Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ChangeLog:
- 1.2.1
- - Reduced Nissan GTR Nismo low speed oddities
- - Nissan GT-R Nismo corrected typo bugs from suspension alignment.
- - Nissan GT-R Nismo different damper settings.
- - Fixed some skin names who were shown as "0 name"
- - Renamed Audi sport quattro red skin to behave as default skin.
- - Fixed "Touring cars battle" special event who was not shown in the list
- - Fixed F40 door sound in showroom (both variants)
- - Fixed AI choosing to go back to pit on last lap if running out of fuel
- - Server forced virtual mirror off is now ignored when Oculus is used
- - Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias.
- - Fixed Zandvoort track map.
- Changelog 1.2
- - Balanced interior and exterior volume for all cars
- - Updated Fmod example project
- - Updated Fmod pipeline document
- - Fixed some rare FMod crashes
- - Fixed bodywork sound when stand still for some cars
- - Fixed typos for career descriptions
- - Fixed Ferrari 458 and Giulia GTA sound pan
- - Fixed flags position for triple screens users
- - Fixed replay doesn't show smoke
- - Fixed sun visible through barriers
- - Fixed flying crew at Mugello
- - Fixed delay before gear shift recognised
- - Fixed keyboard controller and mouse steering
- - Fixed rare pit stop repair bug when clutch is pressed
- - Fixed wrong player is selected in the drivers list
- - Fixed showroom crashes with Motion Blur enabled
- - Fixed tyre blankets weird behaviour
- - Fixed front wheels size on Lotus Evora
- - Fixed Pagani Huayra broken mirror
- - Fixed missing BMW M3 Gt2 rear tow
- - Fixed cars already damaged starting a gameplay session at Ring
- - Fixed BMW M3 e92 red patch on headlights
- - Fixed P4/5 Competizione static calipers
- - Fixed 599xx Evo weird LOD effect
- - Fixed blurred rims missing from LOD C on some cars
- - Fixed fuel calculator on Setup UI
- - Fixed 500 Abarth skin issues
- - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- - Fixed some broken Steam achievements
- - BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- - Added FOV system message when using +/- to change the value ingame
- - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is
- using.
- TYRES SHORT NAMES
- SV= Street Vintage
- ST= Street
- SM= Semislicks
- SS= Slicks SuperSoft
- S= Slicks Soft
- M= Slicks Medium
- H= Slicks Hard
- SH= Slicks SuperHard
- HR= Hypercar Road
- I= Intermediate
- V= Vintage
- - Fixed tyre - kerb hard collisions
- - Adjusted realigning forces from tyres.
- - Active differentials
- - New Alfa Romeo Mito Quadrifoglio Verde
- - New Audi Sport Quattro
- - New Lamborghini Miura SV
- - New Nissan GT-R Nismo
- - New Toyota GT-86
- - New Zandvoort circuit
- - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- - Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check
- system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
- - Multiplayer - Added checksum checks for tracks using the new config system
- - Multiplayer - Removed "Track List" feature from AC Server
- - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
- coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
- TIME, players are allowed to join during the wait time only
- - Multiplayer - Fixed collision not triggering correct samples
- - Multiplayer - Added weather settings to the server side
- - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- - Multiplayer - Added possibility to limit tyre choice
- - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
- AUTH_PLUGIN_ADDRESS in server_cfg.ini
- - Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application
- and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- - Multiplayer - It is now possible to complete last lap during Qualify & Practice
- - Multiplayer - Fixed /client_list not showing local car ID
- - Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- - Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- - Multiplayer - Exit button in ESC menu is now at safe distance from the others
- - Multiplayer - Added option to force virtual mirror ON from AC Server
- - Multiplayer - Added acServerManager into server folder.
- - Added realtime "relative" time app
- - Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- - DRS can now be turned off with the DRS button and not only by braking
- - AI grip on corner exit is now more realistic
- - Improved loading time ~1s faster per car
- - Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
- This improves FPS CAPS and general fluidity
- - Tyres and rims now stay blurred when replay is paused
- - Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- - Air density calculation is now using temperature as input
- - Proximity indicator now scales with resolution
- - AI now properly brakes in time to hit 80Kmh in the pitlane
- - Fixed discs object not properly switched with LODS
- - Better driver gearshift preload on first gear
- - Fixed strong tyre vibration around 40 kmh
- - Added EBB (electronic brake balance) support
- - Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
- wheel feel) and it is controlled by wheel drivers
- - Removed limits from Driver Eyes Positioning app
- - Kers is now recharged in pits
- - AI is not using "Trail Hint" anymore
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement