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Untitled

Jul 26th, 2017
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  1. --Omar's Lightning Dragon Gauntlet.
  2. --Enjoy Omar!
  3. --Reminder, Don’t share this with anyone.
  4. crosshair = Instance.new("BillboardGui",chara)
  5. crosshair.Size = UDim2.new(10,0,10,0)
  6. crosshair.Enabled = false
  7. imgl = Instance.new("ImageLabel",crosshair)
  8. imgl.Position = UDim2.new(0,0,0,0)
  9. imgl.Size = UDim2.new(1,0,1,0)
  10. imgl.Image = "rbxassetid://160506713"
  11. imgl.BackgroundTransparency = 1
  12. imgl.ImageTransparency = .7
  13. imgl.ImageColor3 = Color3.new(0,0,0)
  14.  
  15. CV="Really red"
  16. Player = game.Players.LocalPlayer
  17. Character = Player.Character
  18. local txt = Instance.new("BillboardGui", Character)
  19. txt.Adornee = Character .Head
  20. txt.Name = "_status"
  21. txt.Size = UDim2.new(2, 0, 1.2, 0)
  22. txt.StudsOffset = Vector3.new(-9, 8, 0)
  23. local text = Instance.new("TextLabel", txt)
  24. text.Size = UDim2.new(10, 0, 7, 0)
  25. text.FontSize = "Size24"
  26. text.TextScaled = true
  27. text.TextTransparency = 0
  28. text.BackgroundTransparency = 1
  29. text.TextTransparency = 0
  30. text.TextStrokeTransparency = 0
  31. text.Font = "Bodoni"
  32. text.TextStrokeColor3 = Color3.new(0,0,0)
  33.  
  34. v=Instance.new("Part")
  35. v.Name = "ColorBrick"
  36. v.Parent=Player.Character
  37. v.FormFactor="Symmetric"
  38. v.Anchored=true
  39. v.CanCollide=false
  40. v.BottomSurface="Smooth"
  41. v.TopSurface="Smooth"
  42. v.Size=Vector3.new(10,5,3)
  43. v.Transparency=1
  44. v.CFrame=Character.Torso.CFrame
  45. v.BrickColor=BrickColor.new(CV)
  46. v.Transparency=1
  47. text.TextColor3 = Color3.new(1004,0,0)
  48. v.Shape="Block"
  49. text.Text = "Omar The Awful"
  50. -----------------------------------------
  51. function Chat(msg) -- Credit to jillmiles1, kthxbye
  52. if hat.Parent then
  53. pcall(function()
  54. if hat:FindFirstChild("Fazbear Chat Gui") then
  55. hat['Fazbear Chat Gui']:destroy()
  56. end
  57. local Gui = Instance.new('BillboardGui', hat)
  58. Gui.Name = "Fazbear Chat Gui"
  59. Gui.ExtentsOffset = Vector3.new(0,3,0)
  60. Gui.Size = UDim2.new(0,200,0,300)
  61. local Frame = Instance.new('Frame',Gui)
  62. Frame.BackgroundTransparency = 1
  63. Frame.Size = UDim2.new(1,0,1,0)
  64. local Txt = Instance.new('TextLabel',Frame)
  65. Txt.BackgroundTransparency = 1
  66. Txt.Size = UDim2.new(1,0,1,0)
  67. Txt.Font = 'ArialBold'
  68. Txt.Name = "ChatGui"
  69. Txt.FontSize = 'Size24'
  70. Txt.Text = ''
  71. Txt.TextColor3 = BrickColor.new("Really red").Color
  72. Txt.TextStrokeColor3 = Color3.new(1,1,1)
  73. Txt.TextStrokeTransparency = .5
  74. Txt.TextWrapped = true
  75. Txt.TextScaled = false
  76.  
  77. delay(wait(),function()
  78. for v = 1, #msg do
  79. Txt.Text=string.sub(msg,1,v)
  80. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  81. wait(.009)
  82. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  83. wait(.009)
  84. Gui.ExtentsOffset = Vector3.new(0,3,0)
  85. end;
  86.  
  87.  
  88.  
  89. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  90. wait(.03)
  91. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  92. wait(.03)
  93. Gui.ExtentsOffset = Vector3.new(0,3,0)
  94. wait(.03)
  95. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  96. wait(.03)
  97. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  98. wait(.03)
  99. Gui.ExtentsOffset = Vector3.new(0,3,0)
  100. wait(.03)
  101. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  102. wait(.03)
  103. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  104. wait(.03)
  105. Gui.ExtentsOffset = Vector3.new(0,3,0)
  106. wait(.03)
  107. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  108. wait(.03)
  109. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  110. wait(.03)
  111. Gui.ExtentsOffset = Vector3.new(0,3,0)
  112. wait(.03)
  113. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  114. wait(.03)
  115. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  116. wait(.03)
  117. Gui.ExtentsOffset = Vector3.new(0,3,0)
  118. wait(.03)
  119. Gui.ExtentsOffset = Vector3.new(.1,2.9,0)
  120. wait(.03)
  121. Gui.ExtentsOffset = Vector3.new(0,3,-0.1)
  122. wait(.03)
  123. Gui.ExtentsOffset = Vector3.new(0,3,0)
  124. wait(.03)
  125.  
  126. Txt.TextStrokeTransparency = .6
  127. wait()
  128. Txt.TextStrokeTransparency = .7
  129. wait()
  130. Txt.TextStrokeTransparency = .8
  131. wait()
  132. Txt.TextStrokeTransparency = .9
  133. wait()
  134. Txt.TextStrokeTransparency = 1
  135. wait()
  136.  
  137. for v = 1, #Txt.Text do
  138. Txt.Text=string.sub(msg,-1,v)
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146. end;
  147. Gui:remove()
  148. end)
  149. end)
  150. else
  151. end
  152. end
  153.  
  154. plr = game.Players.LocalPlayer
  155. repeat
  156. wait(0.4)
  157. until plr.Character
  158. chr = plr.Character
  159. human = chr:FindFirstChild("Humanoid")
  160. mouse = plr:GetMouse()
  161. selected = false
  162. equipd = false
  163. tors = chr.Torso
  164. rarm = chr["Right Arm"]
  165. larm = chr["Left Arm"]
  166. rleg = chr["Right Leg"]
  167. lleg = chr["Left Leg"]
  168. hrp = chr.HumanoidRootPart
  169. head = chr.Head
  170. anim = human.Animator
  171. activu = false
  172. Heartbeat = Instance.new("BindableEvent")
  173. Heartbeat.Name = "Heartbeat"
  174. Heartbeat.Parent = script
  175. frame = 0.03333333333333333
  176. tf = 0
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. for i = 1, math.floor(tf / frame) do
  181. Heartbeat:Fire()
  182. end
  183. tf = tf - frame * math.floor(tf / frame)
  184. end
  185. end)
  186. function swait(num)
  187. if num == 0 or num == nil then
  188. Heartbeat.Event:wait()
  189. else
  190. for i = 1, num do
  191. Heartbeat.Event:wait()
  192. end
  193. end
  194. end
  195. tool = Instance.new("Tool")
  196. tool.CanBeDropped = false
  197. tool.RequiresHandle = false
  198. tool.Name = "Omar's Punisher"
  199. tool.Parent = plr.Backpack
  200. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  201. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  202. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  203. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  204. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  205. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  206. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  207. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  208. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  209. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  210. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  211. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  212. RS = tors:FindFirstChild("Right Shoulder")
  213. LS = tors:FindFirstChild("Left Shoulder")
  214. RH = tors:FindFirstChild("Right Hip")
  215. LH = tors:FindFirstChild("Left Hip")
  216. RJ = hrp:FindFirstChild("RootJoint")
  217. N = tors:FindFirstChild("Neck")
  218. cf = CFrame.new
  219. ang = CFrame.Angles
  220. rd = math.rad
  221. rd2 = math.random
  222. function nooutline(p)
  223. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  224. end
  225. function makepart(color, name, reflec, mater, parnt, cfram)
  226. local port = Instance.new("Part")
  227. port.BrickColor = BrickColor.new(color)
  228. port.Name = name
  229. nooutline(port)
  230. port.Reflectance = reflec
  231. port.Material = mater
  232. port.Anchored = false
  233. port.CanCollide = false
  234. port.Locked = true
  235. port.Size = Vector3.new(0.2, 0.2, 0.2)
  236. port.Parent = parnt
  237. return port
  238. end
  239. function makemesh(meshtype, scale, meshid, parent)
  240. local mes = Instance.new("SpecialMesh")
  241. mes.MeshType = meshtype
  242. mes.Scale = scale
  243. if meshtype == "FileMesh" then
  244. mes.MeshId = meshid
  245. end
  246. mes.Parent = parent
  247. return mes
  248. end
  249. function makeweld(parent, p0, p1, c0, c1)
  250. local wel = Instance.new("Weld")
  251. wel.Part0 = p0
  252. wel.Part1 = p1
  253. wel.C0 = c0
  254. if c1 ~= nil then
  255. wel.C1 = c1
  256. end
  257. wel.Parent = parent
  258. return wel
  259. end
  260. function smokz(prnt)
  261. s = Instance.new("Smoke")
  262. s.Color = Color3.new(1, 1, 1)
  263. s.Enabled = false
  264. s.Name = "smok"
  265. s.Opacity = 0.5
  266. s.RiseVelocity = 0.2
  267. s.Size = 0.1
  268. s.Parent = prnt
  269. end
  270. function glow(tz, paz, smokinz, length)
  271. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  272. do
  273. local s = Instance.new("Sound")
  274. s.SoundId = "rbxassetid://298181829"
  275. s.Volume = 0.25
  276. s.Pitch = math.random(9, 11) / 10
  277. s.Parent = paz
  278. s:Play()
  279. paz.Transparency = 0.7
  280. if smokinz == true then
  281. paz.smok.Enabled = true
  282. end
  283. delay(length, function()
  284. paz.Transparency = 1
  285. paz.smok.Enabled = false
  286. s:Destroy()
  287. end)
  288. end
  289. end
  290. end
  291. function makeglow()
  292. for _, p in pairs(chr:GetChildren()) do
  293. if p.ClassName == "Accessory" then
  294. do
  295. local h = p:FindFirstChildOfClass("Part")
  296. local nh = h:Clone()
  297. nh.Parent = nil
  298. nh.CFrame = h.CFrame
  299. nh.Transparency = 1
  300. nh.Name = "Glow"
  301. nh.Material = "Neon"
  302. nh.BrickColor = BrickColor.new("Really red")
  303. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  304. nh.Parent = h
  305. makeweld(nh, nh, h, cf(0, 0, 0))
  306. local m = nh:FindFirstChildOfClass("SpecialMesh")
  307. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  308. m.TextureId = ""
  309. smokz(nh)
  310. nh.Touched:connect(function(po)
  311. glow(po, nh, true, 0.8)
  312. end)
  313. end
  314. elseif p.ClassName == "Part" and p ~= hrp then
  315. do
  316. local n = p:Clone()
  317. n.Parent = nil
  318. n.Transparency = 1
  319. n.Material = "Neon"
  320. n.Name = "Glow"
  321. n.BrickColor = BrickColor.new("Really red")
  322. n.CFrame = p.CFrame
  323. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  324. n.Parent = p
  325. makeweld(n, n, p, cf(0, 0, 0))
  326. smokz(n)
  327. n.Touched:connect(function(po)
  328. glow(po, n, true, 0.8)
  329. end)
  330. if n:FindFirstChildOfClass("Decal") then
  331. n:FindFirstChildOfClass("Decal"):Destroy()
  332. end
  333. if p:FindFirstChildOfClass("SpecialMesh") then
  334. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  335. c.Parent = nil
  336. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  337. c.Parent = n
  338. else
  339. local m = Instance.new("BlockMesh")
  340. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  341. if p == tors then
  342. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  343. end
  344. m.Parent = n
  345. end
  346. end
  347. end
  348. end
  349. end
  350. makeglow()
  351. function fglow(glopart, duration)
  352. for _ = 1, 4 do
  353. swait()
  354. glopart.Transparency = glopart.Transparency - 0.075
  355. end
  356. delay(duration, function()
  357. for _ = 1, 4 do
  358. swait()
  359. glopart.Transparency = glopart.Transparency + 0.075
  360. end
  361. end)
  362. end
  363. function lerpz(joint, prop, cfrmz, alp)
  364. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  365. end
  366. function resetlerp()
  367. RJ.C0 = RJC0
  368. RJ.C1 = RJC1
  369. N.C0 = NC0
  370. N.C1 = NC1
  371. RS.C0 = RSC0
  372. RS.C1 = RSC1
  373. LS.C0 = LSC0
  374. LS.C1 = LSC1
  375. RH.C0 = RHC0
  376. RH.C1 = RHC1
  377. LH.C0 = LHC0
  378. end
  379.  
  380.  
  381.  
  382.  
  383.  
  384.  
  385.  
  386.  
  387.  
  388.  
  389.  
  390. function RFistDamage()
  391.  
  392. end
  393. function rsmash()
  394. if activu == true or selected == false then
  395. return
  396. end
  397. coroutine.resume(coroutine.create(function()
  398. fglow(rarm.Glow, 3)
  399. end))
  400. activu = true
  401.  
