACK = true
  2729. local LAUGH = nil
  2730. coroutine.resume(coroutine.create(function()
  2731. repeat
  2732. Swait()
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. until LAUGH ~= nil
  2740. repeat
  2741. Swait()
  2742. LAUGH.Parent = Head
  2743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. until LAUGH.Playing == false
  2750. ATTACK = false
  2751. end))
  2752. wait(0.1)
  2753. LAUGH = CreateSound(159882644, Head, 10, 1, false)
  2754. end
  2755.  
  2756. --//=================================\\
  2757. --|| ASSIGN THINGS TO KEYS
  2758. --\\=================================//
  2759.  
  2760. function MouseDown(Mouse)
  2761. HOLD = true
  2762. if ATTACK == false then
  2763. end
  2764. end
  2765.  
  2766. function MouseUp(Mouse)
  2767. HOLD = false
  2768. end
  2769.  
  2770. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2771.  
  2772. function KeyDown(Key)
  2773. KEYHOLD = true
  2774. if ATTACK == false and FULLREGEN == false then
  2775. if Key == "z" then
  2776. Fireball()
  2777. end
  2778.  
  2779. if Key == "b" and FIREFIELD == false and SEARING == false then
  2780. FireField()
  2781. end
  2782.  
  2783. if Key == "c" and SEARING == false then
  2784. SearingForm()
  2785. end
  2786.  
  2787. if Key == "v" and SEARING == false then
  2788. SearingOrb()
  2789. end
  2790.  
  2791. if Key == "q" and SEARING == false then
  2792. Shroud()
  2793. end
  2794.  
  2795. if Key == "x" and SEARING == false then
  2796. Jupiter()
  2797. wait(2)
  2798. Devastor()
  2799. end
  2800.  
  2801. if Key == "e" then
  2802. Spitter()
  2803. end
  2804.  
  2805. if Key == "g" then
  2806. Lock()
  2807. end
  2808.  
  2809. if Key == "j" then
  2810. Jupiter()
  2811. end
  2812.  
  2813. if Key == "t" and SEARING == false then
  2814. Taunt()
  2815. end
  2816. if Key == "p" and SEARING == false then
  2817. TakeOnMe()
  2818. end
  2819. if Key == "f" and SEARING == false then
  2820. Ritual()
  2821. end
  2822. if Key == "h" then
  2823. if POSEIDON == false then
  2824. POSEIDON = true
  2825. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2826. else
  2827. POSEIDON = false
  2828. end
  2829. end
  2830. end
  2831.  
  2832. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2833. repeat
  2834. VALUE2 = true
  2835. Swait()
  2836. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2837. until KEYHOLD == false
  2838. VALUE2 = false
  2839. end
  2840.  
  2841. if string.byte(Key) == 50 and ATTACK == false then
  2842. if Speed == 16 then
  2843. Speed = 45
  2844. elseif Speed == 45 then
  2845. Speed = 16
  2846. end
  2847. end
  2848.  
  2849. if Key == "1" then
  2850. MUSIC:Play()
  2851. CHOSENSONG = CHOSENSONG + 1
  2852. if CHOSENSONG > #SONGS then
  2853. CHOSENSONG = 1
  2854. end
  2855. end
  2856. end
  2857.  
  2858. function KeyUp(Key)
  2859. KEYHOLD = false
  2860. end
  2861.  
  2862. Mouse.Button1Down:connect(function(NEWKEY)
  2863. MouseDown(NEWKEY)
  2864. end)
  2865. Mouse.Button1Up:connect(function(NEWKEY)
  2866. MouseUp(NEWKEY)
  2867. end)
  2868. Mouse.KeyDown:connect(function(NEWKEY)
  2869. KeyDown(NEWKEY)
  2870. end)
  2871. Mouse.KeyUp:connect(function(NEWKEY)
  2872. KeyUp(NEWKEY)
  2873. end)
  2874.  
  2875. --//=================================\\
  2876. --\\=================================//
  2877.  
  2878. function unanchor()
  2879. if UNANCHOR == true then
  2880. for _, c in pairs(Character:GetChildren()) do
  2881. if c:IsA("BasePart") then
  2882. c.Anchored = false
  2883. end
  2884. end
  2885. else
  2886. for _, c in pairs(Character:GetChildren()) do
  2887. if c:IsA("BasePart") then
  2888. c.Anchored = true
  2889. end
  2890. end
  2891. end
  2892. end
  2893.  
