Guest User


a guest
Aug 2nd, 2015
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ChangeLog:
  3. 1.2.1
  4. - Reduced Nissan GTR Nismo low speed oddities
  5. - Nissan GT-R Nismo corrected typo bugs from suspension alignment.
  6. - Nissan GT-R Nismo different damper settings.
  7. - Fixed some skin names who were shown as "0 name"
  8. - Renamed Audi sport quattro red skin to behave as default skin.
  9. - Fixed "Touring cars battle" special event who was not shown in the list
  10. - Fixed F40 door sound in showroom (both variants)
  11. - Fixed AI choosing to go back to pit on last lap if running out of fuel
  12. - Server forced virtual mirror off is now ignored when Oculus is used
  13. - Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias.
  14. - Fixed Zandvoort track map.
  16. Changelog 1.2
  17. - Balanced interior and exterior volume for all cars
  18. - Updated Fmod example project
  19. - Updated Fmod pipeline document
  20. - Fixed some rare FMod crashes
  21. - Fixed bodywork sound when stand still for some cars
  22. - Fixed typos for career descriptions
  23. - Fixed Ferrari 458 and Giulia GTA sound pan
  24. - Fixed flags position for triple screens users
  25. - Fixed replay doesn't show smoke
  26. - Fixed sun visible through barriers
  27. - Fixed flying crew at Mugello
  28. - Fixed delay before gear shift recognised
  29. - Fixed keyboard controller and mouse steering
  30. - Fixed rare pit stop repair bug when clutch is pressed
  31. - Fixed wrong player is selected in the drivers list
  32. - Fixed showroom crashes with Motion Blur enabled
  33. - Fixed tyre blankets weird behaviour
  34. - Fixed front wheels size on Lotus Evora
  35. - Fixed Pagani Huayra broken mirror
  36. - Fixed missing BMW M3 Gt2 rear tow
  37. - Fixed cars already damaged starting a gameplay session at Ring
  38. - Fixed BMW M3 e92 red patch on headlights
  39. - Fixed P4/5 Competizione static calipers
  40. - Fixed 599xx Evo weird LOD effect
  41. - Fixed blurred rims missing from LOD C on some cars
  42. - Fixed fuel calculator on Setup UI
  43. - Fixed 500 Abarth skin issues
  44. - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
  45. - Fixed some broken Steam achievements
  46. - BMW 1M has stock liveries; the previous ones are assigned to the S3 version
  47. - Added FOV system message when using +/- to change the value ingame
  48. - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
  49. - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
  50. - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
  51. - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
  52. - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
  53. using.
  55. SV= Street Vintage
  56. ST= Street
  57. SM= Semislicks
  58. SS= Slicks SuperSoft
  59. S= Slicks Soft
  60. M= Slicks Medium
  61. H= Slicks Hard
  62. SH= Slicks SuperHard
  63. HR= Hypercar Road
  64. I= Intermediate
  65. V= Vintage
  66. - Fixed tyre - kerb hard collisions
  67. - Adjusted realigning forces from tyres.
  68. - Active differentials
  69. - New Alfa Romeo Mito Quadrifoglio Verde
  70. - New Audi Sport Quattro
  71. - New Lamborghini Miura SV
  72. - New Nissan GT-R Nismo
  73. - New Toyota GT-86
  74. - New Zandvoort circuit
  75. - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
  76. - Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
  77. - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
  78. system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
  79. - Multiplayer - Added checksum checks for tracks using the new config system
  80. - Multiplayer - Removed "Track List" feature from AC Server
  81. - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
  82. coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
  83. TIME, players are allowed to join during the wait time only
  84. - Multiplayer - Fixed collision not triggering correct samples
  85. - Multiplayer - Added weather settings to the server side
  86. - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
  87. - Multiplayer - Added possibility to limit tyre choice
  88. - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
  89. AUTH_PLUGIN_ADDRESS in server_cfg.ini
  90. - Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
  91. and UDP_PLUGIN_ADDRESS in server_cfg.ini)
  92. - Multiplayer - It is now possible to complete last lap during Qualify & Practice
  93. - Multiplayer - Fixed /client_list not showing local car ID
  94. - Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
  95. - Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
  96. - Multiplayer - Exit button in ESC menu is now at safe distance from the others
  97. - Multiplayer - Added option to force virtual mirror ON from AC Server
  98. - Multiplayer - Added acServerManager into server folder.
  99. - Added realtime "relative" time app
  100. - Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
  101. - DRS can now be turned off with the DRS button and not only by braking
  102. - AI grip on corner exit is now more realistic
  103. - Improved loading time ~1s faster per car
  104. - Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
  105. This improves FPS CAPS and general fluidity
  106. - Tyres and rims now stay blurred when replay is paused
  107. - Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
  108. - Air density calculation is now using temperature as input
  109. - Proximity indicator now scales with resolution
  110. - AI now properly brakes in time to hit 80Kmh in the pitlane
  111. - Fixed discs object not properly switched with LODS
  112. - Better driver gearshift preload on first gear
  113. - Fixed strong tyre vibration around 40 kmh
  114. - Added EBB (electronic brake balance) support
  115. - Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
  116. wheel feel) and it is controlled by wheel drivers
  117. - Removed limits from Driver Eyes Positioning app
  118. - Kers is now recharged in pits
  119. - AI is not using "Trail Hint" anymore
RAW Paste Data