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last epoch player-prev.log

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Mar 27th, 2023
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  1. Initialize engine version: 2019.4.40f1 (ffc62b691db5)
  2. [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
  7. Vendor:
  8. VRAM: 1981 MB
  9. Driver: 31.0.15.3141
  10. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  11. UnityEngine.Resources:Load(String)
  12. AbilityManager:get()
  13. AbilityManager:EditorReset()
  14.  
  15. [ line 199]
  16. (Filename: Line: 199)
  17.  
  18. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  19. UnityEngine.Resources:Load(String)
  20. AbilityManager:get()
  21. AbilityManager:EditorReset()
  22.  
  23. [ line 199]
  24. (Filename: Line: 199)
  25.  
  26. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  27. UnityEngine.Resources:Load(String)
  28. AbilityManager:get()
  29. AbilityManager:EditorReset()
  30.  
  31. [ line 334]
  32. (Filename: Line: 334)
  33.  
  34. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  35. UnityEngine.Resources:Load(String)
  36. AbilityManager:get()
  37. AbilityManager:EditorReset()
  38.  
  39. [ line 334]
  40. (Filename: Line: 334)
  41.  
  42. Uploading Crash Report
  43. NullReferenceException: Object reference not set to an instance of an object.
  44. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  45. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  46. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  47. at LE.Services.ServiceProvider+<InitializeNetworkManagers>d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  48. at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
  49. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  50. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  51. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  52. UnityEngine.Logger:LogException(Exception, Object)
  53. UnityEngine.Debug:LogException(Exception)
  54. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  55. LE.Services.<InitializeNetworkManagers>d__110:MoveNext()
  56. LE.Services.ServiceProvider:InitializeNetworkManagers()
  57. LE.Services.ServiceProvider:ResetInstances()
  58. LE.Services.ServiceProvider:.cctor()
  59. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  60.  
  61. (Filename: currently not available on il2cpp Line: -1)
  62.  
  63. Uploading Crash Report
  64. NullReferenceException: Object reference not set to an instance of an object.
  65. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  66. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  67. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  68. at LE.Services.ServiceProvider+<InitializeCosmosConfiguration>d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  69. at LE.Services.ServiceProvider+<InitializeServices>d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  70. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  71. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  72. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  73. --- End of stack trace from previous location where exception was thrown ---
  74. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  75. at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
  76. at LE.Services.ServiceProvider+<InitializeServices>d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  77. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  78. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  79. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  80. --- End of stack trace from previous location where exception was thrown ---
  81. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  82. at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
  83. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  84. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  85. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  86. UnityEngine.Logger:LogException(Exception, Object)
  87. UnityEngine.Debug:LogException(Exception)
  88. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  89. Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
  90. LE.Services.ServiceProvider:ResetInstances()
  91. LE.Services.ServiceProvider:.cctor()
  92. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  93.  
  94. (Filename: currently not available on il2cpp Line: -1)
  95.  
  96. [Instantiation] Loaded Serializers:
  97. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  98. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  99. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  100. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  101. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  102. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  103. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  104. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  105. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  106. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  107. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  108. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  109. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  110. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  111. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  112. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  113. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  114. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  115. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  116. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  117. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  118. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  119. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  120. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  121. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  122. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  123. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  124. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  125. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  126.  
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. LE.Caching.Serialization:GetSerializers()
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  132.  
  133. <RI> Initializing input.
  134.  
  135. <RI> Input initialized.
  136.  
  137. d3d11: swapchain SetFullscreenState failed (887a0022).
  138. (Filename: Line: 517)
  139.  
  140. <RI> Initialized touch support.
  141.  
  142. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  143. (Filename: Line: 199)
  144.  
  145. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  146. (Filename: Line: 199)
  147.  
  148. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  149. (Filename: Line: 334)
  150.  
  151. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  152. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  153. (Filename: Line: 2373)
  154.  
  155. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  156. (Filename: Line: 334)
  157.  
  158. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  159. (Filename: Line: 334)
  160.  
  161. UnloadTime: 95.800200 ms
  162. Uploading Crash Report
  163. NullReferenceException: Object reference not set to an instance of an object.
  164. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0
  165.  
  166. (Filename: currently not available on il2cpp Line: -1)
  167.  