  2894. --//=================================\\
  2895. --|| WRAP THE WHOLE SCRIPT UP
  2896. --\\=================================//
  2897.  
  2898. Humanoid.Changed:connect(function(Jump)
  2899. if Jump == "Jump" and (Disable_Jump == true) then
  2900. Humanoid.Jump = false
  2901. end
  2902. end)
  2903.  
  2904. local LOOP = 0
  2905.  
  2906. while true do
  2907. Swait()
  2908. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2909. Humanoid = IT("Humanoid",Character)
  2910. end
  2911. Effects.Parent = Character
  2912. script.Parent = WEAPONGUI
  2913. ANIMATE.Parent = nil
  2914. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2915. v:Stop();
  2916. end
  2917. SINE = SINE + CHANGE
  2918. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2919. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2920. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2921. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2922. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2923. local WALKSPEEDVALUE = 5
  2924. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2925. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2926. if SEARING == false then
  2927. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2928. if Humanoid.WalkSpeed <= 20 then
  2929. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2930. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2931. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2932. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2933. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2934. end
  2935. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2936. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2937. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2938. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2939. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2940. end
  2941. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2942. ANIM = "Jump"
  2943. if ATTACK == false then
  2944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2950. end
  2951. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2952. ANIM = "Fall"
  2953. if ATTACK == false then
  2954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2960. end
  2961. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2962. ANIM = "Idle"
  2963. if ATTACK == false then
  2964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. end
  2971. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2972. ANIM = "Walk"
  2973. if ATTACK == false then
  2974. if Humanoid.WalkSpeed <= 20 then
  2975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981. end
  2982. end
  2983. end
  2984. elseif SEARING == true then
  2985. if APPLYGYRO == true then
  2986. if VALUE2 == false and DIRECTTURN == false then
  2987. if GYRO ~= nil then
  2988. GYRO.MaxTorque = VT(0,40000,0)
  2989. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2990. end
  2991. else
  2992. if GYRO ~= nil then
  2993. GYRO.MaxTorque = VT(80000,40000,80000)
  2994. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2995. end
  2996. end
  2997. end
  2998. if VALUE2 == false and ATTACK == false then
  2999. ANIM = "IdleFlight"
  3000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006. elseif VALUE2 == true and ATTACK == false then
  3007. ANIM = "Flight"
  3008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3014. end
  3015. end
  3016. unanchor()
  3017. Humanoid.MaxHealth = "inf"
  3018. Humanoid.Health = "inf"
  3019. if Rooted == false then
  3020. Disable_Jump = false
  3021. Humanoid.WalkSpeed = Speed
  3022. elseif Rooted == true then
  3023. Disable_Jump = true
  3024. Humanoid.WalkSpeed = 0
  3025. end
  3026. Regen()
  3027. if Head:FindFirstChild("face") then
  3028. Head.face.Texture = "rbxassetid://843367143"
  3029. Head.face.Transparency = Head.Transparency
  3030. end
  3031. for _, c in pairs(Character:GetDescendants()) do
  3032. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3033. c:remove()
  3034. end
  3035. if c.ClassName == "ParticleEmitter" then
  3036. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  3037. c:remove()
  3038. end
  3039. end
  3040. if c and c.Parent then
  3041. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  3042. local ACCESSORY = c.Parent
  3043. c.Parent = Character
  3044. local REGENVALUE = IT("BoolValue",c)
  3045. REGENVALUE.Name = "IsRegening"
  3046. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  3047. if c then
  3048. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  3049. local WELD = weldBetween(Head,c)
  3050. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3051. else
  3052. local WELD = weldBetween(Torso,c)
  3053. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  3054. end
  3055. end
  3056. ACCESSORY:remove()
  3057. end
  3058. end
  3059. end
  3060. for _, c in pairs(Character:GetChildren()) do
  3061. if SEARING == true and c:IsA("BasePart") then
  3062. c.Transparency = 1
  3063. end
  3064. end
  3065. MUSIC.Parent = Character
  3066. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3067. MUSIC.Pitch = 1
  3068. if CHOSENSONG ~= 5 then
  3069. MUSIC.Volume = 2
  3070. else
  3071. MUSIC.Volume = 4
  3072. end
  3073. MUSIC.Playing = true
  3074. if POSEIDON == true and FULLREGEN == false then
  3075. LOOP = LOOP + 1
  3076. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3077. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3078. FLOOR.CanCollide = true
  3079. Debris:AddItem(FLOOR,0.2)
  3080. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Deep orange"), "Floor", VT(15,0,15), true)
  3081. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3082. FLOOR.CanCollide = true
  3083. Debris:AddItem(FLOOR,0.2)
  3084. if LOOP >= 5 then
  3085. LOOP = 0
  3086. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3087. end
  3088. end
  3089. RootJoint.Parent = RootPart
  3090. Humanoid.DisplayDistanceType = "None"
  3091. Humanoid.Name = "Searing Emperor"
  3092. end
  3093.  