  402. human.WalkSpeed = human.WalkSpeed - 13
  403. animo(false)
  404. local Mus = Instance.new("Sound",workspace)
  405. Mus.SoundId = "rbxassetid://255679384"
  406. Mus.Pitch = 1
  407. Mus.Volume = 90000
  408. Mus.Looped = false
  409. wait(0.3)
  410. Mus:Play()
  411. local pe = Instance.new("ParticleEmitter")
  412. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  413. pe.LightEmission = 0.9
  414. pe.Size = NumberSequence.new(0.5)
  415. pe.Texture = "rbxassetid://272050333"
  416. pe.Transparency = NumberSequence.new(0.1)
  417. pe.Lifetime = NumberRange.new(0.1)
  418. pe.Rate = 1
  419. pe.RotSpeed = NumberRange.new(360)
  420. pe.Speed = NumberRange.new(3)
  421. pe.VelocitySpread = 360
  422. pe.Parent = rarm.Glow
  423. local pe2 = Instance.new("ParticleEmitter")
  424. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  425. pe2.LightEmission = 0.9
  426. pe2.Size = NumberSequence.new(5)
  427. pe2.Texture = "rbxassetid://516107903"
  428. pe2.Transparency = NumberSequence.new(0.4)
  429. pe2.ZOffset = 2
  430. pe2.Enabled = false
  431. pe2.LockedToPart = true
  432. pe2.Lifetime = NumberRange.new(0.07)
  433. pe2.Rate = 8
  434. pe2.Rotation = NumberRange.new(0, 360)
  435. pe2.RotSpeed = NumberRange.new(0)
  436. pe2.Speed = NumberRange.new(0)
  437. pe2.VelocitySpread = 180
  438. pe2.Parent = rarm.Glow
  439. for _ = 1, 45 do
  440. swait()
  441. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  442. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  443. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  444. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  445. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  446. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  447. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  448. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  449. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  450. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  451. pe.Rate = pe.Rate + 25
  452. end
  453. pe2.Enabled = true
  454. pe.Speed = NumberRange.new(10)
  455. for _ = 1, 30 do
  456. swait()
  457. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  458. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  459. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  460. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  461. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  462. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  463. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  464. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  465.  
  466. end
  467. for l = 1, 3 do
  468. swait()
  469. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  470. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  471. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  472. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  473. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  474. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  475. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  476. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  477. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  478. end
  479. pe:Destroy()
  480. pe2:Destroy()
  481. KABOOMZ()
  482. rarm.Glow.smok.Enabled = true
  483. for _ = 1, 8 do
  484. swait()
  485. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  486. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  487. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  488. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  489. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  490. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  491. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  492. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  493. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  494. end
  495. wait(1.5)
  496. animo(true)
  497. human.WalkSpeed = human.WalkSpeed + 13
  498. for _ = 1, 24 do
  499. swait()
  500. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  501. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  502. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  503. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  504. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  505. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  506. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  507. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  508. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  509. end
  510. resetlerp()
  511. rarm.Glow.smok.Enabled = false
  512. activu = false
  513. end
  514.  
  515.  
  516.  
  517.  
  518. local debris=game:service"Debris"
  519. vt = Vector3.new
  520. bc = BrickColor.new
  521.  
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529.  
  530.  
  531.  
  532.  
  533. function Ring()
  534.  
  535.  
  536. local effspwn = Instance.new("Part")
  537. local model = Instance.new("Model")
  538. game.Debris:AddItem(model, 20)
  539. model.Name = "smasheffects"
  540. model.Parent = workspace
  541. effspwn.Name = "spwnr"
  542. effspwn.Size = Vector3.new(1, 1, 1)
  543. effspwn.Anchored = true
  544. effspwn.CanCollide = false
  545. effspwn.Transparency = 1
  546. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  547. effspwn.Parent = model
  548.  
  549. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  550. if v:FindFirstChild('Humanoid') then
  551. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  552. v.Humanoid.PlatformStand = true
  553. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  554. end
  555. end
  556. coroutine.resume(coroutine.create(function()
  557. local shok = Instance.new("Part")
  558. shok.Name = "wring1"
  559. shok.BrickColor = BrickColor.new("Really black")
  560. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  561. shok.Size = Vector3.new(1, 1, 1)
  562. shok.Anchored = true
  563. shok.Material = "Neon"
  564. shok.Transparency = 0.25
  565. shok.CanCollide = false
  566. shok.Parent = model
  567. game.Debris:AddItem(shok, 12)
  568. local mesh = Instance.new("SpecialMesh")
  569. mesh.MeshType = "FileMesh"
  570. mesh.MeshId = "rbxassetid://3270017"
  571. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  572. mesh.Parent = shok
  573. for e = 1, 30 do
  574. wait()
  575. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  576. shok.Transparency = shok.Transparency + 0.002
  577. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  578. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  579. end
  580. for e = 1, 38 do
  581. wait()
  582. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  583. shok.Transparency = shok.Transparency + 0.002
  584. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  585. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  586. end
  587. for e = 1, 24 do
  588. wait()
  589. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  590. shok.Transparency = shok.Transparency + 0.03
  591. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  592. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  593. end
  594. end))
  595. coroutine.resume(coroutine.create(function()
  596. local shok = Instance.new("Part")
  597. shok.Name = "wring2"
  598. shok.BrickColor = BrickColor.new("Really black")
  599. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  600. shok.Size = Vector3.new(1, 1, 1)
  601. shok.Anchored = true
  602. shok.Material = "Neon"
  603. shok.Transparency = 0.25
  604. shok.CanCollide = false
  605. shok.Parent = model
  606. game.Debris:AddItem(shok, 12)
  607. local mesh = Instance.new("SpecialMesh")
  608. mesh.MeshType = "FileMesh"
  609. mesh.MeshId = "rbxassetid://3270017"
  610. mesh.Scale = Vector3.new(12, 12, 0.05)
  611. mesh.Parent = shok
  612. for e = 1, 30 do
  613. wait()
  614. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  615. shok.Transparency = shok.Transparency + 0.002
  616. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  617. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  618. end
  619. for e = 1, 38 do
  620. wait()
  621. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  622. shok.Transparency = shok.Transparency + 0.002
  623. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  624. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  625. end
  626. for e = 1, 24 do
  627. wait()
  628. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  629. shok.Transparency = shok.Transparency + 0.03
  630. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  631. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  632. end
  633. end))
  634.  
  635. coroutine.resume(coroutine.create(function()
  636. local shok = Instance.new("Part")
  637. shok.Name = "shokwve"
  638. shok.BrickColor = BrickColor.new("Really black")
  639. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  640. shok.Size = Vector3.new(1, 1, 1)
  641. shok.Anchored = true
  642. shok.Material = "Neon"
  643. shok.Transparency = 0.6
  644. shok.CanCollide = false
  645. shok.Parent = model
  646. game.Debris:AddItem(shok, 12)
  647. local mesh = Instance.new("SpecialMesh")
  648. mesh.MeshType = "FileMesh"
  649. mesh.MeshId = "rbxassetid://489415447"
  650. mesh.Scale = Vector3.new(1, 1, 1)
  651. mesh.Parent = shok
  652. for e = 1, 12 do
  653. wait()
  654. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  655. shok.Transparency = shok.Transparency + 0.002
  656. end
  657. for e = 1, 32 do
  658. wait()
  659. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  660. shok.Transparency = shok.Transparency + 0.002
  661. end
  662. for e = 1, 24 do
  663. wait()
  664. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  665. shok.Transparency = shok.Transparency + 0.03
  666. end
  667. end))
  668. coroutine.resume(coroutine.create(function()
  669. local shok = Instance.new("Part")
  670. shok.Name = "shock2"
  671. shok.BrickColor = BrickColor.new("Really black")
  672. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  673. shok.Size = Vector3.new(1, 1, 1)
  674. shok.Anchored = true
  675. shok.Material = "Neon"
  676. shok.Transparency = 0.35
  677. shok.CanCollide = false
  678. shok.Parent = model
  679. game.Debris:AddItem(shok, 12)
  680. local mesh = Instance.new("SpecialMesh")
  681. mesh.MeshType = "FileMesh"
  682. mesh.MeshId = "rbxassetid://489415447"
  683. mesh.Scale = Vector3.new(12, 12, 12)
  684. mesh.Parent = shok
  685. for e = 1, 15 do
  686. wait()
  687. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  688. shok.Transparency = shok.Transparency + 0.004
  689. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  690. end
  691. for e = 1, 16 do
  692. wait()
  693. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  694. shok.Transparency = shok.Transparency + 0.004
  695. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  696. end
  697. for e = 1, 12 do
  698. wait()
  699. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  700. shok.Transparency = shok.Transparency + 0.06
  701. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  702. end
  703. end))
  704. coroutine.resume(coroutine.create(function()
  705. local shok = Instance.new("Part")
  706. shok.Name = "shock3"
  707. shok.BrickColor = BrickColor.new("Really black")
  708. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  709. shok.Size = Vector3.new(1, 1, 1)
  710. shok.Anchored = true
  711. shok.Material = "Neon"
  712. shok.Transparency = 0.35
  713. shok.CanCollide = false
  714. shok.Parent = model
  715. game.Debris:AddItem(shok, 12)
  716. local mesh = Instance.new("SpecialMesh")
  717. mesh.MeshType = "FileMesh"
  718. mesh.MeshId = "rbxassetid://489415447"
  719. mesh.Scale = Vector3.new(12, 12, 12)
  720. mesh.Parent = shok
  721. for e = 1, 15 do
  722. wait()
  723. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  724. shok.Transparency = shok.Transparency + 0.004
  725. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  726. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  727. end
  728. for e = 1, 16 do
  729. wait()
  730. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  731. shok.Transparency = shok.Transparency + 0.004
  732. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  733. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  734. end
  735. for e = 1, 12 do
  736. wait()
  737. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  738. shok.Transparency = shok.Transparency + 0.06
  739. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  740. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  741. end
  742. end))
  743.  
  744. end
  745. function Landing()
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752. ROW = function(out, trans, s, wt, t, ang, plus)
  753. for i = 1, 360, 360/t do
  754. local c = Instance.new("Part", game.Workspace)
  755. c.FormFactor = 3
  756. c.TopSurface = 0
  757. c.BottomSurface = 0
  758. c.Size = s
  759. c.Anchored = true
  760. c.CanCollide = wt
  761. c.Material=workspace.Base.Material
  762. c.Transparency = trans
  763. c.BrickColor = workspace.Base.BrickColor
  764. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  765. c.Locked=true
  766. game.Debris:AddItem(c,15)
  767. end
  768. end
  769.  
  770.  
  771.  
  772.  
  773.  
  774. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  775. Ring()
  776.  
  777.  
  778.  
  779.  
  780.  
  781. end
  782.  
  783.  
  784.  
  785.  
  786.  
  787.  
  788.  
  789. function newRay(start,face,range,wat)
  790. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  791. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  792. return rey,hit,pos
  793. end
  794.  
  795.  
  796.  
  797.  
  798. function jum()
  799. if activu == true or selected == false then
  800. return
  801. end
  802. coroutine.resume(coroutine.create(function()
  803. fglow(rleg.Glow, 1)
  804. fglow(lleg.Glow, 1)
  805. end))
  806. activu = true
  807. human.WalkSpeed = human.WalkSpeed - 13
  808. local pe = Instance.new("ParticleEmitter")
  809. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  810. pe.LightEmission = 0.9
  811. pe.Size = NumberSequence.new(0.5)
  812. pe.Texture = "rbxassetid://272050333"
  813. pe.Transparency = NumberSequence.new(0.1)
  814. pe.Lifetime = NumberRange.new(0.1)
  815. pe.Rate = 250
  816. pe.RotSpeed = NumberRange.new(360)
  817. pe.Speed = NumberRange.new(3)
  818. pe.VelocitySpread = 360
  819. pe.Parent = rleg.Glow
  820. local pea = pe:Clone()
  821. pea.Parent = lleg.Glow
  822. local pe2 = Instance.new("ParticleEmitter")
  823. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  824. pe2.LightEmission = 0.9
  825. pe2.Size = NumberSequence.new(5)
  826. pe2.Texture = "rbxassetid://516107903"
  827. pe2.Transparency = NumberSequence.new(0.4)
  828. pe2.ZOffset = 2
  829. pe2.Enabled = true
  830. pe2.LockedToPart = true
  831. pe2.Lifetime = NumberRange.new(0.07)
  832. pe2.Rate = 8
  833. pe2.Rotation = NumberRange.new(0, 360)
  834. pe2.RotSpeed = NumberRange.new(0)
  835. pe2.Speed = NumberRange.new(0)
  836. pe2.VelocitySpread = 180
  837. pe2.Parent = lleg.Glow
  838. local pea2 = pe2:Clone()
  839. pea2.Parent = rleg.Glow
  840. for l = 1, 30 do
  841. swait()
  842. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  843. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  844. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  845. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  846. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  847. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  848. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  849. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  850. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  851. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  852. end
  853. pe:Destroy()
  854. pe2:Destroy()
  855. pea:Destroy()
  856. pea2:Destroy()
  857. human.WalkSpeed = 50
  858. BV = Instance.new("BodyVelocity", tors)
  859. BV.maxForce = Vector3.new(0,100000,0)
  860. BV.P = 100000
  861. BV.velocity = Vector3.new(0,800,0)
  862. KABOOMZ2()
  863. coroutine.resume(coroutine.create(function()
  864. swait(3)
  865. BV:Destroy()
  866. end))
  867. for _ = 1, 18 do
  868. swait()
  869. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  870. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  871. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  872. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  873. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  874. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  875. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  876. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  877. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  878. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  879. end
  880. for _ = 1, 18 do
  881. swait()
  882. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  883. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  884. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  885. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  886. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  887. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  888. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  889. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  890. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  891. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  892. end
  893. resetlerp()
  894. local ry,ht,ps=nil,nil,nil
  895. while ht==nil do
  896. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  897. wait()
  898. end
  899. human.WalkSpeed = 0
  900. Landing()
  901. z = Instance.new("Sound",tors)
  902. z.SoundId = "rbxassetid://142070127"
  903. z.Volume = 2
  904. wait(.1)
  905. z:Play()
  906.  