  168. NullReferenceException: Object reference not set to an instance of an object.
  169. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0
  170.  
  171. (Filename: currently not available on il2cpp Line: -1)
  172.  
  173. game version: 0.9f
  174. UnityEngine.Logger:Log(LogType, Object)
  175. UnityEngine.Debug:Log(Object)
  176. GameVersionManager:Awake()
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  179.  
  180. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  181. GraphicsBackend.Options.GraphicsConfiguration:Awake()
  182. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  183. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  184. UIPanel:GetInstance(Boolean)
  185. UIBase:Awake()
  186.  
  187. [ line 606]
  188. (Filename: Line: 606)
  189.  
  190. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  191. Rewired.UI.ControlMapper.ControlMapper:Awake()
  192.  
  193. [ line 606]
  194. (Filename: Line: 606)
  195.  
  196. IMGUI OnEnable
  197. UnityEngine.Logger:Log(LogType, Object)
  198. UnityEngine.Debug:Log(Object)
  199. ImGuiNET.Unity.DearImGui:OnEnable()
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  202.  
  203. Command line options:
  204. IsDiagnosticLoggingEnabled = False
  205. ConnectDirectlyToGameServer = False
  206. GameServerIP =
  207. GameServerPort =
  208. PlayFabTitleId =
  209. Profile =
  210.  
  211. UnityEngine.Logger:Log(LogType, Object)
  212. UnityEngine.Debug:Log(Object)
  213. LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
  214. System.Func`1:Invoke()
  215. System.Lazy`1:CreateValue()
  216. System.Lazy`1:LazyInitValue()
  217. System.Lazy`1:get_Value()
  218. LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions()
  219. LE.Services.ServiceProviderInitializer:Awake()
  220.  
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  222.  
  223. Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
  224. UnloadTime: 24.517100 ms
  225.  
  226. Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563740.
  227. Total: 691.075400 ms (FindLiveObjects: 22.047700 ms CreateObjectMapping: 25.381000 ms MarkObjects: 624.484300 ms DeleteObjects: 19.161900 ms)
  228.  
  229. No working integration, destroying EpochRGB
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. LE.Integrations.RGB.EpochRGB:UpdateRGBState()
  233. LE.Integrations.RGB.EpochRGB:Start()
  234.  
  235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  236.  
  237. LoginController EnterState None -> CheckForSteam
  238. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  239. UnityEngine.Debug:LogFormat(String, Object[])
  240. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  241. System.Action`2:Invoke(T1, T2)
  242. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  245.  
  246. LoginController ShowPanel AttemptingSteamLogin
  247. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  248. UnityEngine.Debug:LogFormat(Object, String, Object[])
  249. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  250. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  251. System.Action`2:Invoke(T1, T2)
  252. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  255.  
  256. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  257. UnityEngine.Logger:Log(LogType, Object)
  258. UnityEngine.Debug:LogWarning(Object)
  259. FMODUnity.RuntimeManager:Update()
  260.  
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  262.  
  263. LoginController EnterState CheckForSteam -> LoginPlayer
  264. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  265. UnityEngine.Debug:LogFormat(String, Object[])
  266. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  267. System.Action`2:Invoke(T1, T2)
  268. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  269. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  270. AfterBlockAction:Invoke()
  271. System.Action`1:Invoke(T)
  272. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  273. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  274. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  275. AbilitySyncCreatedAction:Invoke()
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  278.  
  279. LoginController ShowPanel LoginPlayer
  280. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  281. UnityEngine.Debug:LogFormat(Object, String, Object[])
  282. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  283. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  284. System.Action`2:Invoke(T1, T2)
  285. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  286. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  287. AfterBlockAction:Invoke()
  288. System.Action`1:Invoke(T)
  289. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  290. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  291. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  292. AbilitySyncCreatedAction:Invoke()
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  295.  
  296. 'filter' is null!
  297. Did you add the 'DomainManager' to the current scene?
  298. UnityEngine.Logger:Log(LogType, Object)
  299. UnityEngine.Debug:LogWarning(Object)
  300. Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
  301. Crosstales.BWF.BWFManager:get_isReady()
  302. Crosstales.BWF.BWFManager:Update()
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  305.  