  3094. --//=================================\\
  3095. --\\=================================//
  3096.  
  3097.  
  3098.  
  3099. --//====================================================\\--
  3100. --|| END OF SCRIPT
  3101. --\\====================================================//--
  3102. end))
  3103. ParticleEmitter1.Name = "Regen"
  3104. ParticleEmitter1.Parent = LocalScript0
  3105. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  3106. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  3107. ParticleEmitter1.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3108. ParticleEmitter1.Enabled = false
  3109. ParticleEmitter1.LightEmission = 0.89999997615814
  3110. ParticleEmitter1.Texture = "rbxassetid://296874871"
  3111. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3112. ParticleEmitter1.ZOffset = 1
  3113. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3114. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  3115. ParticleEmitter1.Drag = 3
  3116. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  3117. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  3118. ParticleEmitter1.Rate = 300
  3119. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  3120. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  3121. ParticleEmitter1.VelocitySpread = 360
  3122. ParticleEmitter2.Name = "Regen2"
  3123. ParticleEmitter2.Parent = LocalScript0
  3124. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  3125. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  3126. ParticleEmitter2.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3127. ParticleEmitter2.Enabled = false
  3128. ParticleEmitter2.LightEmission = 0.89999997615814
  3129. ParticleEmitter2.Texture = "rbxassetid://296874871"
  3130. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  3131. ParticleEmitter2.ZOffset = 1
  3132. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  3133. ParticleEmitter2.Drag = 5
  3134. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  3135. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  3136. ParticleEmitter2.Rate = 70
  3137. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  3138. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  3139. ParticleEmitter2.VelocitySpread = 360
  3140. BillboardGui3.Name = "NameGui"
  3141. BillboardGui3.Parent = LocalScript0
  3142. BillboardGui3.Enabled = false
  3143. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  3144. BillboardGui3.AlwaysOnTop = true
  3145. BillboardGui3.MaxDistance = 70
  3146. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  3147. TextLabel4.Name = "PlayerName"
  3148. TextLabel4.Parent = BillboardGui3
  3149. TextLabel4.Transparency = 1
  3150. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  3151. TextLabel4.BackgroundColor = BrickColor.new("Deep orange")
  3152. TextLabel4.BackgroundColor3 = Color3.new(cR,cG,cB)
  3153. TextLabel4.BackgroundTransparency = 1
  3154. TextLabel4.BorderColor = BrickColor.new("Deep orange")
  3155. TextLabel4.BorderColor3 = Color3.new(cR,cG,cB)
  3156. TextLabel4.BorderSizePixel = 0
  3157. TextLabel4.Font = Enum.Font.Antique
  3158. TextLabel4.FontSize = Enum.FontSize.Size14
  3159. TextLabel4.Text = "The Void"
  3160. TextLabel4.TextColor = BrickColor.new("Deep orange")
  3161. TextLabel4.TextColor3 = Color3.new(cR,cG,cB)
  3162. TextLabel4.TextScaled = true
  3163. TextLabel4.TextSize = 14
  3164. TextLabel4.TextStrokeColor3 = Color3.new(cR,cG,cB)
  3165. TextLabel4.TextStrokeTransparency = 0
  3166. TextLabel4.TextWrap = true
  3167. TextLabel4.TextWrapped = true
  3168. TextLabel5.Name = "Title"
  3169. TextLabel5.Parent = BillboardGui3
  3170. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  3171. TextLabel5.Transparency = 1
  3172. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  3173. TextLabel5.BackgroundColor = BrickColor.new("Deep orange")
  3174. TextLabel5.BackgroundColor3 = Color3.new(cR,cG,cB)
  3175. TextLabel5.BackgroundTransparency = 1
  3176. TextLabel5.BorderColor = BrickColor.new("Deep orange")
  3177. TextLabel5.BorderColor3 = Color3.new(cR,cG,cB)
  3178. TextLabel5.BorderSizePixel = 0
  3179. TextLabel5.Font = Enum.Font.Antique
  3180. TextLabel5.FontSize = Enum.FontSize.Size14
  3181. TextLabel5.Text = "The Rainbow God"
  3182. TextLabel5.TextColor = BrickColor.new("Deep orange")
  3183. TextLabel5.TextColor3 = Color3.new(cR,cG,cB)
  3184. TextLabel5.TextScaled = true
  3185. TextLabel5.TextSize = 14
  3186. TextLabel5.TextStrokeColor3 = Color3.new(cR,cG,cB)
  3187. TextLabel5.TextStrokeTransparency = 0
  3188. TextLabel5.TextWrap = true
  3189. TextLabel5.TextWrapped = true
  3190. ParticleEmitter6.Name = "FistFire"
  3191. ParticleEmitter6.Parent = LocalScript0
  3192. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  3193. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  3194. ParticleEmitter6.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3195. ParticleEmitter6.Enabled = false