  907. for l = 1, 30 do
  908. swait()
  909. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  910. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  911. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  912. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  913. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  914. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  915. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  916. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  917. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  918. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  919. end
  920. resetlerp()
  921. human.WalkSpeed = 16
  922.  
  923. activu = false
  924. end
  925.  
  926.  
  927.  
  928. local acos = math.acos
  929. local sqrt = math.sqrt
  930. local Vec3 = Vector3.new
  931. local fromAxisAngle = CFrame.fromAxisAngle
  932.  
  933. local function toAxisAngle(CFr)
  934. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  935. local Angle = math.acos((R00+R11+R22-1)/2)
  936. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  937. A = A == 0 and 0.00001 or A
  938. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  939. B = B == 0 and 0.00001 or B
  940. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  941. C = C == 0 and 0.00001 or C
  942. local x = (R21-R12)/sqrt(A)
  943. local y = (R02-R20)/sqrt(B)
  944. local z = (R10-R01)/sqrt(C)
  945. return Vec3(x,y,z),Angle
  946. end
  947.  
  948. function ApplyTrig(Num,Func)
  949. local Min,Max = Func(0),Func(1)
  950. local i = Func(Num)
  951. return (i-Min)/(Max-Min)
  952. --[[if Func == "sin" then
  953. return (math.sin((1-Num)*math.pi)+1)/2
  954. elseif Func == "cos" then
  955. return (math.cos((1-Num)*math.pi)+1)/2
  956. end]]
  957. end
  958.  
  959. function LerpCFrame(CFrame1,CFrame2,Num)
  960. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  961. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  962. end
  963.  
  964. function Crater(Torso,Radius)
  965. spawn(function()
  966. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  967. local Ignore = {}
  968. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  969. if v.Character ~= nil then
  970. Ignore[#Ignore+1] = v.Character
  971. end
  972. end
  973. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  974. if Hit == nil then return end
  975. local Parts = {}
  976. for i = 1,360,10 do
  977. local P = Instance.new("Part",Torso.Parent)
  978. P.Anchored = true
  979. P.FormFactor = "Custom"
  980. P.BrickColor = Hit.BrickColor
  981. P.Material = Hit.Material
  982. P.TopSurface = "Smooth"
  983. P.BottomSurface = "Smooth"
  984. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  985. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  986. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  987. if math.random(0,5) == 0 then -- rubble
  988. local P = Instance.new("Part",Torso.Parent)
  989. P.Anchored = true
  990. P.FormFactor = "Custom"
  991. P.BrickColor = Hit.BrickColor
  992. P.Material = Hit.Material
  993. P.TopSurface = "Smooth"
  994. P.BottomSurface = "Smooth"
  995. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  996. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  997. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  998. end
  999. end
  1000. for i = 0,1,0.05 do
  1001. for i2,v in pairs(Parts) do
  1002. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1003. end
  1004. wait(0.02)
  1005. end
  1006. for i,v in pairs(Parts) do
  1007. if v[1].Size.X > 2.1 then
  1008. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1009. end
  1010. v[1].Anchored = false
  1011. end
  1012. for i = 0,1,0.05 do
  1013. for i2,v in pairs(Parts) do
  1014. v[1].Transparency = i
  1015. if i == 1 then
  1016. v[1]:Destroy()
  1017. elseif i >= 0.25 then
  1018. v[1].CanCollide = false
  1019. end
  1020. end
  1021. wait(0.02)
  1022. end
  1023. Parts = nil
  1024. end)
  1025. end
  1026.  
  1027.  
  1028. function FindNearestTorso(Position,Distance,SinglePlayer)
  1029. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1030. local List = {}
  1031. for i,v in pairs(workspace:GetChildren())do
  1032. if v:IsA("Model")then
  1033. if v:findFirstChild("Torso")then
  1034. if v ~= chr then
  1035. if(v.Torso.Position -Position).magnitude <= Distance then
  1036. table.insert(List,v)
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042. return List
  1043. end
  1044.  
  1045. function KABOOMZ()
  1046. local effspwn = Instance.new("Part")
  1047. coroutine.resume(coroutine.create(function()
  1048. local sound1 = Instance.new("Sound")
  1049. sound1.SoundId = "rbxassetid://138137702"
  1050. sound1.MaxDistance = 300
  1051. sound1.EmitterSize = 20
  1052. sound1.Volume = 5
  1053. sound1.Pitch = 0.95
  1054. sound1.Parent = effspwn
  1055. local sound2 = Instance.new("Sound")
  1056. sound2.SoundId = "rbxassetid://157878578"
  1057. sound2.MaxDistance = 300
  1058. sound2.EmitterSize = 20
  1059. sound2.Volume = 2
  1060. sound2.Pitch = 0.9
  1061. sound2.Parent = effspwn
  1062. local sound3 = Instance.new("Sound")
  1063. sound3.SoundId = "rbxassetid://138250406"
  1064. sound2.MaxDistance = 400
  1065. sound2.EmitterSize = 30
  1066. sound2.Volume = 1.5
  1067. sound2.Pitch = 0.6
  1068. sound2.Parent = effspwn
  1069. sound2:Play()
  1070. wait()
  1071. sound1:Play()
  1072. sound3:Play()
  1073. end))
  1074. local model = Instance.new("Model")
  1075. game.Debris:AddItem(model, 20)
  1076. model.Name = "smasheffects"
  1077. model.Parent = workspace
  1078. effspwn.Name = "spwnr"
  1079. effspwn.Size = Vector3.new(1, 1, 1)
  1080. effspwn.Anchored = true
  1081. effspwn.CanCollide = false
  1082. effspwn.Transparency = 1
  1083. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  1084. effspwn.Parent = model
  1085.  
  1086. Crater(head,60)
  1087.  
  1088. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1089. if v:FindFirstChild('Humanoid') then
  1090. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1091. v.Humanoid.PlatformStand = true
  1092. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1093. end
  1094. end
  1095. coroutine.resume(coroutine.create(function()
  1096. local shok = Instance.new("Part")
  1097. shok.Name = "whoosh"
  1098. shok.BrickColor = BrickColor.new("Really black")
  1099. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1100. shok.Size = Vector3.new(1, 1, 1)
  1101. shok.Anchored = true
  1102. shok.Material = "Neon"
  1103. shok.Transparency = 0.1
  1104. shok.CanCollide = false
  1105. shok.Parent = model
  1106. game.Debris:AddItem(shok, 12)
  1107. local mesh = Instance.new("SpecialMesh")
  1108. mesh.MeshType = "FileMesh"
  1109. mesh.MeshId = "rbxassetid://437347603"
  1110. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1111. mesh.Parent = shok
  1112. for e = 1, 8 do
  1113. wait()
  1114. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1115. shok.Transparency = shok.Transparency + 0.035
  1116. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  1117. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1118. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1119. end
  1120. for e = 1, 16 do
  1121. wait()
  1122. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1123. shok.Transparency = shok.Transparency + 0.11
  1124. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  1125. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1126. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1127. end
  1128. end))
  1129. coroutine.resume(coroutine.create(function()
  1130. local shok = Instance.new("Part")
  1131. shok.Name = "wring1"
  1132. shok.BrickColor = BrickColor.new("Really black")
  1133. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1134. shok.Size = Vector3.new(1, 1, 1)
  1135. shok.Anchored = true
  1136. shok.Material = "Neon"
  1137. shok.Transparency = 0.25
  1138. shok.CanCollide = false
  1139. shok.Parent = model
  1140. game.Debris:AddItem(shok, 12)
  1141. local mesh = Instance.new("SpecialMesh")
  1142. mesh.MeshType = "FileMesh"
  1143. mesh.MeshId = "rbxassetid://3270017"
  1144. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1145. mesh.Parent = shok
  1146. for e = 1, 30 do
  1147. wait()
  1148. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1149. shok.Transparency = shok.Transparency + 0.002
  1150. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1151. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1152. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1153.  
  1154. end
  1155. for e = 1, 38 do
  1156. wait()
  1157. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1158. shok.Transparency = shok.Transparency + 0.002
  1159. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1160. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1161. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1162.  
  1163. end
  1164. for e = 1, 24 do
  1165. wait()
  1166. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1167. shok.Transparency = shok.Transparency + 0.03
  1168. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1169. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1170. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1171.  
  1172. end
  1173. end))
  1174. coroutine.resume(coroutine.create(function()
  1175. local shok = Instance.new("Part")
  1176. shok.Name = "wring2"
  1177. shok.BrickColor = BrickColor.new("Really black")
  1178. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1179. shok.Size = Vector3.new(1, 1, 1)
  1180. shok.Anchored = true
  1181. shok.Material = "Neon"
  1182. shok.Transparency = 0.25
  1183. shok.CanCollide = false
  1184. shok.Parent = model
  1185. game.Debris:AddItem(shok, 12)
  1186. local mesh = Instance.new("SpecialMesh")
  1187. mesh.MeshType = "FileMesh"
  1188. mesh.MeshId = "rbxassetid://3270017"
  1189. mesh.Scale = Vector3.new(12, 12, 0.05)
  1190. mesh.Parent = shok
  1191. for e = 1, 30 do
  1192. wait()
  1193. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1194. shok.Transparency = shok.Transparency + 0.002
  1195. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1196. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1197. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1198.  
  1199. end
  1200. for e = 1, 38 do
  1201. wait()
  1202. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1203. shok.Transparency = shok.Transparency + 0.002
  1204. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1205. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1206. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1207.  
  1208. end
  1209. for e = 1, 24 do
  1210. wait()
  1211. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1212. shok.Transparency = shok.Transparency + 0.03
  1213. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1214. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1215. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1216.  
  1217. end
  1218. end))
  1219. coroutine.resume(coroutine.create(function()
  1220. local shok = Instance.new("Part")
  1221. shok.Name = "coil1"
  1222. shok.BrickColor = BrickColor.new("Really black")
  1223. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1224. shok.Size = Vector3.new(1, 1, 1)
  1225. shok.Anchored = true
  1226. shok.Material = "Neon"
  1227. shok.Transparency = 0.25
  1228. shok.CanCollide = false
  1229. shok.Parent = model
  1230. game.Debris:AddItem(shok, 12)
  1231. local mesh = Instance.new("SpecialMesh")
  1232. mesh.MeshType = "FileMesh"
  1233. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1234. mesh.Scale = Vector3.new(12, 12, 12)
  1235. mesh.Parent = shok
  1236. for e = 1, 15 do
  1237. wait()
  1238. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1239. shok.Transparency = shok.Transparency + 0.004
  1240. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1241. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1242. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1243.  
  1244. end
  1245. for e = 1, 16 do
  1246. wait()
  1247. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1248. shok.Transparency = shok.Transparency + 0.004
  1249. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1250. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1251. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1252.  
  1253. end
  1254. for e = 1, 12 do
  1255. wait()
  1256. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1257. shok.Transparency = shok.Transparency + 0.06
  1258. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1259. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1260. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1261.  
  1262. end
  1263. end))
  1264. coroutine.resume(coroutine.create(function()
  1265. local shok = Instance.new("Part")
  1266. shok.Name = "coil2"
  1267. shok.BrickColor = BrickColor.new("Really black")
  1268. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1269. shok.Size = Vector3.new(1, 1, 1)
  1270. shok.Anchored = true
  1271. shok.Material = "Neon"
  1272. shok.Transparency = 0.25
  1273. shok.CanCollide = false
  1274. shok.Parent = model
  1275. game.Debris:AddItem(shok, 12)
  1276. local mesh = Instance.new("SpecialMesh")
  1277. mesh.MeshType = "FileMesh"
  1278. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1279. mesh.Scale = Vector3.new(6, 12, 6)
  1280. mesh.Parent = shok
  1281. for e = 1, 15 do
  1282. wait()
  1283. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1284. shok.Transparency = shok.Transparency + 0.005
  1285. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1286. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1287. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1288.  
  1289. end
  1290. for e = 1, 16 do
  1291. wait()
  1292. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1293. shok.Transparency = shok.Transparency + 0.005
  1294. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1295. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1296. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1297.  
  1298. end
  1299. for e = 1, 12 do
  1300. wait()
  1301. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1302. shok.Transparency = shok.Transparency + 0.09
  1303. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1304. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1305. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1306.  