  306. LoginController EnterState LoginPlayer -> LandingZone
  307. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  308. UnityEngine.Debug:LogFormat(String, Object[])
  309. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  310. System.Action`2:Invoke(T1, T2)
  311. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  312. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  313. AfterBlockAction:Invoke()
  314. System.Action`1:Invoke(T)
  315. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  316. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  317. zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf()
  318. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  319. AfterBlockAction:Invoke()
  320. System.Action`1:Invoke(T)
  321. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  322. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  323. zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf()
  324. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  325. AfterBlockAction:Invoke()
  326. System.Action`1:Invoke(T)
  327. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  328. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  329. System.Action`1:Invoke(T)
  330. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  331. AfterBlockAction:Invoke()
  332. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  333. PlayFab.Internal.<Post>d__12:MoveNext()
  334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  337.  
  338. LoginController ShowPanel LandingZone
  339. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  340. UnityEngine.Debug:LogFormat(Object, String, Object[])
  341. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  342. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  343. System.Action`2:Invoke(T1, T2)
  344. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  345. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  346. AfterBlockAction:Invoke()
  347. System.Action`1:Invoke(T)
  348. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  349. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  350. zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf()
  351. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  352. AfterBlockAction:Invoke()
  353. System.Action`1:Invoke(T)
  354. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  355. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  356. zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf()
  357. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  358. AfterBlockAction:Invoke()
  359. System.Action`1:Invoke(T)
  360. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  361. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  362. System.Action`1:Invoke(T)
  363. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  364. AfterBlockAction:Invoke()
  365. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  366. PlayFab.Internal.<Post>d__12:MoveNext()
  367. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  368.  
  369. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  370.  
  371. The referenced script on this Behaviour (Game Object '<null>') is missing!
  372. (Filename: Line: 334)
  373.  
  374. The referenced script on this Behaviour (Game Object '<null>') is missing!
  375. (Filename: Line: 334)
  376.  
  377. 2023-03-27T08:57:20.7016046+00:00 LoginController EnterState LandingZone -> Queuing
  378. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  379. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  380. UnityEngine.Debug:LogFormat(String, Object[])
  381. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  382. System.Action`2:Invoke(T1, T2)
  383. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  384. LE.UI.Login.UnityUI.<AdvancePlayerToCharacterSelect>d__16:MoveNext()
  385. AfterBlockAction:Invoke()
  386. System.Action`1:Invoke(T)
  387. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  388. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  389. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  390. AbilitySyncCreatedAction:Invoke()
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  393.  
  394. 2023-03-27T08:57:21.0292968+00:00 LoginController ShowPanel Queue
  395. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  396. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  397. UnityEngine.Debug:LogFormat(Object, String, Object[])
  398. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  399. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  400. System.Action`2:Invoke(T1, T2)
  401. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  402. LE.UI.Login.UnityUI.<AdvancePlayerToCharacterSelect>d__16:MoveNext()
  403. AfterBlockAction:Invoke()
  404. System.Action`1:Invoke(T)
  405. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  406. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  407. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  408. AbilitySyncCreatedAction:Invoke()
  409.  
  410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  411.  
  412. 2023-03-27T08:57:28.8774906+00:00 LoginController EnterState Queuing -> CharacterSelect
  413. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  414. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  415. UnityEngine.Debug:LogFormat(String, Object[])
  416. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  417. System.Action`2:Invoke(T1, T2)
  418. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  419. LE.UI.Login.UnityUI.<WaitForQueue>d__8:MoveNext()
  420. AfterBlockAction:Invoke()
  421. System.Action`1:Invoke(T)
  422. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  423. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  424. LE.UI.Login.<LoadPlayerCharactersAndGetNextState>d__20:MoveNext()
  425. AfterBlockAction:Invoke()
  426. PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)
  427. Cysharp.Threading.Tasks.Callback:Invoke()
  428. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  429. AbilitySyncCreatedAction:Invoke()
  430.  
  431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  432.  
  433. 2023-03-27T08:58:43.0102816+00:00 'filter' is null!