  3196. ParticleEmitter6.LightEmission = 0.89999997615814
  3197. ParticleEmitter6.Texture = "rbxassetid://296874871"
  3198. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3199. ParticleEmitter6.ZOffset = 1
  3200. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  3201. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  3202. ParticleEmitter6.Drag = 1
  3203. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  3204. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  3205. ParticleEmitter6.LockedToPart = true
  3206. ParticleEmitter6.Rate = 300
  3207. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  3208. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  3209. ParticleEmitter6.VelocitySpread = 45
  3210. LocalScript7.Name = "CamShake"
  3211. LocalScript7.Parent = LocalScript0
  3212. table.insert(cors,sandbox(LocalScript7,function()
  3213. wait()
  3214. VT = Vector3.new
  3215. MRANDOM = math.random
  3216. local A = nil
  3217. local B = nil
  3218. local C = nil
  3219. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  3220. for _, c in pairs(script:GetChildren()) do
  3221. if c.Name == "Timer" then
  3222. A = c.Value
  3223. elseif c.Name == "Shake" then
  3224. B = c.Value*5
  3225. elseif c.Name == "DoesFade" then
  3226. C = c.Value
  3227. end
  3228. end
  3229. local TIMER = A or 35
  3230. local SHAKE = B or 5
  3231. local FADE = C or true
  3232. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3233. if FADE == true then
  3234. local FADER = SHAKE/TIMER
  3235. for i = 1, TIMER do
  3236. wait()
  3237. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3238. end
  3239. HUMANOID.CameraOffset = VT(0,0,0)
  3240. else
  3241. for i = 1, TIMER do
  3242. wait()
  3243. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3244. end
  3245. HUMANOID.CameraOffset = VT(0,0,0)
  3246. end
  3247. end
  3248. script:remove()
  3249. end))
  3250. LocalScript7.Disabled = true
  3251. NumberValue8.Name = "Timer"
  3252. NumberValue8.Parent = LocalScript7
  3253. NumberValue8.Value = 35
  3254. NumberValue9.Name = "Shake"
  3255. NumberValue9.Parent = LocalScript7
  3256. NumberValue9.Value = 5
  3257. BoolValue10.Name = "DoesFade"
  3258. BoolValue10.Parent = LocalScript7
  3259. ParticleEmitter11.Name = "FireballFire2"
  3260. ParticleEmitter11.Parent = LocalScript0
  3261. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3262. ParticleEmitter11.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3263. ParticleEmitter11.Enabled = false
  3264. ParticleEmitter11.LightEmission = 0.89999997615814
  3265. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3266. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3267. ParticleEmitter11.ZOffset = 2
  3268. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3269. ParticleEmitter11.Drag = 1
  3270. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3271. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3272. ParticleEmitter11.Rate = 9999
  3273. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3274. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3275. ParticleEmitter11.VelocitySpread = 360
  3276. ParticleEmitter12.Name = "ExplosionFire2"
  3277. ParticleEmitter12.Parent = LocalScript0
  3278. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3279. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3280. ParticleEmitter12.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3281. ParticleEmitter12.Enabled = false
  3282. ParticleEmitter12.LightEmission = 0.89999997615814
  3283. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3284. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3285. ParticleEmitter12.ZOffset = 1
  3286. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3287. ParticleEmitter12.Drag = 8
  3288. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3289. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3290. ParticleEmitter12.Rate = 300
  3291. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3292. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3293. ParticleEmitter12.VelocitySpread = 360
  3294. ParticleEmitter13.Name = "Field"
  3295. ParticleEmitter13.Parent = LocalScript0
  3296. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3297. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3298. ParticleEmitter13.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3299. ParticleEmitter13.Enabled = false
  3300. ParticleEmitter13.LightEmission = 0.89999997615814
  3301. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3302. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3303. ParticleEmitter13.ZOffset = 1
  3304. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3305. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3306. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3307. ParticleEmitter13.Rate = 999
  3308. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3309. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3310. ParticleEmitter13.VelocitySpread = 360