  1307. end
  1308. end))
  1309. coroutine.resume(coroutine.create(function()
  1310. local shok = Instance.new("Part")
  1311. shok.Name = "shokwve"
  1312. shok.BrickColor = BrickColor.new("Really black")
  1313. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1314. shok.Size = Vector3.new(1, 1, 1)
  1315. shok.Anchored = true
  1316. shok.Material = "Neon"
  1317. shok.Transparency = 0.6
  1318. shok.CanCollide = false
  1319. shok.Parent = model
  1320. game.Debris:AddItem(shok, 12)
  1321. local mesh = Instance.new("SpecialMesh")
  1322. mesh.MeshType = "FileMesh"
  1323. mesh.MeshId = "rbxassetid://489415447"
  1324. mesh.Scale = Vector3.new(1, 1, 1)
  1325. mesh.Parent = shok
  1326. for e = 1, 12 do
  1327. wait()
  1328. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1329. shok.Transparency = shok.Transparency + 0.002
  1330. end
  1331. for e = 1, 32 do
  1332. wait()
  1333. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1334. shok.Transparency = shok.Transparency + 0.002
  1335. end
  1336. for e = 1, 24 do
  1337. wait()
  1338. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1339. shok.Transparency = shok.Transparency + 0.03
  1340. end
  1341. end))
  1342. coroutine.resume(coroutine.create(function()
  1343. local shok = Instance.new("Part")
  1344. shok.Name = "shock2"
  1345. shok.BrickColor = BrickColor.new("Really black")
  1346. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1347. shok.Size = Vector3.new(1, 1, 1)
  1348. shok.Anchored = true
  1349. shok.Material = "Neon"
  1350. shok.Transparency = 0.35
  1351. shok.CanCollide = false
  1352. shok.Parent = model
  1353. game.Debris:AddItem(shok, 12)
  1354. local mesh = Instance.new("SpecialMesh")
  1355. mesh.MeshType = "FileMesh"
  1356. mesh.MeshId = "rbxassetid://489415447"
  1357. mesh.Scale = Vector3.new(12, 12, 12)
  1358. mesh.Parent = shok
  1359. for e = 1, 15 do
  1360. wait()
  1361. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1362. shok.Transparency = shok.Transparency + 0.004
  1363. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1364. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1365.  
  1366. end
  1367. for e = 1, 16 do
  1368. wait()
  1369. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1370. shok.Transparency = shok.Transparency + 0.004
  1371. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1372. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1373.  
  1374. end
  1375. for e = 1, 12 do
  1376. wait()
  1377. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1378. shok.Transparency = shok.Transparency + 0.06
  1379. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1380. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1381.  
  1382. end
  1383. end))
  1384. coroutine.resume(coroutine.create(function()
  1385. local shok = Instance.new("Part")
  1386. shok.Name = "shock3"
  1387. shok.BrickColor = BrickColor.new("Really black")
  1388. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1389. shok.Size = Vector3.new(1, 1, 1)
  1390. shok.Anchored = true
  1391. shok.Material = "Neon"
  1392. shok.Transparency = 0.35
  1393. shok.CanCollide = false
  1394. shok.Parent = model
  1395. game.Debris:AddItem(shok, 12)
  1396. local mesh = Instance.new("SpecialMesh")
  1397. mesh.MeshType = "FileMesh"
  1398. mesh.MeshId = "rbxassetid://489415447"
  1399. mesh.Scale = Vector3.new(12, 12, 12)
  1400. mesh.Parent = shok
  1401. for e = 1, 15 do
  1402. wait()
  1403. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1404. shok.Transparency = shok.Transparency + 0.004
  1405. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1406. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1407. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1408.  
  1409. end
  1410. for e = 1, 16 do
  1411. wait()
  1412. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1413. shok.Transparency = shok.Transparency + 0.004
  1414. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1415. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1416. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1417.  
  1418. end
  1419. for e = 1, 12 do
  1420. wait()
  1421. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1422. shok.Transparency = shok.Transparency + 0.06
  1423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1425. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1426.  
  1427. end
  1428. end))
  1429. end
  1430. function KABOOMZ2()
  1431. local effspwn = Instance.new("Part")
  1432. coroutine.resume(coroutine.create(function()
  1433. local sound1 = Instance.new("Sound")
  1434. sound1.SoundId = "rbxassetid://138137702"
  1435. sound1.MaxDistance = 300
  1436. sound1.EmitterSize = 20
  1437. sound1.Volume = 2.5
  1438. sound1.Pitch = 0.65
  1439. sound1.Parent = effspwn
  1440. local sound2 = Instance.new("Sound")
  1441. sound2.SoundId = "rbxassetid://157878578"
  1442. sound2.MaxDistance = 300
  1443. sound2.EmitterSize = 20
  1444. sound2.Volume = 1
  1445. sound2.Pitch = 0.7
  1446. sound2.Parent = effspwn
  1447. local sound3 = Instance.new("Sound")
  1448. sound3.SoundId = "rbxassetid://138250406"
  1449. sound2.MaxDistance = 400
  1450. sound2.EmitterSize = 30
  1451. sound2.Volume = 0.5
  1452. sound2.Pitch = 0.5
  1453. sound2.Parent = effspwn
  1454. sound2:Play()
  1455. wait()
  1456. sound1:Play()
  1457. sound3:Play()
  1458. end))
  1459. local model = Instance.new("Model")
  1460. game.Debris:AddItem(model, 20)
  1461. model.Name = "smasheffects"
  1462. model.Parent = workspace
  1463. effspwn.Name = "spwnr"
  1464. effspwn.Size = Vector3.new(1, 1, 1)
  1465. effspwn.Anchored = true
  1466. effspwn.CanCollide = false
  1467. effspwn.Transparency = 1
  1468. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1469. effspwn.Parent = model
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475. Crater(head,60)
  1476. Crater(head,120)
  1477.  
  1478. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1479. if v:FindFirstChild('Humanoid') then
  1480. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1481. v.Humanoid.PlatformStand = true
  1482. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1483. end
  1484. end
  1485.  
  1486. coroutine.resume(coroutine.create(function()
  1487. local shok = Instance.new("Part")
  1488. shok.Name = "whoosh"
  1489. shok.BrickColor = BrickColor.new("Really black")
  1490. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1491. shok.Size = Vector3.new(1, 1, 1)
  1492. shok.Anchored = true
  1493. shok.Material = "Neon"
  1494. shok.Transparency = 0.1
  1495. shok.CanCollide = false
  1496. shok.Parent = model
  1497. game.Debris:AddItem(shok, 12)
  1498. local mesh = Instance.new("SpecialMesh")
  1499. mesh.MeshType = "FileMesh"
  1500. mesh.MeshId = "rbxassetid://437347603"
  1501. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1502. mesh.Parent = shok
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508. for e = 1, 8 do
  1509. wait()
  1510. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1511. shok.Transparency = shok.Transparency + 0.035
  1512. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1514. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1515.  
  1516. end
  1517. for e = 1, 16 do
  1518. wait()
  1519. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1520. shok.Transparency = shok.Transparency + 0.11
  1521. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1522. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1523. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1524.  
  1525. end
  1526. end))
  1527. coroutine.resume(coroutine.create(function()
  1528. local shok = Instance.new("Part")
  1529. shok.Name = "wring1"
  1530. shok.BrickColor = BrickColor.new("Really black")
  1531. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1532. shok.Size = Vector3.new(1, 1, 1)
  1533. shok.Anchored = true
  1534. shok.Material = "Neon"
  1535. shok.Transparency = 0.25
  1536. shok.CanCollide = false
  1537. shok.Parent = model
  1538. game.Debris:AddItem(shok, 12)
  1539. local mesh = Instance.new("SpecialMesh")
  1540. mesh.MeshType = "FileMesh"
  1541. mesh.MeshId = "rbxassetid://3270017"
  1542. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1543. mesh.Parent = shok
  1544. for e = 1, 30 do
  1545. wait()
  1546. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1547. shok.Transparency = shok.Transparency + 0.002
  1548. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1549. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1550. end
  1551. for e = 1, 38 do
  1552. wait()
  1553. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1554. shok.Transparency = shok.Transparency + 0.002
  1555. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1556. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1557. end
  1558. for e = 1, 24 do
  1559. wait()
  1560. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1561. shok.Transparency = shok.Transparency + 0.03
  1562. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1563. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1564. end
  1565. end))
  1566. coroutine.resume(coroutine.create(function()
  1567. local shok = Instance.new("Part")
  1568. shok.Name = "wring2"
  1569. shok.BrickColor = BrickColor.new("Really black")
  1570. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1571. shok.Size = Vector3.new(1, 1, 1)
  1572. shok.Anchored = true
  1573. shok.Material = "Neon"
  1574. shok.Transparency = 0.25
  1575. shok.CanCollide = false
  1576. shok.Parent = model
  1577. game.Debris:AddItem(shok, 12)
  1578. local mesh = Instance.new("SpecialMesh")
  1579. mesh.MeshType = "FileMesh"
  1580. mesh.MeshId = "rbxassetid://3270017"
  1581. mesh.Scale = Vector3.new(12, 12, 0.05)
  1582. mesh.Parent = shok
  1583. for e = 1, 30 do
  1584. wait()
  1585. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1586. shok.Transparency = shok.Transparency + 0.002
  1587. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1588. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1589. end
  1590. for e = 1, 38 do
  1591. wait()
  1592. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1593. shok.Transparency = shok.Transparency + 0.002
  1594. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1595. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1596. end
  1597. for e = 1, 24 do
  1598. wait()
  1599. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1600. shok.Transparency = shok.Transparency + 0.03
  1601. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1602. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1603. end
  1604. end))
  1605. coroutine.resume(coroutine.create(function()
  1606. local shok = Instance.new("Part")
  1607. shok.Name = "coil1"
  1608. shok.BrickColor = BrickColor.new("Really black")
  1609. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1610. shok.Size = Vector3.new(1, 1, 1)
  1611. shok.Anchored = true
  1612. shok.Material = "Neon"
  1613. shok.Transparency = 0.25
  1614. shok.CanCollide = false
  1615. shok.Parent = model
  1616. game.Debris:AddItem(shok, 12)
  1617. local mesh = Instance.new("SpecialMesh")
  1618. mesh.MeshType = "FileMesh"
  1619. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1620. mesh.Scale = Vector3.new(12, 12, 12)
  1621. mesh.Parent = shok
  1622. for e = 1, 15 do
  1623. wait()
  1624. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1625. shok.Transparency = shok.Transparency + 0.004
  1626. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1627. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1628. end
  1629. for e = 1, 16 do
  1630. wait()
  1631. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1632. shok.Transparency = shok.Transparency + 0.004
  1633. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1634. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1635. end
  1636. for e = 1, 12 do
  1637. wait()
  1638. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1639. shok.Transparency = shok.Transparency + 0.06
  1640. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1641. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1642. end
  1643. end))
  1644. coroutine.resume(coroutine.create(function()
  1645. local shok = Instance.new("Part")
  1646. shok.Name = "coil2"
  1647. shok.BrickColor = BrickColor.new("Really black")
  1648. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1649. shok.Size = Vector3.new(1, 1, 1)
  1650. shok.Anchored = true
  1651. shok.Material = "Neon"
  1652. shok.Transparency = 0.25
  1653. shok.CanCollide = false
  1654. shok.Parent = model
  1655. game.Debris:AddItem(shok, 12)
  1656. local mesh = Instance.new("SpecialMesh")
  1657. mesh.MeshType = "FileMesh"
  1658. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1659. mesh.Scale = Vector3.new(6, 12, 6)
  1660. mesh.Parent = shok
  1661. for e = 1, 15 do
  1662. wait()
  1663. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1664. shok.Transparency = shok.Transparency + 0.005
  1665. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1666. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1667. end
  1668. for e = 1, 16 do
  1669. wait()
  1670. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1671. shok.Transparency = shok.Transparency + 0.005
  1672. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1673. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1674. end
  1675. for e = 1, 12 do
  1676. wait()
  1677. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1678. shok.Transparency = shok.Transparency + 0.09
  1679. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1680. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1681. end
  1682. end))
  1683. coroutine.resume(coroutine.create(function()
  1684. local shok = Instance.new("Part")
  1685. shok.Name = "shokwve"
  1686. shok.BrickColor = BrickColor.new("Really black")
  1687. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1688. shok.Size = Vector3.new(1, 1, 1)
  1689. shok.Anchored = true
  1690. shok.Material = "Neon"
  1691. shok.Transparency = 0.6
  1692. shok.CanCollide = false
  1693. shok.Parent = model
  1694. game.Debris:AddItem(shok, 12)
  1695. local mesh = Instance.new("SpecialMesh")
  1696. mesh.MeshType = "FileMesh"
  1697. mesh.MeshId = "rbxassetid://489415447"
  1698. mesh.Scale = Vector3.new(1, 1, 1)
  1699. mesh.Parent = shok
  1700. for e = 1, 12 do
  1701. wait()
  1702. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1703. shok.Transparency = shok.Transparency + 0.002
  1704. end
  1705. for e = 1, 32 do
  1706. wait()
  1707. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1708. shok.Transparency = shok.Transparency + 0.002
  1709. end
  1710. for e = 1, 24 do
  1711. wait()
  1712. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1713. shok.Transparency = shok.Transparency + 0.03
  1714. end
  1715. end))
  1716. coroutine.resume(coroutine.create(function()
  1717. local shok = Instance.new("Part")
  1718. shok.Name = "shock2"
  1719. shok.BrickColor = BrickColor.new("Really black")
  1720. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1721. shok.Size = Vector3.new(1, 1, 1)
  1722. shok.Anchored = true
  1723. shok.Material = "Neon"
  1724. shok.Transparency = 0.35
  1725. shok.CanCollide = false
  1726. shok.Parent = model
  1727. game.Debris:AddItem(shok, 12)
  1728. local mesh = Instance.new("SpecialMesh")
  1729. mesh.MeshType = "FileMesh"
  1730. mesh.MeshId = "rbxassetid://489415447"
  1731. mesh.Scale = Vector3.new(12, 12, 12)
  1732. mesh.Parent = shok
  1733. for e = 1, 15 do
  1734. wait()
  1735. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1736. shok.Transparency = shok.Transparency + 0.004
  1737. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1738. end
  1739. for e = 1, 16 do
  1740. wait()
  1741. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1742. shok.Transparency = shok.Transparency + 0.004
  1743. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1744. end
  1745. for e = 1, 12 do
  1746. wait()
  1747. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1748. shok.Transparency = shok.Transparency + 0.06
  1749. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1750. end
  1751. end))
  1752. coroutine.resume(coroutine.create(function()
  1753. local shok = Instance.new("Part")
  1754. shok.Name = "shock3"
  1755. shok.BrickColor = BrickColor.new("Really black")
  1756. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1757. shok.Size = Vector3.new(1, 1, 1)
  1758. shok.Anchored = true
  1759. shok.Material = "Neon"
  1760. shok.Transparency = 0.35
  1761. shok.CanCollide = false
  1762. shok.Parent = model
  1763. game.Debris:AddItem(shok, 12)
  1764. local mesh = Instance.new("SpecialMesh")
  1765. mesh.MeshType = "FileMesh"
  1766. mesh.MeshId = "rbxassetid://489415447"
  1767. mesh.Scale = Vector3.new(12, 12, 12)
  1768. mesh.Parent = shok
  1769. for e = 1, 15 do
  1770. wait()
  1771. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1772. shok.Transparency = shok.Transparency + 0.004
  1773. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1774. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1775. end
  1776. for e = 1, 16 do
  1777. wait()
  1778. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1779. shok.Transparency = shok.Transparency + 0.004
  1780. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1781. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1782. end
  1783. for e = 1, 12 do
  1784. wait()
  1785. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1786. shok.Transparency = shok.Transparency + 0.06
  1787. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1788. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1789. end
  1790. end))
  1791. end
  1792.  
