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- Config = {}
- Config.Debug = false
- --SERVER SETTINGS
- Config.Framework = "ESX" -- Set your framework! qbcore, ESX, standalone
- Config.Target = "qtarget" -- Which Target system do u use? qb-target, qtarget
- Config.NotificationType = "ox_lib" -- ESX, ox_lib, qbcore
- Config.Dispatch = { enabled = true, script = "linden_outlawalert" } -- cd_dispatch, linden_outlawalert, ps-disptach
- Config.PoliceJobs = { 'police', 'sheriff' }
- Config.Progress = "ox" -- progressBars, ox, qbcore
- --PLAYER CONTROL
- Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
- Config.DropPlayer = true -- Drop (Kick) Player if tries to cheat!
- Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
- --Vendings
- Config.Vendings = {
- Props = { 785076010, 1243022785, 462203053 },
- RequiredItems = {
- { item = "coin", count = 1, remove = true },
- },
- ChanceToFindNothing = 5,
- RandomItems = {
- -- MAX 100% together
- { item = "gum1", count = 1, chance = 20 },
- { item = "gum2", count = 1, chance = 20 },
- { item = "gum3", count = 1, chance = 20 },
- { item = "gum4", count = 1, chance = 20 },
- { item = "gum5", count = 1, chance = 20 },
- },
- }
- Config.Robbing = {
- ReqPolice = 0, -- Police count
- ReportChance = 100, --Dispatch Chance 0 - 100 %
- Cooldown = 800, --seconds before next robbery
- LockPick = true, -- lockpick minigame
- RequiredItems = {
- { item = "lockpick", count = 1, remove = true },
- },
- ChanceToFindNothing = 1,
- AddItems = {
- -- NO MAX 100% ADD CHANCES AS MUCH AS YOU WANT
- { item = "coin", min = 10, max = 100, chance = 50 },
- { item = "gum1", min = 1, max = 10, chance = 50 },
- { item = "gum2", min = 1, max = 10, chance = 50 },
- { item = "gum3", min = 1, max = 10, chance = 50 },
- { item = "gum4", min = 1, max = 10, chance = 50 },
- { item = "gum5", min = 1, max = 10, chance = 50 },
- },
- }
- --BLIPS
- Config.Blips = {
- PawnShop = { -- do not use same value twice (will result in overwriting of blip)
- BlipCoords = vec3(412.24, 314.88, 103.13), -- Blip coords
- Sprite = 374, -- Blip Icon
- Display = 4, -- keep 4
- Scale = 0.8, -- Size of blip
- Colour = 73, -- colour
- Name = "Pawn Shop" -- Blip name
- },
- }
- --Pawnshop
- Config.PawnShop = {
- Enabled = true,
- Header = "Pawn Shop",
- BuyItems = {
- { label = 'Coin', item = 'coin', description = "Buy Coin for: $", price = 55, MinAmount = 1, MaxAmount = 10 },
- { label = 'LockPick', item = 'lockpick', description = "Buy LockPick for: $", price = 155, MinAmount = 1,
- MaxAmount = 2 },
- },
- SellItems = {
- { label = 'Coin', item = 'coin', description = "Sell Coin for: $", price = 45, MinAmount = 1, MaxAmount = 100 },
- },
- Ped = {
- { model = "a_m_m_prolhost_01", coords = vec4(412.24, 314.88, 103.13 - 1.0, 204.83),
- scenario = "WORLD_HUMAN_SMOKING" },
- },
- }
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