  3311. ParticleEmitter14.Name = "BodyFire"
  3312. ParticleEmitter14.Parent = LocalScript0
  3313. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3314. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3315. ParticleEmitter14.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3316. ParticleEmitter14.Enabled = false
  3317. ParticleEmitter14.LightEmission = 0.89999997615814
  3318. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3319. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3320. ParticleEmitter14.ZOffset = 1
  3321. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3322. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3323. ParticleEmitter14.Drag = 3
  3324. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3325. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3326. ParticleEmitter14.Rate = 300
  3327. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3328. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3329. ParticleEmitter14.VelocitySpread = 360
  3330. ParticleEmitter15.Name = "WingFire1"
  3331. ParticleEmitter15.Parent = LocalScript0
  3332. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3333. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3334. ParticleEmitter15.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3335. ParticleEmitter15.Enabled = false
  3336. ParticleEmitter15.LightEmission = 0.89999997615814
  3337. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3338. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3339. ParticleEmitter15.ZOffset = 1
  3340. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3341. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3342. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3343. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3344. ParticleEmitter15.LockedToPart = true
  3345. ParticleEmitter15.Rate = 300
  3346. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3347. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3348. ParticleEmitter15.VelocitySpread = 15
  3349. ParticleEmitter16.Name = "WingFire2"
  3350. ParticleEmitter16.Parent = LocalScript0
  3351. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3352. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3353. ParticleEmitter16.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3354. ParticleEmitter16.Enabled = false
  3355. ParticleEmitter16.LightEmission = 0.89999997615814
  3356. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3357. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3358. ParticleEmitter16.ZOffset = 1
  3359. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3360. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3361. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3362. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3363. ParticleEmitter16.LockedToPart = true
  3364. ParticleEmitter16.Rate = 300
  3365. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3366. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3367. ParticleEmitter16.VelocitySpread = 15
  3368. ParticleEmitter17.Name = "ExplosionFire1"
  3369. ParticleEmitter17.Parent = LocalScript0
  3370. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3371. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3372. ParticleEmitter17.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3373. ParticleEmitter17.Enabled = false
  3374. ParticleEmitter17.LightEmission = 0.89999997615814
  3375. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3376. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3377. ParticleEmitter17.ZOffset = 1
  3378. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3379. ParticleEmitter17.Drag = 5
  3380. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3381. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3382. ParticleEmitter17.Rate = 300
  3383. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3384. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3385. ParticleEmitter17.VelocitySpread = 360
  3386. ParticleEmitter18.Name = "FireballFire1"
  3387. ParticleEmitter18.Parent = LocalScript0
  3388. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3389. ParticleEmitter18.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3390. ParticleEmitter18.Enabled = false
  3391. ParticleEmitter18.LightEmission = 0.89999997615814
  3392. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3393. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3394. ParticleEmitter18.ZOffset = 1
  3395. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3396. ParticleEmitter18.Drag = 1
  3397. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3398. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3399. ParticleEmitter18.Rate = 9999
  3400. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3401. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3402. ParticleEmitter18.VelocitySpread = 360
  3403. ParticleEmitter19.Name = "FireballFire3"
  3404. ParticleEmitter19.Parent = LocalScript0