  1793.  
  1794.  
  1795. tor = chr.Torso
  1796. Debounce = false
  1797.  
  1798. Invis = function()
  1799. for i = 1,20 do
  1800. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1801. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1802. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1803. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1804. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1805. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1806. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1807. game["Run Service"].RenderStepped:wait()
  1808. end
  1809. end
  1810.  
  1811. Vis = function()
  1812. for i = 1,20 do
  1813. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1814. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1815. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1816. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1817. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1818. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1819. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1820. game["Run Service"].RenderStepped:wait()
  1821. end
  1822. end
  1823.  
  1824. Fade = function(Part)
  1825. if Part:IsA'Part' then
  1826. for i = 1,20 do
  1827. Part.Transparency = Part.Transparency + .05
  1828. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1829. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1830. wait()
  1831. end
  1832. Part:Destroy()
  1833. end
  1834. end
  1835.  
  1836. Teleport = function(cx,cy,cz)
  1837. Debounce = true
  1838. tor.Anchored = true
  1839. Invis()
  1840. --MakeTpPart()
  1841. tor.Anchored = false
  1842. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1843. tor.Anchored = true
  1844. Vis()
  1845. tor.Anchored = false
  1846. Debounce = false
  1847. end;
  1848.  
  1849.  
  1850.  
  1851. tps = Instance.new("Sound",chr)
  1852. tps.SoundId = "http://www.roblox.com/asset/?id = 201858045"
  1853. tps.Volume = 30
  1854.  
  1855.  
  1856. function Tele()
  1857. human.WalkSpeed = 0
  1858. if activu == true or selected == false then
  1859. return
  1860. end
  1861. coroutine.resume(coroutine.create(function()
  1862. fglow(rleg.Glow, 1)
  1863. fglow(lleg.Glow, 1)
  1864. end))
  1865. activu = true
  1866. local pe = Instance.new("ParticleEmitter")
  1867. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1868. pe.LightEmission = 0.9
  1869. pe.Size = NumberSequence.new(0.5)
  1870. pe.Texture = "rbxassetid://272050333"
  1871. pe.Transparency = NumberSequence.new(0.1)
  1872. pe.Lifetime = NumberRange.new(0.1)
  1873. pe.Rate = 250
  1874. pe.RotSpeed = NumberRange.new(360)
  1875. pe.Speed = NumberRange.new(3)
  1876. pe.VelocitySpread = 360
  1877. pe.Parent = rleg.Glow
  1878. local pea = pe:Clone()
  1879. pea.Parent = lleg.Glow
  1880. local pe2 = Instance.new("ParticleEmitter")
  1881. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1882. pe2.LightEmission = 0.9
  1883. pe2.Size = NumberSequence.new(5)
  1884. pe2.Texture = "rbxassetid://516107903"
  1885. pe2.Transparency = NumberSequence.new(0.4)
  1886. pe2.ZOffset = 2
  1887. pe2.Enabled = true
  1888. pe2.LockedToPart = true
  1889. pe2.Lifetime = NumberRange.new(0.07)
  1890. pe2.Rate = 8
  1891. pe2.Rotation = NumberRange.new(0, 360)
  1892. pe2.RotSpeed = NumberRange.new(0)
  1893. pe2.Speed = NumberRange.new(0)
  1894. pe2.VelocitySpread = 180
  1895. pe2.Parent = lleg.Glow
  1896. local pea2 = pe2:Clone()
  1897. pea2.Parent = rleg.Glow
  1898.  
  1899. for l = 1, 30 do
  1900. swait()
  1901. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1902. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1903. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1904. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1905. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1906. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1907. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1908. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1909. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1910. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1911. end
  1912.  
  1913. pe:Destroy()
  1914. pe2:Destroy()
  1915. pea:Destroy()
  1916. pea2:Destroy()
  1917. local rng = Instance.new("Part", chr)
  1918. rng.Anchored = true
  1919. rng.BrickColor = BrickColor.new("Really black")
  1920. rng.CanCollide = false
  1921. rng.FormFactor = 3
  1922. rng.Name = "Ring"
  1923. rng.Size = Vector3.new(1, 1, 1)
  1924. rng.Transparency = 0.5
  1925. rng.TopSurface = 0
  1926. rng.BottomSurface = 0
  1927. rng.Position = tors.Position - Vector3.new(0,2,0)
  1928. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1929. local rngm = Instance.new("SpecialMesh", rng)
  1930. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1931. rngm.Scale = Vector3.new(1, 1, 2)
  1932. coroutine.wrap(function()
  1933. for i = 1, 60, 8 do
  1934. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1935. rng.Transparency = i/60
  1936. wait()
  1937. end
  1938. wait()
  1939. rng:Destroy()
  1940. end)()
  1941. tps:Play()
  1942. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1943. resetlerp()
  1944. human.WalkSpeed = 16
  1945. activu = false
  1946.  
  1947. end
  1948.  
  1949.  
  1950.  
  1951.  
  1952. boom3 = Instance.new("Sound",chr)
  1953. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1954. boom3.Volume = 50
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960. gprop = {}
  1961. function materialhit(hit)
  1962. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1963. gprop = {hit.BrickColor,hit.Material}
  1964. end
  1965. end
  1966. chr["Left Leg"].Touched:connect(materialhit)
  1967. chr["Right Leg"].Touched:connect(materialhit)
  1968.  
  1969.  
  1970. function KickBoom()
  1971. local effspwn = Instance.new("Part")
  1972. local model = Instance.new("Model")
  1973. game.Debris:AddItem(model, 20)
  1974. model.Name = "smasheffects"
  1975. model.Parent = chr
  1976. effspwn.Name = "spwnr"
  1977. effspwn.Size = Vector3.new(1, 1, 1)
  1978. effspwn.Anchored = true
  1979. effspwn.CanCollide = false
  1980. effspwn.Transparency = 1
  1981. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1982. effspwn.Parent = model
  1983.  
  1984. for i = 1, 15 do
  1985. local gtrace = Instance.new("Part",game.Workspace)
  1986. gtrace.BrickColor = gprop[1]
  1987. gtrace.Material = gprop[2]
  1988. gtrace.Size = Vector3.new(16,16,16)
  1989. gtrace.Anchored = true
  1990. gtrace.CanCollide = false
  1991. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1992. local gdisp = coroutine.wrap(function()
  1993. wait(3)
  1994. for i = 1, 9 do
  1995. wait(.1)
  1996. gtrace.Transparency = gtrace.Transparency + .1
  1997. end
  1998. gtrace:Destroy()
  1999. end)
  2000. gdisp()
  2001. end
  2002.  
  2003. Crater(head,67)
  2004.  
  2005. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2006. if v:FindFirstChild('Humanoid') then
  2007. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2008. v.Humanoid.PlatformStand = true
  2009. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  2010. end
  2011. end
  2012.  
  2013. coroutine.resume(coroutine.create(function()
  2014. local shok = Instance.new("Part")
  2015. shok.Name = "shock3"
  2016. shok.BrickColor = BrickColor.new("Really black")
  2017. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2018. shok.Size = Vector3.new(1, 1, 1)
  2019. shok.Anchored = true
  2020. shok.Material = "Neon"
  2021. shok.Transparency = 0.35
  2022. shok.CanCollide = false
  2023. shok.Parent = model
  2024. game.Debris:AddItem(shok, 12)
  2025. local mesh = Instance.new("SpecialMesh")
  2026. mesh.MeshType = "FileMesh"
  2027. mesh.MeshId = "rbxassetid://489415447"
  2028. mesh.Scale = Vector3.new(19, 19, 19)
  2029. mesh.Parent = shok
  2030. for e = 1, 15 do
  2031. wait()
  2032. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2033. shok.Transparency = shok.Transparency + 0.004
  2034. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2035. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2036. end
  2037. for e = 1, 16 do
  2038. wait()
  2039. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2040. shok.Transparency = shok.Transparency + 0.004
  2041. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2042. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2043. end
  2044. for e = 1, 12 do
  2045. wait()
  2046. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2047. shok.Transparency = shok.Transparency + 0.06
  2048. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2049. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2050. end
  2051. end))
  2052.  
  2053.  
  2054. coroutine.resume(coroutine.create(function()
  2055. local shok = Instance.new("Part")
  2056. shok.Name = "shock3"
  2057. shok.BrickColor = BrickColor.new("Really black")
  2058. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2059. shok.Size = Vector3.new(1, 1, 1)
  2060. shok.Anchored = true
  2061. shok.Material = "Neon"
  2062. shok.Transparency = 0.35
  2063. shok.CanCollide = false
  2064. shok.Parent = model
  2065. game.Debris:AddItem(shok, 12)
  2066. local mesh = Instance.new("SpecialMesh")
  2067. mesh.MeshType = "FileMesh"
  2068. mesh.MeshId = "rbxassetid://489415447"
  2069. mesh.Scale = Vector3.new(47, 47, 47)
  2070. mesh.Parent = shok
  2071. for e = 1, 15 do
  2072. wait()
  2073. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2074. shok.Transparency = shok.Transparency + 0.004
  2075. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2076. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2077. end
  2078. for e = 1, 16 do
  2079. wait()
  2080. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2081. shok.Transparency = shok.Transparency + 0.004
  2082. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2083. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2084. end
  2085. for e = 1, 12 do
  2086. wait()
  2087. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2088. shok.Transparency = shok.Transparency + 0.06
  2089. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2090. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2091. end
  2092. end))
  2093.  
  2094. coroutine.resume(coroutine.create(function()
  2095. local shok = Instance.new("Part")
  2096. shok.Name = "shock3"
  2097. shok.BrickColor = BrickColor.new("Really black")
  2098. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2099. shok.Size = Vector3.new(1, 1, 1)
  2100. shok.Anchored = true
  2101. shok.Material = "Neon"
  2102. shok.Transparency = 0.35
  2103. shok.CanCollide = false
  2104. shok.Parent = model
  2105. game.Debris:AddItem(shok, 12)
  2106. local mesh = Instance.new("SpecialMesh")
  2107. mesh.MeshType = "FileMesh"
  2108. mesh.MeshId = "rbxassetid://489415447"
  2109. mesh.Scale = Vector3.new(79, 79, 79)
  2110. mesh.Parent = shok
  2111. for e = 1, 15 do
  2112. wait()
  2113. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2114. shok.Transparency = shok.Transparency + 0.004
  2115. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2117. end
  2118. for e = 1, 16 do
  2119. wait()
  2120. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2121. shok.Transparency = shok.Transparency + 0.004
  2122. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2123. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2124. end
  2125. for e = 1, 12 do
  2126. wait()
  2127. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2128. shok.Transparency = shok.Transparency + 0.06
  2129. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2130. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2131. end
  2132. end))
  2133. end
  2134.  
  2135.  
  2136.  
  2137.  
  2138. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2139. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2140. end
  2141. cam = workspace.CurrentCamera
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150. function NoOutline(Part)
  2151. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2152. end
  2153.  
  2154.  
  2155.  
  2156.  
  2157. it = Instance.new
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167.  