  434. Did you add the 'CapitalizationManager' to the current scene?
  435. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:LogWarning(Object)
  438. Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull()
  439. Crosstales.BWF.Manager.CapitalizationManager:Contains(String)
  440. Crosstales.BWF.BWFManager:Contains(String, ManagerMask, String[])
  441. CharacterSelect:CharacterNameSubmit()
  442. AfterBlockAction:Invoke()
  443. UnityEngine.Events.InvokableCall:Invoke(Object[])
  444. UnityEngine.Events.UnityEvent:Invoke()
  445. System.EventHandler`1:Invoke(Object, TEventArgs)
  446. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  447. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  448. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  449. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  450. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  451. UnityEngine.EventSystems.EventSystem:Update()
  452.  
  453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  454.  
  455. 2023-03-27T08:58:43.0671173+00:00 'filter' is null!
  456. Did you add the 'PunctuationManager' to the current scene?
  457. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  458. UnityEngine.Logger:Log(LogType, Object)
  459. UnityEngine.Debug:LogWarning(Object)
  460. Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull()
  461. Crosstales.BWF.Manager.PunctuationManager:Contains(String)
  462. CharacterSelect:CharacterNameSubmit()
  463. AfterBlockAction:Invoke()
  464. UnityEngine.Events.InvokableCall:Invoke(Object[])
  465. UnityEngine.Events.UnityEvent:Invoke()
  466. System.EventHandler`1:Invoke(Object, TEventArgs)
  467. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  468. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  469. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  470. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  471. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  472. UnityEngine.EventSystems.EventSystem:Update()
  473.  
  474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  475.  
  476. 2023-03-27T08:58:58.4187201+00:00 [FMOD] Event not found:
  477. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  478. UnityEngine.Logger:Log(LogType, Object)
  479. UnityEngine.Debug:LogWarning(Object)
  480. FMODUnity.RuntimeManager:PlayOneShot(String, Vector3)
  481. LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3)
  482. <CreateCharacterAsync>d__30:MoveNext()
  483. AfterBlockAction:Invoke()
  484. System.Action`1:Invoke(T)
  485. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  486. LE.Services.<CreateOnlinePlayerCharacter>d__23:MoveNext()
  487. AfterBlockAction:Invoke()
  488. System.Action`1:Invoke(T)
  489. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  490. LE.Services.<CreateCharacter>d__5:MoveNext()
  491. AfterBlockAction:Invoke()
  492. System.Action`1:Invoke(T)
  493. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  494. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  495. <Execute>d__1`1:MoveNext()
  496. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  497. AfterBlockAction:Invoke()
  498. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  499. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  500. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  501. System.Threading.Tasks.Task:FinishContinuations()
  502. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  503. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  504. LE.Telemetry.<WebRequest>d__8:MoveNext()
  505. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  506. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  507. System.Runtime.CompilerServices.MoveNextRunner:Run()
  508. AfterBlockAction:Invoke()
  509. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  510. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  511. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  512. System.Threading.Tasks.Task:FinishContinuations()
  513. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  514. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  515. LE.Telemetry.<WritePlayerEvent>d__20:MoveNext()
  516. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  517. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  518. System.Runtime.CompilerServices.MoveNextRunner:Run()
  519. AfterBlockAction:Invoke()
  520. System.Action`1:Invoke(T)
  521. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  522. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  523. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  524. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  525. AfterBlockAction:Invoke()
  526. System.Action`1:Invoke(T)
  527. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  528. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  529. System.Action`1:Invoke(T)
  530. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  531. AfterBlockAction:Invoke()
  532. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  533. PlayFab.Internal.<Post>d__12:MoveNext()
  534. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  535.  
  536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  537.  
  538. 2023-03-27T08:59:43.8557838+00:00 Error fetching inventory for current player.