  3405. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3406. ParticleEmitter19.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3407. ParticleEmitter19.Enabled = false
  3408. ParticleEmitter19.LightEmission = 0.89999997615814
  3409. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3410. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3411. ParticleEmitter19.ZOffset = 1
  3412. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3413. ParticleEmitter19.Drag = 1
  3414. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3415. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3416. ParticleEmitter19.Rate = 9999
  3417. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3418. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3419. ParticleEmitter19.VelocitySpread = 360
  3420. ParticleEmitter20.Name = "DebrisFire"
  3421. ParticleEmitter20.Parent = LocalScript0
  3422. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3423. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3424. ParticleEmitter20.Color = ColorSequence.new(Color3.new(cR,cG,cB),Color3.new(cR,cG,cB),Color3.new(cR,cG,cB))
  3425. ParticleEmitter20.Enabled = false
  3426. ParticleEmitter20.LightEmission = 0.89999997615814
  3427. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3428. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3429. ParticleEmitter20.ZOffset = 1
  3430. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3431. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3432. ParticleEmitter20.Drag = 3
  3433. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3434. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3435. ParticleEmitter20.Rate = 300
  3436. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3437. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3438. ParticleEmitter20.VelocitySpread = 360
  3439. Part21.Name = "Pauldrons"
  3440. Part21.Parent = LocalScript0
  3441. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3442. Part21.Orientation = Vector3.new(0, 180, 0)
  3443. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3444. Part21.Rotation = Vector3.new(-180, 0, -180)
  3445. Part21.Transparency = 1
  3446. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3447. Part21.Anchored = true
  3448. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3449. Part21.CanCollide = false
  3450. Part21.Locked = true
  3451. Part21.TopSurface = Enum.SurfaceType.Smooth
  3452. Part21.FormFactor = Enum.FormFactor.Custom
  3453. Part21.formFactor = Enum.FormFactor.Custom
  3454. SpecialMesh22.Parent = Part21
  3455. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=0"
  3456. SpecialMesh22.TextureId = "rbxassetid://0"
  3457. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3458. Folder23.Name = "Package"
  3459. Folder23.Parent = LocalScript0
  3460. CharacterMesh24.Parent = Folder23
  3461. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3462. CharacterMesh24.MeshId = 27111894
  3463. CharacterMesh25.Parent = Folder23
  3464. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3465. CharacterMesh25.MeshId = 27111857
  3466. CharacterMesh26.Parent = Folder23
  3467. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3468. CharacterMesh26.MeshId = 27111882
  3469. CharacterMesh27.Name = "Superhero Left Arm"
  3470. CharacterMesh27.Parent = Folder23
  3471. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3472. CharacterMesh27.MeshId = 32328397
  3473. CharacterMesh28.Name = "Superhero Right Arm"
  3474. CharacterMesh28.Parent = Folder23
  3475. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3476. CharacterMesh28.MeshId = 32328563
  3477. Part29.Name = "Flintlock"
  3478. Part29.Parent = LocalScript0
  3479. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3480. Part29.Orientation = Vector3.new(0, 0, 180)
  3481. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3482. Part29.Rotation = Vector3.new(0, 0, -180)
  3483. Part29.Color = Color3.new(cR,cG,cB)
  3484. Part29.Size = Vector3.new(1, 2, 1)
  3485. Part29.Anchored = true
  3486. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3487. Part29.BrickColor = BrickColor.new("Deep orange")
  3488. Part29.CanCollide = false
  3489. Part29.Locked = true
  3490. Part29.TopSurface = Enum.SurfaceType.Smooth
  3491. Part29.brickColor = BrickColor.new("Deep orange")
  3492. Part29.FormFactor = Enum.FormFactor.Plate
  3493. Part29.formFactor = Enum.FormFactor.Plate
  3494. SpecialMesh30.Parent = Part29
  3495. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=0"
  3496. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3497. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=0"
  3498. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3499. for i,v in pairs(mas:GetChildren()) do
  3500. v.Parent = workspace
  3501. pcall(function() v:MakeJoints() end)
  3502. end
  3503. mas:Destroy()
  3504. for i,v in pairs(cors) do
  3505. spawn(function()
  3506. pcall(v)
  3507. end)
  3508. end
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