  2168. so = function(id,par,vol,pit)
  2169. coroutine.resume(coroutine.create(function()
  2170. local sou = Instance.new("Sound",par or workspace)
  2171. sou.Volume=vol
  2172. sou.Pitch=pit or 1
  2173. sou.SoundId=id
  2174. swait()
  2175. sou:play()
  2176. game:GetService("Debris"):AddItem(sou,6)
  2177. end))
  2178. end
  2179.  
  2180.  
  2181. function Stom()
  2182.  
  2183. cf=CFrame.new
  2184. angles=CFrame.Angles
  2185. euler=CFrame.fromEulerAnglesXYZ
  2186. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2187. RootPart=chr.HumanoidRootPart
  2188. RootJoint=RootPart.RootJoint
  2189. RootCF=euler(-1.57,0,3.14)
  2190.  
  2191. function QuaternionFromCFrame(cf)
  2192. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2193. local trace = m00 + m11 + m22
  2194. if trace > 0 then
  2195. local s = math.sqrt(1 + trace)
  2196. local recip = 0.5/s
  2197. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2198. else
  2199. local i = 0
  2200. if m11 > m00 then
  2201. i = 1
  2202. end
  2203. if m22 > (i == 0 and m00 or m11) then
  2204. i = 2
  2205. end
  2206. if i == 0 then
  2207. local s = math.sqrt(m00-m11-m22+1)
  2208. local recip = 0.5/s
  2209. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2210. elseif i == 1 then
  2211. local s = math.sqrt(m11-m22-m00+1)
  2212. local recip = 0.5/s
  2213. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2214. elseif i == 2 then
  2215. local s = math.sqrt(m22-m00-m11+1)
  2216. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2217. end
  2218. end
  2219. end
  2220.  
  2221. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2222. local xs, ys, zs = x + x, y + y, z + z
  2223. local wx, wy, wz = w*xs, w*ys, w*zs
  2224. local xx = x*xs
  2225. local xy = x*ys
  2226. local xz = x*zs
  2227. local yy = y*ys
  2228. local yz = y*zs
  2229. local zz = z*zs
  2230. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2231. end
  2232.  
  2233. function QuaternionSlerp(a, b, t)
  2234. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2235. local startInterp, finishInterp;
  2236. if cosTheta >= 0.0001 then
  2237. if (1 - cosTheta) > 0.0001 then
  2238. local theta = math.acos(cosTheta)
  2239. local invSinTheta = 1/math.sin(theta)
  2240. startInterp = math.sin((1-t)*theta)*invSinTheta
  2241. finishInterp = math.sin(t*theta)*invSinTheta
  2242. else
  2243. startInterp = 1-t
  2244. finishInterp = t
  2245. end
  2246. else
  2247. if (1+cosTheta) > 0.0001 then
  2248. local theta = math.acos(-cosTheta)
  2249. local invSinTheta = 1/math.sin(theta)
  2250. startInterp = math.sin((t-1)*theta)*invSinTheta
  2251. finishInterp = math.sin(t*theta)*invSinTheta
  2252. else
  2253. startInterp = t-1
  2254. finishInterp = t
  2255. end
  2256. end
  2257. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2258. end
  2259.  
  2260. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2261. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2262. end
  2263.  
  2264. function clerp(a,b,t)
  2265. local qa = {QuaternionFromCFrame(a)}
  2266. local qb = {QuaternionFromCFrame(b)}
  2267. local ax, ay, az = a.x, a.y, a.z
  2268. local bx, by, bz = b.x, b.y, b.z
  2269. local _t = 1-t
  2270. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2271. end
  2272.  
  2273.  
  2274.  
  2275. if activu == true or selected == false then
  2276. return
  2277. end
  2278. coroutine.resume(coroutine.create(function()
  2279. fglow(lleg.Glow, 6)
  2280. end))
  2281. activu = true
  2282. local pe = Instance.new("ParticleEmitter")
  2283. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2284. pe.LightEmission = 0.9
  2285. pe.Size = NumberSequence.new(0.5)
  2286. pe.Texture = "rbxassetid://272050333"
  2287. pe.Transparency = NumberSequence.new(0.1)
  2288. pe.Lifetime = NumberRange.new(0.1)
  2289. pe.Rate = 250
  2290. pe.RotSpeed = NumberRange.new(360)
  2291. pe.Speed = NumberRange.new(3)
  2292. pe.VelocitySpread = 360
  2293. pe.Parent = lleg.Glow
  2294. local pea = pe:Clone()
  2295. pea.Parent = lleg.Glow
  2296. wait(0.5)
  2297. local pe2 = Instance.new("ParticleEmitter")
  2298. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2299. pe2.LightEmission = 0.9
  2300. pe2.Size = NumberSequence.new(5)
  2301. pe2.Texture = "rbxassetid://516107903"
  2302. pe2.Transparency = NumberSequence.new(0.4)
  2303. pe2.ZOffset = 2
  2304. pe2.Enabled = true
  2305. pe2.LockedToPart = true
  2306. pe2.Lifetime = NumberRange.new(0.07)
  2307. pe2.Rate = 8
  2308. pe2.Rotation = NumberRange.new(0, 360)
  2309. pe2.RotSpeed = NumberRange.new(0)
  2310. pe2.Speed = NumberRange.new(0)
  2311. pe2.VelocitySpread = 180
  2312. pe2.Parent = lleg.Glow
  2313. local pea2 = pe2:Clone()
  2314. pea2.Parent = lleg.Glow
  2315. local Mus = Instance.new("Sound",workspace)
  2316. Mus.SoundId = "rbxassetid://257001355"
  2317. Mus.Pitch = 1
  2318. Mus.Volume = 90000
  2319. Mus.Looped = false
  2320. wait(0.9)
  2321. Mus:Play()
  2322.  
  2323.  
  2324.  
  2325. human.WalkSpeed = 0
  2326. for i = 0,1,0.1 do
  2327. swait()
  2328. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2330. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2331. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2332. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2333. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2334. end
  2335. wait(1)
  2336. for i = 0,1,0.1 do
  2337. swait()
  2338. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2340. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2341. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2342. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2343. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2344. end
  2345. KickBoom()
  2346. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2347. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2348. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2349. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2350. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2351.  
  2352. wait(3)
  2353. human.WalkSpeed = 16
  2354. pe:Destroy()
  2355. pe2:Destroy()
  2356. pea:Destroy()
  2357. pea2:Destroy()
  2358. resetlerp()
  2359. activu = false
  2360. end
  2361.  
  2362.  
  2363.  
  2364.  
  2365.  
  2366. function Smash()
  2367. for i = 1, 15 do
  2368. local gtrace = Instance.new("Part",game.Workspace)
  2369. gtrace.BrickColor = gprop[1]
  2370. gtrace.Material = gprop[2]
  2371. gtrace.Size = Vector3.new(19,19,19)
  2372. gtrace.Anchored = true
  2373. gtrace.CanCollide = false
  2374. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2375. local gdisp = coroutine.wrap(function()
  2376. wait(7)
  2377. for i = 1, 9 do
  2378. wait(.1)
  2379. gtrace.Transparency = gtrace.Transparency + .1
  2380. end
  2381. gtrace:Destroy()
  2382. end)
  2383. gdisp()
  2384. end
  2385.  
  2386. Crater(head,67)
  2387. end
  2388.  
  2389. function Smash2()
  2390. for i = 1, 15 do
  2391. local gtrace = Instance.new("Part",game.Workspace)
  2392. gtrace.BrickColor = gprop[1]
  2393. gtrace.Material = gprop[2]
  2394. gtrace.Size = Vector3.new(19,19,19)
  2395. gtrace.Anchored = true
  2396. gtrace.CanCollide = false
  2397. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2398. local gdisp = coroutine.wrap(function()
  2399. wait(7)
  2400. for i = 1, 9 do
  2401. wait(.1)
  2402. gtrace.Transparency = gtrace.Transparency + .1
  2403. end
  2404. gtrace:Destroy()
  2405. end)
  2406. gdisp()
  2407. end
  2408.  
  2409. end
  2410.  
  2411. function Smash3()
  2412. for i = 1, 15 do
  2413. local gtrace = Instance.new("Part",game.Workspace)
  2414. gtrace.BrickColor = gprop[1]
  2415. gtrace.Material = gprop[2]
  2416. gtrace.Size = Vector3.new(19,19,19)
  2417. gtrace.Anchored = true
  2418. gtrace.CanCollide = false
  2419. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2420. local gdisp = coroutine.wrap(function()
  2421. wait(7)
  2422. for i = 1, 9 do
  2423. wait(.1)
  2424. gtrace.Transparency = gtrace.Transparency + .1
  2425. end
  2426. gtrace:Destroy()
  2427. end)
  2428. gdisp()
  2429. end
  2430.  
  2431. end
  2432.  
  2433.  
  2434. function Smash4()
  2435. for i = 1, 15 do
  2436. local gtrace = Instance.new("Part",game.Workspace)
  2437. gtrace.BrickColor = gprop[1]
  2438. gtrace.Material = gprop[2]
  2439. gtrace.Size = Vector3.new(19,19,19)
  2440. gtrace.Anchored = true
  2441. gtrace.CanCollide = false
  2442. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2443. local gdisp = coroutine.wrap(function()
  2444. wait(7)
  2445. for i = 1, 9 do
  2446. wait(.1)
  2447. gtrace.Transparency = gtrace.Transparency + .1
  2448. end
  2449. gtrace:Destroy()
  2450. end)
  2451. gdisp()
  2452. end
  2453.  
  2454. end
  2455.  
  2456. function Smash5()
  2457. for i = 1, 15 do
  2458. local gtrace = Instance.new("Part",game.Workspace)
  2459. gtrace.BrickColor = gprop[1]
  2460. gtrace.Material = gprop[2]
  2461. gtrace.Size = Vector3.new(19,19,19)
  2462. gtrace.Anchored = true
  2463. gtrace.CanCollide = false
  2464. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2465. local gdisp = coroutine.wrap(function()
  2466. wait(7)
  2467. for i = 1, 9 do
  2468. wait(.1)
  2469. gtrace.Transparency = gtrace.Transparency + .1
  2470. end
  2471. gtrace:Destroy()
  2472. end)
  2473. gdisp()
  2474. end
  2475.  
  2476. end
  2477.  
  2478. function Smash6()
  2479. for i = 1, 15 do
  2480. local gtrace = Instance.new("Part",game.Workspace)
  2481. gtrace.BrickColor = gprop[1]
  2482. gtrace.Material = gprop[2]
  2483. gtrace.Size = Vector3.new(19,19,19)
  2484. gtrace.Anchored = true
  2485. gtrace.CanCollide = false
  2486. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2487. local gdisp = coroutine.wrap(function()
  2488. wait(7)
  2489. for i = 1, 9 do
  2490. wait(.1)
  2491. gtrace.Transparency = gtrace.Transparency + .1
  2492. end
  2493. gtrace:Destroy()
  2494. end)
  2495. gdisp()
  2496. end
  2497.  
  2498. end
  2499.  
  2500.  
  2501. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2502. if v:FindFirstChild('Humanoid') then
  2503. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2504. v.Humanoid.PlatformStand = true
  2505. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2506. end
  2507. end
  2508.  
  2509.  
  2510. function HeavenSmash()
  2511.  
  2512.  
  2513. if activu == true or selected == false then
  2514. return
  2515. end
  2516. coroutine.resume(coroutine.create(function()
  2517. fglow(lleg.Glow, 19)
  2518. fglow(rleg.Glow, 19)
  2519. fglow(rarm.Glow, 19)
  2520. fglow(larm.Glow, 19)
  2521. fglow(head.Glow, 19)
  2522. fglow(tors.Glow, 19)
  2523. end))
  2524. activu = true
  2525. local pe = Instance.new("ParticleEmitter")
  2526. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2527. pe.LightEmission = 0.9
  2528. pe.Size = NumberSequence.new(0.5)
  2529. pe.Texture = "rbxassetid://272050333"
  2530. pe.Transparency = NumberSequence.new(0.1)
  2531. pe.Lifetime = NumberRange.new(0.1)
  2532. pe.Rate = 250
  2533. pe.RotSpeed = NumberRange.new(360)
  2534. pe.Speed = NumberRange.new(3)
  2535. pe.VelocitySpread = 360
  2536. pe.Parent = lleg.Glow
  2537. local pea = pe:Clone()
  2538. pea.Parent = lleg.Glow
  2539. local pe2 = Instance.new("ParticleEmitter")
  2540. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2541. pe2.LightEmission = 0.9
  2542. pe2.Size = NumberSequence.new(5)
  2543. pe2.Texture = "rbxassetid://516107903"
  2544. pe2.Transparency = NumberSequence.new(0.4)
  2545. pe2.ZOffset = 2
  2546. pe2.Enabled = true
  2547. pe2.LockedToPart = true
  2548. pe2.Lifetime = NumberRange.new(0.07)
  2549. pe2.Rate = 8
  2550. pe2.Rotation = NumberRange.new(0, 360)
  2551. pe2.RotSpeed = NumberRange.new(0)
  2552. pe2.Speed = NumberRange.new(0)
  2553. pe2.VelocitySpread = 180
  2554. pe2.Parent = lleg.Glow
  2555. local pea2 = pe2:Clone()
  2556. pea2.Parent = lleg.Glow
  2557.  