  539. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  540. UnityEngine.Logger:Log(LogType, Object)
  541. UnityEngine.Debug:LogError(Object)
  542. <WarmUpCosmetics>d__25:MoveNext()
  543. AfterBlockAction:Invoke()
  544. System.Action`1:Invoke(T)
  545. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  546. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  547. LE.MicrotransactionSystem.<GetUserInventory>d__16:MoveNext()
  548. AfterBlockAction:Invoke()
  549. System.Action`1:Invoke(T)
  550. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  551. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  552. LE.MicrotransactionSystem.<ForceFetchAndCachePlayerInventory>d__19:MoveNext()
  553. AfterBlockAction:Invoke()
  554. System.Action`1:Invoke(T)
  555. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  556. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  557. LE.MicrotransactionSystem.<GetUserInventory>d__2:MoveNext()
  558. AfterBlockAction:Invoke()
  559. System.Action`1:Invoke(T)
  560. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  561. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  562. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  563. LE.MicrotransactionSystem.<GetItems>d__10:MoveNext()
  564. AfterBlockAction:Invoke()
  565. System.Action`1:Invoke(T)
  566. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  567. LE.MicrotransactionSystem.<WebRequestSent>d__16:MoveNext()
  568. AfterBlockAction:Invoke()
  569. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  570. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  571. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  572. System.Threading.Tasks.Task:FinishContinuations()
  573. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  574. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  575. LE.Telemetry.<WebRequest>d__8:MoveNext()
  576. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  577. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  578. System.Runtime.CompilerServices.MoveNextRunner:Run()
  579. AfterBlockAction:Invoke()
  580. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  581. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  582. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  583. System.Threading.Tasks.Task:FinishContinuations()
  584. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  585. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  586. LE.Telemetry.<WritePlayerEvent>d__20:MoveNext()
  587. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  588. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  589. System.Runtime.CompilerServices.MoveNextRunner:Run()
  590. AfterBlockAction:Invoke()
  591. System.Action`1:Invoke(T)
  592. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  593. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  594. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  595. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  596. AfterBlockAction:Invoke()
  597. System.Action`1:Invoke(T)
  598. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  599. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  600. System.Action`1:Invoke(T)
  601. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  602. AfterBlockAction:Invoke()
  603. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  604. PlayFab.Internal.<Post>d__12:MoveNext()
  605. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  606.  
  607. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  608.  
  609. 2023-03-27T08:59:50.7131063+00:00 Matchmaking finished: {"Ip":"85.195.115.77","Port":7977}.
  610. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  611. UnityEngine.Logger:Log(LogType, Object)
  612. UnityEngine.Debug:Log(Object)
  613. EHG.Multiplayer.<Matchmake>d__3:MoveNext()
  614. AfterBlockAction:Invoke()
  615. System.Action`1:Invoke(T)
  616. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  617. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  618. EHG.Multiplayer.<RequestGameServer>d__4:MoveNext()
  619. AfterBlockAction:Invoke()
  620. System.Action`1:Invoke(T)
  621. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  622. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  623. <Execute>d__1`1:MoveNext()
  624. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  625. AfterBlockAction:Invoke()
  626. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  627. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  628. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  629. System.Threading.Tasks.Task:FinishContinuations()
  630. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  631. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  632. LE.Telemetry.<WebRequest>d__8:MoveNext()
  633. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  634. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  635. System.Runtime.CompilerServices.MoveNextRunner:Run()
  636. AfterBlockAction:Invoke()
  637. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  638. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  639. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  640. System.Threading.Tasks.Task:FinishContinuations()
  641. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  642. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  643. LE.Telemetry.<WritePlayerEvent>d__20:MoveNext()
  644. System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs)
  645. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  646. System.Runtime.CompilerServices.MoveNextRunner:Run()
  647. AfterBlockAction:Invoke()
  648. System.Action`1:Invoke(T)
  649. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  650. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  651. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  652. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  653. AfterBlockAction:Invoke()
  654. System.Action`1:Invoke(T)
  655. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  656. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  657. System.Action`1:Invoke(T)
  658. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  659. AfterBlockAction:Invoke()
  660. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  661. PlayFab.Internal.<Post>d__12:MoveNext()
  662. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  663.  
  664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  665.  
  666. 2023-03-27T08:59:51.1708714+00:00 Bind Successful (IP=85.195.115.77;Port=7977)
  667. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  668. UnityEngine.Logger:Log(LogType, Object)
  669. UnityEngine.Debug:Log(Object)
  670. BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker)
  671. AfterBlockAction:Invoke()
  672. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  673. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  674.  
  675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  676.  
  677. 2023-03-27T08:59:51.1769628+00:00 Player 0 Connected (IP=85.195.115.77;Port=7977)
  678. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  679. UnityEngine.Logger:Log(LogType, Object)
  680. UnityEngine.Debug:Log(Object)
  681. LE.Networking.<>c__DisplayClass0_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
  682. BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject)
  683. AfterBlockAction:Invoke()
  684. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  685. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  686.  
  687. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  688.  