  2558.  
  2559.  
  2560. local pet = Instance.new("ParticleEmitter")
  2561. pet.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2562. pet.LightEmission = 0.9
  2563. pet.Size = NumberSequence.new(0.5)
  2564. pet.Texture = "rbxassetid://272050333"
  2565. pet.Transparency = NumberSequence.new(0.1)
  2566. pet.Lifetime = NumberRange.new(0.1)
  2567. pet.Rate = 1
  2568. pet.RotSpeed = NumberRange.new(360)
  2569. pet.Speed = NumberRange.new(3)
  2570. pet.VelocitySpread = 360
  2571. pet.Parent = rarm.Glow
  2572. local pet2 = Instance.new("ParticleEmitter")
  2573. pet2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2574. pet2.LightEmission = 0.9
  2575. pet2.Size = NumberSequence.new(5)
  2576. pet2.Texture = "rbxassetid://516107903"
  2577. pet2.Transparency = NumberSequence.new(0.4)
  2578. pet2.ZOffset = 2
  2579. pet2.Enabled = false
  2580. pet2.LockedToPart = true
  2581. pet2.Lifetime = NumberRange.new(0.07)
  2582. pet2.Rate = 8
  2583. pet2.Rotation = NumberRange.new(0, 360)
  2584. pet2.RotSpeed = NumberRange.new(0)
  2585. pet2.Speed = NumberRange.new(0)
  2586. pet2.VelocitySpread = 180
  2587. pet2.Parent = rarm.Glow
  2588.  
  2589.  
  2590.  
  2591. local petl = Instance.new("ParticleEmitter")
  2592. petl.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2593. petl.LightEmission = 0.9
  2594. petl.Size = NumberSequence.new(0.5)
  2595. petl.Texture = "rbxassetid://272050333"
  2596. petl.Transparency = NumberSequence.new(0.1)
  2597. petl.Lifetime = NumberRange.new(0.1)
  2598. petl.Rate = 1
  2599. petl.RotSpeed = NumberRange.new(360)
  2600. petl.Speed = NumberRange.new(3)
  2601. petl.VelocitySpread = 360
  2602. petl.Parent = larm.Glow
  2603. local petl2 = Instance.new("ParticleEmitter")
  2604. petl2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2605. petl2.LightEmission = 0.9
  2606. petl2.Size = NumberSequence.new(5)
  2607. petl2.Texture = "rbxassetid://516107903"
  2608. petl2.Transparency = NumberSequence.new(0.4)
  2609. petl2.ZOffset = 2
  2610. petl2.Enabled = false
  2611. petl2.LockedToPart = true
  2612. petl2.Lifetime = NumberRange.new(0.07)
  2613. petl2.Rate = 8
  2614. petl2.Rotation = NumberRange.new(0, 360)
  2615. petl2.RotSpeed = NumberRange.new(0)
  2616. petl2.Speed = NumberRange.new(0)
  2617. petl2.VelocitySpread = 180
  2618. petl2.Parent = larm.Glow
  2619.  
  2620.  
  2621. local petl3 = Instance.new("ParticleEmitter")
  2622. petl3.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2623. petl3.LightEmission = 0.9
  2624. petl3.Size = NumberSequence.new(0.5)
  2625. petl3.Texture = "rbxassetid://272050333"
  2626. petl3.Transparency = NumberSequence.new(0.1)
  2627. petl3.Lifetime = NumberRange.new(0.1)
  2628. petl3.Rate = 1
  2629. petl3.RotSpeed = NumberRange.new(360)
  2630. petl3.Speed = NumberRange.new(3)
  2631. petl3.VelocitySpread = 360
  2632. petl3.Parent = head.Glow
  2633. local petl23 = Instance.new("ParticleEmitter")
  2634. petl23.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2635. petl23.LightEmission = 0.9
  2636. petl23.Size = NumberSequence.new(5)
  2637. petl23.Texture = "rbxassetid://516107903"
  2638. petl23.Transparency = NumberSequence.new(0.4)
  2639. petl23.ZOffset = 2
  2640. petl23.Enabled = false
  2641. petl23.LockedToPart = true
  2642. petl23.Lifetime = NumberRange.new(0.07)
  2643. petl23.Rate = 8
  2644. petl23.Rotation = NumberRange.new(0, 360)
  2645. petl23.RotSpeed = NumberRange.new(0)
  2646. petl23.Speed = NumberRange.new(0)
  2647. petl23.VelocitySpread = 180
  2648. petl23.Parent = head.Glow
  2649.  
  2650.  
  2651.  
  2652. local petl34 = Instance.new("ParticleEmitter")
  2653. petl34.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2654. petl34.LightEmission = 0.9
  2655. petl34.Size = NumberSequence.new(0.5)
  2656. petl34.Texture = "rbxassetid://272050333"
  2657. petl34.Transparency = NumberSequence.new(0.1)
  2658. petl34.Lifetime = NumberRange.new(0.1)
  2659. petl34.Rate = 1
  2660. petl34.RotSpeed = NumberRange.new(360)
  2661. petl34.Speed = NumberRange.new(3)
  2662. petl34.VelocitySpread = 360
  2663. petl34.Parent = rleg.Glow
  2664. local petl234 = Instance.new("ParticleEmitter")
  2665. petl234.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2666. petl234.LightEmission = 0.9
  2667. petl234.Size = NumberSequence.new(5)
  2668. petl234.Texture = "rbxassetid://516107903"
  2669. petl234.Transparency = NumberSequence.new(0.4)
  2670. petl234.ZOffset = 2
  2671. petl234.Enabled = false
  2672. petl234.LockedToPart = true
  2673. petl234.Rate = 8
  2674. petl234.Rotation = NumberRange.new(0, 360)
  2675. petl234.RotSpeed = NumberRange.new(0)
  2676. petl234.Speed = NumberRange.new(0)
  2677. petl234.VelocitySpread = 180
  2678. petl234.Parent = rleg.Glow
  2679.  
  2680.  
  2681. local petl345 = Instance.new("ParticleEmitter")
  2682. petl345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2683. petl345.LightEmission = 0.9
  2684. petl345.Size = NumberSequence.new(0.5)
  2685. petl345.Texture = "rbxassetid://272050333"
  2686. petl345.Transparency = NumberSequence.new(0.1)
  2687. petl345.Lifetime = NumberRange.new(0.1)
  2688. petl345.Rate = 1
  2689. petl345.RotSpeed = NumberRange.new(360)
  2690. petl345.Speed = NumberRange.new(3)
  2691. petl345.VelocitySpread = 360
  2692. petl345.Parent = tors.Glow
  2693. local petl2345 = Instance.new("ParticleEmitter")
  2694. petl2345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2695. petl2345.LightEmission = 0.9
  2696. petl2345.Size = NumberSequence.new(5)
  2697. petl2345.Texture = "rbxassetid://516107903"
  2698. petl2345.Transparency = NumberSequence.new(0.4)
  2699. petl2345.ZOffset = 2
  2700. petl2345.Enabled = false
  2701. petl2345.LockedToPart = true
  2702. petl2345.Rate = 8
  2703. petl2345.Rotation = NumberRange.new(0, 360)
  2704. petl2345.RotSpeed = NumberRange.new(0)
  2705. petl2345.Speed = NumberRange.new(0)
  2706. petl2345.VelocitySpread = 180
  2707. petl2345.Parent = tors.Glow
  2708. human.WalkSpeed = 0
  2709. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2710. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2711. for l = 1, 30 do
  2712. swait()
  2713. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2714. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2715. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2716. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2717. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2718. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2719. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2720. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2721. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2722. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2723. end
  2724.  
  2725.  
  2726. resetlerp()
  2727.  
  2728. BV = Instance.new("BodyVelocity", tors)
  2729. BV.maxForce = Vector3.new(0,200000,0)
  2730. BV.P = 100000
  2731. BV.velocity = Vector3.new(0,150,0)
  2732. local rng = Instance.new("Part", chr)
  2733. rng.Anchored = true
  2734. rng.BrickColor = BrickColor.new("Really black")
  2735. rng.CanCollide = false
  2736. rng.FormFactor = 3
  2737. rng.Name = "Ring"
  2738. rng.Size = Vector3.new(1, 1, 1)
  2739. rng.Transparency = 0.5
  2740. rng.TopSurface = 0
  2741. rng.BottomSurface = 0
  2742. rng.Position = tors.Position - Vector3.new(0,2,0)
  2743. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2744. local rngm = Instance.new("SpecialMesh", rng)
  2745. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2746. rngm.Scale = Vector3.new(10, 10, 20)
  2747. x = Instance.new("Sound",tors)
  2748. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2749. x.Looped = false
  2750. x.Pitch = .7
  2751. x.Volume = 30
  2752. x:Play()
  2753. coroutine.wrap(function()
  2754. for i = 1, 60, 8 do
  2755. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2756. rng.Transparency = i/60
  2757. wait()
  2758. end
  2759. wait()
  2760. rng:Destroy()
  2761. end)()
  2762. wait(2.6)
  2763. BV:Destroy()
  2764. tors.Anchored = true
  2765. wait(3.2)
  2766. tors.Anchored = false
  2767. BV = Instance.new("BodyVelocity", tors)
  2768. BV.maxForce = Vector3.new(0,-20000,0)
  2769. BV.P = 1000
  2770. BV.velocity = Vector3.new(0,-150,0)
  2771. wait(1)
  2772. BV:Destroy()
  2773. wait(0.01)
  2774.  
  2775. human.WalkSpeed = 0
  2776. boom3:Play()
  2777.  
  2778. Smash()
  2779. Smash2()
  2780. Smash3()
  2781. Ring()
  2782. pe:Destroy()
  2783. pea:Destroy()
  2784. pea2:Destroy()
  2785. pe2:Destroy()
  2786. wait(2)
  2787. human.WalkSpeed = 16
  2788. activu = false
  2789. end
  2790.  
  2791.  
  2792.  
  2793. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2794. sound.SoundId = "rbxassetid://220025776"
  2795. sound.Volume = 6
  2796.  
  2797. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2798. sound2.SoundId = "rbxassetid://386946017"
  2799. sound2.Volume = 6
  2800.  
  2801. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2802. sound3.SoundId = "rbxassetid://165969964"
  2803. sound3.Volume = 6
  2804.  
  2805. function rip()
  2806. activu = true
  2807. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2808. detect.Size = Vector3.new(1,1,1)
  2809. detect:BreakJoints()
  2810. detect.CanCollide = false
  2811. local weld = Instance.new("Weld", detect)
  2812. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2813. weld.Part1 = detect
  2814. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2815.  
  2816.  
  2817.  
  2818. local function attack(prt)
  2819. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2820. if humanoid ~= nil then
  2821. local torso = prt.Parent:findFirstChild("Torso")
  2822.  
  2823.  
  2824.  
  2825.  
  2826.  
  2827.  
  2828.  
  2829. function KABOOMZ3()
  2830. local effspwn = Instance.new("Part")
  2831. coroutine.resume(coroutine.create(function()
  2832. local sound1 = Instance.new("Sound")
  2833. sound1.SoundId = "rbxassetid://138137702"
  2834. sound1.MaxDistance = 300
  2835. sound1.EmitterSize = 20
  2836. sound1.Volume = 2.5
  2837. sound1.Pitch = 0.65
  2838. sound1.Parent = effspwn
  2839. local sound2 = Instance.new("Sound")
  2840. sound2.SoundId = "rbxassetid://157878578"
  2841. sound2.MaxDistance = 300
  2842. sound2.EmitterSize = 20
  2843. sound2.Volume = 1
  2844. sound2.Pitch = 0.7
  2845. sound2.Parent = effspwn
  2846. local sound3 = Instance.new("Sound")
  2847. sound3.SoundId = "rbxassetid://138250406"
  2848. sound2.MaxDistance = 400
  2849. sound2.EmitterSize = 30
  2850. sound2.Volume = 0.5
  2851. sound2.Pitch = 0.5
  2852. sound2.Parent = effspwn
  2853. sound2:Play()
  2854. wait()
  2855. sound1:Play()
  2856. sound3:Play()
  2857. end))
  2858. local model = Instance.new("Model")
  2859. game.Debris:AddItem(model, 20)
  2860. model.Name = "smasheffects"
  2861. model.Parent = workspace
  2862. effspwn.Name = "spwnr"
  2863. effspwn.Size = Vector3.new(1, 1, 1)
  2864. effspwn.Anchored = true
  2865. effspwn.CanCollide = false
  2866. effspwn.Transparency = 1
  2867. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2868. effspwn.Parent = model
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874. Crater(head,60)
  2875. Crater(head,120)
  2876.  
  2877. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2878. if v:FindFirstChild('Humanoid') then
  2879. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2880. v.Humanoid.PlatformStand = true
  2881. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2882. end
  2883. end
  2884.  
  2885. coroutine.resume(coroutine.create(function()
  2886. local shok = Instance.new("Part")
  2887. shok.Name = "whoosh"
  2888. shok.BrickColor = BrickColor.new("Really black")
  2889. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2890. shok.Size = Vector3.new(1, 1, 1)
  2891. shok.Anchored = true
  2892. shok.Material = "Neon"
  2893. shok.Transparency = 0.1
  2894. shok.CanCollide = false
  2895. shok.Parent = model
  2896. game.Debris:AddItem(shok, 12)
  2897. local mesh = Instance.new("SpecialMesh")
  2898. mesh.MeshType = "FileMesh"
  2899. mesh.MeshId = "rbxassetid://437347603"
  2900. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2901. mesh.Parent = shok
  2902.  
  2903.  
  2904.  
  2905.  
  2906.  
  2907. for e = 1, 8 do
  2908. wait()
  2909. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2910. shok.Transparency = shok.Transparency + 0.035
  2911. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2912. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2913. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2914.  
  2915. end
  2916. for e = 1, 16 do
  2917. wait()
  2918. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2919. shok.Transparency = shok.Transparency + 0.11
  2920. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2921. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2922. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2923.  
  2924. end
  2925. end))
  2926. coroutine.resume(coroutine.create(function()
  2927. local shok = Instance.new("Part")
  2928. shok.Name = "wring1"
  2929. shok.BrickColor = BrickColor.new("Really black")
  2930. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2931. shok.Size = Vector3.new(1, 1, 1)
  2932. shok.Anchored = true
  2933. shok.Material = "Neon"
  2934. shok.Transparency = 0.25
  2935. shok.CanCollide = false
  2936. shok.Parent = model
  2937. game.Debris:AddItem(shok, 12)
  2938. local mesh = Instance.new("SpecialMesh")
  2939. mesh.MeshType = "FileMesh"
  2940. mesh.MeshId = "rbxassetid://3270017"
  2941. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2942. mesh.Parent = shok
  2943. for e = 1, 30 do
  2944. wait()
  2945. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2946. shok.Transparency = shok.Transparency + 0.002
  2947. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2948. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2949. end
  2950. for e = 1, 38 do
  2951. wait()
  2952. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2953. shok.Transparency = shok.Transparency + 0.002
  2954. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2955. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2956. end
  2957. for e = 1, 24 do
  2958. wait()
  2959. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2960. shok.Transparency = shok.Transparency + 0.03
  2961. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2962. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2963. end
  2964. end))
  2965. coroutine.resume(coroutine.create(function()
  2966. local shok = Instance.new("Part")
  2967. shok.Name = "wring2"
  2968. shok.BrickColor = BrickColor.new("Really black")
  2969. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2970. shok.Size = Vector3.new(1, 1, 1)
  2971. shok.Anchored = true
  2972. shok.Material = "Neon"
  2973. shok.Transparency = 0.25
  2974. shok.CanCollide = false
  2975. shok.Parent = model
  2976. game.Debris:AddItem(shok, 12)
  2977. local mesh = Instance.new("SpecialMesh")
  2978. mesh.MeshType = "FileMesh"
  2979. mesh.MeshId = "rbxassetid://3270017"
  2980. mesh.Scale = Vector3.new(12, 12, 0.05)
  2981. mesh.Parent = shok
  2982. for e = 1, 30 do
  2983. wait()
  2984. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2985. shok.Transparency = shok.Transparency + 0.002
  2986. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2987. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2988. end
  2989. for e = 1, 38 do
  2990. wait()
  2991. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2992. shok.Transparency = shok.Transparency + 0.002
  2993. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2994. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2995. end
  2996. for e = 1, 24 do
  2997. wait()
  2998. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2999. shok.Transparency = shok.Transparency + 0.03
  3000. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3001. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  3002. end
  3003. end))
  3004. coroutine.resume(coroutine.create(function()
  3005. local shok = Instance.new("Part")
  3006. shok.Name = "coil1"
  3007. shok.BrickColor = BrickColor.new("Really black")
  3008. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3009. shok.Size = Vector3.new(1, 1, 1)
  3010. shok.Anchored = true
  3011. shok.Material = "Neon"
  3012. shok.Transparency = 0.25
  3013. shok.CanCollide = false
  3014. shok.Parent = model
  3015. game.Debris:AddItem(shok, 12)
  3016. local mesh = Instance.new("SpecialMesh")
  3017. mesh.MeshType = "FileMesh"
  3018. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3019. mesh.Scale = Vector3.new(12, 12, 12)
  3020. mesh.Parent = shok
  3021. for e = 1, 15 do
  3022. wait()
  3023. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3024. shok.Transparency = shok.Transparency + 0.004
  3025. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  3026. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3027. end
  3028. for e = 1, 16 do
  3029. wait()
  3030. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3031. shok.Transparency = shok.Transparency + 0.004
  3032. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3033. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3034. end
  3035. for e = 1, 12 do
  3036. wait()
  3037. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3038. shok.Transparency = shok.Transparency + 0.06
  3039. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3040. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3041. end
  3042. end))
  3043. coroutine.resume(coroutine.create(function()
  3044. local shok = Instance.new("Part")
  3045. shok.Name = "coil2"
  3046. shok.BrickColor = BrickColor.new("Really black")
  3047. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3048. shok.Size = Vector3.new(1, 1, 1)
  3049. shok.Anchored = true
  3050. shok.Material = "Neon"
  3051. shok.Transparency = 0.25
  3052. shok.CanCollide = false
  3053. shok.Parent = model
  3054. game.Debris:AddItem(shok, 12)
  3055. local mesh = Instance.new("SpecialMesh")
  3056. mesh.MeshType = "FileMesh"
  3057. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3058. mesh.Scale = Vector3.new(6, 12, 6)
  3059. mesh.Parent = shok
  3060. for e = 1, 15 do
  3061. wait()
  3062. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3063. shok.Transparency = shok.Transparency + 0.005
  3064. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  3065. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3066. end
  3067. for e = 1, 16 do
  3068. wait()
  3069. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3070. shok.Transparency = shok.Transparency + 0.005
  3071. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3072. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3073. end
  3074. for e = 1, 12 do
  3075. wait()
  3076. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  3077. shok.Transparency = shok.Transparency + 0.09
  3078. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  3079. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3080. end
  3081. end))
  3082. coroutine.resume(coroutine.create(function()
  3083. local shok = Instance.new("Part")
  3084. shok.Name = "shokwve"
  3085. shok.BrickColor = BrickColor.new("Really black")
  3086. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  3087. shok.Size = Vector3.new(1, 1, 1)
  3088. shok.Anchored = true
  3089. shok.Material = "Neon"
  3090. shok.Transparency = 0.6
  3091. shok.CanCollide = false
  3092. shok.Parent = model
  3093. game.Debris:AddItem(shok, 12)
  3094. local mesh = Instance.new("SpecialMesh")
  3095. mesh.MeshType = "FileMesh"
  3096. mesh.MeshId = "rbxassetid://489415447"
  3097. mesh.Scale = Vector3.new(1, 1, 1)
  3098. mesh.Parent = shok
  3099. for e = 1, 12 do
  3100. wait()
  3101. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  3102. shok.Transparency = shok.Transparency + 0.002
  3103. end
  3104. for e = 1, 32 do
  3105. wait()
  3106. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3107. shok.Transparency = shok.Transparency + 0.002
  3108. end
  3109. for e = 1, 24 do
  3110. wait()
  3111. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3112. shok.Transparency = shok.Transparency + 0.03
  3113. end
  3114. end))
  3115. coroutine.resume(coroutine.create(function()
  3116. local shok = Instance.new("Part")
  3117. shok.Name = "shock2"
  3118. shok.BrickColor = BrickColor.new("Really black")
  3119. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3120. shok.Size = Vector3.new(1, 1, 1)
  3121. shok.Anchored = true
  3122. shok.Material = "Neon"
  3123. shok.Transparency = 0.35
  3124. shok.CanCollide = false
  3125. shok.Parent = model
  3126. game.Debris:AddItem(shok, 12)
  3127. local mesh = Instance.new("SpecialMesh")
  3128. mesh.MeshType = "FileMesh"
  3129. mesh.MeshId = "rbxassetid://489415447"
  3130. mesh.Scale = Vector3.new(12, 12, 12)
  3131. mesh.Parent = shok
  3132. for e = 1, 15 do
  3133. wait()
  3134. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3135. shok.Transparency = shok.Transparency + 0.004
  3136. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3137. end
  3138. for e = 1, 16 do
  3139. wait()
  3140. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3141. shok.Transparency = shok.Transparency + 0.004
  3142. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3143. end
  3144. for e = 1, 12 do
  3145. wait()
  3146. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3147. shok.Transparency = shok.Transparency + 0.06
  3148. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3149. end
  3150. end))
  3151. coroutine.resume(coroutine.create(function()
  3152. local shok = Instance.new("Part")
  3153. shok.Name = "shock3"
  3154. shok.BrickColor = BrickColor.new("Really black")
  3155. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3156. shok.Size = Vector3.new(1, 1, 1)
  3157. shok.Anchored = true
  3158. shok.Material = "Neon"
  3159. shok.Transparency = 0.35
  3160. shok.CanCollide = false
  3161. shok.Parent = model
  3162. game.Debris:AddItem(shok, 12)
  3163. local mesh = Instance.new("SpecialMesh")
  3164. mesh.MeshType = "FileMesh"
  3165. mesh.MeshId = "rbxassetid://489415447"
  3166. mesh.Scale = Vector3.new(12, 12, 12)
  3167. mesh.Parent = shok
  3168. for e = 1, 15 do
  3169. wait()
  3170. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3171. shok.Transparency = shok.Transparency + 0.004
  3172. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3173. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3174. end
  3175. for e = 1, 16 do
  3176. wait()
  3177. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3178. shok.Transparency = shok.Transparency + 0.004
  3179. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3180. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3181. end
  3182. for e = 1, 12 do
  3183. wait()
  3184. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3185. shok.Transparency = shok.Transparency + 0.06
  3186. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3187. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3188. end
  3189. end))
  3190. end
  3191.  
  3192.  
  3193.  
  3194. if torso ~= nil then
  3195. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3196. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3197. for i = 1,5 do
  3198. wait()
  3199. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3200. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3201. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3202. end
  3203. sound:Play()
  3204. local bodyVel = Instance.new("BodyPosition", torso)
  3205. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3206. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3207. wait(2)
  3208. torso.Anchored = true
  3209. for i = 1,5 do
  3210. wait()
  3211. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3212. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3213. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3214. end
  3215. for i = 1,5 do
  3216. wait()
  3217. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3218. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3219. end
  3220. wait(1)
  3221. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3222. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3223. bodyvel.Position = torso.Position
  3224. for i = 1,5 do
  3225. wait()
  3226. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3227. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3228. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3229. end
  3230. wait(2)
  3231. bodyVel:destroy()
  3232. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3233. torso.Anchored = false
  3234. humanoid.PlatformStand = true
  3235. local bodyVel = Instance.new("BodyPosition", torso)
  3236. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3237. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3238. sound2:Play()
  3239.  
  3240. wait(1.2)
  3241. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3242. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3243. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3244. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3245. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3246. activu = false
  3247. wait(0.5)
  3248. bodyvel:destroy()
  3249. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3250. for i = 1, 360, 360/t do
  3251. local c = Instance.new("Part", game.Workspace)
  3252. c.FormFactor = 3
  3253. c.TopSurface = 0
  3254. c.BottomSurface = 0
  3255. c.Size = s
  3256. c.Anchored = true
  3257. c.CanCollide = wt
  3258. c.Material=workspace.Base.Material
  3259. c.Transparency = trans
  3260. c.BrickColor = workspace.Base.BrickColor
  3261. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3262. c.Locked=true
  3263. game.Debris:AddItem(c,25)
  3264. end
  3265. end
  3266.  
  3267.  
  3268.  
  3269.  
  3270. sound3:Play()
  3271. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3272. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3273. KABOOMZ3()
  3274. wait(0.1)
  3275.  
  3276. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3277. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  3278. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3279.  
  3280.  
  3281. end
  3282. end
  3283. end
  3284. detect.Touched:connect(attack)
  3285. wait(0.1)
  3286. detect:destroy()
  3287. activu = false
  3288. end
  3289.  
  3290.  
  3291.  
  3292. function hito(partoz, magn, dmg, debtim)
  3293. for _, guy in pairs(workspace:GetChildren()) do
  3294. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3295. do
  3296. local humz = guy:FindFirstChild("Humanoid")
  3297. local hed = guy:FindFirstChild("Head")
  3298. humz:TakeDamage(dmg)
  3299. local db = Instance.new("StringValue")
  3300. db.Name = "alabo"
  3301. db.Parent = hed
  3302. delay(debtim, function()
  3303. db:Destroy()
  3304. end)
  3305. end
  3306. end
  3307. end
  3308. end
  3309. function animo(yep)
  3310. if yep == true then
  3311. anim.Parent = human
  3312. chr.Animate.Disabled = false
  3313. elseif yep == false then
  3314. chr.Animate.Disabled = true
  3315. anim.Parent = nil
  3316. end
  3317. end
  3318. mouse.KeyDown:connect(function(key)
  3319. if key == "e" then
  3320. rsmash()
  3321. end
  3322. if key == "t" then
  3323. jum()
  3324. end
  3325. if key == "r" then
  3326. Tele()
  3327. end
  3328. if key == "q" then
  3329. Stom()
  3330. end
  3331. if key == "f" then
  3332. HeavenSmash()
  3333. end
  3334. if key == "h" then
  3335. rip()
  3336. end
  3337. end)
  3338. tool.Equipped:connect(function()
  3339. selected = true
  3340. end)
  3341. tool.Unequipped:connect(function()
  3342. selected = false
  3343. end)
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