  689. 2023-03-27T08:59:52.7975873+00:00 Server Accepted (IP=85.195.115.77;Port=7977)
  690. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  691. UnityEngine.Logger:Log(LogType, Object)
  692. UnityEngine.Debug:Log(Object)
  693. LE.Networking.<>c__DisplayClass0_0:<Connect>b__5(NetWorker)
  694. BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker)
  695. AfterBlockAction:Invoke()
  696. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  697. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  698.  
  699. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  700.  
  701. 2023-03-27T08:59:53.8252134+00:00 PreLoading Scene: Z10
  702. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  703. UnityEngine.Logger:Log(LogType, Object)
  704. UnityEngine.Debug:Log(Object)
  705. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  706. <LoadSceneAsync>d__16:MoveNext()
  707. SceneService:LoadSceneAsync(String, LoadSceneMode)
  708. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  709. AfterBlockAction:Invoke()
  710. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  711. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  712.  
  713. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  714.  
  715. 2023-03-27T08:59:53.8374053+00:00 Attempting Load Scene References
  716. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  717. UnityEngine.Logger:Log(LogType, Object)
  718. UnityEngine.Debug:Log(Object)
  719. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  720. <LoadSceneAsync>d__16:MoveNext()
  721. SceneService:LoadSceneAsync(String, LoadSceneMode)
  722. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  723. AfterBlockAction:Invoke()
  724. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  725. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  728.  
  729. 2023-03-27T08:59:57.5864469+00:00 Finished Load Scene References, Time Taken: 3,748901
  730. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  731. UnityEngine.Logger:Log(LogType, Object)
  732. UnityEngine.Debug:Log(Object)
  733. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  734. <LoadSceneAsync>d__16:MoveNext()
  735. SceneService:LoadSceneAsync(String, LoadSceneMode)
  736. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  737. AfterBlockAction:Invoke()
  738. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  739. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  742.  
  743. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  744.  
  745. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 710456.
  746. Total: 778.176900 ms (FindLiveObjects: 35.830700 ms CreateObjectMapping: 34.473500 ms MarkObjects: 706.617900 ms DeleteObjects: 1.254500 ms)
  747.  
  748. Unloading 6 Unused Serialized files (Serialized files now loaded: 10)
  749. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  750. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  751. UnloadTime: 33.921200 ms
  752. 2023-03-27T09:00:02.8962465+00:00 Time to Single load 'Z10' 9,35 s
  753. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  754. UnityEngine.Logger:Log(LogType, Object)
  755. UnityEngine.Debug:Log(Object)
  756. <LoadSceneAsync>d__16:MoveNext()
  757. AfterBlockAction:Invoke()
  758. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  759. System.Action`1:Invoke(T)
  760. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  761.  
  762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  763.  
  764.  
  765. Unloading 116012 unused Assets to reduce memory usage. Loaded Objects now: 597990.
  766. Total: 781.239500 ms (FindLiveObjects: 35.040600 ms CreateObjectMapping: 50.591900 ms MarkObjects: 659.997600 ms DeleteObjects: 35.608900 ms)
  767.  
  768. 2023-03-27T09:00:06.9703121+00:00 These are gameplay objects are should be removed in the future
  769. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  770. UnityEngine.Logger:Log(LogType, Object)
  771. UnityEngine.Debug:Log(Object)
  772. StartQuestInteraction:Interaction(GameObject)
  773. PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult)
  774. ConditionHandler:TryTriggerInteraction(GameObject)
  775. WorldAreaEnterListener:OnTriggerEnter(Collider)
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  778.  
  779. 2023-03-27T09:00:07.0452200+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  780. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  781. UnityEngine.Logger:Log(LogType, Object)
  782. UnityEngine.Debug:Log(Object)
  783. NonInteractableItemContainerUI:Update()
  784.  
  785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  786.  
  787. Uploading Crash Report
  788. Setting up 6 worker threads for Enlighten.
  789. Thread -> id: bac -> priority: 1
  790. Thread -> id: e90 -> priority: 1
  791. Thread -> id: 5b10 -> priority: 1
  792. Thread -> id: 5acc -> priority: 1
  793. Thread -> id: 36ac -> priority: 1
  794. Thread -> id: 1760 -> priority: 1
  795. Curl error 42: Callback aborted
  796.  
  797. (Filename: Line: 867)
  798.  
  799.  
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